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Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.30 00:35:00 -
[61] - Quote
Devadander wrote:My thoughts aren't always the most coherent.
When I mentioned cloaks I meant this should be like the cloak. Others can technically use it, but not like a scout.
I want the bandwidth high enough that you can't scatter much with one on at pro, and nothing else at lower levels. (keeping bandwidth-less equipment in mind this is not a big setback) One or the other, or being mediocre at both.
Also, with that high bandwidth, it will still be equipable/usable by suits with not enough bandwidth Lore; Bandwidth is in use keeping jump stream open. idk But the cost keeps one from using other items that deploy.
Example: Jonny Newberry has his callogi at adv and his crupack at pro. He can indeed put a pro crupack on his std logi and goto town. However, costs and requirements keep him from being a litter-logi, and also from fitting crazy tank.
This makes a few new classes of logi / gives logis more than just "fit one of each and brick out"
Glad to see this topic come back. o7
Discuss
Yeah, I get what you're saying on that. Logical. I wouldn't be totally opposed to others using it but I don't like the idea of a myofib scout with a mass driver hopping around and then in the middle of a jump, 2 sentinels drop out of the sky on top you.
I am a fan of bandwidth on it because we need to give it some sort of offset to ensure it isn't completely OP. Bandwidth, the ewar profile, and the idea that Meee One came up with about the capacitor to limit how many can spawn in at once would all help in offsetting the positives.
Thokk Kill. Thokk Crush. Thokk Smash.
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.07.30 00:48:00 -
[62] - Quote
Thokk Nightshade wrote:Meee One wrote:0 Bw to let other classes use it. Logis get a fitting bonus,amarr logi bonus applies.
Consumes 1 equipment slot.
Just like the cloak you must keep the activator out for it to work. Switching to a weapon disables it.
You can move,it doesn't effect your signature.
Capacitor based.
4 spawns at basic. 7 at ADV. 10 at Pro. Giving preference to squad mates.
Then the capacitor must refill.
Same cost as equivalent tier uplink.
So,dedicated large spawn counts. Or small mobile spawn counts. I like the idea of the capacitor that limits how many can spawn in on a particular level. This would give a reason to use higher rated backpacks. The capacitor could have a set recharge time of 30 seconds/ 45 seconds or something like that so after my adv. uplink backpack has 7 clones spawn in, it becomes inoperable for 30 seconds while it "refills" and then an additional 7 can spawn in.. I do think, if that was implemented, it should have something like a recharge where, if no one spawns in for so many seconds, that limit slowly refills (like 1 clone added up to max for every 15 seconds there is no spawn on it. If I have 3 spawns left, and no one spawns on me for 45 seconds, I have 6. It is just like reloading a 1/2 empty magazine.) However, I don't agree with not being able to use a weapon. This does nothing to take away from visibility. In fact, with some of the suggestions, we would have greater visibility because it would increase our scan profile. By not allowing someone to use a weapon (by extention a rep tool, nanite injector, scanner or swapping to anything else) is too excessive and too much of a penalty. They need to be able to do other things besides be a moving target and spawn point. Even a MCRU on a dropship can defend itself, right? I also don't agree with the 0 bandwidth. A sentinel should not be allowed to also be a mobile spawn point. I also don't like the idea of assaults or scouts running around with this ability. If they put it at 16, a proto assault or any logi can use it. That is a solid baseline in my opinion. Good ideas and solid imput overall. Thanks for the ideas. Lol,i'm glad you thoroughly read,and didn't just post nonchalantly about sentinels carrying equipment.
Especially since they can't.
I did specifically say "consumes 1 equipment slot".
As for assaults and scouts,i'm taking into consideration WP as a whole.
Logis can cary it easily,then some.
Assaults will be using their one and only equipment slot.
And scouts can enable sneak attacks on enemies caught unawares.
As for not firing back... The ability to instantly spawn in up to 10 allies compensates for that.
Unlike links,the pack can spawn multiple allies at once,until the capacitor is extinguished. No timer,no waiting.
That sounds like a fair trade to me.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.30 01:00:00 -
[63] - Quote
Meee One wrote: Lol,i'm glad you thoroughly read,and didn't just post nonchalantly about sentinels carrying equipment.
Especially since they can't.
I did specifically say "consumes 1 equipment slot".
As for assaults and scouts,i'm taking into consideration WP as a whole.
Logis can carry it easily,then some.
Assaults will be using their one and only equipment slot.
And scouts can enable sneak attacks on enemies caught unawares.
As for not firing back... The ability to instantly spawn in up to 10 allies compensates for that.
