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21. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
I am absolutely loving this idea. A very elegant way of dealing with the spam situation. However I would say that 1 or 2 of the numbers need tweaking. Scouts: They should only drop one compliments worth of equipment at PRO level. STD: 4 ADV:6 PR...
- by Monkey MAC - at 2014.11.19 23:57:00
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22. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Well both the Amarr and Minmatar bonuses improves their respective race's uptime. A minmatar with an ACR lasts about an extra 0.8 seconds before reloadjng compared to anotjer race weilding the same weapon. An amarr lasts another 4-5 shots before ...
- by Monkey MAC - at 2014.11.17 10:56:00
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23. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
I'm probably a little late to the party so forgive me if this has been discussed to death already or everything has already been written in stone. Anywho I'm glad eWAR is being shook up again, it's about time everyone got involved in this Meta. ...
- by Monkey MAC - at 2014.11.10 11:26:00
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24. Minmatar Assault Regen - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Benjamin Ciscko wrote: I really don't understand why Caldari suits have both greater shield regen and greater shield HP than Minmatar, isn't their supposed to be a trade off like more regen for less shields like how gal is...
- by Monkey MAC - at 2014.10.06 14:45:00
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25. [CPM - Echo and Beyond] Variants of Existing Items - in Feedback/Requests [original thread]
I guess I'll start with the simple ones. Breach Combat Rifle Tac Combat Rifle Burst Scrambler Rifle Breach Scrambler Rifle Burst Rail Rifle Tactical Rail Assault Ion Pistol Breach Ion Pistol Tactical Ion Pistol Assault Bolt Pistol Breach Bolt...
- by Monkey MAC - at 2014.10.03 12:56:00
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26. Are RE's OP? - in Feedback/Requests [original thread]
Sequal Rise wrote: Monkey MAC wrote: Sequal Rise wrote: RE's should be AV only. This would fix every problems we all have with it. Now scouts have KN, shotguns and cloaks to sneak behind a team and one shot peoples. They also have a grena...
- by Monkey MAC - at 2014.09.20 23:22:00
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27. Are RE's OP? - in Feedback/Requests [original thread]
Sequal Rise wrote: RE's should be AV only. This would fix every problems we all have with it. Now scouts have KN, shotguns and cloaks to sneak behind a team and one shot peoples. They also have a grenade slot, so why would they need RE's if the...
- by Monkey MAC - at 2014.09.20 08:57:00
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28. Are RE's OP? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Its the activation time. Should not be shorter than a grenade fuse. But right now REs are used as grenades because they work better. RE have at least a 2 second arming time. Which only begins AFTER the RE has settled (s...
- by Monkey MAC - at 2014.09.20 08:54:00
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29. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
While I agree that other weapon modifier modules such as Mag Capacity Bonus Reload Speed Bonus Recoil Reduction Bonus would be welcome across all tiers, it's not that the damage mods are ineffective. But forge guns will only see a decent return w...
- by Monkey MAC - at 2014.09.20 08:44:00
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30. Buff the Breach Shotgun - in Feedback/Requests [original thread]
In my opinion the Breach feels like it's attempting to replicate a slug firing shotgun, so that's what I think it should ultimately become. No Spread - A single fist sized projectile should expelled from the barrel High Damage - The 2 shot clip s...
- by Monkey MAC - at 2014.09.19 22:44:00
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31. [Pre-HF Feedback] Weapon balance in Delta worries - in Feedback/Requests [original thread]
Jack 3enimble wrote: DeathwindRising wrote: AR optimal range is 50m and 70m effective. The only thing limiting it is the lack of a scope. 400 dps on the RR with a smaller clip, the inability to feather your fire are not to be overlooked. Y...
- by Monkey MAC - at 2014.09.18 22:59:00
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32. Alright tankers lets get serious. What do we want? [Feedback] AV gtf... - in Feedback/Requests [original thread]
Shooter Somewhere wrote: Arguing with AV is painful but im going to do it anyways because your a piece of ****. You listed off EVERY POSSIBLE THING you going put into an AV role. Including stupid crap like ammo compacity for side arms and t...
- by Monkey MAC - at 2014.09.17 11:01:00
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33. Alright tankers lets get serious. What do we want? [Feedback] AV gtf... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: As a pilot of both tanks and ADS, AV should not "gtfo" they are an integral part of the equation. However, I feel both groups are in this "if we give an inch, they'll take a mile" mentality. To Atiim: that amount of S...
- by Monkey MAC - at 2014.09.16 10:25:00
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34. Alright tankers lets get serious. What do we want? [Feedback] AV gtf... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Atiim wrote: It disappoints me that this thread will never produce anything constructive, which is a shame because I'd like to see what Pilots can do when left to collaborate to themselves. Maybe I'll get to see that...
- by Monkey MAC - at 2014.09.16 10:17:00
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35. Alright tankers lets get serious. What do we want? [Feedback] AV gtf... - in Feedback/Requests [original thread]
True Adamance wrote: Atiim wrote: JLAVs are a valid tactic. The only way to get killed by one is if you aren't paying attention (incompetence), or if the LAV Pilot manages to out-smart and/or out-maneuver you, in which case he's simply bett...
- by Monkey MAC - at 2014.09.16 10:10:00
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36. [Feedback] - eWAR - in Feedback/Requests [original thread]
gustavo acosta wrote: Well to some degree passives should be more powerful than actives because(in a perfect world at least) scouts sacrifice tank to use them. They should change the scout bonus so that there's only an efficiency bonus to E-war...
- by Monkey MAC - at 2014.09.13 23:37:00
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37. [Feedback] - eWAR - in Feedback/Requests [original thread]
Kaze Eyrou wrote: > Gives upto 70m Range (Scout only) I think it's 100m range. (Caldari Scout) Fair play, though that means NO armour repair and is unlikely to be on most fits. > Gives Intel only for a set period of time after intial...
- by Monkey MAC - at 2014.09.13 23:11:00
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38. [Feedback] - eWAR - in Feedback/Requests [original thread]
Joel II X wrote: I like it, but 270-¦ is a bit too much, in my opinion. I'd make the Proximity Scanner give as much as your field of view which should be, what, 160ish-¦ maybe a bit less? I considered that, but of course if it was 270-¦ it...
- by Monkey MAC - at 2014.09.13 19:35:00
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39. [Feedback] - eWAR - in Feedback/Requests [original thread]
Crimson ShieId wrote: Or, you could save time and just buff active scanners back to a reasonable level. A little more information in the post would be nice too. While active scanners were nerfed a bit too hard, getting that 70m range you mentio...
- by Monkey MAC - at 2014.09.13 09:56:00
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40. [Feedback] - eWAR - in Feedback/Requests [original thread]
medomai grey wrote: You should have included dampening and cloaks into your post. EWAR should be such that A > B, where A and B is maxed. Active scans > (Dampened + Un-cloaked) > Passive scans > (Dampened + Cloak) As for your activ...
- by Monkey MAC - at 2014.09.13 09:48:00
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