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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
RINON114
B.S.A.A. General Tso's Alliance
327
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Posted - 2013.07.24 05:38:00 -
[121] - Quote
CCP Wolfman wrote:Thanks for the comments guys. ItGÇÖs going to be very interesting to see how these changes effect the Flaylock performance. Need that graph to drop a bit but not too much :-)
Just to manage your expectations weGÇÖre not 100% sure sticky nades will make it in to 1.4. Some of our other work has taken longer than expected so that task is currently in the danger zone.
Cheers
CCP Wolfman
I agree with some of the sentiments in this thread, that the splash damage should go down more but direct damage goes back up a little. |
zzZaXxx
The Exemplars Top Men.
130
|
Posted - 2013.07.24 05:51:00 -
[122] - Quote
CCP Wolfman wrote:Mintqueer wrote:Flaylock's splash damage is still too good, it should be dropped to 60~80 and the radius of advanced/prototype level is should be 1 m fixed. We'll see how this changes the performance stats as well as what the community reaction is before we make any more changes. We don't want to nerf it too hard and then have to bump it back up again :-)
That would be waaaaay overboard. -25% splash and --30% or so dmg is enough |
Valmar Shadereaver
Ninth Legion Freelance
25
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Posted - 2013.07.24 08:04:00 -
[123] - Quote
like the change's on the flaylock no more spamming it as main weapon and now itwl hopefuly be used for its intended role of finishing ppl of instead of main weaponry use wat i found a bit less good the ammo count increase on from standard to proto sure its good it has less ammo at standard but having more ammo as it tier's up and this only counting for the flaylock seems a bit racist toward's other weapon's why only give the flaylock the nicer ammo at higher lvl's i think it shud be standard for all weaponry this wuild lead to more use of proto weapon's cause there are alot of blueprint or standard weapon user's il probaly regret saying this thou :o |
Mordecai Sanguine
What The French CRONOS.
0
|
Posted - 2013.07.24 09:08:00 -
[124] - Quote
Simply loves these changements ! Maybe flaylock people will see than it's a SECONDARY weapon !
You said than it's a skillshot weapon but i think than between a rocketshooter that have huge blast damage/range and a Scrambler pistol that needs to be really accuracy there's a problem in the d+¬finition of "Skillshot"... ^^'
Scrambler Pistol is good and don't need any changes about DMG/Range or other BUT it should cost less Pg. The Flaylock needs the half PGU/CPU than a Scrambler pistol but shoots rocket what the f**k ?
Oh and I'm a Mass Driver User since the begining of my account (6 months). Just don't nerf it please. People who don't use it don't know how it's hard to fit it (93/14 for proto) And they don't know the NerfHammer90000 we known as Uprising (Like 10/20% of DMG less and like 1/3 of blast range and blast damage less) It's a low Ammo weapon (always empty T_T) and a low magazine size. And it's absolutely useless as shield. (And thats normal) I think Mass driver is really powerful BUT brings such counter than make it an Normal weapon and NOT a OP weapon ^^
So really good Dev Blogs ! Please bring Love to scrambler Pistol (Less PG pleaaaase :p) Oh and anyone can tell me the % of damage for an Headshot with it ? Thanks CCP :-)
Ps : With the changement of the Amarr Logi suit and the flaylock/calogi nerf AND the future LAV nerf i just F*cking love you CCP ! All the problems of balance is solved or being to be that's AWESOME \o/ Bring New maps (not an re-edit) and i'll get my mind's BLOOOOOOOOWED :p |
RINON114
B.S.A.A. General Tso's Alliance
330
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Posted - 2013.07.24 16:21:00 -
[125] - Quote
I play Gallente as an armour tank, so I hate flaylocks more than a lot of people, but I have to say that these changes still seem too harsh in both directions. The flaylock should have almost no splash radius with a little damage, but have high direct damage in order to make it a skill weapon.
Right now the changes just make it a very bad mass driver.
These changes aren't incremental like you tried with the TAR, which was a step in the right direction but now it's terrible again. Please stop overnerfing everything, especially when it takes two months to buff it again and you get it wrong again.
Lower the flaylocks direcy damage by about 25 points but lower the prototype splash to 1 meter, with advanced being 0.75 and standard being 0.5. The splash damage should remain as you propose.
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Buster Friently
Rosen Association
1277
|
Posted - 2013.07.24 16:50:00 -
[126] - Quote
Hail king AR, hail AR 514. |
Ein Robot
Ex-Foxhound
12
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Posted - 2013.07.24 17:43:00 -
[127] - Quote
Its a useless weapon now, just use AR its what everyone wants. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
68
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Posted - 2013.07.24 17:55:00 -
[128] - Quote
October SnowFox wrote:Quote:October SnowFox wrote:Why AR have more skills? The SMG has the same number of skills; its to reduce the scatter of the weapon to increase its effective range by tightening the bullet spread. HMGs do this naturally, and most other weapons have no spread to speak of. ok, why SMG\AR have more skills? Did you even read my post?! I answered this, let restate the answer to your question:
Quote:The SMG has the same number of skills; its to reduce the scatter of the weapon to increase its effective range by tightening the bullet spread. HMGs do this naturally, and most other weapons have no spread to speak of. Also, I bolded the important part. No other weapon needs to have its dispersion reduction, because they have little/none (almost all weapons) or they do that as part of their nature (HMG).
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2213
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Posted - 2013.07.24 17:58:00 -
[129] - Quote
Interestingly enough I dont see anyone complaining about ARs in other games.
Battlefield? Its the staple, everyone knows that. Call of Duty? Yeah, its glorious as long as youre not doing Hardcore, then the SMG is the only option. Team Fortress 2? Didnt even include one. Maybe you should check that game out.
Its versatile, but in CQC theres better weapons. Long range does need some better alternatives (laser rifle being fixed) but if youre saying the gameis favoring ARs because of a Flaylock fix maybe its time to invest in a Shotgun. or an HMG. or knives.
Or, I dunno, have someone give you some pointers on how to aim. |
Awry Barux
Shining Flame Amarr Empire
3
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Posted - 2013.07.24 18:10:00 -
[130] - Quote
Said it once, time to say it again. The contact grenade nerf is wrong. It's not right. It won't have the desired balancing effect. How many ways can I say it? Halving the ammo capacity is not going to fix anything. The fact that the win button can only be used once before dropping a nanohive instead of twice is not going to make the people who cry about it stop crying. It will be just as annoying and win-buttony as it was before, just now you've made it so that it requires nanohives to be usable, which is only going make people abuse it harder.
CCP, please. Do some real balancing. Let's see some damage and blast radius tuning. For example, the no-skill fused locus grenades could (hypothetically) be rebalanced to 300 damage / 2.5M radius, as opposed to 400 / 6M. Rebalance the protos to 400/2.5 instead of 600/2.5, with an ammo capacity of 2 for both the proto and no-skill versions. Obviously these are just examples- the real balancing is up to you, CCP. But halving the ammo capacity will not help anything in terms of balance and upset free players, and is simply an annoyance to people who have spent real-world money on their hope that this game may blossom into the best MMOFPS ever seen. |
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Bullets2yaface
Red Star. EoN.
39
|
Posted - 2013.07.24 20:08:00 -
[131] - Quote
Thanks crybabies you won. Boo hoo hoo the flaylock killed me and its really strong ITS A ROCKET PISTOL MORONS all that crying isn't making you a better player. CCP this is a joke direct damage should be high on a rocket stop pandering to babies.Nerfing things isn't the answer how you gonna nerf the assault forge gun when people start crying about it? The flaylock does take skill to use and skill to avoid people that whine just suck its that simple always will be. Is my mass driver next cuz its OP? Final note if you can't leave weapons and suits alone you should refund people's sp it's not our fault when you decide that what we spec into is too much for people who haven't i don't have a problem losing to flaylocks, caldari logi or murder taxi people are just bitches. |
nukel head
Knights of No Republic The Superpowers
61
|
Posted - 2013.07.24 21:28:00 -
[132] - Quote
Reaper Skordeman wrote:Wow... I feel the change in Direct Damage is just too much. It fires rockets for gods sake it's meant to be powerful.
