Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
261. Sweet Sweet TK - in General Discussions [original thread]
I've lost count of the amount of times I've been lining up a Forge shot only to have it blocked by a blueberry who decided it was smart to wander in front of the fattie with the glowing blue light of death.
- by Megaman Trigger - at 2015.12.03 01:24:00
|
262. [Suggestion] Confirmed Kill Bonus - in Feedback/Requests [original thread]
If we're suggesting a WP bonus for being revived, as an incentive, then why not have an WP incentive to terminate a clone too? +10WP "Immortal" bonus +15WP "Termination" bonus
- by Megaman Trigger - at 2015.12.03 01:15:00
|
263. How to fix the HMG for dummies... - in Feedback/Requests [original thread]
The current Assault HMG is our Breach HMG, it's just named wrong.
- by Megaman Trigger - at 2015.12.03 01:10:00
|
264. The Bastion - in The Locker Room [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=222565&p=3 Discussion thread regarding Assaults, Scouts and Sentinels. Thought the fatties here might want to add their input.
- by Megaman Trigger - at 2015.12.03 01:08:00
|
265. bazuca please - in Feedback/Requests [original thread]
I still think that an ideal Min AV weapon would an Autocannon of sorts. Like a Heavy Mass Driver but with a more linear/missile-like shot, high alpha/direct damage with low splash damage and a small splash radius. Scale it up further and you cou...
- by Megaman Trigger - at 2015.11.30 23:48:00
|
266. Shooting down explosives - in Feedback/Requests [original thread]
Is it at all possible, or viable, to allow explosives to be shot down? General idea is small blaster turrets being able to intercept swarm salvos or large Missile turret barrages, while also allowing infantry weapons to shoot down mass drivers ro...
- by Megaman Trigger - at 2015.11.30 20:22:00
|
267. Sprint Glitch - in Technical Support/Bugs [original thread]
If trying to sprint pulls up the map or other menu, the problem is possibly the controller starting to wear inside.
- by Megaman Trigger - at 2015.11.29 12:50:00
|
268. my council's repair tool has dissapeared - in Technical Support/Bugs [original thread]
I heard the issue was some sort of update bug server side.
- by Megaman Trigger - at 2015.11.29 12:48:00
|
269. Forge gun and massdriver ranges - in Technical Support/Bugs [original thread]
Forge Gun range is 300 metres, same as a Large Rail Turret.
- by Megaman Trigger - at 2015.11.29 12:46:00
|
270. Announcement:New Event: The Logi Ops - in General Discussions [original thread]
postapo wastelander wrote: Mine too and assist mission is from 46 on 0, boyko i do not want toi gring assist again :(( I think the assists reset daily. As for the Rep Tool, that was a server back up bug, so I hear. I think anyone who got i...
- by Megaman Trigger - at 2015.11.28 17:28:00
|
271. The Bastion - in The Locker Room [original thread]
Dragging this back to the top of the pile. How's the event going for everyone? Getting Logis fighting over you yet?
- by Megaman Trigger - at 2015.11.27 21:33:00
|
272. New high slot module - in Feedback/Requests [original thread]
Why not split the resistances? Shield resistance moda in highs and armour resistance in lows.
- by Megaman Trigger - at 2015.11.27 15:12:00
|
273. New high slot module - in Feedback/Requests [original thread]
Would give armour tankers something to choose other than damage mods.
- by Megaman Trigger - at 2015.11.26 11:24:00
|
274. The Bastion - in The Locker Room [original thread]
I use CalSent for solo play and GalSent for squad play.
- by Megaman Trigger - at 2015.11.22 14:56:00
|
275. The Bastion - in The Locker Room [original thread]
We would be a great, slow moving tide of death, destruction and doughnut chunks.
- by Megaman Trigger - at 2015.11.22 01:50:00
|
276. experimental laboratory change - in Feedback/Requests [original thread]
Being able to create specific weapons in the lab would be a very welcome change.
- by Megaman Trigger - at 2015.11.21 14:47:00
|
277. The Bastion - in The Locker Room [original thread]
I'm expecting/hoping to see a lot of heavies around for the Logi event. Should be interesting.
- by Megaman Trigger - at 2015.11.15 18:21:00
|
278. The Bastion - in The Locker Room [original thread]
Current team were left with one hell of a mess to try and clean up, and they're doing a great job give what they have to work with. Shame most of the playerbase still screams "nerf" at the slightest thing.
- by Megaman Trigger - at 2015.11.09 11:39:00
|
279. List of weapons that need a slight buff (My Opinion) - in General Discussions [original thread]
Shady Assassin wrote: *DMG increase on Breach Forge Guns please ._. or time reduction to 4.0 without Operation. Damage feels fine IMO. Charge time of 4 seconds, base, would render the vanilla Forge completely obsolete (rather than mostl...
- by Megaman Trigger - at 2015.11.07 12:11:00
|
280. Actually an attempt at constructive posting. - in General Discussions [original thread]
If Public contracts were limited to ADV or lower, would APEX be made exempt from the lockout (being between STD and ADV) or would it be classed as PRO and limited to FW and PC despite being all STD equivalent gear? Would APEX get reclassed as non-...
- by Megaman Trigger - at 2015.11.07 11:14:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |