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161. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
IgniteableAura wrote: I don't see the logic behind nerfing swarms. Dropships are so incredibly hard to kill with swarms its not even worth bringing them out. The only AV weapon that is slightly useful to dropships are proto assault forge guns w...
- by Monkey MAC - at 2014.07.26 10:51:00
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162. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
Mauren NOON wrote: CCP Rattati wrote: Everyone, as you know we want to make them more durable so they become a part of the strategy and tactics of every battle. Our proposal is that turrets will go from Shield 750 Armor 3.015 to Shield...
- by Monkey MAC - at 2014.07.26 01:09:00
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163. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
Gonna make flying a hell of a lot more interesting! I would however suggest you make an RE variant specifically for destroying the Installations, perhaps a damge bonus when stuck directly to it? Certain Installations are more benifical in 1 direc...
- by Monkey MAC - at 2014.07.25 23:07:00
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164. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Stefan Stahl wrote: Monkey MAC wrote: I would suggest, just to start with you give Dropships a fitting power boost. Allow ADS's to be able to fit 2 'Heavy' Modules in their main tank. I think your giving them too much, in my opinion as a AD...
- by Monkey MAC - at 2014.07.25 23:03:00
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165. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Peregrinuus wrote: Monkey MAC wrote: Looks good to me, the nerf at proto isn't much so I'm not gonna complain, especially when STD and ADV get much better. With a bit of luck this will encourage more people to actually use them when vehicles...
- by Monkey MAC - at 2014.07.25 22:59:00
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166. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Looks good to me, the nerf at proto isn't much so I'm not gonna complain, especially when STD and ADV get much better. With a bit of luck this will encourage more people to actually use them when vehicles are on the field. That said I don't belie...
- by Monkey MAC - at 2014.07.25 19:29:00
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167. Sticky:Hotfix Charlie - Sniper Crosshair change - in Feedback/Requests [original thread]
CCP Logibro wrote: 501st Headstrong wrote: Great now frickin 100m into the redline snipers can kill me BETTER. Absolutely wonderful. Although, in all honesty the reticule looks very nice Rattati. 07 Again, not CCP Rattati. (This seem...
- by Monkey MAC - at 2014.07.17 23:33:00
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168. Sticky:Hotfix Charlie - Sniper Crosshair change - in Feedback/Requests [original thread]
CCP Logibro wrote: X7 lion wrote: it probably cant be chancged server side, but the color of the scope needs to be adressed it blends so much with the majority of levels it can make it harder for those who has color issues to see it properly...
- by Monkey MAC - at 2014.07.17 21:41:00
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169. Sticky:Hotfix Charlie - Sniper Crosshair change - in Feedback/Requests [original thread]
I like that I will actually be able to see the target clearly. Not sure what full time snipers think, but I like it as a part timer.
- by Monkey MAC - at 2014.07.17 21:40:00
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170. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
voidfaction wrote: Monkey MAC wrote: voidfaction wrote: Monkey MAC wrote: voidfaction wrote: Cal scout has 1 low slot at std and adv cal scout has 2 bonuses that require low slot to maiximize even at proto having only 2 slots to max...
- by Monkey MAC - at 2014.07.17 17:01:00
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171. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
bogeyman m wrote: CCP Rattati wrote: Hi all, We want to have this formal discussion and get your input. We believe that the community has wanted to have some say on this issue for some time, and now that I am studying this data in detail, s...
- by Monkey MAC - at 2014.07.17 10:56:00
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172. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
voidfaction wrote: Monkey MAC wrote: voidfaction wrote: Cal scout has 1 low slot at std and adv cal scout has 2 bonuses that require low slot to maiximize even at proto having only 2 slots to maximzime 2 bonuses is useless std and adv is ...
- by Monkey MAC - at 2014.07.17 10:42:00
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173. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
voidfaction wrote: Cal scout has 1 low slot at std and adv cal scout has 2 bonuses that require low slot to maiximize even at proto having only 2 slots to maximzime 2 bonuses is useless std and adv is even more useless with only 1 slot. really ...
- by Monkey MAC - at 2014.07.16 23:40:00
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174. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
I can not agree more with these new slot layouts, they make perfect sense and don't see why they weren't done like this in the first place. Rattati if I ever meet you in person I'll be sure to buy you a round of the finest scotch whiskey I can a...
- by Monkey MAC - at 2014.07.16 23:17:00
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175. Has someone changed the Dropship controls? - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Erm, I've not noticed any change... Really? My dropship is skipping all over the place. It's like its on ice! I used to be able to make the thing turn on a dime, but now if I rotate 180, I end going backwards!
- by Monkey MAC - at 2014.07.15 17:30:00
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176. Has someone changed the Dropship controls? - in Feedback/Requests [original thread]
So I go on holiday for a short weekend and when I come back, my dropship feels entirely different, I can't slow her down anymore. 1) Rotation now causes a drop in altitude, didn't happen before. 2) Pitching up decelrate no longer does anything yo...
- by Monkey MAC - at 2014.07.15 16:57:00
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177. [suggestion] Change to Cardiac Regulators - in Feedback/Requests [original thread]
I'm not gonna disagree here, might even make people fit them over EHP modules. Jist maybe.
- by Monkey MAC - at 2014.07.14 11:40:00
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178. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
Greiv Rabbah wrote: Quote stuff: But you see then are a few things are no lomger taken into account. 1) Damage Profile - if each race only has 1 range what difference does damage profile do other than to marganilse specific weapons? My choice ...
- by Monkey MAC - at 2014.07.08 18:23:00
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179. vehicle vehicle vehicle - in Feedback/Requests [original thread]
True Adamance wrote: Lorhak Gannarsein wrote: RE: the team thing and that you can't find people to man your guns, squad up. And do it with other pilots. I kind of wish Large Turrets would become AV turrets and Small would beco AI turret...
- by Monkey MAC - at 2014.07.07 23:54:00
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180. vehicle vehicle vehicle - in Feedback/Requests [original thread]
The light rail gun is designed for AV purposes, therfore it's current position is fine, if anything it could do with a heat build up reduction. The light blaster needs tighter dispersion and longer range, maybe 50% dispersion and +30m range. Thes...
- by Monkey MAC - at 2014.07.07 23:49:00
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