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281. Tie stamina to weapon sway - in Feedback/Requests [original thread]
I still don't get how tying weapon sway to stamina (I assume low stamina = less accuracy/more recoil) would even affect a jumpy fit to any real degree. Most have some combination of Mass Drivers, Plasma Cannons and Flaylocks and rely on splash dam...
- by Megaman Trigger - at 2015.11.07 10:28:00
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282. The Bastion - in The Locker Room [original thread]
Breakin Stuff wrote: Megaman Trigger wrote: There are only about 5 of us who regularly visit the thread. Are Sentinels that few in number or is the thread just overlooked? Sentinels aren't that common after the HMG nerf bat. Rarely see an...
- by Megaman Trigger - at 2015.11.07 09:25:00
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283. Tie stamina to weapon sway - in Feedback/Requests [original thread]
shaman oga wrote: THEAMAZING POTHEAD wrote: Cant just mess with every other class to attempt to nerf one specialty role. Stop. If you want to say nerf jumping mass drivers just say that, dont bring up bad ideas ruining other roles. What ro...
- by Megaman Trigger - at 2015.11.06 21:19:00
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284. The Bastion - in The Locker Room [original thread]
There are only about 5 of us who regularly visit the thread. Are Sentinels that few in number or is the thread just overlooked?
- by Megaman Trigger - at 2015.11.05 11:19:00
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285. Swarm Range - in Feedback/Requests [original thread]
1e 3peat wrote: Megaman Trigger wrote: 1e 3peat wrote: Derpty Derp wrote: Draconic Presence wrote: To wreck all the fleeing vehicle users that currently have the ability to harass us at a greater range and run away when we fight bac...
- by Megaman Trigger - at 2015.11.02 17:05:00
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286. Tanks vs Swarms - in Feedback/Requests [original thread]
JudgeIsABadPilot wrote: Megaman Trigger wrote: Personally, I think option 2 would be the best. Perhaps as a side effect of using Hardeners. Reduced acceleration would stop pilots throwing the HAV in reverse and getting out at top speed with ...
- by Megaman Trigger - at 2015.11.02 12:53:00
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287. Tanks vs Swarms - in Feedback/Requests [original thread]
Text Grant wrote: Breakin stuff, the only two buffs that I proposed did not increase the DPS of swarms at all. I'm starting to think that you are biased, and enjoy tanks being OP. Thanks for not reading. =ƒÿü Technically, having Swarms bypas...
- by Megaman Trigger - at 2015.11.02 12:35:00
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288. Creating new maps - in Feedback/Requests [original thread]
If the Power Cores and other ideas Devs have free up enough memory and improve the game's performance enough, we could see new maps. Not sure about forests, but possibly things like industrialist complexes, shipyards (return on MCC Shipyard anyone...
- by Megaman Trigger - at 2015.11.01 23:06:00
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289. Tanks are for wanks - in General Discussions [original thread]
4lbert Wesker wrote: Wait,someone mentioned weak spot? Tank have weak spots? Power Cell/Fuel Tank to the rear of the HAV is the weak point.
- by Megaman Trigger - at 2015.11.01 22:43:00
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290. Tanks are for wanks - in General Discussions [original thread]
rpastry wrote: Tesfa Alem wrote: Sure assault could 1v1 a heavy, but 4 v 1 that heavy and that heavy is down without risk to us. Same thing applies. . love the way you have to shift to an analogy about infantry suits becasue stating 'Sure...
- by Megaman Trigger - at 2015.11.01 22:42:00
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291. Tanks vs Swarms - in Feedback/Requests [original thread]
Personally, I think option 2 would be the best. Perhaps as a side effect of using Hardeners. Reduced acceleration would stop pilots throwing the HAV in reverse and getting out at top speed with Hardeners up, soaking up damage while retreating befo...
- by Megaman Trigger - at 2015.11.01 22:18:00
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292. Locks on vehicles - in Feedback/Requests [original thread]
No-one-ganks like-Gaston wrote: Megaman Trigger wrote: No-one-ganks like-Gaston wrote: Megaman Trigger wrote: Isn't there already a 15 second wait time following deployment before blues can enter an ally vehicle? Or is this aimed at pe...
- by Megaman Trigger - at 2015.11.01 22:06:00
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293. Locks on vehicles - in Feedback/Requests [original thread]
No-one-ganks like-Gaston wrote: Megaman Trigger wrote: Isn't there already a 15 second wait time following deployment before blues can enter an ally vehicle? Or is this aimed at people who steal LAVs and HAVs when the driver jumps out to hac...
- by Megaman Trigger - at 2015.11.01 21:51:00
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294. Locks on vehicles - in Feedback/Requests [original thread]
Isn't there already a 15 second wait time following deployment before blues can enter an ally vehicle? Or is this aimed at people who steal LAVs and HAVs when the driver jumps out to hack a CRU or Depot?
- by Megaman Trigger - at 2015.11.01 21:36:00
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295. Swarm Range - in Feedback/Requests [original thread]
1e 3peat wrote: Derpty Derp wrote: Draconic Presence wrote: To wreck all the fleeing vehicle users that currently have the ability to harass us at a greater range and run away when we fight back. There's no vehicle that can harass at gr...
- by Megaman Trigger - at 2015.11.01 21:33:00
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296. [Idea] Color Coded Orbital Notification - in Feedback/Requests [original thread]
ROMULUS H3X wrote: Easy fix to help squad leaders identify what orbital strike JUST became available. Notification flashes BLUE for Minor Flux White for Major Flux Red for Major Warbarge Strike Yellow for Major Lazer! I posted something like ...
- by Megaman Trigger - at 2015.10.31 00:03:00
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297. [IDEA] Clones that are downed for the third time are terminated. - in Feedback/Requests [original thread]
deezy dabest wrote: Gets rid of certain forms of boosting. +1
- by Megaman Trigger - at 2015.10.30 19:07:00
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298. An offline adventure too ! - in Feedback/Requests [original thread]
Unless you're a Director, Can't you bypass the CEO by applying to another corp and beimg accepted?
- by Megaman Trigger - at 2015.10.28 11:35:00
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299. [Merc Contracts] Ringers - in Feedback/Requests [original thread]
Woukd ringers only be paid ISK or would they get DK too?
- by Megaman Trigger - at 2015.10.26 15:31:00
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300. Armour mass penalty. - in General Discussions [original thread]
deezy dabest wrote: maybe deadcatz wrote: Z=fall damage as it is now. F=amour penalty fall damage multiplier(per hundred units?)(what we want to add) H=height. D=damage merc recieves. SAMPLE FORMULA: D=Z(HGÇóF) Would that work? Why...
- by Megaman Trigger - at 2015.10.25 13:23:00
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