Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
241. Squad cup type game mode - 12 player domination + no vehicles - in Feedback/Requests [original thread]
deezy dabest wrote: Title says it. We need a game mode similar to what the squad cup was. Just make it 12 players on each side and no vehicles can be called. Squad cup was bullshit, ended in Locus Spam. And what the point about 12 vs ...
- by Mordecai Sanguine - at 2014.03.07 10:46:00
|
242. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: https://dust514.com/news/blog/2014/03/expanding-the-arsenal-with-uprising-1.8/ CCP is reducing enhanced/complex damage mod multipliers (from 5% and 10% to 4% and 5%, respectively) to extend TTK. While the goal is noble, ...
- by Mordecai Sanguine - at 2014.03.07 10:43:00
|
243. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
Have you became stupid people ? Making the Damagers a low PG/CPU mod would make able to fitting lot of plates in the other slots or/and ton of other things. Making even more Dual-tankers suits. Damagers is going to be fine. Stop whining.
- by Mordecai Sanguine - at 2014.03.07 10:36:00
|
244. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
Fish'o'war Turinna wrote: I was considering the reasons why I fail to kill a tank more than half of the times I attempt it, and something about the way EVE works occurred to me. In EVE, you have warp interdiction, preventing your foe from escap...
- by Mordecai Sanguine - at 2014.03.06 22:29:00
|
245. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The nerf to damage mod (3% basic, 4% enhanced, 5% complex) while necessary, goes too far. Higher tier damage mods are not worth the SP and fitting costs it takes to use them any longer; going from 3% at standard to ...
- by Mordecai Sanguine - at 2014.03.06 22:27:00
|
246. 1.8 The only way CCP can seriously expect us to compete with vehicle... - in General Discussions [original thread]
Racro 01 Arifistan wrote: Mordecai Sanguine wrote: Racro 01 Arifistan wrote: 2 flux nades and 1 swarm volley. problem solved vs the gunnlogi. maddy will eat 3 av nades and all 3 swarm volleys befor he pops. people may not see it but A...
- by Mordecai Sanguine - at 2014.03.06 10:33:00
|
247. Let's talk dust: Uprising 1.9 - in General Discussions [original thread]
Sinboto Simmons wrote: What'll be in it? What do we want to be in it? Will the DEVs listen? (50-50 chance) What'll they break? What'll get fixed from 1.8? Will Minmatar suits ever stop sucking? Start the speculation mercs! Minmatarr ...
- by Mordecai Sanguine - at 2014.03.06 09:17:00
|
248. You nerfed the AR??????? - in General Discussions [original thread]
HYENAKILLER X wrote: Why.......would you........nerf.........the AR? Out of all the weapons, you nerfed the AR. Infact you nerfed ALL OF THEM when only 3 to 4 are actually playable with only 1 being competitive. Guys, please help me underst...
- by Mordecai Sanguine - at 2014.03.06 09:14:00
|
249. 1.8 The only way CCP can seriously expect us to compete with vehicle... - in General Discussions [original thread]
Racro 01 Arifistan wrote: 2 flux nades and 1 swarm volley. problem solved vs the gunnlogi. maddy will eat 3 av nades and all 3 swarm volleys befor he pops. people may not see it but AV is still quite competnent at takeing vehicles down by i...
- by Mordecai Sanguine - at 2014.03.06 09:08:00
|
250. CCP, if you nerf fluxes from 3 to 2 carried... - in General Discussions [original thread]
Scalesdini wrote: I will quit this game. Nevermind the fact that you've given a net buff to slayer logis. Nevermind that gal scout will be by far the best assault that exists in 1.8. Nevermind that the entire battlefield is going to be nothi...
- by Mordecai Sanguine - at 2014.03.05 18:02:00
|
251. The Amarr Assault : a focused examination. - in Feedback/Requests [original thread]
Talos Alomar wrote: So the Amarr Assault suit is being changed to be armor centric. I'm sure the RP'ers out there love the fact the amarr suits are going to be armor focused just like the ships, but IMO it will leave the AA in a really odd plac...
- by Mordecai Sanguine - at 2014.03.05 18:00:00
|
252. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
SILVERBACK 02 wrote: after years of grinding sp.. being commited to the game.. donating AUR to CCP... being pubstomped every step of the way to finally get to the proto gear myself... CCP has decided to NERF me, unless their is a FULL RESPE...
- by Mordecai Sanguine - at 2014.03.05 14:38:00
|
253. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Letscho007 wrote: Why u do nerf all weapons Damage CCP, it's only one Weapon OP and i think everyone knows what i'm talking about... ;) Absolutely no. Rail Rifle (OMG SO OP.) Combat rifle (OMG SO OP.) Assault rifle (Since hit detectio...
- by Mordecai Sanguine - at 2014.03.05 14:28:00
|
254. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Guys you really should stop complaining about Damage Mods. You all seems to forget PROFICIENCY ARE GONE. It's actually the ONLY way to have better damage. 5% damage bonus is HUGE, and you can use several of them. Damager would be useless IF profi...
- by Mordecai Sanguine - at 2014.03.05 14:26:00
|
255. Damage Tanking is ruined, the Minmatar Assault is officially obsolet... - in General Discussions [original thread]
DeadlyAztec11 wrote: Mossellia Delt wrote: *hugs* Shhhh shhh it'll be alright Actually no, no it won't. Currently there are only two high modules that benefit the Amarr and Gallante, they are damage mods and shield extenders. In 1.8 runn...
- by Mordecai Sanguine - at 2014.03.05 12:06:00
|
256. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Balamob wrote: Mordecai Sanguine wrote: Review : I've seen the nerf of all "OP" weapons, nice job. Hard nerf for RR and CR (They deserved it.) Soft nerf for ScR and AR. => Really Nice Nerf of damagers => Nice , people don't un...
- by Mordecai Sanguine - at 2014.03.05 12:03:00
|
257. Can we get the scope on all AR variants in 1.8? - in Feedback/Requests [original thread]
Johnny Guilt wrote: because rifles always look better with a scope Nope. I think it's the contrary. Scoped on weapons always make them look bad.... I you are these kind of kid that likes over personnalized weapons like in COD / BF i hope ...
- by Mordecai Sanguine - at 2014.03.05 11:52:00
|
258. Commandos too powerful? - in Feedback/Requests [original thread]
bamboo x wrote: have you guys seen what extra damage does in this game? i can already see commandos being god mode with the only thing that can take them 1 on 1 being sentinels if they can even get close enough, or a sneaky scout. Amarr com...
- by Mordecai Sanguine - at 2014.03.05 11:49:00
|
259. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Medic 1879 wrote: Pretty concerned about the grenade nerf to be honest, I am currently seeing allot of heavies driving round in LAV's jumping out a few feet away from people and trying to kill them then jumping back in and driving off. Currentl...
- by Mordecai Sanguine - at 2014.03.05 11:45:00
|
260. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Kaughst wrote: Do you ever plan to increase the ammo capacity with the MD? The ammo count has always been subpar and the nano hive nerf still presents a problem to it in 1.8. Since it's more powerful , it needs less ammo to kill. So inderic...
- by Mordecai Sanguine - at 2014.03.05 11:43:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |