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341. Request - before next/final character reset - in Feedback/Requests [original thread]
I imagine this would produce a lot of useful information for CCP. If everyone had an insane amount of ISK and could run with whatever they wanted I wonder what players would gravitate towards? It would be interesting to see how balanced/fun match...
- by Moonracer2000 - at 2012.12.31 21:15:00
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342. Request: PSN Battle Alerts - in Feedback/Requests [original thread]
I posted something similar a while back. we definitely need more Dust to PSN information flow in the future. There is also going to be a problem with the fact that PSN has a maximum allowance of 100 friends. How are corp leaders going to communi...
- by Moonracer2000 - at 2012.12.31 20:53:00
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343. [Idea] ability to easily share dropsuit fittings - in Feedback/Requests [original thread]
This is something that could streamline the game for "casual" players and help formalize fittings for some corporations. What I'm thinking of is something like the starter fittings only with skill requirements and deplete-able items. At first we ...
- by Moonracer2000 - at 2012.12.31 00:06:00
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344. Easing in the Casual Audience [Feedback/Idea/Suggestion] - in Feedback/Requests [original thread]
I would like to see a "beginner area" quick match section. It would only be available for the first month after character creation or until you reach a certain amount of SP (whichever came first). You would also no longer be allowed to use it if y...
- by Moonracer2000 - at 2012.12.30 23:47:00
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345. Where has the RPG gone? - in General Discussions [original thread]
The role playing advancement element has more to do with faction warfare and player deployed emplacements to me. I feel like if that layer of the game isn't implemented then the game will pretty much fail and be a mediocre space FPS. I don't real...
- by Moonracer2000 - at 2012.12.30 23:24:00
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346. Larger 'Squad' Formats and Vehicles to Suit! - in Feedback/Requests [original thread]
The main problem I see with this is the larger sizes would have to be limited to corp matches. A four player squad can already dominate a public match pretty easily.
- by Moonracer2000 - at 2012.12.30 04:52:00
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347. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
Well, certainly considering weapons on their own, it doesn't appear to be worth the cost to upgrade. The only other variable that changes (for the AR) is accuracy and I doubt it changes enough to even consider the merits. I suppose range matters a...
- by Moonracer2000 - at 2012.12.30 04:20:00
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348. [bug] logistics still glitchy - in Feedback/Requests [original thread]
The whole not getting points all the time makes sense with the cap but still feels odd. I am not complaining too much as I still welcome the points. It would be cool if CCP tracked the number of repair tics/cycles (or whatever you'd call them) an...
- by Moonracer2000 - at 2012.12.29 23:07:00
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349. turning off drop uplinks - in Feedback/Requests [original thread]
I believe there is an advanced model that self destructs when the player deploying it dies. This solves that problem in certain situations. Otherwise if you notice it it being camped you can drop a new one (resetting the location) and keep it or d...
- by Moonracer2000 - at 2012.12.29 22:56:00
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350. Logistics - in Rookie Training Grounds [original thread]
for OPs situation I would just skill into type 1 logistics suits and use the modules/weapons you have already skilled into. Then put militial equipment in the equipment slots until you get those skilled up. That will get you a decent logistics set...
- by Moonracer2000 - at 2012.12.29 19:01:00
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351. [Suggestion] Depletion of clone reserves shouldn't end the match - in Feedback/Requests [original thread]
I have a bigger problem with the arbitrary match time limit but yeah if there are still enough people on the field and the MCC is close to popping it seems odd. Perhaps like others said just have a population cut off. If there are only 4 players l...
- by Moonracer2000 - at 2012.12.28 23:39:00
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352. Free LAVs need to go - in General Discussions [original thread]
I kind of agree that they are a little ridiculous as a free item. What if new characters get 30 free LAVs (that can't be sold or traded) instead of the starter BPO. This allows players to use them a couple times when adjusting to the game and tryi...
- by Moonracer2000 - at 2012.12.28 23:25:00
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353. level 1 heavy bpo. - in Feedback/Requests [original thread]
I think CCPs logic for not having a heavy BPO is that the Heavy suit is a primary counter to vehicles (using forge guns). I think vehicle pilots would have a fit over players only risking the cost of a forge gun to take out their tank/dropship (an...
- by Moonracer2000 - at 2012.12.28 18:04:00
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354. [Feedback] Repair tool lock on is often clunky feeling - in Feedback/Requests [original thread]
I use the repair tool all the time. I was even using it the last build with no rewards. It has always felt kind of dumb when trying to lock onto another player. Just thought I'd share my experiences and see if others notice this. Sometimes I will...
- by Moonracer2000 - at 2012.12.27 22:56:00
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355. Considering Logi suits next build.... - in General Discussions [original thread]
The only time I use a sidearm with other suits is running AV (assault with swarm launcher or heavy with forge) so I don't miss it on my logi. Logistics is also a lot of fun to play just because you are doing so much more than shooting people. You...
- by Moonracer2000 - at 2012.12.27 22:45:00
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356. What are your Aurum shopping practices/thoughts (now and post release)? - in General Discussions [original thread]
I'm curious what people who have bought Aurum have experienced while shopping and their plans post release (when money spent will not be returned). In particular BPC Aurum equipment. I bought some just for the heck of it and hardly ever used it b...
- by Moonracer2000 - at 2012.12.27 22:39:00
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357. I am actually eager for a wipe - in General Discussions [original thread]
I'm more concerned with getting features added for us to test than worry about SP and Aurum. Planetary warfare and a player market please, then maybe think about a wipe. Also CCP needs feedback from low level new players fighting against experien...
- by Moonracer2000 - at 2012.12.27 22:12:00
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358. a skill that increases our bleed out time? - in Feedback/Requests [original thread]
This is a pretty interesting idea. It could certainly have a subtle effect on the battlefield. Would be a wise choice for people running expensive fits and reliable support friends. I also like the idea of this as a clone bonus. I've been worried...
- by Moonracer2000 - at 2012.12.27 21:41:00
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359. Bad descriptions - in Feedback/Requests [original thread]
-Items that say they are more efficient and use less CPU/PG don't seem to in stats (maybe they are just broken) -Some nanohives claim to repair armor as well as supply ammo but the stat is not shown Also, speaking of bad descriptions, I thoug...
- by Moonracer2000 - at 2012.12.27 21:33:00
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360. [Idea] Squad order defaults to "defend squad leader" automatically - in Feedback/Requests [original thread]
True that a better system can be made, but currently 99% of matches there are no squad orders given so this quick and dirty system is better than nothing. If the sniper is a good squad leader than they will change the order on their own. I can l...
- by Moonracer2000 - at 2012.12.27 21:28:00
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