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1. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
I personally am not complaining about the Teambuilder itself, it's a relatively simple task to normalise values between 2 arrays. What I'm concerned about is the actual matchmaker, which itmhas been stated in the past before as being non-exsistent...
- by Monkey MAC - at 2015.02.20 11:21:00
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2. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
. . . . we wouldn't need to, irrespective of this rather unique arguement. Their are simple fair changes that could be done both to alleviate this and other problems associated with the entry and exit of vehicles. 1) Have an entry/exit animation ...
- by Monkey MAC - at 2015.02.20 11:12:00
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3. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: CCP Rattati wrote: [quote=Monkey MAC]To be honest, if Pilot suits were implemented and mandatory for closed cockpit vehicles we wouldn't need to have this discussion because it wouldn't matter wether you survived or not,...
- by Monkey MAC - at 2015.02.20 11:06:00
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4. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Galvatrona wrote: I am a full time tanker, up until 1.10 I didn't use or have a dropsuit higher than min logi level 1 just to use my blueprint suit to drive. All of my points up until this point were into tanks my guns operate better. I can fit...
- by Monkey MAC - at 2015.02.11 11:26:00
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5. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
To be honest, if Pilot suits were implemented and mandatory for closed cockpit vehicles we wouldn't need to have this discussion because it wouldn't matter wether you survived or not, a pilot suit out of his vehicle would be a dead man walking. S...
- by Monkey MAC - at 2015.02.11 11:23:00
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6. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Monkey MAC wrote: Firstly, I'm glad your refitting small turrets as a compulsory item and I'm liking the specialisations your going for too. Just be careful with difference between solo and regular HAV, if solos aren't com...
- by Monkey MAC - at 2015.01.22 22:46:00
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7. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
LAVALLOIS Nash wrote: I really like the entire idea, its well thought out. Now, im not a full time tanker, so I cant contribute that much in terms of CPU/PG balance, but there is one part I do want to comment on: CCP Rattati wrote: Phase...
- by Monkey MAC - at 2015.01.22 08:57:00
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8. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Firstly, I'm glad your refitting small turrets as a compulsory item and I'm liking the specialisations your going for too. Just be careful with difference between solo and regular HAV, if solos aren't comparable to regulars everyone will just use ...
- by Monkey MAC - at 2015.01.22 08:50:00
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9. Get Rid of Atmospheric effects. - in Feedback/Requests [original thread]
Bethhy wrote: Monkey MAC wrote: Then maybe it is your internet connection, I have two systems neither of which have SSD's or any enhancements, I run all maps at the highest texture level and at a stable 30FPS, I have encountered lag maybe ...
- by Monkey MAC - at 2015.01.14 18:30:00
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10. Get Rid of Atmospheric effects. - in Feedback/Requests [original thread]
Bethhy wrote: Fizzer XCIV wrote: OP has no idea what they are talking about if they think the map moods affect frame rate even 1/10th of a frame per second. Removing them would have absolutely no noticeable affect on performance. If you wan...
- by Monkey MAC - at 2015.01.14 11:30:00
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11. Get Rid of Atmospheric effects. - in Feedback/Requests [original thread]
Ash, Caustic Fog amd Storm effects are 'pre-production' that means it's applied to your camera, not to the gaming environment. It shouldn't be effecting your frame rate, it's likely to be something else.
- by Monkey MAC - at 2015.01.13 23:51:00
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12. Vehicle recall time (too much) - in Feedback/Requests [original thread]
If your prepared to go al the way to the redline, park it in a special garage get out and change it their then yeah sure ok. However you could just call your new vehicle first (in the redline) then recall your first one as it delivered, works for ...
- by Monkey MAC - at 2015.01.13 23:42:00
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13. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
CCP Rattati wrote: The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking ...
- by Monkey MAC - at 2015.01.13 23:36:00
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14. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, we have heard your pleas for more ISK per battle, and here is one simple way, as proposed by the CPM. There is also a more radical idea from SirManBoy, that has you claiming the items you kill. That is consider...
- by Monkey MAC - at 2015.01.13 23:30:00
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15. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
The uprising is over? Does this mean a new build is on the way?
- by Monkey MAC - at 2015.01.13 23:26:00
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16. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
A = 5 Points per Second B = 1 Point per Second C= 5 SP per WP D= 15 SP per WP M=300
- by Monkey MAC - at 2015.01.13 23:22:00
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17. Is +35 more ehp supposed to be a playstyle? - in Feedback/Requests [original thread]
All Gucci wrote: Pokey Dravon wrote: Boot Booter wrote: Amarr also has the highest stamina and second highest stamina regen (behind minmatar) People love to ignore stamina like it's no big deal... SImply put, if you feel that the ...
- by Monkey MAC - at 2015.01.10 12:18:00
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18. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Zatara Rought wrote: Vitantur Nothus wrote: Fox Gaden wrote: This idea gained traction in another thread, so I am reposting here: What if the directional Arrow only displayed on the inner 25% short range circle? 100% in favor. Al...
- by Monkey MAC - at 2014.11.24 11:35:00
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19. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Personally I think the scouts are still to hard to detect. Even if I put 4 enhancers on an Assault a Scout only needs 1 dampener to avoid me at all ranges. 4 enhancers? Not forgetting the cloak also gives a dampening bonus. If anything I think ...
- by Monkey MAC - at 2014.11.24 11:31:00
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20. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
CCP Rattati wrote: I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor. True but when that uplink can spawn in the whole team t...
- by Monkey MAC - at 2014.11.24 11:01:00
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