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361. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Monkey MAC wrote: Mobius Wyvern wrote: Monkey MAC wrote: Orbital Strikes need to have multiple ammo types and affects. While the warbage should be capable of giving operable support such as electronic warfare and t...
- by Monkey MAC - at 2013.08.25 22:15:00
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362. Request - Implement dropsuits' grenade capacity - in Feedback/Requests [original thread]
miahus wrote: Monkey MAC wrote: miahus wrote: Zeylon Rho wrote: If logis had more grenades than assaults, people'd go apeshit. Not more, but more powerful. Assault and scouts shouldn't be able to carry advance nor prototype grenades...
- by Monkey MAC - at 2013.08.25 22:04:00
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363. [Suggestion] Grenadier Dropsuit w/ Racial Variants - in Feedback/Requests [original thread]
Summ Dude wrote: This actually sounds like a really cool idea to me. A few minor things: Shouldn't it just get 2 large capacity grenades? I mean I know it's a medium suit and all, but I feel like the grenade specialist should be able to use li...
- by Monkey MAC - at 2013.08.25 21:32:00
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364. [Suggestion] Grenadier Dropsuit w/ Racial Variants - in Feedback/Requests [original thread]
I really like this idea, how about instead of 5% grenade radius, just 5% splash radius in general, also take back one of the 3 grenade slots and return an equipment slot for RE's.
- by Monkey MAC - at 2013.08.25 20:45:00
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365. Request - Implement dropsuits' grenade capacity - in Feedback/Requests [original thread]
miahus wrote: Zeylon Rho wrote: If logis had more grenades than assaults, people'd go apeshit. Not more, but more powerful. Assault and scouts shouldn't be able to carry advance nor prototype grenades, while logis should be able to carry ...
- by Monkey MAC - at 2013.08.25 20:35:00
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366. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Monkey MAC wrote: Orbital Strikes need to have multiple ammo types and affects. While the warbage should be capable of giving operable support such as electronic warfare and the like. Each space craft should be able to ...
- by Monkey MAC - at 2013.08.25 19:45:00
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367. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Orbital Strikes need to have multiple ammo types and affects. While the warbage should be capable of giving operable support such as electronic warfare and the like. Each space craft should be able to use any one of their weapons to drop a strike...
- by Monkey MAC - at 2013.08.25 18:13:00
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368. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Orbitals Need to be more eve side than dust side. This will strengthen the link between the two games tenfold. On the dust side we can request the location by a laser targeter, prehaps underslung on the squad leaders weapon. You should be capable...
- by Monkey MAC - at 2013.08.25 17:04:00
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369. [Request] Jump link installations - in Feedback/Requests [original thread]
Octavian Vetiver wrote: This would be the equivalent of having the current gazillion jump bridges in EvE that we have now. It would make it a cinch to defend an area since you could just teleport back and forth between installations. Also, does...
- by Monkey MAC - at 2013.08.25 15:56:00
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370. How to improve the burst scrambler pistol - in Feedback/Requests [original thread]
Talos Alomar wrote: The BSP doesn't interact well at all with the SP operations skill. If the way ammo was counted and consumed to work with that skill better we'd see more of them in the field, I'm sure. I'm thinking the BSP should have a bas...
- by Monkey MAC - at 2013.08.25 12:44:00
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371. Bubble Barrier - in Feedback/Requests [original thread]
What if you made it deployable, had a homonginsed area of about 5m radius, instead the differnce between tiers is the chance to stop projectiles, 60, 70, 80 % respectively. It is destroyed after absorbing a set amount of damage all improved acros...
- by Monkey MAC - at 2013.08.25 12:37:00
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372. [Request] Jump link installations - in Feedback/Requests [original thread]
I very much like this idea but a few tweaks could be made prehaps. instead of entangled pairs why not allow any gate to connect to each other, this would be controlled by the battlefield commanderyou can choose which direction you exit etc. Mom...
- by Monkey MAC - at 2013.08.25 12:23:00
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373. Installations - in Feedback/Requests [original thread]
I-Shayz-I wrote: Eventually they will replace the automatic installation drop mechanic and allow you to drop your own installations wherever you want. Imagine the current installations as say...militia ones. The ones we'll be able to spawn in ...
- by Monkey MAC - at 2013.08.25 11:59:00
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374. (Request) Remove different weapon types within tiers - in Feedback/Requests [original thread]
Assault Rifle: Box Mag: Higher Mag, Slower Reload 50 Cal Rounds: Much Higher Damage, Slower ROF, slower Reload, prehaps even 5 feedback damage a shot Tracer Rounds: Visible bullet stream, makes hip fire easier Fire Type Selector: Allows choic...
- by Monkey MAC - at 2013.08.25 11:56:00
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375. (Request) Remove different weapon types within tiers - in Feedback/Requests [original thread]
Each weapon could get sets of unique mods, to create multiple variations. Shotgun: Flywheel, charge up like forge gun, no jump, no sprint but when you release you get a 2-3 shot rapid burst, requires longer wait afterwards. Active Choke, turns i...
- by Monkey MAC - at 2013.08.22 15:56:00
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