Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dominus Fatali
Nox Aeterna Security
515
|
Posted - 2013.10.28 01:54:00 -
[31] - Quote
Hands when climbing ladders. More Frame-type subtleties (Heavies climbing ladders slower, louder, etc., Lights the opposite) Animations for getting into and out of vehicles (with animation speed dependent on frame type/walking speed) |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6787
|
Posted - 2013.10.29 18:29:00 -
[32] - Quote
Dominus Fatali wrote:Hands when climbing ladders. More Frame-type subtleties (Heavies climbing ladders slower, louder, etc., Lights the opposite) Animations for getting into and out of vehicles (with animation speed dependent on frame type/walking speed) These sorts of animations would be nice
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
|
The-Errorist
318
|
Posted - 2013.10.29 19:09:00 -
[33] - Quote
KAGEHOSHI Horned Wolf wrote:[...]
Being revived by nanite injector should have a temporary side-effect of making colors brighter. I will add more if I think of more, and if I like a suggestion in the comments. I the increased brightness effect from being revived would be awesome!
Edit: I also would like for nova knives to have a light steaming effect on when on the snowy environment type. |
Wilhelm Klingspor
DUST University Ivy League
19
|
Posted - 2013.10.29 19:10:00 -
[34] - Quote
GÇó A merc raising his arm when he wants to be revived. ( calls for help )
GÇó Longer lasting damage to walls/ floors from firefights.
GÇó as said earlier, distortion and blur from nearby explosions
GÇó Drag somebody out of harms way before reviving them?
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
|
J'Hiera
Chatelain Rapid Response Gallente Federation
34
|
Posted - 2013.10.29 19:50:00 -
[35] - Quote
Love all of the points mentioned. But I'd also like a small heat alarm to lasers etc. when they are about to overheat. |
ic rbow
Subdreddit Test Alliance Please Ignore
81
|
Posted - 2013.11.04 09:05:00 -
[36] - Quote
a must-have-game-enchancements thread. please implement those. |
Nyx Linx
Kang Lo Directorate Gallente Federation
1
|
Posted - 2013.11.04 09:05:00 -
[37] - Quote
The hologram wristwatch, the one to hack things with. It should be more immersive. If you look at what the merc is doing, he is just twisting here, pushing here, then pushing there. none of that matters. What matters is the circle in front of you that tells you about the hack itself. Maybe put that circle in the wrist watch so we can look at it there. |
Nyx Linx
Kang Lo Directorate Gallente Federation
1
|
Posted - 2013.11.04 09:11:00 -
[38] - Quote
The-Errorist wrote:KAGEHOSHI Horned Wolf wrote:[...]
Being revived by nanite injector should have a temporary side-effect of making colors brighter. I will add more if I think of more, and if I like a suggestion in the comments. I the increased brightness effect from being revived would be awesome! Edit: I also would like for nova knives to have a light steaming effect on when on the snowy environment type. I also want the NKs to look like they are hot! Right now it only has electricity running around it. Anywho, they don't look deadly, and we all know how deadly they are at PRO. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3792
|
Posted - 2013.11.04 15:25:00 -
[39] - Quote
Nyx Linx wrote:The-Errorist wrote:KAGEHOSHI Horned Wolf wrote:[...]
Being revived by nanite injector should have a temporary side-effect of making colors brighter. I will add more if I think of more, and if I like a suggestion in the comments. I the increased brightness effect from being revived would be awesome! Edit: I also would like for nova knives to have a light steaming effect on when on the snowy environment type. I also want the NKs to look like they are hot! Right now it only has electricity running around it. Anywho, they don't look deadly, and we all know how deadly they are at PRO. Yeah, the original concept art(s) actually showed them with blue, glowing edges from the plasma they're supposed to channel along them. We have glow effects for the heatsinks on laser weapons, so I can't imagine a blue glow on those would be too hard to implement.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6918
|
Posted - 2013.11.05 05:40:00 -
[40] - Quote
About the glow on nova knives, I agree, the edges are supposed to be full of hot plasma according to the early weapon dev blogs. I suggested they make it so in one of my previous threads on the subject of immersion, but nothing came of it (as usual). Nothing will likely come of this thread either, previous ones on immersion also made it to the weekly updates thread, but no changes. I don't see any reason to expect even the simplest changes implemented.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
|
|
Guiltless D667
DIOS EX. Top Men.
1
|
Posted - 2013.11.05 08:13:00 -
[41] - Quote
i just want to see thorugh one eye on my helmet,at least make it look like we're in suits wearing helmets.
Need a medic for your heavies in PC? PM me
|
Minako Nakajima
Vortex State Empire Dark Taboo
27
|
Posted - 2013.11.05 10:01:00 -
[42] - Quote
The HUD wobble gives the AR a "kick" feel while firing...
+1
Yes please CCP... and oh... Motion Blur will help too... makes the visuals a bit "smoother" check out Tekken Tag 2.
"The world we've come to love can often seem to collapse around us." // Terminally Insane
|
Snaps Tremor
DUST University Ivy League
331
|
Posted - 2013.11.05 10:41:00 -
[43] - Quote
Don't know if anyone has pitched this yet but there is currently no real difference between an incapacitated and dead clone. So I say straight up cut the feed from a dead one. Black screen, RIP. Fin. |
Nyx Linx
Kang Lo Directorate Gallente Federation
1
|
Posted - 2013.11.05 11:45:00 -
[44] - Quote
If we want to add immersion, I think the ragdoll needs to be toned down about. Some mercs get brutally killed and then they do the splits when the fall, or their butt is in the air. It looks silly. I want it to look like "damn, that's a dead clone!", not "lol, look at his body" Also, it looks weird that a dead clone then turns into a dull color. The jump is too drastic. Like guy above said. If you get terminated, kill the feed, you shouldn't be looking at the stats...You are dead! |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3798
|
Posted - 2013.11.05 13:09:00 -
[45] - Quote
Nyx Linx wrote:If we want to add immersion, I think the ragdoll needs to be toned down about. Some mercs get brutally killed and then they do the splits when the fall, or their butt is in the air. It looks silly. I want it to look like "damn, that's a dead clone!", not "lol, look at his body" Also, it looks weird that a dead clone then turns into a dull color. The jump is too drastic. Like guy above said. If you get terminated, kill the feed, you shouldn't be looking at the stats...You are dead! If you black out the view from your eyes and have the stats on a black screen, I think that'd be fine.
The reason you get those stats after the clone is dead is because the tech we use is Sleeper based, and allows you to be digitally stored until you get dumped into a new body, rather than the Capsuleer tech which instantly zaps you into another clone.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
SickJ
sephiroth clones D.E.F.I.A.N.C.E
116
|
Posted - 2013.11.05 20:20:00 -
[46] - Quote
Jathniel wrote:
Make my merc curse and swear when his weapon overheats. (scrambler explodes? "fvck!*) Make enemy mercs scream, "grenade!" when i throw one at them. Make the mercs shout when they see a tank, "MADRUUUUUUUGARRRRR!!!!!!!!!!"
I'm gonna say 'no' to that. BF3 did that and it was annoying as hell. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3800
|
Posted - 2013.11.05 22:33:00 -
[47] - Quote
SickJ wrote:Jathniel wrote:
Make my merc curse and swear when his weapon overheats. (scrambler explodes? "fvck!*) Make enemy mercs scream, "grenade!" when i throw one at them. Make the mercs shout when they see a tank, "MADRUUUUUUUGARRRRR!!!!!!!!!!"
I'm gonna say 'no' to that. BF3 did that and it was annoying as hell. Anyone remember the Commander in Battlefield 2142?
HOSTILE INFANTRY HOSTILE INFANTRY HOSTILE INFANTRY HOSTILE INFANTRY HOSTILE INFANTRY HOSTILE INFANTRY HOSTILE INFANTRY HOSTILE INFANTRY
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
crispipin
The Vanguardians
31
|
Posted - 2013.11.05 23:48:00 -
[48] - Quote
Couple more ideas for immersion. When you reload, your character looks at their weapon. When you climb ladders, the camera moves appropriately and you can see your hands climbing the ladder. And when you drive LAVs, you can see your hands turning the steering wheel and when you crash the LAV, the camera shakes. |
Celus Ivara
Expert Intervention Caldari State
125
|
Posted - 2013.11.07 01:09:00 -
[49] - Quote
All my likes to the OP. I would genuinely give up new weapons to get a bunch of little stuff. :) (Though new weapons are still highly welcome!)
Slightly of topic, but I would like to throw "sitting on the MQ's couch" into a similar list. |
Celus Ivara
Expert Intervention Caldari State
125
|
Posted - 2013.11.07 01:14:00 -
[50] - Quote
crispipin wrote:Couple more ideas for immersion. When you reload, your character looks at their weapon. When you climb ladders, the camera moves appropriately and you can see your hands climbing the ladder. And when you drive LAVs, you can see your hands turning the steering wheel and when you crash the LAV, the camera shakes. While great for immersion, I guarantee that looking at the weapon will get in the way in many situations. Much love to all the others suggestions, though. :) |
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3815
|
Posted - 2013.11.08 03:29:00 -
[51] - Quote
Celus Ivara wrote:crispipin wrote:Couple more ideas for immersion. When you reload, your character looks at their weapon. When you climb ladders, the camera moves appropriately and you can see your hands climbing the ladder. And when you drive LAVs, you can see your hands turning the steering wheel and when you crash the LAV, the camera shakes. While great for immersion, I guarantee that looking at the weapon will get in the way in many situations. Much love to all the others suggestions, though. :) Well I don't think he means looking all the way at it. I actually think it might be neat if the character would just look slightly to the side, not too much. Gives a better impression of making sure you don't mess up the reload, but maintaining situational awareness.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3765
|
Posted - 2013.11.14 02:48:00 -
[52] - Quote
Totally miss the HUD wobble - that was awesome. I can't find anything in the original post that I really disagree with either so, definitely worth investing in ^_^
ANON Diplomat -//- I Support SP Rollover ^_^
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3820
|
Posted - 2013.11.14 03:04:00 -
[53] - Quote
While I was watching Judge Rhadamanthus's newest video on YouTube about camera angles for Dropships, it got me thinking about how Dust could really benefit from some actual cockpits for aircraft.
I mean, look at EVE: Valkyrie, for instance. Back when it was just EVR, the graphics were actually of a lower quality than Dust, yet they still had a semi-interactive cockpit with your character represented in it.
If you figure that Dust vehicles use enclosed operator seats with displays fed by cameras on the outside so as to not leave the pilot vulnerable like with a physical canopy, you could theoretically have a first person view with a bit of image grain and some creases in it to give the impression of a set of wrap-around displays. Also important would be a basic set of gauges, or at the very least and artificial-horizon of some sort to allow the pilot to remain constantly aware of their aircraft's orientation.
The biggest issue is the necessity of a free-look option for aerial vehicles.
As one example, the older Ace Combat games would only allow you to view from the rear around to the side of your aircraft unless you clicked and held down on R3, at which point it would reverse the view and allow you to view from the nose to the side.
This same principle could be applied in Dust, where R3 would allow you to swing the view all the way around the ship in any direction to get a quick view of your surroundings to check for hostiles or obstacles, and then releasing it would swing your view back to the front again.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Talbain Sigmund
Deep Black Industries Yulai Federation
18
|
Posted - 2013.11.14 04:49:00 -
[54] - Quote
The ability to modify your HUD like in the older Armored Core games would be a pretty nice way to personalize your dropsuit. HUD Color and various elements you could elect to include or forgo.
|
Celus Ivara
Expert Intervention Caldari State
127
|
Posted - 2013.11.14 06:13:00 -
[55] - Quote
Talbain Sigmund wrote:The ability to modify your HUD like in the older Armored Core games would be a pretty nice way to personalize your dropsuit. HUD Color and various elements you could elect to include or forgo.
I want to say they added the ability to adjust the transparency of your HUD (also with the ability to go to 100%, thus effectively removing the HUD). I think it's buried in the options somewhere. Though I could be wrong; maybe I dreamed this. :\
But yeah, even that is only a partial edit; not full customization like you mentioned. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3826
|
Posted - 2013.11.14 12:43:00 -
[56] - Quote
Celus Ivara wrote:Talbain Sigmund wrote:The ability to modify your HUD like in the older Armored Core games would be a pretty nice way to personalize your dropsuit. HUD Color and various elements you could elect to include or forgo.
I want to say they added the ability to adjust the transparency of your HUD (also with the ability to go to 100%, thus effectively removing the HUD). I think it's buried in the options somewhere. Though I could be wrong; maybe I dreamed this. :\ But yeah, even that is only a partial edit; not full customization like you mentioned. I like the sound of greater HUD customization too. It would actually be fitting considering how much freedom you have to redo your interface in EVE.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Reno Pechieu
Algintal Core Gallente Federation
24
|
Posted - 2013.11.15 02:11:00 -
[57] - Quote
Some more stuff to help with immersion; being able to jump over rails, jump and grab ledges to scale some walls and crawl, itGÇÖs very immersion breaking when one is used to be able to move freely in other shooters, then play dust and feel like youGÇÖre controlling a stiff doll.
Also, to be able to lean over rails to shot down and to look around corners without exposing the entire body. Small stuff like that would add a lot of immersion value for me, being able to move the character more like a real person.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
|
AROK DAKKAR
G.U.T.Z
0
|
Posted - 2013.11.15 02:55:00 -
[58] - Quote
Shotgun Famous wrote:Hell Yeah I wanna be immersed...I wanna be immersed all day....I wanna be so immersed my eyes bleed from the beauty on screen...I want my heart to stop for a second every time an explosion goes off next to me...I wanna feel that pit in my stomach every time I hear a fellow merc scream "MEDIC!!!!" I wanna feel it...this game should make you feel as much emotion as you would feel in a real war... If they do that, we'll find a fair portion of the community with PTSD |
AROK DAKKAR
G.U.T.Z
0
|
Posted - 2013.11.15 03:01:00 -
[59] - Quote
Kierkegaard Soren wrote:Great suggestions, as always. I'd like to add meatier visual effects when small arms fire hits the terrain close around; dust sprays, sparks and ricochets when they hit metallic surfaces, chunks of a wall being blown off and spraying your visor with debris for a fraction of a second before your visor burns it off with the suit-incorporated laser wipe. This could add some cool tactical situations, such as a heavy intentionally shooting a wall with his HMG, creating visual cover for his squad, or a mass driver doing the same for hitting the ground
BUUUUURN, HERETICS, BUUUUUUURRRRRRRN!!!!!!!
|
Joel II X
AHPA
151
|
Posted - 2013.11.15 03:10:00 -
[60] - Quote
I love everything you just said, OP. Everything. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |