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Bojo The Mighty
Chatelain Rapid Response Gallente Federation
3786
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Posted - 2014.06.13 17:52:00 -
[1] - Quote
2 Ways to play in my opinion
Regen and Tank
Right now it's tank tank tank tank tank
I thought that design philosophy of gallente was about Armor Regen tanking, about putting all your chips into repair systems to keep the reliable armor reliable. That's what I was buying into when I going for the Gallente Scout many many many months ago. At the time, the Gal Scout had no innate repair so you could imagine my excitement when they brought the innate repair to the GalScout in 1.8
But that turned to a cluster ****
Galscouts were tanking left and right and the amarr was swept under the rug like a Yugoslavian orphan
I use the scouts as my example because I've been a scout since TQ, I can't relate to other suits much, and that the scout epidemic was one we can all relate to.
If I recall correctly the ideologies of the races were so:
Amarr - Brick Armor tank - good for surviving the fiery-one-encounter Gallente - Armor Rep tank - good for surviving multiple skirmishes Caldari - Shield Tank - About prioritizing shield ceiling to survive higher damage thresholds while utilizing a slower regen Minmatar - Shield Speed Tank - Prioritizes quick shield regen, to get in and get out, over and over again.
Right now I would say that these ideologies are poorly represented and have always.
CCP tried a little when they gave innate stats to the suits, but then it falls apart. Amarr suits were bitching that Gallente can out tank while having innate reps and it's true (only if the Amarr forfeits a slot to a rep mod). Minmatar suits are a joke because the regen is just not cutting it with the already low HP ceiling.
Work needs to be done to instate a reward-punishment system for failing to use the suit's ethnicity properly. There is already punishment instated on Amarr and Gallente who attempt to shield tank because they have the worst shield regen stats and the lowest shields to start with, as well as the least High Slots.
But there is no punishment system when the ideologies share the same slots. Gallente can armor tank and Amarr can rep tank but there is no sufficient cost to breaking the barriers like that.
Suits need some sort of innate bonus to certain modules so that it works better on that suit.
Gallente need to have the innate armor repair toned down perhaps, instate a reward system for repair systems
-- -- -- Gallente Heavy receives better repair tool rep rate -- -- Gallente Medium has innate bonus to repair mods and reactive plates -- Gallente light has highest innate armor reps and bonus to mod but a heavier speed penalty on regular armor plates (suit designed to handle lighter loads) All gallente suits need to be slowed more by regular armor plates (reactive is fine because it fits the bill) but maybe you could tone up their speed then to fit EVE so I hear.....
Amarr need to have a wider window of armor buff, they aren't the stand and deliver they were designed to be
-- -- -- Amarr Heavy should probably receive armor efficacy bonus, needs a wider distinction on HP but you already added resistance to all the heavies so..... -- -- Amarr Medium needs a wider distinction in armor buff, speed reduction-reduction on plates or more HP per plate -- Amarr Light needs a tad bit more distinction in armor buff or less speed penalty on it and reward on ferroscale plates On all amarr suits, repair modules should work slower
this is a general idea of how you could draw a line in the sand between the two and actually give some reason to not tank on a Gallente and to continue ideas
I'm not saying follow this model to the word but disparity between Gallente and Amarr needs to occur.
I can't think of disparities for Caldari and Minmatar though, I don't shield tank/touch those suits.
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Boot Booter
Sinq Laison Gendarmes Gallente Federation
569
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Posted - 2014.06.13 18:18:00 -
[2] - Quote
I've been thinking about this too. Why not provide a bonus to all suits of a race.
Gallente - 2% armor rep % reactive efficiency per level Amarr - 2% armor plate & ferroscale efficiency per level Caldari - 2% shield extender & shield recharger efficiency per level Minmatar - 2% shield regulator & damage mod (or kin Kat) efficiency per level
Something like this?
SMG Specialist
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Bojo The Mighty
Chatelain Rapid Response Gallente Federation
3786
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Posted - 2014.06.13 18:29:00 -
[3] - Quote
Boot Booter wrote:I've been thinking about this too. Why not provide a bonus to all suits of a race.
Gallente - 2% armor rep % reactive efficiency per level Amarr - 2% armor plate & ferroscale efficiency per level Caldari - 2% shield extender & shield recharger efficiency per level Minmatar - 2% shield regulator & damage mod (or kin Kat) efficiency per level
Something like this? Precisely except I would let Kin Cats be universal
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Godin Thekiller
shadows of 514
2598
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Posted - 2014.06.13 18:47:00 -
[4] - Quote
Trying to figure out when has it ever been like that...............
click me
Blup Blub Bloop. Translation: Die -_-
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Boot Booter
Sinq Laison Gendarmes Gallente Federation
572
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Posted - 2014.06.13 19:13:00 -
[5] - Quote
Godin Thekiller wrote:Trying to figure out when has it ever been like that...............
Not sure what you mean...................
SMG Specialist
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Mordecai Sanguine
What The French Red Whines.
704
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Posted - 2014.06.13 20:09:00 -
[6] - Quote
Boot Booter wrote:I've been thinking about this too. Why not provide a bonus to all suits of a race.
Gallente - 2% armor rep % reactive efficiency per level Amarr - 2% armor plate & ferroscale efficiency per level Caldari - 2% shield extender & shield recharger efficiency per level Minmatar - 2% shield regulator & damage mod (or kin Kat) efficiency per level
Something like this?
Yes, but Amarr is not really designed for Ferroscales, maybe a bigger bonus but ONLY for Armor plates ? |
Mordecai Sanguine
What The French Red Whines.
704
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Posted - 2014.06.13 20:16:00 -
[7] - Quote
Personnally i'd like to see some "native" bonus on suits. (it's not "per level" but included in every suits (STD /adv / pro)) These bonus are "small" but they would reward people playing the "playstyle" of their suits without creating too much imbalance for the others.
Exemple for Amarr :
-Weaponery (For every Amarr suits) : 5% less heat build up. - Armor efficiency : 5% more ehp on armor plates / ferroscales / reactives (but not the repair rate, only ehp amount)
For gallente : - Repair efficiency : 5% more repair rate on everything. - Scan efficiency : 5% better scan (in everything that is for scan)
For caldari : - Shield efficiency : 5% more ehp on shield extenders. / 5% better regulator / 5% better shield recharge rate on energizer and other stuff like that. - Weaponery : 5% more range to all caldari weapons / 5% more range on lock for Swarms.
Minmatarr : - Weaponery : 5% more Max ammo / 5% bigger magazines. - Biotic : 5% better biotic mods. |
Bojo The Mighty
Chatelain Rapid Response Gallente Federation
3787
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Posted - 2014.06.13 21:58:00 -
[8] - Quote
Mordecai Sanguine wrote:Personnally i'd like to see some "native" bonus on suits. (it's not "per level" but included in every suits (STD /adv / pro)) These bonus are "small" but they would reward people playing the "playstyle" of their suits without creating too much imbalance for the others. . That's exactly what I'm talking about
Non-level attributed characteristics to the suit that give it a defining ideology compared to a role they build up on.
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Boot Booter
Sinq Laison Gendarmes Gallente Federation
572
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Posted - 2014.06.13 22:19:00 -
[9] - Quote
Mordecai Sanguine wrote:Personnally i'd like to see some "native" bonus on suits. (it's not "per level" but included in every suits (STD /adv / pro)) These bonus are "small" but they would reward people playing the "playstyle" of their suits without creating too much imbalance for the others.
Exemple for Amarr :
-Weaponery (For every Amarr suits) : 5% less heat build up. - Armor efficiency : 5% more ehp on armor plates / ferroscales / reactives (but not the repair rate, only ehp amount)
For gallente : - Repair efficiency : 5% more repair rate on everything. - Scan efficiency : 5% better scan (in everything that is for scan)
For caldari : - Shield efficiency : 5% more ehp on shield extenders. / 5% better regulator / 5% better shield recharge rate on energizer and other stuff like that. - Weaponery : 5% more range to all caldari weapons / 5% more range on lock for Swarms.
Minmatarr : - Weaponery : 5% more Max ammo / 5% bigger magazines. - Biotic : 5% better biotic mods.
This would be really cool. Minmatar deserve shield regulators though. That's really their go to based on what I have gathered from lore and forum gossip. Secondly gallente should have a weapon bonus rather than scan... Fire rate on hybrid blaster type perhaps?
SMG Specialist
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Aisha Ctarl
Praetoriani Classiarii Templares
4805
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Posted - 2014.06.14 00:20:00 -
[10] - Quote
Amarr are resistance and HP tankers, not only do we stack plates for huge HP values, we use resistance plates as well to negate certain damage outputs.
Amarr should either get
A) An armor plate efficacy bonus B) The current sentinel armor resists bonus
Scrambling brains since 5/14/13
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3792
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Posted - 2014.06.14 07:42:00 -
[11] - Quote
Aisha Ctarl wrote:Amarr are resistance and HP tankers, not only do we stack plates for huge HP values, we use resistance plates as well to negate certain damage outputs.
Amarr should either get
A) An armor plate efficacy bonus B) The current sentinel armor resists bonus The only difference between your suggestion and mine is resistance bonus and resistance bonuses would be a hard idea to pitch to CCP concerning medium and light frames.
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Meee One
BATTLE SURVEY GROUP Dark Taboo
853
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Posted - 2014.06.14 09:39:00 -
[12] - Quote
Mordecai Sanguine wrote:Personnally i'd like to see some "native" bonus on suits. (it's not "per level" but included in every suits (STD /adv / pro)) These bonus are "small" but they would reward people playing the "playstyle" of their suits without creating too much imbalance for the others.
Exemple for Amarr :
-Weaponery (For every Amarr suits) : 5% less heat build up. - Armor efficiency : 5% more ehp on armor plates / ferroscales / reactives (but not the repair rate, only ehp amount)
For gallente : - Repair efficiency : 5% more repair rate on everything. - Scan efficiency : 5% better scan (in everything that is for scan)
For caldari : - Shield efficiency : 5% more ehp on shield extenders. / 5% better shield recharge rate on energizer and other stuff like that. - Weaponery : 5% more range to all caldari weapons / 5% more range on lock for Swarms.
Minmatarr : - Shield regulation: 5% efficiency of shield regulators - Biotic : 5% better biotic mods.
FTFY
You tried giving the Min assault bonus to all suits.
As a logi it wouldn't benefit my support playstyle.
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bogeyman m
Krusual Covert Operators Minmatar Republic
266
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Posted - 2014.06.14 15:32:00 -
[13] - Quote
Meee One wrote:Mordecai Sanguine wrote:Personnally i'd like to see some "native" bonus on suits. (it's not "per level" but included in every suits (STD /adv / pro)) These bonus are "small" but they would reward people playing the "playstyle" of their suits without creating too much imbalance for the others.
Exemple for Amarr :
-Weaponery (For every Amarr suits) : 5% less heat build up. - Armor efficiency : 5% more ehp on armor plates / ferroscales / reactives (but not the repair rate, only ehp amount)
For gallente : - Repair efficiency : 5% more repair rate on everything. - Scan efficiency : 5% better scan (in everything that is for scan)
For caldari : - Shield efficiency : 5% more ehp on shield extenders. / 5% better shield recharge rate on energizer and other stuff like that. - Weaponery : 5% more range to all caldari weapons / 5% more range on lock for Swarms.
Minmatarr : - Shield regulation: 5% efficiency of shield regulators - Biotic : 5% better biotic mods. FTFY You tried giving the Min assault bonus to all suits. As a logi it wouldn't benefit my support playstyle.
FTFY#2
One defensive and one offensive perk per race:
Amarr - Weaponry: 5% less heat build up on all "Lay-zers" - Armor/Shield: 5% better repair rate on all armor - Proto slots: 3H/4L
Caldari - Weaponery: 5% more range on all Caldari weapons - Armor/Shield: 5% more ehp on shield extenders - Proto slots: 5H/2L
Gallente - Weaponery: 5% faster RoF on all Gal weapons - Armor/Shield: 5% more ehp on all armor plates - Proto slots: 2H/5L *Remove inherent armor repair
Minmatar - Weaponery: 5% larger clip size on all Min weapons - Armor/Shield: 5% more efficient shield regulators - Proto slots: 4H/3L
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
Appia Vibbia for CPM1
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DeathwindRising
ROGUE RELICS
357
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Posted - 2014.06.14 20:00:00 -
[14] - Quote
id make gallente have less low slots than amarr and increase their native armor repair. 5hp/s for scouts, 3hp/s for assaults, 2hp/s for the sentinels. then id also give them a 5% bonus to armor repair modules efficacy per level for their assault and sentinel classes.
the amarr would 5% armor plate efficacy per level for all their classes.
honestly, things shouldve been setup so that all racial gear is bonused when used on the corresponding racial dropsuit.
a scrambler rifle should always have less heat build up on a amarr suit than a different suit
a plasma rifle should do more damage on a gallente suit
a rail rifle should have a higher optimal range on a caldari suit
combat rifles would have higher capacity clips on minmatar suits
i think this sort of thinking and design would help to work against some fits we today, where people run whatever they want because theres no incentive to follow racial philosophies
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Mordecai Sanguine
What The French Red Whines.
707
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Posted - 2014.06.14 22:10:00 -
[15] - Quote
bogeyman m wrote:Meee One wrote:Mordecai Sanguine wrote:Personnally i'd like to see some "native" bonus on suits. (it's not "per level" but included in every suits (STD /adv / pro)) These bonus are "small" but they would reward people playing the "playstyle" of their suits without creating too much imbalance for the others.
Exemple for Amarr :
-Weaponery (For every Amarr suits) : 5% less heat build up. - Armor efficiency : 5% more ehp on armor plates / ferroscales / reactives (but not the repair rate, only ehp amount)
For gallente : - Repair efficiency : 5% more repair rate on everything. - Scan efficiency : 5% better scan (in everything that is for scan)
For caldari : - Shield efficiency : 5% more ehp on shield extenders. / 5% better shield recharge rate on energizer and other stuff like that. - Weaponery : 5% more range to all caldari weapons / 5% more range on lock for Swarms.
Minmatarr : - Shield regulation: 5% efficiency of shield regulators - Biotic : 5% better biotic mods. FTFY You tried giving the Min assault bonus to all suits. As a logi it wouldn't benefit my support playstyle. FTFY#2 One defensive and one offensive perk per race: Amarr - Weaponry: 5% less heat build up on all "Lay-zers" - Armor/Shield: 5% better repair rate on all armor - Proto slots: 3H/4L Caldari - Weaponery: 5% more range on all Caldari weapons - Armor/Shield: 5% more ehp on shield extenders - Proto slots: 5H/2L Gallente - Weaponery: 5% faster RoF on all Gal weapons - Armor/Shield: 5% more ehp on all armor plates - Proto slots: 2H/5L *Remove inherent armor repairMinmatar - Weaponery: 5% larger clip size on all Min weapons - Armor/Shield: 5% more efficient shield regulators - Proto slots: 4H/3L
Repair rate on Amarr and ehp on gallente ? WTF ? Gallente withm ore low slots than Amarr ? Better shield regulator for Minmatarr ?
Ok that's bad. Half of this is "WTF" |
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