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241. Mass Driver: different loads - in Feedback/Requests [original thread]
I would like to see different loads for the Mass driver. Just adding Flux and AV loadouts since they already exist, would be great. Smoke and some type of anti-aircraft grenades would also be cool. Equipment slots would be used to carry the differ...
- by Nothing Certain - at 2014.01.30 23:32:00
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242. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
I'm sure some spelling **** has pointed out it is lose, not loose, but just in case...
- by Nothing Certain - at 2014.01.26 00:37:00
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243. A fair adjustment for reviving rules - in Feedback/Requests [original thread]
No. While it would nice if the only revives were good ones, this view totally ignores the newer player. I went logi because of my first starter medic fit and how it was more rewarding to heal someone than just be another killer. I mean, tankers wo...
- by Nothing Certain - at 2014.01.24 23:45:00
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244. CCP: Punish button for bad needle users. - in Feedback/Requests [original thread]
Incin3rate wrote: If a merc picks you up in a fire fight multiple times just for there own selfish WP, I feel there should be some kind repercussion. Thanks. How do you know their motivations? Are they saving your team a clone or farming W...
- by Nothing Certain - at 2014.01.23 20:19:00
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245. Standing on a street corner with a sign "Will dance for money" - in Feedback/Requests [original thread]
Ankbar Latrommi wrote: Squagga wrote: Ok since you newberries can't seem to figure out how to use BPOs or if you can't seem to figure out how to use your frontline fits and are constantly spangin in local and random squads. I had a guy in a ...
- by Nothing Certain - at 2014.01.22 21:02:00
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246. Standing on a street corner with a sign "Will dance for money" - in Feedback/Requests [original thread]
Terminus Dwyryd wrote: My usual WP rake is zero. I tend to be unable to land shots on anyone due the fact that they're all ten year olds and wired with copper plated and caffeine synapses whereas I'm an old fart with arthritis in the right hand...
- by Nothing Certain - at 2014.01.22 17:46:00
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247. Why CCP are you taking my Logi reps Why - in Feedback/Requests [original thread]
TechMechMeds wrote: Arkena Wyrnspire wrote: ADAM-OF-EVE wrote: Arkena Wyrnspire wrote: If you need the self-repairs, fit a local armour rep. Simple. sure we will just give up 200ehp to fit one, thats perfect balance against every co...
- by Nothing Certain - at 2014.01.21 20:55:00
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248. Why CCP are you taking my Logi reps Why - in Feedback/Requests [original thread]
I logi most of the time, this is not much of am issue for me, it's usually live or die when I lose my armor, repping isn't that important, if I find it becomes an issue I don't think losing an armor slot or carrying triage hives is a huge sacrific...
- by Nothing Certain - at 2014.01.21 20:09:00
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249. stationary turrets - in Feedback/Requests [original thread]
I'll bump this because I agree with turrets playing an actual role in the game.
- by Nothing Certain - at 2014.01.17 19:43:00
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250. Removing Mine detection from tanks. - in Feedback/Requests [original thread]
It makes no sense to make mines provide a warning to the vehicle they are being used against. None.
- by Nothing Certain - at 2014.01.14 20:14:00
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251. The real problem about vehicles. - in Feedback/Requests [original thread]
There might be some good ideas here but they further complicate the situation and introduce unknown variables with unknown results. Tanks weren't a problem in 1.6, although they might have had problems, the solution then is to simply lessen the ch...
- by Nothing Certain - at 2014.01.14 16:46:00
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252. R.I.P. Mass Driver ++++++ - in Feedback/Requests [original thread]
I started an alt just to try the MD out. It was fun but ineffective, it did the job a couple of times better than anything else could maybe, but most of the time it was nothing but a noisemaker. Why is there no choice of ammo? An AV option at least?
- by Nothing Certain - at 2014.01.13 20:54:00
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253. Change the redline into a 'cowardice' and 'safety' zones. - in Feedback/Requests [original thread]
Pete B wrote: Meee One wrote: Another 'let us spawn reap our enemies' thread. And from an alliance member too...for shame! There's no way this could be abused except ya know...if your enemies surround you with HAVs. Stomping shouldn't be enc...
- by Nothing Certain - at 2014.01.09 17:46:00
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254. Change the redline into a 'cowardice' and 'safety' zones. - in Feedback/Requests [original thread]
Meee One wrote: Nothing Certain wrote: Removing the redline will only lead to spawn camping, just like any overrun CRU. The idea of a protective force field that no one can shoot into or out of is a good one. I don't like the idea of invinci...
- by Nothing Certain - at 2014.01.09 17:35:00
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255. Turret installations - in Feedback/Requests [original thread]
Meee One wrote: Unkillable? No Durable as a CRU so they don't go down in three shots? Yes No AI? Easy defenseless target so,no No WP for hacking? Yes WP for hacking,but 0 WP for destroying neutral turrets. Better locations? Yes,turrets should ...
- by Nothing Certain - at 2014.01.08 19:29:00
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256. Turret installations - in Feedback/Requests [original thread]
Turret installations should be strategic center pieces not merely free WP buttons. First, they should be indestructible, but they could be disabled, repairing them could require a module and skill. There should be no WP for hacking a neutral one, ...
- by Nothing Certain - at 2014.01.07 21:25:00
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257. Change the redline into a 'cowardice' and 'safety' zones. - in Feedback/Requests [original thread]
Removing the redline will only lead to spawn camping, just like any overrun CRU. The idea of a protective force field that no one can shoot into or out of is a good one. I don't like the idea of invincibility and it is open to abuse. There should ...
- by Nothing Certain - at 2014.01.07 21:11:00
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