Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
3201. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
Spkr4theDead wrote: Monkey MAC wrote: Lorhak Gannarsein wrote: Monkey MAC wrote: [quote=Spkr4theDead] Sorry but why do you need access to ALL 3 Heavy Turrets, ALL 3 Light Turrets and BOTH Tank Hulls? That's like saying in order to be ...
- by Monkey MAC - at 2013.11.20 09:33:00
|
3202. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
Spkr4theDead wrote: Monkey MAC wrote: Spkr4theDead wrote: Vell0cet wrote: The SP sinks make sense to me. This game is designed to be around for many years. At the current pace, people would exhaust their options too quickly. The idea i...
- by Monkey MAC - at 2013.11.20 09:30:00
|
3203. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
Lorhak Gannarsein wrote: Monkey MAC wrote: Spkr4theDead wrote: Vell0cet wrote: The SP sinks make sense to me. This game is designed to be around for many years. At the current pace, people would exhaust their options too quickly. The i...
- by Monkey MAC - at 2013.11.20 09:21:00
|
3204. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
MINA Longstrike wrote: Monkey MAC wrote: MINA Longstrike wrote: I'm pretty concerned about the vehicle 'sp sink', I'm a 'newer' player to dust having been around for about 3 months... and to be honest I find the vehicle sp requirements to...
- by Monkey MAC - at 2013.11.20 07:43:00
|
3205. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
MINA Longstrike wrote: I'm pretty concerned about the vehicle 'sp sink', I'm a 'newer' player to dust having been around for about 3 months... and to be honest I find the vehicle sp requirements to be quite honest absolutely ******* insane, the...
- by Monkey MAC - at 2013.11.20 07:33:00
|
3206. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
Spkr4theDead wrote: Vell0cet wrote: The SP sinks make sense to me. This game is designed to be around for many years. At the current pace, people would exhaust their options too quickly. The idea is that you can't ever have everything (by de...
- by Monkey MAC - at 2013.11.20 07:23:00
|
3207. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
Texs Red wrote: CCP needs to lower the SP cost for the proposed vehicle changes in 1.7, as it stands right now vehicles in general with be massive SP sinks that offer very limited diversity of game play. Here is the 1.7 infantry vs vehicle ma...
- by Monkey MAC - at 2013.11.20 07:07:00
|
3208. Dear stupid asses (rant thread) - in General Discussions [original thread]
Great Team Spirit you're showing there!
- by Monkey MAC - at 2013.11.20 06:47:00
|
3209. Would reducing squad size in pub matches fix protostomping? - in General Discussions [original thread]
No it won't Try adding more players!!
- by Monkey MAC - at 2013.11.20 06:44:00
|
3210. Your lack of modules is disturbing - in General Discussions [original thread]
Static Jammer(Passive): Decreases the scan precision of all enemy units within radius Active Jammer(Active): Creates multiple random signitures of all enemy units within radius Comms Hacker(Active): After a dropsuit has been targeted, any inform...
- by Monkey MAC - at 2013.11.20 00:13:00
|
3211. This guy should NOT be a CPM replace him - in General Discussions [original thread]
Actually he soundd like the kinda a guy I wamt running my constituency!
- by Monkey MAC - at 2013.11.19 23:45:00
|
3212. 1.7 worse for av or tankers? - in General Discussions [original thread]
Somebody-Who's-name-I-Forgot wrote: Just because a stinger would do more damage in real life, does not make it good for game balance. And game balance is what we are after. If we start trying to apply realism to a game set in another galaxy, ...
- by Monkey MAC - at 2013.11.19 23:38:00
|
3213. 1.7 worse for av or tankers? - in General Discussions [original thread]
GeneralButtNaked wrote: Monkey MAC wrote: Stop sounding like a whiny little baby for starters, or are you just hoping for trolls? The swarm nerf was a little too much, they didn't need both a range AND damage nerf, 1 would have been suffice...
- by Monkey MAC - at 2013.11.19 20:14:00
|
3214. 1.7 worse for av or tankers? - in General Discussions [original thread]
Stop sounding like a whiny little baby for starters, or are you just hoping for trolls? The swarm nerf was a little too much, they didn't need both a range AND damage nerf, 1 would have been sufficent.
- by Monkey MAC - at 2013.11.19 19:55:00
|
3215. 1.7 SP numbers in relation to dev blog - in General Discussions [original thread]
Meh it just means you can't be a tanker with everything. Like dropsuits before you it makes sense to specialize first. You can't be a gallante tank, with all 6 turrets AND every mod of the bat. If you ask me they have fixed it like this, so I wo...
- by Monkey MAC - at 2013.11.19 19:39:00
|
3216. Evasive Maneuvers: Barrel Roll for drop ship - in General Discussions [original thread]
1st Lieutenant Tiberius wrote: Monkey MAC wrote: Vulpes Dolosus wrote: Nope. No button-pushing maneuvers. Either learn to fly or get out of the sky. As for the first-person mode, it's really good for cruising straight or banking. I reall...
- by Monkey MAC - at 2013.11.19 19:02:00
|
3217. Evasive Maneuvers: Barrel Roll for drop ship - in General Discussions [original thread]
Vulpes Dolosus wrote: Nope. No button-pushing maneuvers. Either learn to fly or get out of the sky. As for the first-person mode, it's really good for cruising straight or banking. I really enjoy it as is for chasing enemy dropships and LAVs, ...
- by Monkey MAC - at 2013.11.19 17:30:00
|
3218. Should advanced and prototype shotguns get more damage? - in General Discussions [original thread]
Well you see the thing is the shotguns will pretty much OHK anything, as long as you get 100% of the spread of them! Now instead of giving the shotgun extra damage with proficiency, it prefers to give a shorter spread, but I think this could be i...
- by Monkey MAC - at 2013.11.19 17:23:00
|
3219. Confirmed in 1.7!! 'Mark All Read' & 'Delete All' options in... - in General Discussions [original thread]
I'm not usually the type to say this, but this had better not be the focal point of 1.7 or god knows I'm going to take an AR and bludgeon people to death with it, I'll do it so well it'll be called OP!!
- by Monkey MAC - at 2013.11.19 17:13:00
|
3220. swarm launcher post 1.7 - in General Discussions [original thread]
knight of 6 wrote: Monkey MAC wrote: knight of 6 wrote: reads over comments... you wanna kitten about each other do it in the war room. the op was simple the nerf to swarm is too extreme to make it a viable anti tank weapon good t...
- by Monkey MAC - at 2013.11.19 17:08:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |