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261. 1.8 SMG NERF FEEDBACK - in Feedback/Requests [original thread]
SILVERBACK 02 wrote: guys use this thread to discuss this new nerf to "ol faithful" SMG... personally i think its not needed.. no one is QQing on the forums saying the smg is OP i feel that CCP is infact nerfing the only balanced and "well don...
- by Mordecai Sanguine - at 2014.03.05 11:39:00
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262. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Review : I don't really read all the numbers of the three new secondary weapons, i just hope Caldari Tech DON'T have the same DPS thant the others, ranged weapons should have a lower DPS since they have more range. "They have less RoF" => I...
- by Mordecai Sanguine - at 2014.03.05 11:31:00
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263. The "gaylock n00btube" versus an amarr sentinel in 1.8 - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: amarr sentinel-300x1.25 shields=375 shields 600x 1.25+3(135x1.1)=1196 armor 25% resistance to splash damage (375x1.2x1.25)=563 damage required to overcome shields (1196x.8x1.25)=1196 damage required to overcome armor 563+...
- by Mordecai Sanguine - at 2014.03.04 01:29:00
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264. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
Minmatarr are not supposed to be a frontline unit, they're not supposed to attack from front. They don't need more ehp , they need less scan profile (really less). And it's easy to say "like in EVE". But in E.v.e Amarr are NOT the slowest. While ...
- by Mordecai Sanguine - at 2014.02.28 11:26:00
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265. CCP: HMG improvement for 1.8 - in General Discussions [original thread]
Incin3rate wrote: After suffering through the terrible imbalance of Rail rifles and Combat rifles, I propose the the HMG should shot out Rifters for at least one patch length of time. Thank you. Amarr are supposed to be the biggest Armor ta...
- by Mordecai Sanguine - at 2014.02.25 16:49:00
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266. 1.8 Amarr scout vs Gal scout - in Feedback/Requests [original thread]
Texs Red wrote: Because the Gallente are supposed to be regeneration armor tankers vs the amarr buffer tankers. So in theory the Gallente would mix plates with armor reps, resulting in less health but can regenerate, while the Amarr would just ...
- by Mordecai Sanguine - at 2014.02.24 17:33:00
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267. Minmatar Heavy is underwhelming - in Feedback/Requests [original thread]
Alldin Kan wrote: I like the idea of Minmatar being the speedy heavy but this won't mean anything if it's all it has. 1. The base HP gap of this dropsuit vs Caldari or Gallente is of 90 HP, but for Caldari or Gallente vs Amarr the gap is of 45...
- by Mordecai Sanguine - at 2014.02.24 14:52:00
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268. CCP explain. - in General Discussions [original thread]
Bradric Banewolf wrote: The imbalance. Why? Why must there always be an overpowered item? Is balance that hard? Balancing a game is REALLY hard. Even more when like Dust you're bringing new items every 2 months AND with skills affecting the...
- by Mordecai Sanguine - at 2014.02.23 17:12:00
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269. [Request] increase MD and HMG efficacy on vehicles - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The mass driver should have full damage efficacy against vehicles. The weapon is very underused right now, and increasing its effectiveness on vehicles would really expand its niche; would make it more useful, and m...
- by Mordecai Sanguine - at 2014.02.23 13:19:00
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270. Saga and Saga-II LAV - in General Discussions [original thread]
BLACKEST GUY wrote: Can you remove the turret? I current use the saga without the turret, I find it less dangerous for eager blue berries to hop in and get shot out of the turret. No you can't :/ But the turret is REALLY useful, i even fre...
- by Mordecai Sanguine - at 2014.02.23 00:43:00
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271. Some logi points for 1.8 - in General Discussions [original thread]
Drapedup Drippedout wrote: I believe the intent, imo, was to make the assault suit the primary "slayer" while not trying to infringe too harshly on the fitting options for the logi. The main gripe was that the logi suit should not be more adept...
- by Mordecai Sanguine - at 2014.02.22 20:04:00
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272. Saga and Saga-II LAV - in General Discussions [original thread]
TODDSTER024 wrote: Im looking ove the specs for those two LAV's and the only difference I can tell is that the Saga2 cost $19,110 more ISK. Am I missing something?? Edit: operation level doesn't count as the difference.... I'm using a Saga-...
- by Mordecai Sanguine - at 2014.02.22 20:00:00
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273. Some logi points for 1.8 - in General Discussions [original thread]
XxGhazbaranxX wrote: The logi's will take a huge hit when equipment is nerfed, and true logi's are the ones that are going to feel it. Not the slayer logi's. The nerf to equipment only hurt the real logi's. Everyone that...
- by Mordecai Sanguine - at 2014.02.22 19:55:00
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274. Let's Guess the Next FotM - in General Discussions [original thread]
Zaaeed Massani wrote: I'm gonna go with Caldari Sentinel rocking a rail rifle. I hope CCP will prevent Heavy sentinel suits about using light-weapons. OR they receive a nerf. You want heavy suits and light weapons ? GO play Commandos. I t...
- by Mordecai Sanguine - at 2014.02.22 14:41:00
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275. Weapons still needed for full racial parity post 1.8 - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: First off, i want to say that CCP is doing a great job so far with all the weapons that they have released and are going to release, so +1 to you guys. However, i wanted to make this thread as a constructive list of sugge...
- by Mordecai Sanguine - at 2014.02.22 14:39:00
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276. Future heavy weapon ideas? - in Feedback/Requests [original thread]
Mortishai Belmont wrote: Well, i was looking at the Gallente heavy and was thinking "what would he look awesome stomping around on the battlefield with?" i came up with two things... One, kinda like the minigun, but a lazer weapon instead. Anyo...
- by Mordecai Sanguine - at 2014.02.22 12:44:00
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277. Prone - in Feedback/Requests [original thread]
SGTFunyoun THEFIRST wrote: Ok... so I am in this super futuristic suit of armor. I can use it to jump hundreds of feet out of my MCC or a drop ship and I survive by popping open my giant energy couch cushion to land in. I can carry hundreds o...
- by Mordecai Sanguine - at 2014.02.22 12:39:00
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278. Dual Repair Tool - in Feedback/Requests [original thread]
BLACKEST GUY wrote: Now before you start yelling "Why would you ever equip two rep tools?", let me explain. With the new Logistics bonuses most likely coming in 1.8, the Min Logi sort of gets jibbed with the bonus to its equipment: the Repair ...
- by Mordecai Sanguine - at 2014.02.21 12:42:00
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279. [request] Scope glint for snipers or something similar. - in Feedback/Requests [original thread]
Awry Barux wrote: It's already easy enough to find them, I don't know what your issue is. You get directional hit indicators, and if they kill you, you get the range of the kill. This generally leaves only 1 good spot for them to be in, maybe 2...
- by Mordecai Sanguine - at 2014.02.21 00:06:00
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280. NEW EQUIPMENT IDEA - in Feedback/Requests [original thread]
Denesian Morenti wrote: Hello everyone, I have an idea for a possible new equipment, deployable turrets. I think this could be a new and interesting way to mixup the battlefield. My idea is that these would work like a drop link, warping in a t...
- by Mordecai Sanguine - at 2014.02.20 23:28:00
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