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241. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Text Grant wrote: Sorry, but you have no place in a vehicle balance thread. Your idea of balance is with tanks killing everything. How did you even become cpm when you are so biased? I dunno if I'd call Breakin biased in favour of tanks. I...
- by Megaman Trigger - at 2015.12.05 12:07:00
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242. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Personally, the biggest complaint I have with HAVs isn't the Hardeners, it's the acceleration and top speed allowing to withdraw far too quickly while under fire. A HAV shouldn't be capable of 100% speed in reverse any more than infantry, hence th...
- by Megaman Trigger - at 2015.12.04 23:39:00
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243. Dropship altitude - in Feedback/Requests [original thread]
Alena Ventrallis wrote: AV nades aren't made to kill dropships. Grab a swarm launcher. And if that doesn't work, grab a Forge Gun.
- by Megaman Trigger - at 2015.12.04 11:45:00
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244. What is the point of Dust anymore? - in General Discussions [original thread]
Freshbrood Clan Strife wrote: Did you miss the part where CCP said they would eventually move it to the PS4? CCP never said this. In fact, CCP have said they can't comment on if/when Dust would be ported or to which platform(s) If you have...
- by Megaman Trigger - at 2015.12.04 01:46:00
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245. WHAT...THE...F%*#!!! - in General Discussions [original thread]
Mortedeamor wrote: Lightning35 Delta514 wrote: Megaman Trigger wrote: Lightning35 Delta514 wrote: Megaman Trigger wrote: Only way I can think you got taken out in 2 shots was if you were hit in the weakspot. But what is the weak ...
- by Megaman Trigger - at 2015.12.04 01:09:00
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246. Dropship altitude - in Feedback/Requests [original thread]
Devs are going for balance, not realism. Up until recently, Mass Drivers did very little vs any vehicle.
- by Megaman Trigger - at 2015.12.04 00:55:00
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247. Dropship altitude - in Feedback/Requests [original thread]
It might be that Mass Drivers and explosive weapons deal full damage vs HAVs and LAVs but only partial vs Dropships. Next time you take aim, check your efficiency rating. In which case, you'll need a bigger gun.
- by Megaman Trigger - at 2015.12.04 00:35:00
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248. Dropship altitude - in Feedback/Requests [original thread]
Freshbrood Clan Strife wrote: Megaman Trigger wrote: Dropships are anything but broken. I speak as a dedicated Sentinel when I say Dropships are not OP. A Dropship can't engage at maximum range, or even half their maximum range; aiming is to...
- by Megaman Trigger - at 2015.12.04 00:15:00
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249. Dropship altitude - in Feedback/Requests [original thread]
Dropships are anything but broken. I speak as a dedicated Sentinel when I say Dropships are not OP. A Dropship can't engage at maximum range, or even half their maximum range; aiming is too difficult at that range and infantry doesn't render (vehi...
- by Megaman Trigger - at 2015.12.03 23:48:00
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250. Penalties for campers or poor teammates (Help balance Dust) - in Feedback/Requests [original thread]
Freshbrood Clan Strife wrote: No it wouldn't. I only play commando. Anyone who's ever played with me knows I'm always on the front lines. And on top of that I'm usually the 1st one at Alpha. But to be fair, give heavies a 60 second timer the...
- by Megaman Trigger - at 2015.12.03 23:38:00
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251. Penalties for campers or poor teammates (Help balance Dust) - in Feedback/Requests [original thread]
This would also penalise slower suits (Sentinels and Commandos) moving into position as well as stealthy Scouts flanking enemy positions and laying Uplinks.
- by Megaman Trigger - at 2015.12.03 22:55:00
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252. Dropship altitude - in Feedback/Requests [original thread]
Assault Dropship turrets have, at most, about 250m range. Forge Guns and Large Rail Turrets have 300m, so an ADS can't engage without being within range of an AV weapon. Swatting ADS with a Forge is fun. There's also the rendering issue (infantry...
- by Megaman Trigger - at 2015.12.03 22:52:00
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253. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
Sbundo'D wrote: Fox Gaden wrote: Krixus Flux wrote: But when the heavy was doing its Terminator thing, the tears flowed. Heavily. The heavy as it is now is a result of that. I think that is why his Theseus suggests buffing Heavy HP rath...
- by Megaman Trigger - at 2015.12.03 22:42:00
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254. WHAT...THE...F%*#!!! - in General Discussions [original thread]
Lightning35 Delta514 wrote: Jee....zus......christ..... WTF. well, I know know how to fit my tank destroyer. Lol. Still tho, that's op. It's OP or bust these days.
- by Megaman Trigger - at 2015.12.03 20:28:00
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255. WHAT...THE...F%*#!!! - in General Discussions [original thread]
Reign Omega wrote: Madrugar weak spot is the sides/ treads if Im not mistaken? they dont have a power core in the back. Madrugers have their weakspot at the back, same as Gunnlogi does.
- by Megaman Trigger - at 2015.12.03 20:09:00
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256. WHAT...THE...F%*#!!! - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: proto gunny can fit far more than 5 proto dmg mods and a particle cannon. It might have to use a cpu extender though to fill up the rest of the slots with proto.(meaning turrets) For reference- my maxed out in everythi...
- by Megaman Trigger - at 2015.12.03 13:37:00
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257. WHAT...THE...F%*#!!! - in General Discussions [original thread]
Lightning35 Delta514 wrote: Megaman Trigger wrote: Lightning35 Delta514 wrote: Megaman Trigger wrote: Only way I can think you got taken out in 2 shots was if you were hit in the weakspot. But what is the weak spot??? Power gener...
- by Megaman Trigger - at 2015.12.03 13:11:00
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258. WHAT...THE...F%*#!!! - in General Discussions [original thread]
Lightning35 Delta514 wrote: Megaman Trigger wrote: Only way I can think you got taken out in 2 shots was if you were hit in the weakspot. But what is the weak spot??? Power generator/engine at the back of the HAV
- by Megaman Trigger - at 2015.12.03 12:38:00
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259. WHAT...THE...F%*#!!! - in General Discussions [original thread]
Only way I can think you got taken out in 2 shots was if you were hit in the weakspot.
- by Megaman Trigger - at 2015.12.03 12:31:00
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260. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Amarr and Gallente Heavy weapons.
- by Megaman Trigger - at 2015.12.03 12:25:00
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