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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 686
 
 
      | Posted - 2013.07.15 02:09:00 -
          [31] - Quote 
 
 Arx Ardashir wrote:KAGEHOSHI Horned Wolf wrote:Also scrambler pistol should get overheat as well What? Why?  Yeah I kind of imagine the charge not being enough to actually generate such intense heat that the weapon would overload.
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        |  KAGEHOSHI Horned Wolf
 Seraphim Initiative.
 CRONOS.
 
 5005
 
 
      | Posted - 2013.07.16 08:20:00 -
          [32] - Quote 
 
 Arx Ardashir wrote:KAGEHOSHI Horned Wolf wrote:Also scrambler pistol should get overheat as well What? Why?  So it can have potential infinite ammo. Should overheat after 6 quickly fired shots, but the operation skill should allow for more shots to be fired before overheating.
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        |  RuckingFetard
 Better Hide R Die
 D.E.F.I.A.N.C.E
 
 452
 
 
      | Posted - 2013.07.18 09:34:00 -
          [33] - Quote 
 Back on top
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        |  KAGEHOSHI Horned Wolf
 Seraphim Initiative.
 CRONOS.
 
 5068
 
 
      | Posted - 2013.07.21 11:29:00 -
          [34] - Quote 
 
 Cross Atu wrote:KAGEHOSHI Horned Wolf wrote:KAGEHOSHI Horned Wolf wrote:Logi Bro wrote:So if you are smart enough to not let your weapon overheat, it would literally have infinite ammo? Idk if you have used the AScR before, but I have literally never overheated it, unless they bump up overheat rate on all weapons it might get out of hand. I suggested in an earlier comment that the ASCR should overheat after firing 70-80 automatic shots to be more consistent with its current magazine size.  Also the amount of spare batteries could be much lower than the spare magazines of regular weapons as a tradeoff for the potential infinite ammo. Would also like to add that overheat is much less penalizing than simply reloading, so that's also a balancing feature. Could you elaborate on this? I haven't run numbers on the time in each case (especially with all the possible skill and weapon permutations included) but reload takes some time and you can weapon switch while overheat takes some time you cannot weapon switch and you take damage (assuming that the weapon actually overheated rather than just had some heat build up which are are allowing to dissipate). I'd be interested to know which you meant, full overheat or only dissipation as well as your thoughts on what could be done to balance those two so the combination was in the right spot.   Cheers, Cross 
 Just noticed this post, and my typo. I meant more penalizing, not less.
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        |  Karazantor
 Mannar Focused Warfare
 Gallente Federation
 
 98
 
 
      | Posted - 2013.07.21 11:49:00 -
          [35] - Quote 
 
 Logi Bro wrote:So if you are smart enough to not let your weapon overheat, it would literally have infinite ammo? Idk if you have used the AScR before, but I have literally never overheated it, unless they bump up overheat rate on all weapons it might get out of hand. 
 ASCR overheats into the second mag of constant firing. In a heavy firefight it does happen reasonably regularly.
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        |  RuckingFetard
 Better Hide R Die
 
 545
 
 
      | Posted - 2013.10.02 15:34:00 -
          [36] - Quote 
 Bump
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        |  RuckingFetard
 Better Hide R Die
 
 550
 
 
      | Posted - 2013.10.03 09:40:00 -
          [37] - Quote 
 Bump
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        |  Aeon Amadi
 A.N.O.N.Y.M.O.U.S.
 
 3255
 
 
      | Posted - 2013.10.03 10:12:00 -
          [38] - Quote 
 
 RuckingFetard wrote:By the title, I mean that all Amarr weapons use batteries instead of magazines/clips/whatever, which are destroyed when you overheat your weapon. So, if you carry Amarr weapons, you will also have a few spare cells 
 This is actually a really kick ass idea. All of my +1's.
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        |  Draco Cerberus
 Hellstorm Inc
 League of Infamy
 
 355
 
 
      | Posted - 2013.10.03 13:42:00 -
          [39] - Quote 
 The problem I see with this thought is that there is built in burn out of crystals already on Eve side. This means that after a certain number of shots you need to get more ammo. It also means that to implement the type of battery you suggest we would quite possibly be re-visiting how crystals work in Eve as well. The current clip is very much a representation of crystal burnout in Eve and should not be construed as a number of rounds but current implementation does just that. The ammo for a laser rifle should not be infinite and it should also not just stack more ammo, but rather be one clip = one crystal, each merc has X number of crystals, meaning X number of reloads. Stepping on a nanohive for more ammo should replace a crystal, but on a percentage basis not all at once.
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        |  Arkena Wyrnspire
 Turalyon 514
 Turalyon Alliance
 
 3660
 
 
      | Posted - 2013.10.03 19:26:00 -
          [40] - Quote 
 
 Draco Cerberus wrote:It also means that to implement the type of battery you suggest we would quite possibly be re-visiting how crystals work in Eve as well. 
 No, it doesn't.
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        |  zibathy numbertwo
 Nox Aeterna Security
 
 184
 
 
      | Posted - 2013.10.03 21:25:00 -
          [41] - Quote 
 It shouldn't have unlimited, it should simply be able to fire until the crystal breaks. How the hell would you just magically have ******* infinite shots? That doesn't even make sense. If it ended up this way, you should have crystals that have extremely high ammo output (not infinite) so long as you don't overheat and break them. That way it actually makes sense and fits with lore...
 
 Are you seriously suggesting that so long as I don't overheat I have unlimited ammo? How is that fair at all? AND I get 3 more chances if I fail? I won't even consider supporting this unless you follow my above paragraph.
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        |  KING CHECKMATE
 TEAM SATISFACTION
 
 1533
 
 
      | Posted - 2013.10.03 21:48:00 -
          [42] - Quote 
 
 RuckingFetard wrote:By the title, I mean that all Amarr weapons use batteries instead of magazines/clips/whatever, which are destroyed when you overheat your weapon. So, if you carry Amarr weapons, you will also have a few spare cells 
 I like this idea.Gives a different gamestyle:
 Me using BOTH weapons i will say how i THINK it should be.
 
 IMO=
 MEchanic:
 GÖª Battery cells Heavily consume nanohives,at the point a compact one will only restock 1
 GÖª Each time one of these laser weapons OVERHEATS, the current battery cell is destroyed.
 GÖª A skilled player CAN however, despite the new difficulties, never actually have to reload resulting in an inherent advantage. There is case of players (like me) that overheat the weapon at MOST once per game, or NEVER....
 GÖª In order to reduce the ''OP'' potential of these weapons, the NUMBER of cells, needs to be reduced, making ALL of these weapons highly technical.
 
 
 Scrambler Rifles: More Promt to OVERHEAT. Total Cells 4
 Assault Scrambler Rifle: Having less change to overheat and in order to promote firing in bursts at longer ranges, the ASCR has only 2 cells. A good player with properly fitted suit can HOWEVER avoid overheat ,resulting in VERY prolonged fire.
 Laser Rifle: Not to promt to overheat. Having a Higher feedback damage , the laser rifle is compensated with higher spare cells than the ASCR. Total 3.
 
 When we FINALLY get MLT variants of these weapons, they should have STD level stats plus only have 2 cells.
 
 my 2 cents
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        |  Fizzer94
 L.O.T.I.S.
 
 269
 
 
      | Posted - 2013.10.03 22:07:00 -
          [43] - Quote 
 
 zibathy numbertwo wrote:It shouldn't have unlimited, it should simply be able to fire until the crystal breaks. How the hell would you just magically have ******* infinite shots? That doesn't even make sense. If it ended up this way, you should have crystals that have extremely high ammo output (not infinite) so long as you don't overheat and break them. That way it actually makes sense and fits with lore...
 Are you seriously suggesting that so long as I don't overheat I have unlimited ammo? How is that fair at all? AND I get 3 more chances if I fail? I won't even consider supporting this unless you follow my above paragraph.
 
 Miniaturized antimatter(the Amarr use this)/fusion/fission/neutron reactors. Practically infinite ammunition(enough that the weapon will rust way before you run out out of energy). It's hull breaches when you overheat, then you need a new one, which you only carry 2-3 extras and can't get more of anywhere. This isn't magic, this is science, and this is actually what we will likely use in the future.
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        |  Garth Mandra
 The Southern Legion
 The Umbra Combine
 
 138
 
 
      | Posted - 2013.10.03 23:58:00 -
          [44] - Quote 
 Infinite ammo seems like a little too much.
 
 One thing I would like though is for all the ammo to be in one clip (so no reloading etc) and for heat management to be more of a thing.
 
 Also the current overheat lockup is a pain in the ass.
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        |  RuckingFetard
 Better Hide R Die
 
 556
 
 
      | Posted - 2013.10.04 09:26:00 -
          [45] - Quote 
 Bump
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        |  RuckingFetard
 Better Hide R Die
 
 556
 
 
      | Posted - 2013.10.05 09:58:00 -
          [46] - Quote 
 Bump.
 
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        |  The Black Jackal
 The Southern Legion
 The Umbra Combine
 
 880
 
 
      | Posted - 2013.10.05 10:03:00 -
          [47] - Quote 
 
 Fizzer94 wrote:zibathy numbertwo wrote:It shouldn't have unlimited, it should simply be able to fire until the crystal breaks. How the hell would you just magically have ******* infinite shots? That doesn't even make sense. If it ended up this way, you should have crystals that have extremely high ammo output (not infinite) so long as you don't overheat and break them. That way it actually makes sense and fits with lore...
 Are you seriously suggesting that so long as I don't overheat I have unlimited ammo? How is that fair at all? AND I get 3 more chances if I fail? I won't even consider supporting this unless you follow my above paragraph.
 Miniaturized antimatter(the Amarr use this)/fusion/fission/neutron reactors. Practically infinite ammunition(enough that the weapon will rust way before you run out out of energy). It's hull breaches when you overheat, then you need a new one, which you only carry 2-3 extras and can't get more of anywhere. This isn't magic, this is science, and this is actually what we will likely use in the future.  
 Miniaturized Fusion Reactors / Anti-Matter Reactors on a weapon like this. I will agree with the 'large pool of ammunition' but even fusion needs fuel, as does Anti-Matter and it will run out. The ones that will 'outlast the shell' are large, supercollider-size (look up the Supercollider for the 'size' only) that have a vast pool of fuel to burn for a long, long time. Miniaturized ones, even if functional, will have limited fuel. And should they overheat, you wont simply be burned and recover, you'll explode.
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        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 7213
 
 
      | Posted - 2013.11.24 20:35:00 -
          [48] - Quote 
 I still like this weird idea
 
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+ | 
      
      
        |  Mordecai Sanguine
 What The French
 
 147
 
 
      | Posted - 2013.11.24 21:07:00 -
          [49] - Quote 
 Actually ScR and Nearly have infinite Ammo.
 I get 30 kills before running out of ammo with my ScR
  So the idea of Batteries is really cool. (And they should takes a lot of nanites when resupply)
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