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Disturbingly Bored
The Strontium Asylum
1183
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Posted - 2013.11.19 19:39:00 -
[31] - Quote
Flix Keptick wrote:DUST Fiend wrote:All I know is dropships are going to be invincible Forges will still be a danger, could you stop? CCP might take you seriously and prenerf our derpships
Yes, so long as CCP doesn't change the damage on the FG in a surprise patch-day announcement, I intend to leave the name of my Ishukone AFG fit as it is: "Dropship Hatemail."
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûôGûæGûæGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 100/1000XP)
¯Gò¦pÇôpÇù
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GeneralButtNaked
ZionTCD Public Disorder.
603
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Posted - 2013.11.19 19:39:00 -
[32] - Quote
Atiim wrote: No, I'm saying that if I have a PROTOTYPE weapon, only the best players should survive.
Or should we just give MLT suits the ability to survive a Freedom, Allotek, Isukone, Duvolle, and every other pro variant
IF YOU ARE NOT THE BEST TANKER THEN YOU SHOULD NOT SURVIVE THE BEST AV.
The best rivals the best, and only the best.
The easier a weapon is to use, the less damage it should do.
The PLC should massively outdamage swarms because of the difficulty factor.
Any lock on, fire and forget weapon should not do more damage than a single fire, one in the clip lobbing projectile.
If you want to pretend that medium frame AV takes skill, then roll a PLC. Otherwise, you are just a scrub in denial.
Mr. Hybrid Vayu
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.11.19 19:45:00 -
[33] - Quote
Takahiro Kashuken wrote:Marlin Kirby wrote:poison Diego wrote:and there are 600k isk gone.. how mouch was the ant-¦s suit again? maybe 100k? Try 139,000+ ISK. Most tanks run away after my first volley anyway. The damage nerf isn't what's bothering me, it's the range nerf. To decrease the range by over 50% is too much. Make it at least 250 meters instead of 175 meters. So you are out of range of 2 turrets so only rails can kill you?
Why not? Half the job of AV is repelling the tank. It's not going to move forward if I hit it at that range, but it's close enough to where a specialized tank to take AV-me out.
The not logic bomb!
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Chunky Munkey
Amarr Templars Amarr Empire
2223
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Posted - 2013.11.19 19:47:00 -
[34] - Quote
poison Diego wrote:Chunky Munkey wrote:Get good at tanking before you complain about AV. There is always someone out there so naive.... my point here exactly that swarmlunchers dont need any skills, they lock on and shoot. but tankers have to have a lot of skills, trying to escape bloody swarms. about 4-6m sp goes into a descent tank, maybe 1m into an op av bastard.
Recently my most liked post was countering this very point. I could just as easily say that a tanker can roll into a group of enemies and kill them all, as long as he can activate his reppers & get out when his HP gets low. Of course I'd only say that if I had no idea what I was talking about.
No.
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GeneralButtNaked
ZionTCD Public Disorder.
603
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Posted - 2013.11.19 19:48:00 -
[35] - Quote
Marlin Kirby wrote:
Why not? Half the job of AV is repelling the tank. It's not going to move forward if I hit it at that range, but it's close enough to where a specialized tank to take AV-me out.
So you want tankers to spec into rails, just so they can spam shots at something they can't see?
All because you are not good enough to kill a tank when they can see you?
Yeah, typical AV, no concern for balance, they just want to be able to destroy vehicles without risk.
Mr. Hybrid Vayu
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Monkey MAC
killer taxi company
1007
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Posted - 2013.11.19 19:55:00 -
[36] - Quote
Stop sounding like a whiny little baby for starters, or are you just hoping for trolls?
The swarm nerf was a little too much, they didn't need both a range AND damage nerf, 1 would have been sufficent.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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GeneralButtNaked
ZionTCD Public Disorder.
603
|
Posted - 2013.11.19 20:01:00 -
[37] - Quote
Monkey MAC wrote:Stop sounding like a whiny little baby for starters, or are you just hoping for trolls?
The swarm nerf was a little too much, they didn't need both a range AND damage nerf, 1 would have been sufficent.
The swarm nerf was not too much. Swarms were the only weapon to gain +50% damage from standard to proto, and their range allowed for far too many invisible shots.
Any type of lock on weapon should not be the highest damage dealer out of the AV options. That is catering to bad players.
PLC and forge should be the damage dealers, not AV grenades and swarms.
The current scheme would be equivalent to the stinger doing more damage than the RPG in BF. People would justifiably rage at catering to people who cannot handle the basics of aiming a ballistic object.
You don't give huge power without expecting skill to apply it. How this gets lost on people is a mystery to me. It should be simple and straightforward, but then again, people never like easy mode being taken away from them.
Mr. Hybrid Vayu
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1st Lieutenant Tiberius
0uter.Heaven Proficiency V.
495
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Posted - 2013.11.19 20:05:00 -
[38] - Quote
Can anyone explain why Armor Repairers are Passive modules? Am I understanding this incorrectly? Will it be like infantry modules where the armor repper will passively repair armor over time?
The only active modules are: Shield/Armor hardeners, shield boosters and damage amplifiers (also afterburners and such)
The Sinwarden
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GeneralButtNaked
ZionTCD Public Disorder.
603
|
Posted - 2013.11.19 20:07:00 -
[39] - Quote
1st Lieutenant Tiberius wrote:Can anyone explain why Armor Repairers are Passive modules? Am I understanding this incorrectly? Will it be like infantry modules where the armor repper will passively repair armor over time?
The only active modules are: Shield/Armor hardeners, shield boosters and damage amplifiers (also afterburners and such)
As a punishment for Madrugars having broken reps since Chromo.
But yes, it will be like infantry armor repairers. Always active, slow trickle.
Mr. Hybrid Vayu
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1st Lieutenant Tiberius
0uter.Heaven Proficiency V.
495
|
Posted - 2013.11.19 20:09:00 -
[40] - Quote
GeneralButtNaked wrote:1st Lieutenant Tiberius wrote:Can anyone explain why Armor Repairers are Passive modules? Am I understanding this incorrectly? Will it be like infantry modules where the armor repper will passively repair armor over time?
The only active modules are: Shield/Armor hardeners, shield boosters and damage amplifiers (also afterburners and such) As a punishment for Madrugars having broken reps since Chromo. But yes, it will be like infantry armor repairers. Always active, slow trickle.
Cool.
Do you think this will balance the Shield vs. Armor debacle in terms of vehicles?
The Sinwarden
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GeneralButtNaked
ZionTCD Public Disorder.
604
|
Posted - 2013.11.19 20:13:00 -
[41] - Quote
1st Lieutenant Tiberius wrote:
Cool.
Do you think this will balance the Shield vs. Armor debacle in terms of vehicles?
Debateable. Honestly, the current meta prevents shield tnaks from fulfilling their alleged primary role as hit and run specialists.
The new meta appears to be that shield tanks, running missiles, will be able to output massive amounts of damage in a short amount of time, and have an actual booster to keep them in combat just long enough to destroy their target.
Will they be able to escape after? That will come down to tanker skill and if AV has decided to be smart or not.
It also depends on if there is a proper visual clue to the status of a tanks modules. If you can tell accurately when they have hardeners on or not, then they will be much easier to counter.
More questions than answers at this point.
Mr. Hybrid Vayu
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Monkey MAC
killer taxi company
1007
|
Posted - 2013.11.19 20:14:00 -
[42] - Quote
GeneralButtNaked wrote:Monkey MAC wrote:Stop sounding like a whiny little baby for starters, or are you just hoping for trolls?
The swarm nerf was a little too much, they didn't need both a range AND damage nerf, 1 would have been sufficent. The swarm nerf was not too much. Swarms were the only weapon to gain +50% damage from standard to proto, and their range allowed for far too many invisible shots. Any type of lock on weapon should not be the highest damage dealer out of the AV options. That is catering to bad players. PLC and forge should be the damage dealers, not AV grenades and swarms. The current scheme would be equivalent to the stinger doing more damage than the RPG in BF. People would justifiably rage at catering to people who cannot handle the basics of aiming a ballistic object. You don't give huge power without expecting skill to apply it. How this gets lost on people is a mystery to me. It should be simple and straightforward, but then again, people never like easy mode being taken away from them.
1) A stinger would do so much more damage than an RPG, just sayin
Now as for this
GeneralButtNaked wrote: You don't give huge power without expecting skill to apply it. How this gets lost on people is a mystery to me. It should be simple and straightforward, but then again, people never like easy mode being taken away from them.
I agree, but I think our opinions differ. You see I think the the Launcher range nerf was more than enough, prehaps a little damage to account for changes in HAV health sure.
The swarm launcher would have changed completly, it would only be capable of engaging enemy vehicles from within it's current theatre of battle. Now at range of 140 you aren't exactly going to last long as an AVer if the tank has brought infantry.
The range nerf stopped you being able to outrange infantry by so much, what you would see is swarm launchers become a niche weapon, where they would be used, most often by commando suits, to significantly shorten the wave of oppurtunity of tanks.
Hell, you could nerf the range to within a 100m, as long as you kept the damage. But with both, you have an AV with minimal damage, too strong to become infantry, to weak to really beat vehicles, so what?
If we don't have a heavy on a roof, which you all want nerfed, or a tank we are pretty much ******! I mean come on, through out the time I (personally) have tried to cut tankers a bit of slack, but when the shoe is on the other foot . . . . . . .
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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1st Lieutenant Tiberius
0uter.Heaven Proficiency V.
495
|
Posted - 2013.11.19 20:17:00 -
[43] - Quote
GeneralButtNaked wrote:1st Lieutenant Tiberius wrote:
Cool.
Do you think this will balance the Shield vs. Armor debacle in terms of vehicles?
Debateable. Honestly, the current meta prevents shield tnaks from fulfilling their alleged primary role as hit and run specialists. The new meta appears to be that shield tanks, running missiles, will be able to output massive amounts of damage in a short amount of time, and have an actual booster to keep them in combat just long enough to destroy their target. Will they be able to escape after? That will come down to tanker skill and if AV has decided to be smart or not. It also depends on if there is a proper visual clue to the status of a tanks modules. If you can tell accurately when they have hardeners on or not, then they will be much easier to counter. More questions than answers at this point.
Aren't there already visual markers for active modules on tanks? The "Aura" (for lack of a better word) that it makes when tanks have hardeners/reppers on (which I think share the same visuals) as well as Blue auras for shield boosters etc
Since active armor repairers are gone next patch wouldnt the current visuals suffice?
The Sinwarden
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
|
Posted - 2013.11.19 20:19:00 -
[44] - Quote
GeneralButtNaked wrote:Marlin Kirby wrote:
Why not? Half the job of AV is repelling the tank. It's not going to move forward if I hit it at that range, but it's close enough to where a specialized tank to take AV-me out.
So you want tankers to spec into rails, just so they can spam shots at something they can't see? All because you are not good enough to kill a tank when they can see you? Yeah, typical AV, no concern for balance, they just want to be able to destroy vehicles without risk.
lolwut?
I'm butthurt that lasers and ScR kill me all the time, but I haven't speced into armor because I'm stubborn. Therefore, lasers and ScR should be nerfed. See the problem?
Repel and destroy are not the same thing. I think I've destroyed maybe one tank in PC. Most of the tanks I fire swarms at immediately retreat, putting it out of action for X amount of time. Then I turn around and die to the guy using an AR. That's how it should be.
It's true that the range on the SL was too long, but 175 meters seems extreme. Did you miss the part where I'm fine the damage nerf?
The not logic bomb!
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poison Diego
NECROM0NGERS
1
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Posted - 2013.11.19 20:25:00 -
[45] - Quote
One last thing, why do you think that EVERYBODY has wiryrkomi swarm luncher??
PROBABLY BECAUSE IT IS WAY TO UNDERPOWERED RIGHT?????? |
skippy678
F.T.U.
129
|
Posted - 2013.11.19 20:26:00 -
[46] - Quote
Nobody seems to realize that the goal is balancing.
IF your dropship/tank is indestructable they will nerf it.
They want the fight to be even...unlike the vehicle crowd...you will pop...nd on the day that 1.7 comes out and all the crap talking blows up in your face Ill be here to post about it.
And if ....just if...vehices are indestructable ...i will like it better because the nerf hammer will rebalance on the popping easy side again...and maybe stay there.
good tankers will last and bad tankers will pop...I am mostly looking out for a few vet's dumping a respec into tanks giving the senior guys a run for there money(wich im sure they would enjoy..
and dude who says its 1 million sp to make an AV fit...your slow..
1mill swarm operation 1.5 swarm proficiency 1 mil for dmage mods
+ at least a million for an advanced suit
my proto AV fit costs 244 k isk. More than your tank prob.
U.play.good?
F.T.U. Recruiting Thread
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Korvin Lomont
United Pwnage Service RISE of LEGION
230
|
Posted - 2013.11.19 20:27:00 -
[47] - Quote
GeneralButtNaked wrote:Atiim wrote: No, I'm saying that if I have a PROTOTYPE weapon, only the best players should survive.
Or should we just give MLT suits the ability to survive a Freedom, Allotek, Isukone, Duvolle, and every other pro variant
IF YOU ARE NOT THE BEST TANKER THEN YOU SHOULD NOT SURVIVE THE BEST AV.
The best rivals the best, and only the best.
The easier a weapon is to use, the less damage it should do. The PLC should massively outdamage swarms because of the difficulty factor. Any lock on, fire and forget weapon should not do more damage than a single fire, one in the clip lobbing projectile. If you want to pretend that medium frame AV takes skill, then roll a PLC. Otherwise, you are just a scrub in denial.
Using a PLC for AV does not need skill it does need a wonder to work. And even Swarms need some sort of skill if you consider how dumb these rockets are or how difficult it is to lock on the right target. And you really believe it takes skill to run a tank when there is no offense other than a another tank?
Right now you can have quite interesting battles if a good AV meets a good Tanker, bad AV gets killed by even medicore Tankers and the other way round.
Regarding the ISK argument you all know that ISK is not a balancing factor otherwise a free fit should never be able to drop a 150K Protosuit. |
GeneralButtNaked
ZionTCD Public Disorder.
605
|
Posted - 2013.11.19 20:28:00 -
[48] - Quote
Monkey MAC wrote:GeneralButtNaked wrote:Monkey MAC wrote:Stop sounding like a whiny little baby for starters, or are you just hoping for trolls?
The swarm nerf was a little too much, they didn't need both a range AND damage nerf, 1 would have been sufficent. The swarm nerf was not too much. Swarms were the only weapon to gain +50% damage from standard to proto, and their range allowed for far too many invisible shots. Any type of lock on weapon should not be the highest damage dealer out of the AV options. That is catering to bad players. PLC and forge should be the damage dealers, not AV grenades and swarms. The current scheme would be equivalent to the stinger doing more damage than the RPG in BF. People would justifiably rage at catering to people who cannot handle the basics of aiming a ballistic object. You don't give huge power without expecting skill to apply it. How this gets lost on people is a mystery to me. It should be simple and straightforward, but then again, people never like easy mode being taken away from them. 1) A stinger would do so much more damage than an RPG, just sayin Now as for this GeneralButtNaked wrote: You don't give huge power without expecting skill to apply it. How this gets lost on people is a mystery to me. It should be simple and straightforward, but then again, people never like easy mode being taken away from them.
I agree, but I think our opinions differ. You see I think the the Launcher range nerf was more than enough, prehaps a little damage to account for changes in HAV health sure. The swarm launcher would have changed completly, it would only be capable of engaging enemy vehicles from within it's current theatre of battle. Now at range of 140 you aren't exactly going to last long as an AVer if the tank has brought infantry. The range nerf stopped you being able to outrange infantry by so much, what you would see is swarm launchers become a niche weapon, where they would be used, most often by commando suits, to significantly shorten the wave of oppurtunity of tanks. Hell, you could nerf the range to within a 100m, as long as you kept the damage. But with both, you have an AV with minimal damage, too strong to become infantry, to weak to really beat vehicles, so what? If we don't have a heavy on a roof, which you all want nerfed, or a tank we are pretty much ******! I mean come on, through out the time I (personally) have tried to cut tankers a bit of slack, but when the shoe is on the other foot . . . . . . .
Just because a stinger would do more damage in real life, does not make it good for game balance. And game balance is what we are after.
If we start trying to apply realism to a game set in another galaxy, far in the future, it just gets absurd.
As to the rest, I want the heavy suit to be the primary AV role. I think FG should be the go to weapon for AV, followed by the PLC, then swarms and AV nades.
Mr. Hybrid Vayu
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1st Lieutenant Tiberius
0uter.Heaven Proficiency V.
495
|
Posted - 2013.11.19 20:31:00 -
[49] - Quote
skippy678 wrote: my proto AV fit costs 244 k isk. More than your tank prob.
Tanks cost upwards of 800k, almost a Mil. I dont tank but I do reimburse my tankers, so I would know.
The Sinwarden
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GeneralButtNaked
ZionTCD Public Disorder.
605
|
Posted - 2013.11.19 20:32:00 -
[50] - Quote
Marlin Kirby wrote:
lolwut?
I'm butthurt that lasers and ScR kill me all the time, but I haven't speced into armor because I'm stubborn. Therefore, lasers and ScR should be nerfed. See the problem?
Repel and destroy are not the same thing. I think I've destroyed maybe one tank in PC. Most of the tanks I fire swarms at immediately retreat, putting it out of action for X amount of time. Then I turn around and die to the guy using an AR. That's how it should be.
It's true that the range on the SL was too long, but 175 meters seems extreme. Did you miss the part where I'm fine the damage nerf?
Clearly you were not around for when your corp was fighting zion in the start of PC, when you would put two forgers and a swarmer on top of the towers on the production facility.
You haven't said how 175m is extreme though. Is it because you will actually have to get within visual range(maybe)?
Or is it because the shorter range will help to eliminate the long range scrub swarming from towers?
Or is it because you will no longer be able to be beyond the visual range of everything except for a sniper?
I mean, it isn't like you still won't be able to hop around and spam shots from behind cover, so I don't know why you guys are freaking out.
You will still be able to scrub it up, just you will have to be closer.
Mr. Hybrid Vayu
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Saxbrin Shain
Ivory Vanguard
91
|
Posted - 2013.11.19 20:35:00 -
[51] - Quote
poison Diego wrote:I want to ask you guys who ar saying that this swarm luncher nerf is to much, have you EVER stepped into a tank?
let me tell you that the assault forgeguns are enough pain in the anus
I've removed the fluff. You're an idiot. |
Atiim
Living Like Larry Schwag
1163
|
Posted - 2013.11.19 20:37:00 -
[52] - Quote
GeneralButtNaked wrote:Atiim wrote: No, I'm saying that if I have a PROTOTYPE weapon, only the best players should survive.
Or should we just give MLT suits the ability to survive a Freedom, Allotek, Isukone, Duvolle, and every other pro variant
IF YOU ARE NOT THE BEST TANKER THEN YOU SHOULD NOT SURVIVE THE BEST AV.
The best rivals the best, and only the best.
The easier a weapon is to use, the less damage it should do. The PLC should massively outdamage swarms because of the difficulty factor. Any lock on, fire and forget weapon should not do more damage than a single fire, one in the clip lobbing projectile. If you want to pretend that medium frame AV takes skill, then roll a PLC. Otherwise, you are just a scrub in denial. If you honestly believe that then Blasters and Missile turrets should do no damage to anything whatsoever.. They are stupid easy and even easier when you press R3.
It does take skill. Until you can post a video of you soloing a good HAV with a good pilot, you will continue to be spitting baseless claims. I find it hilarious how you say AV is easy when HAVs are thg most easiest thing to do in the game. All you need is SP.
Try again.
Check out my corp's new website here :D
-HAND
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Kane Fyea
DUST University Ivy League
2229
|
Posted - 2013.11.19 20:37:00 -
[53] - Quote
GeneralButtNaked wrote:Any type of lock on weapon should not be the highest damage dealer out of the AV options. That is catering to bad players.
PLC and forge should be the damage dealers, not AV grenades and swarms. Then tell me what are my swarms supposed to do then? |
Kane Fyea
DUST University Ivy League
2229
|
Posted - 2013.11.19 20:39:00 -
[54] - Quote
GeneralButtNaked wrote:Marlin Kirby wrote:
lolwut?
I'm butthurt that lasers and ScR kill me all the time, but I haven't speced into armor because I'm stubborn. Therefore, lasers and ScR should be nerfed. See the problem?
Repel and destroy are not the same thing. I think I've destroyed maybe one tank in PC. Most of the tanks I fire swarms at immediately retreat, putting it out of action for X amount of time. Then I turn around and die to the guy using an AR. That's how it should be.
It's true that the range on the SL was too long, but 175 meters seems extreme. Did you miss the part where I'm fine the damage nerf?
Clearly you were not around for when your corp was fighting zion in the start of PC, when you would put two forgers and a swarmer on top of the towers on the production facility. You haven't said how 175m is extreme though. Is it because you will actually have to get within visual range(maybe)? Or is it because the shorter range will help to eliminate the long range scrub swarming from towers? Or is it because you will no longer be able to be beyond the visual range of everything except for a sniper? I mean, it isn't like you still won't be able to hop around and spam shots from behind cover, so I don't know why you guys are freaking out. You will still be able to scrub it up, just you will have to be closer. The limited range makes us useless vs dropships not against tanks. Most of the time I go vs tanks its usually within 200m. |
GeneralButtNaked
ZionTCD Public Disorder.
605
|
Posted - 2013.11.19 20:40:00 -
[55] - Quote
Korvin Lomont wrote:
Using a PLC for AV does not need skill it does need a wonder to work. And even Swarms need some sort of skill if you consider how dumb these rockets are or how difficult it is to lock on the right target. And you really believe it takes skill to run a tank when there is no offense other than a another tank?
Right now you can have quite interesting battles if a good AV meets a good Tanker, bad AV gets killed by even medicore Tankers and the other way round.
Regarding the ISK argument you all know that ISK is not a balancing factor otherwise a free fit should never be able to drop a 150K Protosuit.
I've been saying that the PLC needs a buff for a very long time. Commensurate with the skill required to use it.
Every tank in the game is soloable by good AV. I know this because I have a prof 5 forge, and proto grenades. All I need to do is call in a LAV, go for a drive, and the tank dies. Who it is doesn't matter, because I can assure their destruction by myself.
3x Lai dais and a forge shot to the ass will rip any armor tank. Two allotek fluxes and a forge shot will kill any shield tank. Might need a third flux for those who run 8000 shield missile boats.
Right now, against a determined AV person who has any sense, the question is a matter of how long will the tank survive. Never is it a question of will they be able to kill the tank.
As to if it takes skill to run a tank, the answer is of course it does, if you want to make a profit, and not die a whole lot.
If you think other wise, pay for the tanks, and I will laugh as you get popped over and over.
Mr. Hybrid Vayu
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GeneralButtNaked
ZionTCD Public Disorder.
605
|
Posted - 2013.11.19 20:42:00 -
[56] - Quote
Kane Fyea wrote:GeneralButtNaked wrote:Any type of lock on weapon should not be the highest damage dealer out of the AV options. That is catering to bad players.
PLC and forge should be the damage dealers, not AV grenades and swarms. Then tell me what are my swarms supposed to do then?
deal less damage than the PLC.
Buff the PLC.
Why is this like pulling teeth?
Mr. Hybrid Vayu
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GeneralButtNaked
ZionTCD Public Disorder.
605
|
Posted - 2013.11.19 20:45:00 -
[57] - Quote
skippy678 wrote:
and dude who says its 1 million sp to make an AV fit...your slow..
1mill swarm operation 1.5 swarm proficiency 1 mil for dmage mods
+ at least a million for an advanced suit
my proto AV fit costs 244 k isk. More than your tank prob.
150k for prereqs. 610k to get proto swarms 610k for complex damage mods
MLT Minmatar medium frame
That is all you need right now to be a fearsome threat to all vehicles.
Also, advanced suits cost 800k, not a million. You don't need prof to put in work versus armor tanks, which are pretty much the standard right now.
Mr. Hybrid Vayu
|
Kane Fyea
DUST University Ivy League
2229
|
Posted - 2013.11.19 20:46:00 -
[58] - Quote
GeneralButtNaked wrote:Kane Fyea wrote:GeneralButtNaked wrote:Any type of lock on weapon should not be the highest damage dealer out of the AV options. That is catering to bad players.
PLC and forge should be the damage dealers, not AV grenades and swarms. Then tell me what are my swarms supposed to do then? deal less damage than the PLC. Buff the PLC. Why is this like pulling teeth? Because your saying that a weapon should be quite obviously better then another in every way that's important. That is not balancing. That is called buffing an UP weapon to useable state an making another weapon UP in comparison making swarms the worst choice in AV. Why would anyone use swarms if there is quite obviously weapons that are much more effective in almost every way |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1188
|
Posted - 2013.11.19 20:47:00 -
[59] - Quote
GeneralButtNaked wrote:skippy678 wrote:
and dude who says its 1 million sp to make an AV fit...your slow..
1mill swarm operation 1.5 swarm proficiency 1 mil for dmage mods
+ at least a million for an advanced suit
my proto AV fit costs 244 k isk. More than your tank prob.
150k for prereqs. 610k to get proto swarms 610k for complex damage mods MLT Minmatar medium frame That is all you need right now to be a fearsome threat to all vehicles. Also, advanced suits cost 800k, not a million. You don't need prof to put in work versus armor tanks, which are pretty much the standard right now. i like the part where he says tht's more than my tank. Lol. the turret alone is 1 million isk. O_O and deals less damage than ur weapon.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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Atiim
Living Like Larry Schwag
1163
|
Posted - 2013.11.19 20:48:00 -
[60] - Quote
poison Diego wrote:One last thing, why do you think that EVERYBODY has wiryrkomi swarm luncher??
PROBABLY BECAUSE IT IS WAY TO UNDERPOWERED RIGHT?????? Because STD any ADV swarms fail badly.
Check out my corp's new website here :D
-HAND
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