Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. [Suggestion] Leave RE's alone. - in Feedback/Requests [original thread]
manboar thunder fist wrote: Since when are res claymore??!!! They are Damn C4 sticky explosives that can be lobbed, stuck or placed as desired to maximum effect, and their detonation time is just as much if not more than it takes a heavy to rin...
- by Nothing Certain - at 2014.11.02 22:27:00
|
102. [Suggestion] Leave RE's alone. - in Feedback/Requests [original thread]
My problem with RE's is that often they can't be countered. Many times I have seen the RE getting thrown, seen it land and try to run but the blast radius is large enough to kill me anyway. A 5 meter radius allows about 75sqm of coverage, 3 RE's c...
- by Nothing Certain - at 2014.11.02 22:22:00
|
103. [Suggestion] Leave RE's alone. - in Feedback/Requests [original thread]
Michael Epic wrote: Have you ever payed attention to the forums? People want this game to work realistically and I don't blame them. But so many people have been crying for years about remote explosives but have you noticed they never change? I...
- by Nothing Certain - at 2014.11.02 22:17:00
|
104. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
manboar thunder fist wrote: What is the point of redline rail turrets with 12000 HP with blaster turrets covering them.... On the line harvest/tower map they are constantly manned by noobs who make life hell for dropships.... From the comfort...
- by Nothing Certain - at 2014.11.01 23:51:00
|
105. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: CCP Rattati wrote: Darth-Carbonite GIO wrote: The swarm changes are not noticeable. Afterburning straight up is still a better tactic than actually performing evasive maneuvers, unfortunately. The Rail Incubus, howeve...
- by Nothing Certain - at 2014.11.01 23:49:00
|
106. Please include a delay when exiting and entering LAVs - in Feedback/Requests [original thread]
hfderrtgvcd wrote: There is nothing more frustating than someone driving up to you in a LAV hopping out and then jumping back in when they are about to die. A simple fix would be having to hold down circle for 5 seconds to enter or exit an LAV ...
- by Nothing Certain - at 2014.11.01 23:43:00
|
107. Uplinks are this game's biggest problem - in Feedback/Requests [original thread]
No, uplinks are not a problem. It is kind of contradictory to say that putting uplinks on a high location negates tactical play because it IS tactical play, what you mean is it is not tactical play you like, probably because you are a heavy or sco...
- by Nothing Certain - at 2014.11.01 23:38:00
|
108. Hotfix Delta: STOP unskilled invisible BOMBERS [VIDEO] - in Feedback/Requests [original thread]
John Psi wrote: Nothing Certain wrote: I agree with the OP's first two suggestions. RE's should never have become super grenades, but they should not make any sound because their purpose should be as sneaky guardians. m8, i mean RE must h...
- by Nothing Certain - at 2014.10.20 04:29:00
|
109. [Feedback] Adv Swarm dealing over 3k damage. - in Feedback/Requests [original thread]
I have shot at hundreds of ADS and have never had that happen.
- by Nothing Certain - at 2014.10.20 04:19:00
|
110. Hotfix Delta: STOP unskilled invisible BOMBERS [VIDEO] - in Feedback/Requests [original thread]
I agree with the OP's first two suggestions. RE's should never have become super grenades, but they should not make any sound because their purpose should be as sneaky guardians.
- by Nothing Certain - at 2014.10.19 19:45:00
|
111. Hotfix Delta: STOP unskilled invisible BOMBERS [VIDEO] - in Feedback/Requests [original thread]
Dexter307 wrote: Solution: move to the right or left No changes needed here, move along everyone. No, You can see the RE and begin running and still not be able to move out of the blast radius.
- by Nothing Certain - at 2014.10.19 19:33:00
|
112. @Rattati: Redesigning the Swarm Launcher - Anti air role only - in Feedback/Requests [original thread]
My only reply is that the OP is not worth a reply.
- by Nothing Certain - at 2014.10.19 14:53:00
|
113. ADS needs to be nerfed - in Feedback/Requests [original thread]
Nerf ADS lasers!
- by Nothing Certain - at 2014.10.17 18:41:00
|
114. Please look at swarms again...... - in Feedback/Requests [original thread]
Swarms are powerful enough now.I solo tanks regularly and I'm kinda stupid and slow. If we want to be good with them we should have to sacrifice something, they should not be an afterthought that is still powerful. To those who say Commando every...
- by Nothing Certain - at 2014.10.16 14:00:00
|
115. Yet another ads thread - in Feedback/Requests [original thread]
Before I can actually answer about balance I need to know what you think balance is and what metric we can use to determine it. KDR? What do you think the average KDR is for ADS pilots and what should it be? How about weapon consumed per spawn, th...
- by Nothing Certain - at 2014.10.13 21:04:00
|
116. Light Weapons shoud damage Dropships - in Feedback/Requests [original thread]
I originally liked the idea of small arms fire hurting vehicles but I think finding the balance between pointless and OP would be impossible. An ADS constantly getting plinked by a sniper, and killed every time there were 4 or more players would n...
- by Nothing Certain - at 2014.10.09 22:35:00
|
117. Light Weapons shoud damage Dropships - in Feedback/Requests [original thread]
Breakin Stuff wrote: I think it's a bad idea. AV weapons are there for a reason and I have no sympathy whatsoever for anyone who objects to the idea of refitting to task. Omni fits that can kill everything regardless removes the tactical and s...
- by Nothing Certain - at 2014.10.09 22:31:00
|
118. Request for DS / ADS - in Feedback/Requests [original thread]
I agree that pilots should get a lock on warning, but not a direction or target. I don't think it is doable either.
- by Nothing Certain - at 2014.10.09 04:30:00
|
119. Request for DS / ADS - in Feedback/Requests [original thread]
I don't really mind these changes but since a huge tank and an ADS doesn't even show up on my radar, why should a forge gunner show up on yours?
- by Nothing Certain - at 2014.10.09 04:29:00
|
120. Return Passive Isk to PC - in Feedback/Requests [original thread]
What is broken in PC is just a micricosm of the biggest problem the game has, the strong have incentive to prey on the week. If there is passive ISK, the strong exclude all others, if it is based on wins, the strong attack the weak. We need a syst...
- by Nothing Certain - at 2014.10.08 05:35:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |