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381. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: My thoughts are this - its a clever idea and works to some degree, and I really don't mind giving infantry a disclaimer (which is what this would be, a "you don't get to complain now cuz laser") so that I could resu...
- by Mobius Wyvern - at 2013.12.02 03:43:00
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382. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Mobius Wyvern wrote: Shijima Kuraimaru wrote: Ok. I'll stop playing around here and tell you why this wouldn't work. As a forge gun has travel time, we forge gunners are never aiming directly at our target when t...
- by Mobius Wyvern - at 2013.12.02 03:23:00
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383. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Ok. I'll stop playing around here and tell you why this wouldn't work. As a forge gun has travel time, we forge gunners are never aiming directly at our target when the shot is fired if the target is moving. We're tryi...
- by Mobius Wyvern - at 2013.12.02 03:11:00
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384. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Harpyja wrote: Mobius Wyvern wrote: Alena Ventrallis wrote: Shijima Kuraimaru wrote: Alena Ventrallis wrote: "The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid hit." Add t...
- by Mobius Wyvern - at 2013.12.02 02:43:00
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385. Nerf Forge Guns in 1.7 - in Feedback/Requests [original thread]
Harpyja wrote: Mobius Wyvern wrote: Is this taking into account my thread on using a laser to telegraph Forge Gun shots that you posted in earlier? Just curious if you're presenting this as an alternative or in addition to that. I had thi...
- by Mobius Wyvern - at 2013.12.02 02:36:00
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386. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Shijima Kuraimaru wrote: Alena Ventrallis wrote: "The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid hit." Add this flavor text to the forge gun descripti...
- by Mobius Wyvern - at 2013.12.02 02:34:00
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387. Nerf Forge Guns in 1.7 - in Feedback/Requests [original thread]
Is this taking into account my thread on using a laser to telegraph Forge Gun shots that you posted in earlier? Just curious if you're presenting this as an alternative or in addition to that.
- by Mobius Wyvern - at 2013.12.02 01:35:00
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388. [Request/Suggestion]A true logis weapon choice with a small twist - in Feedback/Requests [original thread]
Cosgar wrote: Valto Nyntus wrote: it was confirmed in the weekly updates of this section, one of his post mentions light weapons You mean this ? CCP Logibro wrote: [FEEDBACK] Logistics without light weapons - https://forums.dust514.c...
- by Mobius Wyvern - at 2013.12.02 01:34:00
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389. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Roger Cordill wrote: Or it can get big vapor trail that lasts for a bit? The idea here is to telegraph the shot before it lands for wrecking damage.
- by Mobius Wyvern - at 2013.12.02 01:18:00
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390. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Niina Eskola wrote: I like the idea, BUT I feel like this would increase forge gun snipers by a lot now that they'd have a laser sight. The idea is that the lasers themselves would be about useless to the person with the gun. This would not ...
- by Mobius Wyvern - at 2013.12.02 01:11:00
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391. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Cat Merc wrote: That's like... The perfect counter to their immense power. I think the most important part is that it does nothing to reduce their power. It merely makes it a bit more of a fair fight.
- by Mobius Wyvern - at 2013.12.01 21:46:00
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392. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
http://web.ccpgamescdn.com/dust/news.control/8734/1/CA_ForgeGun_Blog.jpg You see those lasers coming out of the sight on the top of the gun? Why not have those be an in-game element? To further explain, there would be a pair of faint blue lase...
- by Mobius Wyvern - at 2013.12.01 20:59:00
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393. [Requests] No refund on broken vehicles - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Recall is a broken mechanic, but I don't think this is the way to fix it. Yes, what it needs is for an RDV to actually come and pick up the vehicle just like the in-game message says. That way if some idiot tries to b...
- by Mobius Wyvern - at 2013.12.01 07:17:00
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394. (request/suggestion) Ghost Ring iron sights on fully automatic assault rifles - in Feedback/Requests [original thread]
ZEN 33 wrote: i think Ghost Ring iron sights would be a great addition to the fully automatic assault rifles. and im hoping for them on the fully automatic combat rifles. For the sake of people not familiar with the term, could you link an ex...
- by Mobius Wyvern - at 2013.12.01 07:15:00
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395. [Suggestion] Add more Barrel Climb - in Feedback/Requests [original thread]
Mobius Kaethis wrote: DeadlyAztec11 wrote: This is already implemented in a form, or at least I believe it to be. I believe that the Higher end AR's have not only more recoil, but more dispersion. I cannot prove it. Though, I feel like this...
- by Mobius Wyvern - at 2013.12.01 07:13:00
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396. Monetization Think Tank - How Do We Get CCP More Money? - in Feedback/Requests [original thread]
Malkai Inos wrote: Mobius Wyvern wrote: Cosmetic options. People will pay out the ass to make themselves look pretty, just look at League of Legends and Planetside 2. In the case of Planetside 2, people will completely ignore how broken an...
- by Mobius Wyvern - at 2013.11.29 20:21:00
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397. Monetization Think Tank - How Do We Get CCP More Money? - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Just earlier today, I was wondering why we didn't have a thread for this already! So, I thought I would make one. This thread is for discussing possible ways for CCP to monetize Dust 514 in a way that makes all of us feel ...
- by Mobius Wyvern - at 2013.11.29 19:53:00
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398. [Idea] New module: Armor pump - in Feedback/Requests [original thread]
Cat Merc wrote: Increases efficiancy of armor repair modules by a %. High slot module Medium CPU usage, no / very low PG usage. Is armor's version of the regulator. Seems legit.
- by Mobius Wyvern - at 2013.11.28 22:14:00
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399. [Suggestion] Don't give points for destroying neutral turrets and other inst... - in Feedback/Requests [original thread]
Cat Merc wrote: Don't give points for destroying neutral turrets and other installations. The majority get destroyed at the start of the match because people see free points when they see those turrets How about using them as a strategic ass...
- by Mobius Wyvern - at 2013.11.28 19:49:00
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400. [Suggestion] Varying corp tax for different people - in Feedback/Requests [original thread]
Cat Merc wrote: A corp should be able to put specific amounts of TAX on specific players within the corp, and groups inside the corp. For example TCO's, directors, TLO's, etc'. So for example, there is a really new guy that only has 1mil SP an...
- by Mobius Wyvern - at 2013.11.28 19:43:00
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