The blast radius needed to be changed, but that and the Direct Damage, you've near crippled this weapon.
You can expect cries for a Respec. now. I feel it should be the blast radius that is changed. the current direct damage is fine, if you even get a direct hit.
In some cases I think requests for respec are reasonable, but anyone that spent SP on flaylocks knowing they would get nerfed should have expected to lose those points. I did not skill into them at all for that reason. |
nukel head
Knights of No Republic The Superpowers
61
|
Posted - 2013.07.24 21:31:00 -
[133] - Quote
Bullets2yaface wrote:Thanks crybabies you won. Boo hoo hoo the flaylock killed me and its really strong ITS A ROCKET PISTOL MORONS all that crying isn't making you a better player. CCP this is a joke direct damage should be high on a rocket stop pandering to babies.Nerfing things isn't the answer how you gonna nerf the assault forge gun when people start crying about it? The flaylock does take skill to use and skill to avoid people that whine just suck its that simple always will be. Is my mass driver next cuz its OP? Final note if you can't leave weapons and suits alone you should refund people's sp it's not our fault when you decide that what we spec into is too much for people who haven't i don't have a problem losing to flaylocks, caldari logi or murder taxi people are just bitches.
The babies are the morons that used the flaylock instead of being better players. If I could fault CCP for anything about the flaylock it would be putting it in the game in the first place. There was no way it wasn't going to be abused, and therefore no way it wasn't going to have to get nerfed. |
Bullets2yaface
Red Star. EoN.
39
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Posted - 2013.07.24 21:58:00 -
[134] - Quote
[nukel head wrote:The babies are the morons that used the flaylock instead of being better players. If I could fault CCP for anything about the flaylock it would be putting it in the game in the first place. There was no way it wasn't going to be abused, and therefore no way it wasn't going to have to get nerfed.
Its not even a practical weapon to use once you avoid them they're dead I used them when they first came out, I was good with them but when i got my respec i didn't even get them again they're not that great they're just popular. I could understand dropping the clip size but there is no for damage reduction just decrease splash range.
I'm not against the flaylock nerf in particular its all of them just because something is good doesn't make it OP all the weapons are good if you know how to shoot . Why do things have to be nerfed when people can't figure out how to beat them. People pick which weapon is best for them all of them work if you're good with it maybe if people are losing to people all the time they should think about the path they chose rather then how OP the other guys weapon must be. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
594
|
Posted - 2013.07.24 22:49:00 -
[135] - Quote
Can we get some data on the number of Caldari Logistics with Flaylocks, Logistic LAVs and contact grenades used by winning teams of the upcoming tournament?
The fact that the next update is primarily focused on balance issues and is to be expected shortly after a tournament event kind of sours the idea of participating in it unless you are skilled into arguably imbalanced gear. |
MRBH1997
Knights Of Ender
6
|
Posted - 2013.07.24 22:53:00 -
[136] - Quote
I like the idea of making the flaylock pistol splash being reduced. Since its an explosive round weapon it should be more deadly in direct hits than splash. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
1
|
Posted - 2013.07.25 04:29:00 -
[137] - Quote
Fenix Alexarr wrote:JP Acuna wrote:October SnowFox wrote: Why "Fused" gr only by AUR???
Because the kills are too easy. Everyone would use them and they'd be nerfed right away. It's ok the way it is. I don't see it as okay. I see it as a p2w since it's only available through AUR. I normally give CCP the benefit of the doubt, but this is without a doubt purchasing an advantage that is unavailable to those who play for free/pay real money. Even if it is only meant for certain situations, the fact remains that it is an advantage in a situation that is not too uncommon. But hey, we have to pick and choose our battles, right? Please explain how the fck is it a pay to win? I've spent over $200 on this game and I don't see anything to gain advantage by it on the battlefield. Only get boosters and bpo gear of std suits and weapons. So please shut the fck up. So tired of everyone's crying. sound like a bunch of bitches. Its annnoying, the flaylock nerf was needed but imo they over did it but again I just specd into the tac ar :). So no it isnt pay to win you cheap fk. Support the game if you want change. I sure did. And never asked for ****. anyway time to make a alt and buy a other elite pack. |
Fenix Alexarr
BurgezzE.T.F
24
|
Posted - 2013.07.25 05:53:00 -
[138] - Quote
FLAYLOCK Steve wrote:Fenix Alexarr wrote:JP Acuna wrote:October SnowFox wrote: Why "Fused" gr only by AUR???
Because the kills are too easy. Everyone would use them and they'd be nerfed right away. It's ok the way it is. I don't see it as okay. I see it as a p2w since it's only available through AUR. I normally give CCP the benefit of the doubt, but this is without a doubt purchasing an advantage that is unavailable to those who play for free/pay real money. Even if it is only meant for certain situations, the fact remains that it is an advantage in a situation that is not too uncommon. But hey, we have to pick and choose our battles, right? Please explain how the fck is it a pay to win? I've spent over $200 on this game and I don't see anything to gain advantage by it on the battlefield. Only get boosters and bpo gear of std suits and weapons. So please shut the fck up. So tired of everyone's crying. sound like a bunch of bitches. Its annnoying, the flaylock nerf was needed but imo they over did it but again I just specd into the tac ar :). So no it isnt pay to win you cheap fk. Support the game if you want change. I sure did. And never asked for ****. anyway time to make a alt and buy a other elite pack.
Judging from your response, I'm guessing you're one of the less educated on the forums. So, I'll make it nice and easy. Read my post again and you'll see why contact grenades count as p2w. It is not that I don't support the game. I actually do spend money on boosters, etc... But the idea of a free to play game is not that one must pay money to be competitive. When you cannot do with isk everything that you can do with aurum with respect to game performance, a difference is created that cannot be bridged with time. This makes the element p2w.
Before you start back in with the macho **** talk about how I'm such a 'hater', just stop. I play the game just like everyone. I'm not here to measure my member. And I'm certainly not here to infantalize the size of your obviously huge member. I'm here specifically for the betterment of the game as a whole and not a ******** few. |
Ninjanomyx
One Who Bears Fangs At GOD
113
|
Posted - 2013.07.25 06:35:00 -
[139] - Quote
Bullets2yaface wrote:Thanks crybabies you won. Boo hoo hoo the flaylock killed me and its really strong ITS A ROCKET PISTOL MORONS all that crying isn't making you a better player. CCP this is a joke direct damage should be high on a rocket stop pandering to babies.Nerfing things isn't the answer how you gonna nerf the assault forge gun when people start crying about it? The flaylock does take skill to use and skill to avoid people that whine just suck its that simple always will be. Is my mass driver next cuz its OP? Final note if you can't leave weapons and suits alone you should refund people's sp it's not our fault when you decide that what we spec into is too much for people who haven't i don't have a problem losing to flaylocks, caldari logi or murder taxi people are just bitches.
I guess by that Logic you also want my Rocket Turrets to OHKO Splash in a 10-15M Radius b/c........"ITS A ROCKET MORONS"??? Ask a Tanker if they give a F**K about this "Travesty" of yours.....I dare ya |
Karazantor
Mannar Focused Warfare Gallente Federation
113
|
Posted - 2013.07.25 11:12:00 -
[140] - Quote
I'm just utterly fascinated by the description of the Flaylock as a 'skillshot' weapon.
You have the scrambler pistol which rewards good users who can headshot with a massive bonus to damage, direct hit only. I've been killed one shot with this thing while wearing heavily tanked suits, and I deserved it.
Then you have the Flaylock, which does (did) almost as much damage with a multi meter splash damage, as a direct hit, at very long range (for a sidearm), with rapid shots and almost no cpu, the exact opposite of a skillshot weapon.
Someone at CCP needs to lay off the hard stuff, boosters kill braincells, donchaknow |
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CommanderBolt
A.N.O.N.Y.M.O.U.S. League of Infamy
107
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Posted - 2013.07.25 11:25:00 -
[141] - Quote
Ein Robot wrote:Its a useless weapon now, just use AR its what everyone wants.
I have just discovered the shotgun scout. I like the shotgun =D |
Arc-08
Horizons' Edge Orion Empire
22
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Posted - 2013.07.25 12:43:00 -
[142] - Quote
Why are you doing this to contact nades, okay you needed to reduce splash damage.
But why give you 1 grenade, you give them 1 grenade that can't even kill sombody with 1 grenade if you know what i mean (proto's and heavies) a core locus grenade can kill pretty much anything with 1 grenade but they still get 3 grenades?!!! then you are going to make "CONTACT" grenades sticky and get a DELAY.... a time delay on a CONTACT nade that explodes on contact. you are completely destroying this weapon and nobody will use it!
great job on the flaylock pistol nerfs, you are nerfing them in a way that they won't be broken and people will still use them but they won't be OP anymore. |
RoundEy3
Metal Mind Industries
220
|
Posted - 2013.07.25 14:21:00 -
[143] - Quote
Well, after having time to read this I gotta say, this is a really well written blog. Well explained reasoning, and I like the fact you take all of the metrics you do into account while thinking up a fix. That is an improvement for sure. The practical application of what you discover versus the numerical side. They are both major factors.
Good blog all in all. |
Bullets2yaface
Red Star. EoN.
39
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Posted - 2013.07.25 14:47:00 -
[144] - Quote
Ninjanomyx wrote:Bullets2yaface wrote:Thanks crybabies you won. Boo hoo hoo the flaylock killed me and its really strong ITS A ROCKET PISTOL MORONS all that crying isn't making you a better player. CCP this is a joke direct damage should be high on a rocket stop pandering to babies.Nerfing things isn't the answer how you gonna nerf the assault forge gun when people start crying about it? The flaylock does take skill to use and skill to avoid people that whine just suck its that simple always will be. Is my mass driver next cuz its OP? Final note if you can't leave weapons and suits alone you should refund people's sp it's not our fault when you decide that what we spec into is too much for people who haven't i don't have a problem losing to flaylocks, caldari logi or murder taxi people are just bitches. I guess by that Logic you also want my Rocket Turrets to OHKO Splash in a 10-15M Radius b/c........"ITS A ROCKET MORONS"??? Ask a Tanker if they give a F**K about this "Travesty" of yours.....I dare ya
You misinterpret my words cuz i never once implied something of that nature. And PS i am a tanker but i don't cry when everyone on the field pulls av and neither should people cry about flaylocks just get over it not every battle can be won by the same means. |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
272
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Posted - 2013.07.25 15:42:00 -
[145] - Quote
If you are a tanker, then it's likely you haven't experienced being killed repeatedly and easily by flaylock pistols. Your opinion is therefore uninformed, even if your principle of HTFU is a fair starting position. |
Bullets2yaface
Red Star. EoN.
39
|
Posted - 2013.07.25 17:38:00 -
[146] - Quote
Absolute Idiom II wrote:If you are a tanker, then it's likely you haven't experienced being killed repeatedly and easily by flaylock pistols. Your opinion is therefore uninformed, even if your principle of HTFU is a fair starting position.
Uh wrong I was an assault before I became a tanker and I still am thank you. You are completely misinformed so try not to post before you think. |
jagen akim
GRIM MARCH
0
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Posted - 2013.07.25 19:00:00 -
[147] - Quote
For the love of god leave LAVs alone!
Swarm launcher guys have it tough enough without you trying to cut out our bread and butter. With the exception of maybe the plasma cannon all other av weapons are superior to swarms, except when it comes to killing the basic lavs. Without a healthy number of basic lavs who would ever use a swarm launcher?
1. all av weapons except swarms can hit infantry
2 almost all av weapons out do swarms in direct damage and/or dps
3 all av weapons except swarms can target neutral installations
4 dropships and boosted vehicles easily out run swarms.
5 swarms have one of the most if not the most limited ammo pools
6 you can hide a forge gunner/flaylock/ av nade user. kinda hard not to be noticed with a 6 long and long lasting smoke trails point straight towards you
the only thing swarms excel at is killing basic lavs. All you need to keep down the numbers of lavs is just one proto swarm launcher on your team in a semi decent position. Every match I play i'm killing lavs, sometimes I have to kill 4 or 5 but it doesn't take long before even the worst taxi driver gives it up. Now, if you cut down on the number of lavs all the millions of sp I've put in to my av suit just became worthless. Yes, they will still be tanks and dropships but as I've stated above but they are fewer per match and better engaged with any other av weapon.
Some changes that would be nice to see
1 a nerf to logi lavs or if not a nerf at least make it worth killing! Ridiculous that it takes more shots for me to kill a logi lav than a tank but it only gives me a third of the points!
2 fix drop ship kills!! no more of this everybody jump out of the ship before it hits the ground so the aver doesn't get any kills! what other vehicle has this option?
3 another fix to drop ships. Its not really fun when I manage to bring one down but it hits a wall on the way down so I get an assist instead of a kill
4 Add an aggression timer. I take a gunnlogi down to a sliver of health but thanks to the long lock and slow travel times of swarms there is just enough time for him to jump out and recall the thing! Cool idea ccp! That kinda stuff doesn't fly in eve why does it here?
5 i'm not sure if this is just limited to swarms but while I will one shot a lav with a driver in it. If the lav is unoccupied it can take me as many as three shots to kill. I don't know if applies to all avs or just swarms but shouldn't it be easier to kill a lav that's empty and just sitting there?
6 Add a freaking re-sync button!! at one point or another all of will have to re-start the game either for mic issues, lag etc. would be nice if we could just choose restart instead of quitting game the reloading and going through the whole ps move info bit!
those 6 should be fixed no matter what class you are. on personal note I would like to see
1 swarms able to target neutrals. Every other weapon can!
2 bigger ammo pools (only slightly) |
Gawen Eadan
Militaires-Sans-Frontieres
23
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Posted - 2013.07.26 05:06:00 -
[148] - Quote
I agree with most of the caldari suit, though I feel the cpu pull off the proto suit is a bit harsh at 40 units, I'm not going to argue against limiting the ability to stack complex damage mods regardless, without sacrificing low slots.
I like what you did with the amar logi, a lot of people are scared of it becoming the new FOTM and I can see their point of view, but really, the only difference is a slight pg increase and an extra slot, all the other changes are just making the suit more logical and affordable to run.
Contact grenade, a short thank you, and I look foreward to seeing how the sticky aspect affects the gameplay.
Flaylock pistols, are a small missile, meant for AV. It would be nice if they had a damage boost vs vehicles, instead of people crying it won't kill infantry as well any more. The contact damage could have stayed, as its not the easiest thing to do, but the splash nerf is welcome, being a user on the odd occasion, I found it ridiculously large. On the subject of the skill being remoulded to follow CPU instead of PG, no, you should not be able to fit a flaylock, and proto, for measly 2, and then get a second bonus on reducing the CPU aside from the sidearm skill, thats just stupid. It needs to have a higher pg cost, even advanced nova knives take up more PG. don't even get me started on scrambler pistols and SMG's at proto.
That is my feedback, and that is all. |
Dimitri Rascolovitch
The Immortal Knights
1
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Posted - 2013.07.26 07:10:00 -
[149] - Quote
CCP Wolfman wrote:Niuvo wrote:I like what I read. Operator splash back damage is a must! Forge gun too! They do splash the user if he is close enough..? I just blew myself up!
i was playing a pub game on skirm earlier using the adv forge to shoot down noob dropships, and some prick from d3lta academy on my team kept purposely stepping infront of me right when i shoot it, causing it to splash me with the damage |
Wu-master
Stardust incorporation
13
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Posted - 2013.07.26 13:03:00 -
[150] - Quote
i am not ok with some of that change .The flaylock is a mini rocket launcher ,rockets make damage and do explosion for the taxi killer thanks ,you guys make a good moves . |
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