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221. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Mostly good changes, but really, no change to swarms? They are one of the most obviously UP things in the game, there is no delicate balance with dropships to disturb. Swarms simply aren't a threat. Period. The grenade changes seem to be a solut...
- by Nothing Certain - at 2014.05.23 16:51:00
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222. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Appia Vibbia wrote: Cyrius Li-Moody wrote: It's like nobody ran scout prior to 1.8. It's like nobody remembers how terrible it is to get scanned constantly. The tacnet system is the most OP mechanic in this game and you're making the stealt...
- by Nothing Certain - at 2014.05.23 16:02:00
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223. Domination (feedback) - in Feedback/Requests [original thread]
I think the idea of randomly changing objectives is great. I wonder how hard it would be to implement.
- by Nothing Certain - at 2014.05.22 19:19:00
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224. Snipers are too OP - in Feedback/Requests [original thread]
The ability to discern sarcasm, even when blunt and unimaginative, on this forum is severely lacking. On the other hand I still hear tankers seriously suggesting tanks aren't OP so it may be best not to make assumptions.
- by Nothing Certain - at 2014.05.22 19:15:00
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225. a easy simple fix to gal scout tanking ccp rattatai pls read - in Feedback/Requests [original thread]
This sudden obsession with dampening is a result of the cloak, becoming electronically invisible became even more important after becoming visually invisible became possible. Galscouts have the advantage in this paradigm, taking away the dampening...
- by Nothing Certain - at 2014.05.22 19:06:00
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226. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
The best option I see, which will be wildly unpopular is not to merely remove the dampening bonus of the cloak but to add a dampening penalty to the cloak. This only makes sense as a 160 cpu device should show up on scans. More importantly it forc...
- by Nothing Certain - at 2014.05.22 16:43:00
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227. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
I am a forum rat so I know that these issues and solutions were well discussed on the forums, so good job with that. I would give my stamp of approval on most of the changes. The one I have the most issue with is changes to the small rail turret. ...
- by Nothing Certain - at 2014.05.22 15:52:00
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228. [Feedback] Commandos - in Feedback/Requests [original thread]
In my opinion Commando's only have one advantage and that is having two light weapons. You give up quite a bit in speed and grenades to have that and for most light weapons it just isn't worth it. There are really only two weapons where make it wo...
- by Nothing Certain - at 2014.05.19 18:24:00
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229. [Idea] "Flux" Mass Driver Variant? (or very cheap Heavy We... - in Feedback/Requests [original thread]
I'd prefer AV rounds. The MD is pretty good against equipment already.
- by Nothing Certain - at 2014.05.19 07:27:00
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230. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: 1) Fixing Armor plates Armor plates -> % based Other plates-> Raw EHP + Utility Heavier or armor based suits would use % based plates, while lighter or shield based suits would use raw + utility. As long as t...
- by Nothing Certain - at 2014.05.16 18:53:00
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231. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Luk Manag wrote: Let us have more custom fittings. Raise the cap (30) to 40 or 50. Yes. I would have made it part of the skill tree.
- by Nothing Certain - at 2014.05.16 17:09:00
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232. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
It is not about vehicle turrets but installation turrets should have much higher HP, neutral ones should give no WP and AI should be nerfed or eliminated.
- by Nothing Certain - at 2014.05.16 16:44:00
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233. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Already covered but 1. small increase in damage, range, speed of Swarms. 2. Eliminate warning of proxies and improve their reaction time. 3. Slow acceleration of tanks. 4. Lower damage of HMG slightly. 5.As far as swarms, the lock-on range on...
- by Nothing Certain - at 2014.05.16 16:28:00
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234. Hackable nodes to create our own installation defences - in Feedback/Requests [original thread]
It's a great idea. I've thought installations and an engineer role needs to be more developed in this game. Making defensive and offensive options give it more depth.
- by Nothing Certain - at 2014.03.31 16:09:00
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235. [Feedback] Vehicle limit in ambush - in Feedback/Requests [original thread]
I like the change, it requires more thought than charge into the other team with lots of tanks. Options like sending out scouts to drop up links to close the distance or falling back and letting the enemy advance and actually using strategies rath...
- by Nothing Certain - at 2014.03.29 18:53:00
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236. Turret installations - in Feedback/Requests [original thread]
Godin Thekiller wrote: I don't get the whole "buff installations" thing you scrubs keep asking for......... I don't get the DON'T buff installation YOU scrubs keep asking for.
- by Nothing Certain - at 2014.03.15 18:47:00
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237. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
Skihids wrote: Unguarded/abandoned material is best destroyed rather than left to be captured by the enemy and used against your forces. It's an ancient doctrine of warfare. Turrets qualify as abandoned material 99.9% of the time. Hacking WP...
- by Nothing Certain - at 2014.02.21 22:58:00
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238. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
You will notice the only ones objecting are the tankers who get the WP. They should definitely remove the WP for destroying neutral turrets, you are destroying a potential team asset. I think they should go further and make them indestructible or ...
- by Nothing Certain - at 2014.02.21 22:49:00
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239. Training - in Feedback/Requests [original thread]
I played another FPS that had this and just being able to run around and learn the maps was so helpful for new players.
- by Nothing Certain - at 2014.01.30 23:38:00
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240. Motorcycles - in Feedback/Requests [original thread]
Motorcycles. They would provide no armor or shields to the rider and if you hit someone you die. They are merely for getting to a place fast. I think restricting them to scouts would be a good idea, an HMG heavy on a motorcycle is too much.
- by Nothing Certain - at 2014.01.30 23:35:00
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