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461. Idea - Laser guided artillery - in Feedback/Requests [original thread]
Wouldn't it be sweet if this was how orbital strikes worked? That would eliminate the issues we currently have with the eve player taking too long to drop it.
- by Mobius Kaethis - at 2014.02.23 19:16:00
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462. Team killing-Item protection - in Feedback/Requests [original thread]
Mahal Daj wrote: Counter-Suggestion: After a team kill you currently have the following options: [ignore] and punish. What if there was an [add bounty] type option after ANYONE killed you that would let you set amount and duration of a BOUNTY...
- by Mobius Kaethis - at 2014.02.23 18:47:00
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463. Team killing-Item protection - in Feedback/Requests [original thread]
Ghermard-ol Dizeriois wrote: Maken Tosch wrote: I have my doubts that CCP would ever consider this. People like you have asked for the same thing in Eve Online for eleven years and the most that CCP has ever done is implement kill rights and...
- by Mobius Kaethis - at 2014.02.23 18:44:00
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464. [Idea] Gallente equipment - Profile Amp - in Feedback/Requests [original thread]
This is a great idea. CCP please make this happen.
- by Mobius Kaethis - at 2014.02.22 23:28:00
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465. Team killing-Item protection - in Feedback/Requests [original thread]
I love how all of our honest responses to the OP, mostly detailing the fact that we think his playstyle is usless and his "game improvement" is a waste of time and will never be implemented, resulting in him saying the equivalent of "I quit the fo...
- by Mobius Kaethis - at 2014.02.22 23:22:00
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466. Add Mastery to DUST - in Feedback/Requests [original thread]
A fine idea for improving NPE and something that CCP should look into.
- by Mobius Kaethis - at 2014.02.17 22:05:00
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467. End Biomass ISK Farms - in Feedback/Requests [original thread]
This does need to happen since players can make hundreds of millions in just a few weeks. I hate to say it but in the mean time CCP should consider banning (at least temporarily) accounts of people who do this. If anything will break the player ma...
- by Mobius Kaethis - at 2014.02.15 03:26:00
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468. Team killing-Item protection - in Feedback/Requests [original thread]
Ku Shala wrote: FF is too funny -50 then +60 for a stick + 72 if you have the frago +25 + 25 +25 for reps math seems wrong oh yea got off topic there..... if you had item protection then if you saw a group of murdeous red you would all just mu...
- by Mobius Kaethis - at 2014.02.15 03:24:00
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469. drop ships need to be knocked around less by forges and railguns - in Feedback/Requests [original thread]
Alena Ventrallis wrote: All in the title. Why? They are getting hit by projectiles traveling at extreme velocities. F=MA means that the high force hitting your DS will cause it to accelerate. I think you should be pushed around quite a bit.
- by Mobius Kaethis - at 2014.02.14 02:22:00
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470. Team killing-Item protection - in Feedback/Requests [original thread]
Awry Barux wrote: Shaira Ilv Enna-Ress wrote: Using an Officer weapon in FW? Bad idea. Some players clearly write everyday that they hunt down their own TAR snipers if there is one. It's definitely the most hated weapon in game. Mobius K...
- by Mobius Kaethis - at 2014.02.14 02:12:00
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471. weapon kick fix?? - in Feedback/Requests [original thread]
hgghyujh wrote: BL4CKST4R wrote: hgghyujh wrote: sooooo when is the promised fix to AR kick gonna happen CCP(you know the one that turbo controllers abuse)?? why is there not a weapons stability mechanic that decays slowly instead of a qu...
- by Mobius Kaethis - at 2014.02.12 13:35:00
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472. Team killing-Item protection - in Feedback/Requests [original thread]
Nope. You should not be reimbursed a single thing. 1) You brought that Thales into a battle which you knew had FF enabled. 2) You didn't pay anything for it so I have no idea how CCP would be able to give you anything back for it. 3) You jus...
- by Mobius Kaethis - at 2014.02.12 05:30:00
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473. CCP please buff proximity mines!!! - in Feedback/Requests [original thread]
I find that being able to drop 13 of them in a area that tanks like to roll though more than makes up for their individual weakness. Just do the math. 750 damage * 13 proxi mines = 9750 damage. That is far more than any tank can deal with in a si...
- by Mobius Kaethis - at 2014.02.12 04:15:00
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474. Why the Rail Rifle heavy is a nightmare. - in Feedback/Requests [original thread]
The heavy RR combo is only an issue at ranges exceeding the throw distance of a flux. Once fluxed the RR heavy falls easily. The real problem that we are all *****-footing about is the RR's CQC abilities. Reducing the RoF of the RR while increasin...
- by Mobius Kaethis - at 2014.02.11 02:51:00
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475. [Question] What happened to our procedurally generated planets? - in Feedback/Requests [original thread]
Kristoff Atruin wrote: The plan wasn't to generate planet surfaces on the fly. Initially the plan was to use the textures of the planets in Eve to generate a surface that kind of matched it, which would then be adjusted (by hand) to remove prob...
- by Mobius Kaethis - at 2014.02.10 13:47:00
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476. [Question] What happened to our procedurally generated planets? - in Feedback/Requests [original thread]
General12912 wrote: it could certainly add a virtual 'fog of war effect' neither side would be so familiar with the environment. that would result in even more iffy tactics made by each team. however, keep in mind that procedurally generated ...
- by Mobius Kaethis - at 2014.02.10 13:38:00
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477. [Question] What happened to our procedurally generated planets? - in Feedback/Requests [original thread]
If the issue with procedural generation of terrain is that the PS3 would be bogged down trying to constantly stream new map info that is more understandable than other concerns. As far as server side generation goes it would seem to be very doable...
- by Mobius Kaethis - at 2014.02.10 13:32:00
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478. [suggestion] vehicles and scan radius - in Feedback/Requests [original thread]
I like this idea a lot but think that CCP should also create modules that affect vehicle detection distance making them harder to detect.
- by Mobius Kaethis - at 2014.02.10 04:11:00
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479. Constructed weps - in Feedback/Requests [original thread]
I like this in theory but it would destroy any semblance of balance. This kind of thing is great for a game like "Loadout" or "Borderlands" since they are not predicated on competitive team play but on zany mayhem. Dust514 is attempting to be a mo...
- by Mobius Kaethis - at 2014.02.10 03:45:00
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480. Why create an alt? - in Feedback/Requests [original thread]
I do it for testing. I make an alt, let it collect passive for a while, then have it skill all its points into a particular item. This lets me get a feel for items that I may or may not want to skill my main into.
- by Mobius Kaethis - at 2014.02.10 01:16:00
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