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141. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: Mobius Wyvern wrote: Aeon Amadi wrote: IMO, corporation rank shouldn't be so artificial as to have some sort of numerical value based gimmick in-game. A player's loyalty to a corporation and the cor...
- by Mobius Wyvern - at 2015.01.10 04:28:00
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142. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Aeon Amadi wrote: IMO, corporation rank shouldn't be so artificial as to have some sort of numerical value based gimmick in-game. A player's loyalty to a corporation and the corporation's loyalty to that player are largely human factors that sh...
- by Mobius Wyvern - at 2015.01.10 02:03:00
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143. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, We have wanted to bring back variety for the Vehicle Users of DUST 514 for some time now. I will be honest and admit that I thought it would be easier. After considerable groundwork, I see that there is no easy...
- by Mobius Wyvern - at 2015.01.06 16:48:00
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144. [WARNING] Radical ideas about vehicles inbound - in Feedback/Requests [original thread]
True Adamance wrote: Can agree with everything here except for the crews bit. We need that too, True. Tanks in this game are basically like giant Slayer suits. Their power should come from cooperation between at least two players.
- by Mobius Wyvern - at 2015.01.02 04:59:00
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145. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Since a few people have mentioned timers, why not change how they function? For example, the orbital defenses of each District have a 1 hour "downtime" each day for calibration. An enemy Corporation can park their War Barge in position during thi...
- by Mobius Wyvern - at 2014.12.25 14:47:00
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146. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
STYLIE77 wrote: BursegSardaukar wrote: Will these war barges be visible EVE side? Are they both offensive and defense? Will it be possible to hinder/help them in space? Will it be possible for an EVE ship to act as an interim war barge ...
- by Mobius Wyvern - at 2014.12.24 18:17:00
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147. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
BursegSardaukar wrote: Will these war barges be visible EVE side? Are they both offensive and defense? Will it be possible to hinder/help them in space? Will it be possible for an EVE ship to act as an interim war barge on a district and p...
- by Mobius Wyvern - at 2014.12.24 15:33:00
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148. Next step after APEX Dropsuits: Dropsuit Tiericide. - in Feedback/Requests [original thread]
Spectral Clone wrote: I think the idea above is a fix to the tiers, the step after would be to make basic frames a useful variant (with good bonuses), tiericide would then be complete. Well the issue is that you would still have suits that ar...
- by Mobius Wyvern - at 2014.12.16 01:23:00
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149. Next step after APEX Dropsuits: Dropsuit Tiericide. - in Feedback/Requests [original thread]
Spectral Clone wrote: https://forums.dust514.com/default.aspx?g=posts&t=183529&find=unread I saw your thread, but as you pointed out you're looking at a first step toward Tiericide. I'm keeping this one going in the hopes that once C...
- by Mobius Wyvern - at 2014.12.15 13:07:00
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150. Next step after APEX Dropsuits: Dropsuit Tiericide. - in Feedback/Requests [original thread]
Foehammerr wrote: As far as pricing is concerned, specialist suits should be priced at advanced to still keep them accessible and tech 1 in between basic and ADV. This way both tiers remain cost effective while not devaluing tech 2 or keeping t...
- by Mobius Wyvern - at 2014.12.15 13:03:00
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151. all racial vehicles exist. - in Feedback/Requests [original thread]
I love seeing my Imgur uploads from FanFest 2013 get linked all over the place. Hopefully it'll pressure CCP into actually getting their asses in gear.
- by Mobius Wyvern - at 2014.12.14 15:23:00
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152. Buff Shields dont nerf armour. - in Feedback/Requests [original thread]
I really don't see a reason to mess with either. I think a lot of people use armor suits because it frees up all their Highs for Damage Mods.
- by Mobius Wyvern - at 2014.12.14 15:22:00
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153. "New" assault dropship - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Spkr4theDead wrote: Lightning35 Delta514 wrote: What if you take your ads, get rid of the passenger seats, use the side turrets as rocket pods, while keeping your front turret as is? This would act as your present d...
- by Mobius Wyvern - at 2014.12.14 15:20:00
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154. "New" assault dropship - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Also extend missile range for ALL missiles CCP. Like come on people, There MISSILES. ITS THE FUTURE. they should go on for ever till they blow up. Like the missile installations That's how they used to be. And tho...
- by Mobius Wyvern - at 2014.12.14 06:57:00
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155. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Aeon Amadi wrote: Kay, so, here we go. Get ready for math. Here's the issue: Burst AR's Rate of Fire isn't matching up with it's Burst Fire Delay. Essentially, it says 1000 RPM in the fitting screen but that's not how we calculate damage on a...
- by Mobius Wyvern - at 2014.12.13 02:04:00
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156. Remove Flux mini OBs' capacity to obliterate shields - in Feedback/Requests [original thread]
I really don't think this is that big an issue. Unless the enemy can gather up to mount a massive push without you noticing, drop the OB in the right location, and then push forward and kill everyone in the 3-5 seconds it'll take your collective s...
- by Mobius Wyvern - at 2014.12.09 13:47:00
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157. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: So, ISK payouts. They've been in roughly their current incarnation for... a very long time. There've been little tweaks over time but they've never really left the ~200k average zone. Let's talk about that. ISK is a k...
- by Mobius Wyvern - at 2014.12.09 13:44:00
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158. Brainstorm! - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: Vulpes Dolosus wrote: Auto-locking, guaranteed hitting weapons aren't any fun and take skill and luck out of game play. You could still evade them if you move behind cover... ^Say all the mk.0 Commandos ...
- by Mobius Wyvern - at 2014.12.09 13:37:00
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159. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
BL4CKST4R wrote: Valor Goat wrote: Mobius Wyvern wrote: Seriously, armor tankers use Damage Mods because that's ALL they can really use. Actually, on that topic, you might notice Cat was a proponent of the ORIGINAL passive scan changes t...
- by Mobius Wyvern - at 2014.12.09 13:31:00
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160. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Seriously, armor tankers use Damage Mods because that's ALL they can really use. Actually, on that topic, you might notice Cat was a proponent of the ORIGINAL passive scan changes that would have made it viable to put some Precision Enhancers on ...
- by Mobius Wyvern - at 2014.12.09 13:10:00
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