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![Spartan MK420 Spartan MK420](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
233
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Posted - 2014.02.17 11:43:00 -
[61] - Quote
next time, just snipe anyone on your team that gets within 150m of you ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png)
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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![Zohar Colichemarde Zohar Colichemarde](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Zohar Colichemarde
Goonfeet Special Planetary Emergency Response Group
29
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Posted - 2014.02.17 22:54:00 -
[62] - Quote
Royalgiedro wrote:Can players stop posting please? I want to talk to a developer. not people bitching about my thale
Sob sob, the big mean clone man took away my toy while I was being a useless sniper in a game mode with friendly fire.
I <3 Laser Rocks.
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![Maken Tosch Maken Tosch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Maken Tosch
DUST University Ivy League
6873
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Posted - 2014.02.18 03:45:00 -
[63] - Quote
Royalgiedro wrote:Can players stop posting please? I want to talk to a developer. not people bitching about my thale
No. You opened a fat can of worms by admitting to bringing a Thale sniper rifle to a Factional Warfare match.
A FACTIONAL WARFARE MATCH OF ALL PLACES!
Do you know what that is like doing?
Try flying an Orca (an industrial command ship) in Eve Online through null-security space with a corp to back you up with battleships, cruisers, and interceptors. Suddenly you realize that everyone in that corp you're in has turned on you because...
A) Someone else paid them to betray you. B) They didn't like you because of your attitude towards them. C) They told you to never fit Deadspace modules onto your ship due to the attention it brings but you did it anyways and now they want to teach you a lesson.
Reason "C" would seem to be logical in this case.
What will you do then? Would you go to the Eve Online forums and demand CCP to protect your Deadspace modules from null-sec teamkilling only to be laughed at by the Capsuleer overlords of New Eden? Or would you just shut up and adapt and save your Deadspace mods for when it's absolutely needed (like null-sec warfare)? The smart player would go for the latter scenario.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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![Leadfoot10 Leadfoot10](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Leadfoot10
Molon Labe. General Tso's Alliance
476
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Posted - 2014.02.18 09:59:00 -
[64] - Quote
Personally, I think you should get WP for team killing snipers. Then again, I'm rather biased against the role. |
![Ghermard-ol Dizeriois Ghermard-ol Dizeriois](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ghermard-ol Dizeriois
Maphia Clan Corporation
169
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Posted - 2014.02.18 11:33:00 -
[65] - Quote
Maken Tosch wrote:[quote=Royalgiedro]Do you know what that is like doing?
Try flying an Orca (an industrial command ship) in Eve Online through null-security space with a corp to back you up with battleships, cruisers, and interceptors. Suddenly you realize that everyone in that corp you're in has turned on you because...
A) Someone else paid them to betray you. B) They didn't like you because of your attitude towards them. C) They told you to never fit Deadspace modules onto your ship due to the attention it brings but you did it anyways and now they want to teach you a lesson.
Reason "C" would seem to be logical in this case.
It seems a good example, but since I know nothing about EVE I can't really say anything more than "Cool story bro". ![Straight](https://forums.dust514.com/Images/Emoticons/ccp_straight.png)
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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![Royalgiedro Royalgiedro](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Royalgiedro
Nor Clan Combat Logistics
0
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Posted - 2014.02.22 00:15:00 -
[66] - Quote
Spartan MK420 wrote:next time, just snipe anyone on your team that gets within 150m of you ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png)
lol, quick scope with the rarest thing in the game. that's smart! |
![Royalgiedro Royalgiedro](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Royalgiedro
Nor Clan Combat Logistics
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.22 00:32:00 -
[67] - Quote
This is getting annoying. I'm going to no longer respond to player posts, no matter how stupid they are, unless they are about my idea for a feature. If a dev reads this please get back to me on it. I am open to suggestions on relevant changes about my idea.
My idea is that 1.) Team killing a person will cause the targeted played to receive a full refund of their suit and not receive a recorded death IF a.) The victim had over 90% health left. Including shields AND armor. b.) The victim did not receive any damage from a hostile source since they began taking friendly fire.
2.) Team killing someone who receives the benefits of #1 because of your actions will cause you to die and lose your suit. Doing this 2 times in a match, to a suit costing more that 100k isk, or to a suit with an officer weapon will cause the person to be kicked from FW for 24 hours. |
![Maken Tosch Maken Tosch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Maken Tosch
DUST University Ivy League
6921
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.22 01:10:00 -
[68] - Quote
Royalgiedro wrote:This is getting annoying. I'm going to no longer respond to player posts, no matter how stupid they are, unless they are about my idea for a feature. If a dev reads this please get back to me on it. I am open to suggestions on relevant changes about my idea.
My idea is that 1.) Team killing a person will cause the targeted played to receive a full refund of their suit and not receive a recorded death IF a.) The victim had over 90% health left. Including shields AND armor. b.) The victim did not receive any damage from a hostile source since they began taking friendly fire.
2.) Team killing someone who receives the benefits of #1 because of your actions will cause you to die and lose your suit. Doing this 2 times in a match, to a suit costing more that 100k isk, or to a suit with an officer weapon will cause the person to be kicked from FW for 24 hours.
I have my doubts that CCP would ever consider this. People like you have asked for the same thing in Eve Online for eleven years and the most that CCP has ever done is implement kill rights and bounty system. That is preferable over your idea. I like bounty hunting after all.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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![jordy mack jordy mack](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
jordy mack
Ultramarine Corp
199
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Posted - 2014.02.22 02:52:00 -
[69] - Quote
So this isn't a troll thread? Wow...
Less QQ more PewPew
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![deepfried salad gilliam deepfried salad gilliam](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
deepfried salad gilliam
Sanguine Knights
435
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Posted - 2014.02.22 03:21:00 -
[70] - Quote
Felix Summers wrote:Friendly fire, I don't like it too many people abuse it. it ruins the game also why would a faction hire a merc who kills team mates... if your gonna have that make the blueberrys change colour to traitor yellow. because if you know about coding it would be extremely long and tedious to have a near functioning system that can pick out accidents and troling and because #neweden<3strolls
Proud Christian
add p2p already!
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![low genius low genius](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
low genius
The Sound Of Freedom Renegade Alliance
1263
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Posted - 2014.02.22 03:24:00 -
[71] - Quote
using an officer weapon in a fw match is asking to be team-killed. |
![deepfried salad gilliam deepfried salad gilliam](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
deepfried salad gilliam
Sanguine Knights
435
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Posted - 2014.02.22 03:28:00 -
[72] - Quote
Altina McAlterson wrote:Talos Vagheitan wrote: You have no idea how happy I am that this happened to you. In short, you deserved it. I would have done the exact same thing.
And let me make this promise: If I ever see anyone on my team sniping from the redline in FW, I will TK you. Especially if you are using a Thales.
Then I hope I'm on the other team so I can snipe the **** out of your side without worrying about a counter-sniper. so you plan to get a few kills that benefit your team in no way because your kills are out in the middle of no where fun
Proud Christian
add p2p already!
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![Mobius Kaethis Mobius Kaethis](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Kaethis
Molon Labe. General Tso's Alliance
1308
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Posted - 2014.02.22 23:22:00 -
[73] - Quote
I love how all of our honest responses to the OP, mostly detailing the fact that we think his playstyle is usless and his "game improvement" is a waste of time and will never be implemented, resulting in him saying the equivalent of "I quit the forums." So funny. Please OP, don't quit the forum. Without your tears I'll have to seek out harder to attack sources. I need your tear fuel to power my forum activities!
Fun > Realism
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![Ghermard-ol Dizeriois Ghermard-ol Dizeriois](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ghermard-ol Dizeriois
Maphia Clan Corporation
176
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Posted - 2014.02.22 23:30:00 -
[74] - Quote
Maken Tosch wrote:I have my doubts that CCP would ever consider this. People like you have asked for the same thing in Eve Online for eleven years and the most that CCP has ever done is implement kill rights and bounty system. That is preferable over your idea. I like bounty hunting after all.
Question: in EVE can a "MLT-like" ship destroy a "PRO-like" ship in a couple of seconds? While it may look a silly question (it is not, as I said, I don't know EVE), it would be useful to know, since not all EVE mechanics can be applied to DUST (and vice-versa of course).
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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![Mahal Daj Mahal Daj](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Mahal Daj
Mahal Tactical Enterprises
21
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Posted - 2014.02.23 16:33:00 -
[75] - Quote
Counter-Suggestion:
After a team kill you currently have the following options: [ignore] and punish.
What if there was an [add bounty] type option after ANYONE killed you that would let you set amount and duration of a BOUNTY on a player, that would then post beside their name on TACNET. Then you would pay, out of your personal wallet, for every death during the duration, to ANY player that scored a kill against your Bounty target.
Not exactly what you wanted... but it would also cause more money to move between players and give you the ability to "grief unto others as you have been grieved"
Examples:
Stupid Player TK's me: I set a 1000 isk bounty for 15 minutes - player is killed 12 times inside the window: I pay 12,000isk Troll won't leave me alone: I set a 10,000 isk bounty for 24 hours - player is killed 270 inside the window: I pay 2,700,000isk
This would add a distinct MMO feel to the game, and there is a similar mechanic in place in EVE.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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![Mobius Kaethis Mobius Kaethis](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Kaethis
Molon Labe. General Tso's Alliance
1310
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Posted - 2014.02.23 18:44:00 -
[76] - Quote
Ghermard-ol Dizeriois wrote:Maken Tosch wrote:I have my doubts that CCP would ever consider this. People like you have asked for the same thing in Eve Online for eleven years and the most that CCP has ever done is implement kill rights and bounty system. That is preferable over your idea. I like bounty hunting after all. Question: in EVE can a "MLT-like" ship destroy a "PRO-like" ship in a couple of seconds? While it may look a silly question (it is not, as I said, I don't know EVE), it would be useful to know, since not all EVE mechanics can be applied to DUST (and vice-versa of course).
yes
Fun > Realism
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![Mobius Kaethis Mobius Kaethis](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Kaethis
Molon Labe. General Tso's Alliance
1310
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Posted - 2014.02.23 18:47:00 -
[77] - Quote
Mahal Daj wrote:Counter-Suggestion:
After a team kill you currently have the following options: [ignore] and punish.
What if there was an [add bounty] type option after ANYONE killed you that would let you set amount and duration of a BOUNTY on a player, that would then post beside their name on TACNET. Then you would pay, out of your personal wallet, for every death during the duration, to ANY player that scored a kill against your Bounty target.
Not exactly what you wanted... but it would also cause more money to move between players and give you the ability to "grief unto others as you have been grieved"
Examples:
Stupid Player TK's me: I set a 1000 isk bounty for 15 minutes - player is killed 12 times inside the window: I pay 12,000isk Troll won't leave me alone: I set a 10,000 isk bounty for 24 hours - player is killed 270 inside the window: I pay 2,700,000isk
This would add a distinct MMO feel to the game, and there is a similar mechanic in place in EVE.
That is a sweet idea. It would be even better if bounties showed up on the target information, and you got a mail at the end of the bounty period saying how many times your target was killed. It would add a nice level of satisfaction to the game.
One modification though. The bounty system would be easier to program if it worked like EVE's bounties. You put a certain amount into the bounty pool and every time that person is killed an amount = to 10% of their fitting's cost is removed from the pool. You also get a nice letter each time that person is killed filling you with a warm fuzzy feeling.
Fun > Realism
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![Omareth Nasadra Omareth Nasadra](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Omareth Nasadra
The New Age Outlaws WINMATAR.
307
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Posted - 2014.02.23 19:18:00 -
[78] - Quote
Ghermard-ol Dizeriois wrote:Maken Tosch wrote:I have my doubts that CCP would ever consider this. People like you have asked for the same thing in Eve Online for eleven years and the most that CCP has ever done is implement kill rights and bounty system. That is preferable over your idea. I like bounty hunting after all. Question: in EVE can a "MLT-like" ship destroy a "PRO-like" ship in a couple of seconds? While it may look a silly question (it is not, as I said, I don't know EVE), it would be useful to know, since not all EVE mechanics can be applied to DUST (and vice-versa of course). i've run many t1 frigate fleet and t1 trasher destroyer fleet, you can compare these to militia level gear, i was able to kill carrier (capital size ships), faction battleship fleet and the likes, the mechanics applies in eve also ![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png)
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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![Bradric Banewolf Bradric Banewolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
138
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Posted - 2014.02.23 19:54:00 -
[79] - Quote
Some just will never grow up. They could add a poo gun and some douchebag will think its awesome?! Team killing made the game fun for some morons. Call in an lav and wait for blues to give them a ride and the dirtbags shoot you out of it.
"Anybody order chaos?"
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![Royalgiedro Royalgiedro](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Royalgiedro
Nor Clan Combat Logistics
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.23 23:25:00 -
[80] - Quote
Mahal Daj wrote:Counter-Suggestion:
After a team kill you currently have the following options: [ignore] and punish.
What if there was an [add bounty] type option after ANYONE killed you that would let you set amount and duration of a BOUNTY on a player, that would then post beside their name on TACNET. Then you would pay, out of your personal wallet, for every death during the duration, to ANY player that scored a kill against your Bounty target.
Not exactly what you wanted... but it would also cause more money to move between players and give you the ability to "grief unto others as you have been grieved"
Examples:
Stupid Player TK's me: I set a 1000 isk bounty for 15 minutes - player is killed 12 times inside the window: I pay 12,000isk Troll won't leave me alone: I set a 10,000 isk bounty for 24 hours - player is killed 270 inside the window: I pay 2,700,000isk
This would add a distinct MMO feel to the game, and there is a similar mechanic in place in EVE.
that's an interesting idea |
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![Ghermard-ol Dizeriois Ghermard-ol Dizeriois](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ghermard-ol Dizeriois
Maphia Clan Corporation
177
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Posted - 2014.02.24 00:00:00 -
[81] - Quote
Mobius Kaethis wrote:Mahal Daj wrote:Counter-Suggestion:
After a team kill you currently have the following options: [ignore] and punish.
What if there was an [add bounty] type option after ANYONE killed you that would let you set amount and duration of a BOUNTY on a player, that would then post beside their name on TACNET. Then you would pay, out of your personal wallet, for every death during the duration, to ANY player that scored a kill against your Bounty target.
Not exactly what you wanted... but it would also cause more money to move between players and give you the ability to "grief unto others as you have been grieved"
Examples:
Stupid Player TK's me: I set a 1000 isk bounty for 15 minutes - player is killed 12 times inside the window: I pay 12,000isk Troll won't leave me alone: I set a 10,000 isk bounty for 24 hours - player is killed 270 inside the window: I pay 2,700,000isk
This would add a distinct MMO feel to the game, and there is a similar mechanic in place in EVE. One modification though. The bounty system would be easier to program if it worked like EVE's bounties. You put a certain amount into the bounty pool and every time that person is killed an amount = to 10% of their fitting's cost is removed from the pool. You also get a nice letter each time that person is killed filling you with a warm fuzzy feeling.
Mahal, that's a great suggestion! Mobius, I don't understand your modification: could you please explain it again? thank you.
My considerations about this bounty system are: 1) easy to exploit: there must be some solid "walls" to prevent this feature from becoming a new game-mode which would disrupt FW: I could issue a bounty against YOU just because you're from a Corporation I don't like, or because you stole me a kill... some very stupid reasons indeed.
2) If my target always walks around in MLT gear, why would I have to pay, let's say, 50,000 ISK for his/her death? The price should be directly based on what he's using when you kill him: PRO gear GåÆ lot of ISK / MLT gear GåÆ a couple of coins (and here we could apply a minimum price, because BPO have no price)
3) There should be an "immediate" retaliation too, during the current match instead of a time-based one.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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![Mobius Kaethis Mobius Kaethis](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Kaethis
Molon Labe. General Tso's Alliance
1314
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 03:02:00 -
[82] - Quote
I'd love to explain.
The original suggestion has a few issues. Namely that a group of players could get a bounty put on their heads then go into FW matches, find a nice corner and kill/revive eachother milking the bounty setter out of huge amounts of isk. They could even do this in starter fits making it irrelevant to them that they were dying. KDR aside it would be pure profit.
Additionally the bounty system proposal could mean that the player who set the bounty ended up paying out a very large amount of isk. By setting it as a per kill bounty for a set amount of time the player who makes the bounty has no idea how much they might end up paying.
My suggestion would do the following:
Instead of make the bounty setter pay per kill (and have those payments happen automatically after the bounty is set) the bounty setter would determine a fixed total amount they are willing to pay in bounty for the killing of another player. This would mean that on the death screen the person would select bounty instead of bleed-out or call for help then simply enter an amount of isk.
The isk set as a bounty would be added to a pool containing all the other bounties set upon said player.
Whenever that player is killed 10% of the value of their fittings (at the time they were killed) would be payed out to the killer. Thus killing the person with the bounty on their heads when they were in proto gear would pay out much more nicely than killing them in militia gear. Killing them when they were wearing a starter fit or and all BPO fit would not payout at all. The killer has caused no financial pain to the person with the bounty after all so why should the killer be paid (people who set bounties want to cause the hunted pain and killing BPO/starter fits doesn't cause any).
Not only would this encourage players to hunt down people with bounties when they are wearing their best gear but it would also limit the risk to the bounty setter. Instead of paying out an indetermined amount of isk they are paying a set amount which is removed from their acount a the time they set the bounty. This way there is no chance that the bounty setter could inadvertently make themselves go bankrupt.
TL;DR original bounty system poposed could be too easily maniplated and might cause the person setting the bounties to spend much more isk than they orginally meant to spend. My modificaions to that plan make the person setting the bounty pay a fixed amount and could not be manipulated to steal isk from the bounty setter.
Fun > Realism
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![Royalgiedro Royalgiedro](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Royalgiedro
Nor Clan Combat Logistics
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.24 03:44:00 -
[83] - Quote
Mobius Kaethis wrote:I'd love to explain.
The original suggestion has a few issues. Namely that a group of players could get a bounty put on their heads then go into FW matches, find a nice corner and kill/revive eachother milking the bounty setter out of huge amounts of isk. They could even do this in starter fits making it irrelevant to them that they were dying. KDR aside it would be pure profit.
Additionally the bounty system proposal could mean that the player who set the bounty ended up paying out a very large amount of isk. By setting it as a per kill bounty for a set amount of time the player who makes the bounty has no idea how much they might end up paying.
My suggestion would do the following:
Instead of make the bounty setter pay per kill (and have those payments happen automatically after the bounty is set) the bounty setter would determine a fixed total amount they are willing to pay in bounty for the killing of another player. This would mean that on the death screen the person would select bounty instead of bleed-out or call for help then simply enter an amount of isk.
The isk set as a bounty would be added to a pool containing all the other bounties set upon said player.
Whenever that player is killed 10% of the value of their fittings (at the time they were killed) would be payed out to the killer. Thus killing the person with the bounty on their heads when they were in proto gear would pay out much more nicely than killing them in militia gear. Killing them when they were wearing a starter fit or and all BPO fit would not payout at all. The killer has caused no financial pain to the person with the bounty after all so why should the killer be paid (people who set bounties want to cause the hunted pain and killing BPO/starter fits doesn't cause any).
Not only would this encourage players to hunt down people with bounties when they are wearing their best gear but it would also limit the risk to the bounty setter. Instead of paying out an indetermined amount of isk they are paying a set amount which is removed from their acount a the time they set the bounty. This way there is no chance that the bounty setter could inadvertently make themselves go bankrupt.
TL;DR original bounty system poposed could be too easily maniplated and might cause the person setting the bounties to spend much more isk than they orginally meant to spend. My modificaions to that plan make the person setting the bounty pay a fixed amount and could not be manipulated to steal isk from the bounty setter.
the only issue with the bounty system proposed is that rich players would just put bounties on everyone they hate in order for that hated person to get repeatedly hunted down. Ruining their game experience. This would especially bad if they did it to someone random just for kicks.
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![Mobius Kaethis Mobius Kaethis](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Kaethis
Molon Labe. General Tso's Alliance
1315
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Posted - 2014.02.24 03:51:00 -
[84] - Quote
Royalgiedro wrote:
the only issue with the bounty system proposed is that rich players would just put bounties on everyone they hate in order for that hated person to get repeatedly hunted down. Ruining their game experience. This would especially bad if they did it to someone random just for kicks.
That is an entirely different issue but it wouldn't really matter since
1) If someone is running pubs it is hard to actually find them in a battle. Thus trolling another player by killing them becomes very difficult.
2) Since you'd only get payed 10% of the person with the bounty's fitting there is only a small incentive to kill them (unless they are in some rather expensive tank). Even the most expensive suits don't cost more than 300k isk. 10% of 300k is 30k, which really isn't that much money. Enough to make we want to kill them over others but not enough to make me hunt only them.
3) The bounty won't last forever. Even rich players aren't going to be willing to dump 100 mil + isk into a bounty since that is 100 mil less isk in their own pocket. Now corps may be willing to put bounties like this on other corps but that is, once again, an entirely different issue.
Fun > Realism
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![Royalgiedro Royalgiedro](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Royalgiedro
Nor Clan Combat Logistics
0
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Posted - 2014.02.24 07:20:00 -
[85] - Quote
Mobius Kaethis wrote:Royalgiedro wrote:
the only issue with the bounty system proposed is that rich players would just put bounties on everyone they hate in order for that hated person to get repeatedly hunted down. Ruining their game experience. This would especially bad if they did it to someone random just for kicks.
That is an entirely different issue but it wouldn't really matter since 1) If someone is running pubs it is hard to actually find them in a battle. Thus trolling another player by killing them becomes very difficult. 2) Since you'd only get payed 10% of the person with the bounty's fitting there is only a small incentive to kill them (unless they are in some rather expensive tank). Even the most expensive suits don't cost more than 300k isk. 10% of 300k is 30k, which really isn't that much money. Enough to make we want to kill them over others but not enough to make me hunt only them. 3) The bounty won't last forever. Even rich players aren't going to be willing to dump 100 mil + isk into a bounty since that is 100 mil less isk in their own pocket. Now corps may be willing to put bounties like this on other corps but that is, once again, an entirely different issue.
I think I have found a possible solution. What if bounties weren't player ordered but instead were placed upon people by the game when they team kill multiple times.
ex: Sally kills bill 3 times. Sally gets a 10k isk bounty. Joe kills Eddy 15 times over 2-3 matches. Joe gets a 100k bounty.
What do you think? |
![Mobius Kaethis Mobius Kaethis](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Kaethis
Molon Labe. General Tso's Alliance
1316
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Posted - 2014.02.24 07:36:00 -
[86] - Quote
Royalgiedro wrote: I think I have found a possible solution. What if bounties weren't player ordered but instead were placed upon people by the game when they team kill multiple times.
ex: Sally kills bill 3 times. Sally gets a 10k isk bounty. Joe kills Eddy 15 times over 2-3 matches. Joe gets a 100k bounty.
What do you think?
That kind of kills the whole sandbox though doesn't it. Anyway, why should bill get the joy of sally having a bounty on her head for doing nothing other than dying? Want a bounty on someone? You should pay for it.
Having the game automatically impose a bounty on someone from team killing you in a friendly fire enabled zone it kind of kills that whole "you can do anything" sandbox feeling that CCP is striving for with all of its games.
Fun > Realism
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![Royalgiedro Royalgiedro](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Royalgiedro
Nor Clan Combat Logistics
0
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Posted - 2014.02.24 07:40:00 -
[87] - Quote
Mobius Kaethis wrote:Royalgiedro wrote: I think I have found a possible solution. What if bounties weren't player ordered but instead were placed upon people by the game when they team kill multiple times.
ex: Sally kills bill 3 times. Sally gets a 10k isk bounty. Joe kills Eddy 15 times over 2-3 matches. Joe gets a 100k bounty.
What do you think?
That kind of kills the whole sandbox though doesn't it. Anyway, why should bill get the joy of sally having a bounty on her head for doing nothing other than dying? Want a bounty on someone? You should pay for it. Having the game automatically impose a bounty on someone from team killing you in a friendly fire enabled zone it kind of kills that whole "you can do anything" sandbox feeling that CCP is striving for with all of its games.
the "you can do anything" sandbox feel is why we're discussing punishing people |
![Royalgiedro Royalgiedro](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Royalgiedro
Nor Clan Combat Logistics
0
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Posted - 2014.02.24 07:42:00 -
[88] - Quote
Royalgiedro wrote:Mobius Kaethis wrote:Royalgiedro wrote: I think I have found a possible solution. What if bounties weren't player ordered but instead were placed upon people by the game when they team kill multiple times.
ex: Sally kills bill 3 times. Sally gets a 10k isk bounty. Joe kills Eddy 15 times over 2-3 matches. Joe gets a 100k bounty.
What do you think?
That kind of kills the whole sandbox though doesn't it. Anyway, why should bill get the joy of sally having a bounty on her head for doing nothing other than dying? Want a bounty on someone? You should pay for it. Having the game automatically impose a bounty on someone from team killing you in a friendly fire enabled zone it kind of kills that whole "you can do anything" sandbox feeling that CCP is striving for with all of its games. the "you can do anything" sandbox feel is why we're discussing punishing people
the main issue I've found with the bounty ideas so far has been, what if the person who is killed has no money and is being revived and killed by a team mate 20 times consecutively. |
![Ghermard-ol Dizeriois Ghermard-ol Dizeriois](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ghermard-ol Dizeriois
Maphia Clan Corporation
177
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Posted - 2014.02.24 22:00:00 -
[89] - Quote
Mobius Kaethis wrote:I'd love to explain.
{...}
TL;DR original bounty system proposed could be too easily manipulated and might cause the person setting the bounties to spend much more isk than they orginally meant to spend. My modificaions to that plan make the person setting the bounty pay a fixed amount and could not be manipulated to steal isk from the bounty setter.
Thanks for doing that. Ok, I see we had the same thought about exploiting the Bounty reward (honestly, I didn't think about a group of players setting up a "Free-ISK time" killing/reviving each other in order to spill every single ISK from who placed the bounty).
Another, maybe easier, way to adjust the bounty, could be to match it with your lost gear:
Example 1: I get TeamKilled while wearing a Logistic C/1 suit, overall value = 45,000 ISK The max bounty reward shall be 45,000 ISK
Example 2: I get TeamKilled while wearing a Logistic ck.0 suit with an Officer weapon, overall value = 500,000 ISK for the NCO weapon + the price of all the other items (let's say 150,000 ISK) The max bounty reward shall be 650,000 ISK
Example 3: I get TeamKilled while wearing an AUR fitted-suit. The price is converted in ISK but it is also doubled: if I lost a "Assault ck.0 Scottman" the overall value will be: (200,000x2) ISK
Example 4: I get TeamKilled while wearing an AUR non-fitted suit. The price is converted in ISK and the armor price is also doubled: a ck.0 "Neo" will be valued 87,000 ISK x2. The overall price will be 174,000 + Gear Price (let's say 56,000) = 230,000 ISK *Same applies for any gear/weapon
Now, in all cases the reward is given to the bounty-killer according to the target's suit woren when he gets killed, with a minimum of 5,000 ISK for BPOs / Starting Gear up to 500,000 ISK if the enemy is using an Officer weapon. Once the reward limit is reached, the bounty ends. Each soldier can issue only 1 bounty at time, and unless the entire price is paid, it ends after 4 days.
Soldiers killing a bounty target CANNOT become a target themselves
What do you think?
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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![Mobius Kaethis Mobius Kaethis](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Kaethis
Molon Labe. General Tso's Alliance
1320
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Posted - 2014.02.25 06:18:00 -
[90] - Quote
Ahh but your method is still limited to making a way of punishing team killers. Why not make it more general. Why not let people put bounties on anyone they like?
I would hate to restrict players ability to spread their hate through isk.
Fun > Realism
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