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121. Flipping Rattati's FanFest Question Around (EVE-side) - in Feedback/Requests [original thread]
I'm going to do something different by proposing a change here that will have no effect whatsoever on Dust. I want to get people's thoughts here before putting it up on the EVE Forums. What if our Personal Warbarges were a visible entity in EVE O...
- by Mobius Wyvern - at 2015.04.10 02:10:00
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122. LP week and... - in Feedback/Requests [original thread]
CCP Rattati wrote: we are adding new unique items, will be announced a little later. save up LP *excitement*
- by Mobius Wyvern - at 2015.04.09 03:57:00
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123. Small Turrets as Heavy weapons? - in Feedback/Requests [original thread]
Spkr4theDead wrote: MY TANK IS BEING THREATENED HOW DARE YOU Your opinion is noted and ignored.
- by Mobius Wyvern - at 2015.04.06 16:55:00
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124. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, using some future technology, one of our QA testers was able jury-rig a portal. It can be placed on the map by a level designer, not a player. It can either have a one way transport, from A to B, but not B to...
- by Mobius Wyvern - at 2015.04.05 18:09:00
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125. ONE SERVER.. - in Feedback/Requests [original thread]
TheD1CK wrote: Mobius Wyvern wrote: Like it or not, we live on a very large round planet. Would you prefer what we have now, or never hitting anyone ever because of massive latency? Obviously not first choice, but from my own experience...
- by Mobius Wyvern - at 2015.04.05 18:00:00
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126. ONE SERVER.. - in Feedback/Requests [original thread]
TheD1CK wrote: I have ranted about this in-game and in places on the Forum.. ONE SERVER for all players This would gives us the diversity of fighting mercs/corps from all over the world on Dust514 If a merged server was intended, there would b...
- by Mobius Wyvern - at 2015.04.05 05:11:00
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127. FW needs a "Complex" mode. - in Feedback/Requests [original thread]
You gotta give this man a +1 This takes into account CCP Rattati's own notes about having variance in battle size in FW and presents a way to apply it with current assets and a minimum of new coding.
- by Mobius Wyvern - at 2015.04.05 05:02:00
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128. Large Railgun turrets need dispersion - in Feedback/Requests [original thread]
There's almost no splash on those things. Considering how rarely I die to them, I don't really think their accuracy is an issue.
- by Mobius Wyvern - at 2015.02.17 18:32:00
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129. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
This seems reasonable.
- by Mobius Wyvern - at 2015.02.16 03:10:00
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130. CCP Logic, vehicles. || Passive & Active repairs idea. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Cat Merc wrote: Old tanks worked much better for the waves of opportunity thing. I remember that once they activated their modules, they could take a ridiculous amount of beating (Assuming a very high SP tanker), but once th...
- by Mobius Wyvern - at 2015.01.27 19:09:00
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131. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Mobius Wyvern wrote: Breakin Stuff wrote: Mobius Wyvern wrote: Will we see this same methodology applied to Dropships and their variants in the future? On further reading this looks pretty neat for tankers, but I...
- by Mobius Wyvern - at 2015.01.27 14:19:00
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132. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Mobius Wyvern wrote: Will we see this same methodology applied to Dropships and their variants in the future? On further reading this looks pretty neat for tankers, but I think I speak for all pilots when I say we'd li...
- by Mobius Wyvern - at 2015.01.27 12:29:00
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133. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: I disagree on the range of swarms. I believe it's a rate of fire problem. They would be easier to balance around average flight time to target with the time it takes to travel the full 200m being the refire delay time. Th...
- by Mobius Wyvern - at 2015.01.26 17:19:00
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134. Turn off the auto dampener - in Feedback/Requests [original thread]
The number of people who don't understand "Press X to Not Die" is VASTLY smaller than the number of us who are getting sick and ******* tired of it kicking in automatically and leaving us temporarily stunned in front of shotguns and HMGs. Or whole...
- by Mobius Wyvern - at 2015.01.26 17:17:00
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135. Add Mechs. - in Feedback/Requests [original thread]
MTACs, Fighters, and any form of gameplay other than boring carbon copies of every other lobby shooter will NEVER be introduced into this game. Don't set yourself up for disappointment. #FanFest2013 #CCPJian #NeverFuckingForget
- by Mobius Wyvern - at 2015.01.26 17:15:00
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136. Make firing weapons cause you to flash on radar - in Feedback/Requests [original thread]
tander09 wrote: *FACEPALM* That's not how EWAR works in EVE, so it should not work here. *facepalms at people quoting EVE as The Holy Bible reflexively*
- by Mobius Wyvern - at 2015.01.26 17:13:00
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137. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, after reading through the 71 pages, and going back to study the dropsuit progression, plus factor in the massive tank OP situation that has arisen in the past, I propose that we introduce a tiericided approach ...
- by Mobius Wyvern - at 2015.01.26 17:06:00
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138. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: spkr and lazer, I'm not trying to be mean or dispiriting but sadly most of your posting is negative, repetitive and arrogant. None of which make me trust or work with your feedback. And it seems you don't even read my explana...
- by Mobius Wyvern - at 2015.01.26 17:01:00
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139. Vehicle Remote Repair Modules as Turrets - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Fizzer XCIV wrote: +1 Repairers should always be active. Nobody should be able to shoot and repair their allies at the same time. Small repair turrets just sounds like a good way to encourage more team play for vehicle...
- by Mobius Wyvern - at 2015.01.22 02:48:00
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140. Vehicle Remote Repair Modules as Turrets - in Feedback/Requests [original thread]
Before anyone freaks out, just let me explain this. Those of us who were around through Chromosome and up to 1.7 probably remember how Logistics vehicles were just better at everything than their "Basic" chassis. Part of the issue was that they h...
- by Mobius Wyvern - at 2015.01.19 15:31:00
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