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401. Yet another SCR thread - in Feedback/Requests [original thread]
Cat Merc wrote: Actually RR has the best range. (Same effective range but more optimal range) Well, at least that has a scope.
- by Mobius Wyvern - at 2013.11.28 17:48:00
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402. Yet another SCR thread - in Feedback/Requests [original thread]
Can we get a scope for the Scrambler Rifle? Seems rather odd that the gun with what looks like will be the best range out of the four when the other two come out only gets a 1x red-dot.
- by Mobius Wyvern - at 2013.11.28 17:46:00
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403. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Jack Vanus wrote: Mobius Wyvern wrote: Jack Vanus wrote: Mobius Wyvern wrote: You can set up connecting to the district itself as a trigger that links you to your allies' Team channel. Have the EVE player make the channel... its a...
- by Mobius Wyvern - at 2013.11.25 12:27:00
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404. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Jack Vanus wrote: Mobius Wyvern wrote: SolusNothos wrote: I'm late to this party and haven't read any of the other replies yet. 1: Yep remove warbarge strikes form FW/PC, or cut the WP needed for Orbitals. Either is fine by me. So onto...
- by Mobius Wyvern - at 2013.11.25 00:42:00
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405. [Request] UI inprovements: visible player statuses (online, in squad, etc) + not... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Colored dots next to player names should indicate their status (online, in squad, in battle), as well as a text to say the status since not everyone will know what the colors mean: I should be able to see if someo...
- by Mobius Wyvern - at 2013.11.24 20:58:00
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406. [REQUEST:] Hierarchic voice chat for corp battles - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: (This has been suggested many times in last year, but all those threads seem to be locked. Feel free to link your old comments.) BACKGROUND: Corp battle team size just got up to 16. Larger player counts are on the roadm...
- by Mobius Wyvern - at 2013.11.24 20:57:00
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407. Vegetation Speciation: procedural generation of alien plants - in Feedback/Requests [original thread]
Klivve Cussler wrote: Preface: This idea came to me while thinking about how to better give planets a sense of distinctiveness, while at the same time reducing workload. Basically, the idea would be to procedurally generate up to four distinct...
- by Mobius Wyvern - at 2013.11.24 20:56:00
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408. [Request] Profile broadcaster: sends false scan readings (red dots & chevrons) - in Feedback/Requests [original thread]
This is a lot like the equipment from BF2142 that you could throw down as a Recon player that would look like a sniper on the overview map. That was a fun little toy to play with.
- by Mobius Wyvern - at 2013.11.24 20:41:00
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409. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Actually, this concept is quite similar to the ever-popular "flamer" of the BattleTech(MechWarrior) universe.
- by Mobius Wyvern - at 2013.11.24 20:39:00
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410. Request: East South and West - in Feedback/Requests [original thread]
Yeah, I'll second this. Being able to quickly see and call out bearings is more essential in this game than some others.
- by Mobius Wyvern - at 2013.11.24 20:38:00
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411. [Request] Better immersion - in Feedback/Requests [original thread]
NoExsplosionsMgee wrote: +1 I would absolutely love it if dust implemented depth of field effects in the same level as Killzone 2/3. It would make weapons and objects nearest to the player screen look a little bit more real(well as real as Sci...
- by Mobius Wyvern - at 2013.11.21 13:00:00
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412. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Spectral Clone wrote: Takahiro Kashuken wrote: Nope Vehicles would be ****** yet again We dont even have adv let alone proto mods or hulls yet your all screaming for tiercide because once again infantry have b...
- by Mobius Wyvern - at 2013.11.21 12:59:00
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413. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
zibathy numbertwo wrote: Cat Merc wrote: X7 lion wrote: Go back the the public discussion leave this thread for people who are better at not trying to break the game beyond repair. You STFU. This man has contributed more than you will ...
- by Mobius Wyvern - at 2013.11.21 03:26:00
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414. [Request] Better immersion - in Feedback/Requests [original thread]
Reno Pechieu wrote: Some more stuff to help with immersion; being able to jump over rails, jump and grab ledges to scale some walls and crawl, itGÇÖs very immersion breaking when one is used to be able to move freely in other shooters, then pla...
- by Mobius Wyvern - at 2013.11.21 02:31:00
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415. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Cat Merc wrote: X7 lion wrote: Go back the the public discussion leave this thread for people who are better at not trying to break the game beyond repair. You STFU. This man has contributed more than you will ever will to the community. ...
- by Mobius Wyvern - at 2013.11.21 02:05:00
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416. [Request] Gamma burst emitter (Amarr "shotgun"?) - in Feedback/Requests [original thread]
I just beat Crysis 3 for the second time a few minutes ago, and I was thinking something almost exactly like that, which is by extension almost exactly like this. I was thinking continuous fire microwave emitter with a steep falloff so that at ma...
- by Mobius Wyvern - at 2013.11.20 20:37:00
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417. The Ruining Of The Art Of Sniping (Please Stop!) - in Feedback/Requests [original thread]
Ynvger wrote: So since recent patches it now appears that CCP has brought back the richochet effect from beta. I am noticing undamaged richochet effects constantly now. Thanks for upping heavy and commando suit armor, making a charge/thale's/...
- by Mobius Wyvern - at 2013.11.20 02:35:00
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418. [Feedback] Gameplay is lacking anything special - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: For all its complex fitting systems, planetary conquests, faction warfare, skills, etc, Dust's gameplay is still basically a simple shooter with no substantial mechanics to set it apart and make it unique compared t...
- by Mobius Wyvern - at 2013.11.19 12:59:00
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419. [Request] Better immersion - in Feedback/Requests [original thread]
Celus Ivara wrote: Talbain Sigmund wrote: The ability to modify your HUD like in the older Armored Core games would be a pretty nice way to personalize your dropsuit. HUD Color and various elements you could elect to include or forgo. I ...
- by Mobius Wyvern - at 2013.11.14 12:43:00
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420. [Request] Better immersion - in Feedback/Requests [original thread]
While I was watching Judge Rhadamanthus's newest video on YouTube about camera angles for Dropships, it got me thinking about how Dust could really benefit from some actual cockpits for aircraft. I mean, look at EVE: Valkyrie, for instance. Back ...
- by Mobius Wyvern - at 2013.11.14 03:04:00
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