Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
906
|
Posted - 2015.01.27 10:08:00 -
[121] - Quote
CCP Rattati wrote:
And make long range always better? I disagree.
Naturally, and infantry vs infantry combat has many precedents already - a shotgun blast up close is devastating.. a few meters away, less so. A sniper rifle shot is as painful at any range, but good luck trying to hit someone with a sniper rifle while in shotgun range...
|
Lazer Fo Cused
Shining Flame Amarr Empire
645
|
Posted - 2015.01.27 11:19:00 -
[122] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:Also, if you run turrets at 2000 DPS and then use a module to allow you to consistently hit infantry I fail to see how this will not cause issues. It's called being rewarded with +50 for a kill because of proper aim. Only you would think that is a good idea.
1. So you are saying that aiming is bad now and that if you have proper aim and are good you should get punished? |
Lazer Fo Cused
Shining Flame Amarr Empire
645
|
Posted - 2015.01.27 11:20:00 -
[123] - Quote
CCP Rattati wrote:The-Errorist wrote:Breakin Stuff wrote:Madrugars suffer from massive fitting failures. The gunnlogi fitting is very generous and allows solid fits. Even to the point of rendering many turrets and AV options moot. Have you seen the insane proposed PG/CPU stats for the Gallente tanks? They'll be able to fit almost everything. Here's some example fits: (Used Protofits for used PG/CPU with max fitting skills) PRO tank: 3822 PG & 1093 CPU All proto Large Blaster 2 Small Railguns Blaster dmg mods Fuel Injector Armor Hardener 120mm plate Heavy rep Leftover: 960 PG and 213 CPU. ADV tank: 3227 PG & 930 CPU Same as above Leftover: 365 PG and 50 CPU. STD tank: 3070 PG & 901 CPU Same as above Leftover: 208PG and 21 CPU. It's not proposed till it's proposed. Until then it's just numbers on a spreadsheet. The intent is a narrow full protofit of not the most expensive mods with all fitting skills.
1. 5slot layout no matter how good is not proto to me
2. With them extra PG/CPU you can easily put on some extra module slots per level |
Lazer Fo Cused
Shining Flame Amarr Empire
645
|
Posted - 2015.01.27 11:26:00 -
[124] - Quote
CCP Rattati wrote:Harpyja wrote:Alena Ventrallis wrote:As to the blaster, its current form is as anti-infantry, and trying to force it to be AV only makes it more useless than it is. Either dedicate it to AI at the expense of AV, or completely overhaul it for AV duty. But its current iteration cannot be buffed for AV duty without overpowering it against AI, and balancing it against infantry makes it worthless as AV. Because of how large blasters operate (like fully automatic assault rifles), they will always be the most reliable of the large turrets against infantry. Unless there is a complete redesign of the large blaster turret, it should be the worst at AV out of the the large turrets. Otherwise it would break the balance again. Each turret needs to be clearly defined on where it sits on the AI-AV scale. I like how Pokey arranged the turrets: AI <----> AV: small blaster, small missile, small railgun, large blaster, large missile, large railgun And make long range always better? I disagree.
1. Long range is only good if you have line of sight or are in a head on battle where flanking cannot be applied or the circle of doom 1a. Most maps have redline which are on hills and that is where you spawn next to a hill, if you moved back the redline then the spawns would be behind the hills and they have to come out to play which means they can be flanked
2. The railgun has the poorest tracking of them all, but like a TD in WW2 most have fixed turret positions and could only move slightly to the left and right so flanking and circling them was useful due to TD having to move the hull to keep tracking 2a. The TD which had turrets were big things and didnt turn fast, also the hull itself was weaker and so was the turret
3. Large blaster - Pre 1.7 no one complained, if its going to be better at killing infantry then make it less AV but dont punish the aiming ability of pilots - It was simple if the dot is orange you got a hit, now its luck |
Breakin Stuff
Internal Error. Negative-Feedback
6793
|
Posted - 2015.01.27 12:39:00 -
[125] - Quote
Unless 20,000 EHP HAVs is going to become the norm what would be the point of 2000 base DPS weapons is more my point.
Hitting infantry doesn't bug me at all. Hitting accurately at 2000 DPS against infantry isn't a fight. It's farming easy mode. Instagib should be reserved for high alpha weaponry.
AV
|
Doc DDD
TeamPlayers Negative-Feedback
291
|
Posted - 2015.01.27 14:06:00 -
[126] - Quote
Rattati:
Looking at all the numbers, with the proposed changes to the large turrets damage, clip size, splash, reload speed etc, I feel you have a firm grasp of the situation. It was mentioned earlier that large rails overheat on the 4th shot while the spreadsheet I believe says currently 6. I think the current heat build up per shot is closer to the proposed heat build up per shot, the old turrets may have overheated at 6 so those could be an old models Stat.
The vision seems sound and I am still excited to see HAVS getting some love. |
Breakin Stuff
Internal Error. Negative-Feedback
6793
|
Posted - 2015.01.27 14:16:00 -
[127] - Quote
Honestly I would like to see less heat control on HAVs using rail and blaster tech and more reliance on magazine capacity.
Especially since heat was the brake on unlimited ammo tanks.
AV
|
MINA Longstrike
Kirjuun Heiian
2015
|
Posted - 2015.01.27 15:18:00 -
[128] - Quote
Godin Thekiller wrote:MINA Longstrike wrote:I think the currently 'proposed' blaster will end up being something that harvests maximum tears from infantry if it functions identically to the variant we have in game.
By changing to to be a shotgun style turret you can make it so its still 'technically' able to shoot infantry, but it isn't ultra-hyper lethal to them as only a few pellets would hit, as opposed to shooting at vehicles where all pellets are likely to hit.
If we were to give it a RPM of 100 (one round every .6s) that's only marginally faster than current shotguns (.7s repeat) and it would allow for 1200 damage (still hitting 2000dps) @ 8 pellets its 150/pellet or @ 10 it's 120/pellet. I'd suggest having spread that's roughly installation sized @ 130m and half that @ 65m.
This should make it still be threatening to infantry but prevent the fun ruining blaster tanks of 1.7 from making a return and it keeps the large turret far more oriented towards av than ai. I'd shorten up those ranges by a lot. Blasters shouldn't be sitting THAT far back.
I don't think the ranges are super crazy but I could be wrong.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
DarthJT5
Random Gunz RISE of LEGION
198
|
Posted - 2015.01.27 15:36:00 -
[129] - Quote
I'm pretty sure 2000 DPS blisters are a little overkill... Should be rails at about 700, missiles 900, blasters at 1100ish. 2000 DPS means tanks and infantry get insta-popped
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
|
Spkr4theDead
Red Star.
2829
|
Posted - 2015.01.27 16:46:00 -
[130] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:Also, if you run turrets at 2000 DPS and then use a module to allow you to consistently hit infantry I fail to see how this will not cause issues. It's called being rewarded with +50 for a kill because of proper aim. Only you would think that is a good idea. It works for infantry, why shouldn't it work for us?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
Breakin Stuff
Internal Error. Negative-Feedback
6799
|
Posted - 2015.01.27 17:02:00 -
[131] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:Also, if you run turrets at 2000 DPS and then use a module to allow you to consistently hit infantry I fail to see how this will not cause issues. It's called being rewarded with +50 for a kill because of proper aim. Only you would think that is a good idea. It works for infantry, why shouldn't it work for us? Name a weapon that does 2000 DPS while rewarding people with +50 that isn't a heavy missile turret.
AV
|
MINA Longstrike
Kirjuun Heiian
2015
|
Posted - 2015.01.27 17:13:00 -
[132] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:Also, if you run turrets at 2000 DPS and then use a module to allow you to consistently hit infantry I fail to see how this will not cause issues. It's called being rewarded with +50 for a kill because of proper aim. Only you would think that is a good idea. It works for infantry, why shouldn't it work for us? This is not a "them vs us" situation, anyone who thinks it is on either side shouldn't be involved here.
If you're not willing to behave or discuss things like a rational adult to create a healthy gameplay experience for all involved you need to gtfo because your opinions are neither wanted nor are they constructive.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4584
|
Posted - 2015.01.27 17:19:00 -
[133] - Quote
Sir Dukey wrote:What if somebody is firing at you with a ScR from 60m away and all you are wielding is nova knives and a flaylock? Can't fight back can you? This is the same as if a blaster tank is getting shot at by forges from 200-300m away. He can't fight back. Oh lawd. You're cherry picking specific extreme situations to push your point and it's not going to work.
Obviously the Blaster will struggle to fight against a long range weapon, because it's a short range weapon. That's not what we're talking about. What I'm talking about is that if Large Blasters are an AP weapon, a tank driver is capable of easily killing any infantry within the range of the Large Blaster. However infantry are completely incapable of retaliating in any shape or form *at any range or situation* unless they are using very specific weapons. You're trying to create a situation where a solo tanker can roll around, Immune to like 95% of all the infantry weapons in the game, but be extremely effective against 100% of the infantry in the game.
Just no.
Large Turrets are AV. Small Turrets are AP. Ratatti has spoken. Get over it.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Breakin Stuff
Internal Error. Negative-Feedback
6799
|
Posted - 2015.01.27 17:20:00 -
[134] - Quote
MINA Longstrike wrote:Spkr4theDead wrote:Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:Also, if you run turrets at 2000 DPS and then use a module to allow you to consistently hit infantry I fail to see how this will not cause issues. It's called being rewarded with +50 for a kill because of proper aim. Only you would think that is a good idea. It works for infantry, why shouldn't it work for us? This is not a "them vs us" situation, anyone who thinks it is on either side shouldn't be involved here. If you're not willing to behave or discuss things like a rational adult to create a healthy gameplay experience for all involved you need to gtfo because your opinions are neither wanted nor are they constructive. By the way I posted a pilot suit thread Here.
I'd appreciate feedback. it's a very raw bit of work, primarily concerned with allowing dedicated pilots bypass the normal RDV queue.
I haven't bothered with racial bonuses because I figure HAV drivers/dropship pilots should cook the racials up. Since it's something you wear inside a vehicle there's no real need for mods.
the idea is that pilot suits allow you to spawn DIRECTLY onto the battlefield in your vehicle.
AV
|
Lazer Fo Cused
Shining Flame Amarr Empire
670
|
Posted - 2015.01.27 17:33:00 -
[135] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:Also, if you run turrets at 2000 DPS and then use a module to allow you to consistently hit infantry I fail to see how this will not cause issues. It's called being rewarded with +50 for a kill because of proper aim. Only you would think that is a good idea. It works for infantry, why shouldn't it work for us? Name a weapon that does 2000 DPS while rewarding people with +50 that isn't a heavy missile turret.
1. FG |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4584
|
Posted - 2015.01.27 17:45:00 -
[136] - Quote
Lazer Fo Cused wrote:Breakin Stuff wrote: Name a weapon that does 2000 DPS while rewarding people with +50 that isn't a heavy missile turret.
1. FG
Not really sure how a gun that does 1725 damage every 2.25 seconds equates to 2000 DPS....
Time Dilation?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Harpyja
Legio DXIV
2291
|
Posted - 2015.01.27 18:09:00 -
[137] - Quote
Pokey Dravon wrote:Sir Dukey wrote:What if somebody is firing at you with a ScR from 60m away and all you are wielding is nova knives and a flaylock? Can't fight back can you? This is the same as if a blaster tank is getting shot at by forges from 200-300m away. He can't fight back. Oh lawd. You're cherry picking specific extreme situations to push your point and it's not going to work. Obviously the Blaster will struggle to fight against a long range weapon, because it's a short range weapon. That's not what we're talking about. What I'm talking about is that if Large Blasters are an AP weapon, a tank driver is capable of easily killing any infantry within the range of the Large Blaster. However infantry are completely incapable of retaliating in any shape or form *at any range or situation* unless they are using very specific weapons. You're trying to create a situation where a solo tanker can roll around, Immune to like 95% of all the infantry weapons in the game, but be extremely effective against 100% of the infantry in the game. Just no. Large Turrets are AV. Small Turrets are AP. Ratatti has spoken. Get over it. It would be balanced if said AP blaster HAV was rather defenseless against AV HAVs. Just like AV infantry pose a threat to vehicles but are vulnerable to other infantry, the blaster HAV should pose a threat to infantry while being vulnerable to other vehicles. It just a simple mirrored balance.
"By His light, and His will"- The Scriptures, 12:32
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4586
|
Posted - 2015.01.27 18:19:00 -
[138] - Quote
Harpyja wrote: It would be balanced if said AP blaster HAV was rather defenseless against AV HAVs. Just like AV infantry pose a threat to vehicles but are vulnerable to other infantry, the blaster HAV should pose a threat to infantry while being vulnerable to other vehicles. It just a simple mirrored balance.
Well as I've said before I don't have an issue with Large Blasters being the most proficient of the Large Turrets at killing infantry, and the weakest AV turret overall. However small turrets still need to outperform it in terms of AP, and underperfom against it in general in terms of AV.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Lazer Fo Cused
Shining Flame Amarr Empire
675
|
Posted - 2015.01.27 18:52:00 -
[139] - Quote
Pokey Dravon wrote:Lazer Fo Cused wrote:Breakin Stuff wrote: Name a weapon that does 2000 DPS while rewarding people with +50 that isn't a heavy missile turret.
1. FG Not really sure how a gun that does 1725 damage every 2.25 seconds equates to 2000 DPS.... Time Dilation?
1. It wasnt the question and the answer to the question is correct |
Lazer Fo Cused
Shining Flame Amarr Empire
675
|
Posted - 2015.01.27 18:53:00 -
[140] - Quote
Harpyja wrote:Pokey Dravon wrote:Sir Dukey wrote:What if somebody is firing at you with a ScR from 60m away and all you are wielding is nova knives and a flaylock? Can't fight back can you? This is the same as if a blaster tank is getting shot at by forges from 200-300m away. He can't fight back. Oh lawd. You're cherry picking specific extreme situations to push your point and it's not going to work. Obviously the Blaster will struggle to fight against a long range weapon, because it's a short range weapon. That's not what we're talking about. What I'm talking about is that if Large Blasters are an AP weapon, a tank driver is capable of easily killing any infantry within the range of the Large Blaster. However infantry are completely incapable of retaliating in any shape or form *at any range or situation* unless they are using very specific weapons. You're trying to create a situation where a solo tanker can roll around, Immune to like 95% of all the infantry weapons in the game, but be extremely effective against 100% of the infantry in the game. Just no. Large Turrets are AV. Small Turrets are AP. Ratatti has spoken. Get over it. It would be balanced if said AP blaster HAV was rather defenseless against AV HAVs. Just like AV infantry pose a threat to vehicles but are vulnerable to other infantry, the blaster HAV should pose a threat to infantry while being vulnerable to other vehicles. It just a simple mirrored balance.
1. Once upon a time it was - It got nerfed |
|
Spkr4theDead
Red Star.
2836
|
Posted - 2015.01.27 18:54:00 -
[141] - Quote
Breakin Stuff wrote:Instagib should be reserved for high alpha weaponry. Railgun body shots.
Wait, is that even fair? Probably not.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star.
2836
|
Posted - 2015.01.27 18:56:00 -
[142] - Quote
MINA Longstrike wrote:Spkr4theDead wrote:Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:Also, if you run turrets at 2000 DPS and then use a module to allow you to consistently hit infantry I fail to see how this will not cause issues. It's called being rewarded with +50 for a kill because of proper aim. Only you would think that is a good idea. It works for infantry, why shouldn't it work for us? This is not a "them vs us" situation, anyone who thinks it is on either side shouldn't be involved here. If you're not willing to behave or discuss things like a rational adult to create a healthy gameplay experience for all involved you need to gtfo because your opinions are neither wanted nor are they constructive. There is no "rational discussion" with people that insist on making vehicles useless when they don't use them.
I've made two spreadsheets already. That's not constructive?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Breakin Stuff
Internal Error. Negative-Feedback
6800
|
Posted - 2015.01.27 19:05:00 -
[143] - Quote
Lazer Fo Cused wrote:Pokey Dravon wrote:Lazer Fo Cused wrote:Breakin Stuff wrote: Name a weapon that does 2000 DPS while rewarding people with +50 that isn't a heavy missile turret.
1. FG Not really sure how a gun that does 1725 damage every 2.25 seconds equates to 2000 DPS.... Time Dilation? 1. It wasnt the question and the answer to the question is correct Ishukone Assault Forge Gun does... *drumroll please*
303.7974684 sustained DPS before skills.
Single magazine DPS is 375.
That refire delay attribute that isn't listed anywhere is utterly hilarious.
Try again. next time bring math.
AV
|
Spkr4theDead
Red Star.
2836
|
Posted - 2015.01.27 19:05:00 -
[144] - Quote
Pokey Dravon wrote:Lazer Fo Cused wrote:Breakin Stuff wrote: Name a weapon that does 2000 DPS while rewarding people with +50 that isn't a heavy missile turret.
1. FG Not really sure how a gun that does 1725 damage every 2.25 seconds equates to 2000 DPS.... Time Dilation? Wiyrkomi breach to the rear - 167% damage, on top of everything else.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Lazer Fo Cused
Shining Flame Amarr Empire
678
|
Posted - 2015.01.27 19:13:00 -
[145] - Quote
Breakin Stuff wrote:Lazer Fo Cused wrote:Pokey Dravon wrote:Lazer Fo Cused wrote:Breakin Stuff wrote: Name a weapon that does 2000 DPS while rewarding people with +50 that isn't a heavy missile turret.
1. FG Not really sure how a gun that does 1725 damage every 2.25 seconds equates to 2000 DPS.... Time Dilation? 1. It wasnt the question and the answer to the question is correct Ishukone Assault Forge Gun does... *drumroll please* 303.7974684 sustained DPS before skills. Single magazine DPS is 375. That refire delay attribute that isn't listed anywhere is utterly hilarious. Try again. next time bring math.
1. It wasnt the question
2. The question was and still is this - Name a weapon that does 2000 DPS while rewarding people with +50 that isn't a heavy missile turret 2a. Name a weapon - It didnt have to include maths 2b. The weapon in question had to do over 2000DPS - A FG does a strike in less than 1second 2c. It had to get 50+ for a kill
3. When using BFG i can kill a target and get 50+ - The strike itselft does over 2000 in less than a second - Didnt have to include charge up time because DPS is a useless stats due to most AV weapons and turrets do not do damage every second
[quote=Breakin Stuff]
Confirming that pilot input is not, and never was, valued.
[/quote]
|
Breakin Stuff
Internal Error. Negative-Feedback
6802
|
Posted - 2015.01.27 19:23:00 -
[146] - Quote
Lazer Fo Cused wrote: 1. It wasnt the question
2. The question was and still is this - Name a weapon that does 2000 DPS while rewarding people with +50 that isn't a heavy missile turret 2a. Name a weapon - It didnt have to include maths 2b. The weapon in question had to do over 2000DPS - A FG does a strike in less than 1second 2c. It had to get 50+ for a kill
3. When using BFG i can kill a target and get 50+ - The strike itselft does over 2000 in less than a second - Didnt have to include charge up time because DPS is a useless stats due to most AV weapons and turrets do not do damage every second
We're sorry, the 5 second charge time calls your assertion bullsh*t.
That's very slightly more than 400 DPS per shot. Try again. next time bring math.
I said Damage Per Second, not "Alpha" Nor "Damage per second as calculated by you trying to obfuscate facts with anecdote again."
AV
|
Lazer Fo Cused
Shining Flame Amarr Empire
678
|
Posted - 2015.01.27 19:25:00 -
[147] - Quote
Breakin Stuff wrote:Lazer Fo Cused wrote: 1. It wasnt the question
2. The question was and still is this - Name a weapon that does 2000 DPS while rewarding people with +50 that isn't a heavy missile turret 2a. Name a weapon - It didnt have to include maths 2b. The weapon in question had to do over 2000DPS - A FG does a strike in less than 1second 2c. It had to get 50+ for a kill
3. When using BFG i can kill a target and get 50+ - The strike itselft does over 2000 in less than a second - Didnt have to include charge up time because DPS is a useless stats due to most AV weapons and turrets do not do damage every second
We're sorry, the 5 second charge time calls your assertion bullsh*t. That's very slightly more than 400 DPS per shot. Try again. next time bring math. I said Damage Per Second, not "Alpha" Nor "Damage per second as calculated by you trying to obfuscate facts with anecdote again."
1. Does the FG do damage over 5seconds?
[quote=Breakin Stuff]
Confirming that pilot input is not, and never was, valued.
[/quote]
|
Breakin Stuff
Internal Error. Negative-Feedback
6802
|
Posted - 2015.01.27 19:31:00 -
[148] - Quote
The breach forge takes 5 seconds to fire. Quit being disingenuous.
And I must say my petulent pair, that I'm honored you would immortalize me in your signatures in that fashion. Quoting me out of context is so imaginative I'm absolutely bursting with pride in the both of you.
Well the one of you, since Lazer is your alt spkr. And quit trying to fake the funk, you're horrifically bad at counterintelligence.
Thanks for the absolutely awesome laugh, that makes my day.
AV
|
Lazer Fo Cused
Shining Flame Amarr Empire
679
|
Posted - 2015.01.27 19:40:00 -
[149] - Quote
Breakin Stuff wrote:The breach forge takes 5 seconds to fire. Quit being disingenuous. .
1. Does it do 400damage every second for 5seconds? Yes or no?
[quote=Breakin Stuff]
Confirming that pilot input is not, and never was, valued.
[/quote]
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16834
|
Posted - 2015.01.27 19:43:00 -
[150] - Quote
Lazer Fo Cused wrote:Breakin Stuff wrote:The breach forge takes 5 seconds to fire. Quit being disingenuous. . 1. Does it do 400damage every second for 5seconds? Yes or no?
No you ass it does 400 damage per second, as the Forgegun fires and cycles over the duration of 5 seconds, for a total alpha of 2000 damage.
What about that do you not understand?
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
|
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 :: one page |
First page | Previous page | Next page | Last page |