Unlike links,the pack can spawn multiple allies at once,until the capacitor is extinguished. No timer,no waiting.
That sounds like a fair trade to me.
I read the 1 equipment slot and had a DERP moment with Sentinels. LOL. Good call.
I'm not totally opposed to allowing other suits to use it. I am just worried about the balance aspect of it and wanting to ensure we aren't giving one suit too many different positives.
As for the not firing back/ I guess I wasn't thinking "insta-spawn". I was thinking that when someone clicks on "you" technically, there is a countdown timer for them like an uplink or other spawn point, (be it 5, 7, 10 seconds). The ability to flip it on, have 3 squad mates or 9 teammates insta spawn on you, then turn it off seems excessive. If it WERE, insta-spawn, then by all means don't allow the operator to fire a weapon. If this is ever considered, I would want them to do extensive testing of that. 1 Proto backpack at the right time can completely flip a whole battle. Imagine the train track map with the point in the facility on Dom. I am able to get onto the walkway above the point. I turn this on, 5 heavies 2, assaults, 2 logis, a scout, and a partridge and a pear tree spawn in within 2 seconds, that is going to be such a huge advantage that I can't see how to balance it out with negativity. Even an ewar profile of 100 while it's on won't help because before someone can react and try and come after you, there are 10 people next to you pushing back.
Thokk Kill. Thokk Crush. Thokk Smash.
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Devadander
Woodgrain Atari
473
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Posted - 2015.07.30 14:02:00 -
[64] - Quote
I'm completely against the mass spawn idea.
Do you want to corner a scout, and suddenly 8 people show up?
My high bandwidth suggestion explained any suit can use it even if it doesn't have enough bandwidth. The cost just prevents one from scattering deployables.
Thinking 20 25 30 for the tiers.
High pg cpu costs also prevent having a mobile spawn assault with 1000 ehp.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
481
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Posted - 2015.07.30 18:27:00 -
[65] - Quote
Thokk Nightshade wrote:.... I turn this on, 5 heavies 2, assaults, 2 logis, a scout, and a partridge and a pear tree spawn in within 2 seconds.....
Made me lol so hard
Seriously, it has to be UP and tweaked up, or it will be stupid OP.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Sgt Kirk
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.30 18:46:00 -
[66] - Quote
This is precisely what Kain was talking about and got me onboard with it.
With a bit of tuning this could get rid of the issue of uplink spam, an issue I really, really dispise.
-A vote for me is a vote for us
You can vote for CPM 2 [here]
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Devadander
Woodgrain Atari
481
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Posted - 2015.07.30 19:05:00 -
[67] - Quote
Sgt Kirk wrote:This is precisely what Kain was talking about and got me onboard with it.
With a bit of tuning this could get rid of the issue of uplink spam, an issue I really, really dispise.
I would like to keep original too. But this idea would greatly reduce the numbers of current spam.
And be almost exclusively used in battles where it mattered.
I'm always all about an extra sp sink.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.07.30 20:33:00 -
[68] - Quote
Thokk Nightshade wrote:Meee One wrote: Lol,i'm glad you thoroughly read,and didn't just post nonchalantly about sentinels carrying equipment.
Especially since they can't.
I did specifically say "consumes 1 equipment slot".
As for assaults and scouts,i'm taking into consideration WP as a whole.
Logis can carry it easily,then some.
Assaults will be using their one and only equipment slot.
And scouts can enable sneak attacks on enemies caught unawares.
As for not firing back... The ability to instantly spawn in up to 10 allies compensates for that.
Unlike links,the pack can spawn multiple allies at once,until the capacitor is extinguished. No timer,no waiting.
That sounds like a fair trade to me.
I read the 1 equipment slot and had a DERP moment with Sentinels. LOL. Good call. I'm not totally opposed to allowing other suits to use it. I am just worried about the balance aspect of it and wanting to ensure we aren't giving one suit too many different positives. As for the not firing back/ I guess I wasn't thinking "insta-spawn". I was thinking that when someone clicks on "you" technically, there is a countdown timer for them like an uplink or other spawn point, (be it 5, 7, 10 seconds). The ability to flip it on, have 3 squad mates or 9 teammates insta spawn on you, then turn it off seems excessive. If it WERE, insta-spawn, then by all means don't allow the operator to fire a weapon. If this is ever considered, I would want them to do extensive testing of that. 1 Proto backpack at the right time can completely flip a whole battle. Imagine the train track map with the point in the facility on Dom. I am able to get onto the walkway above the point. I turn this on, 5 heavies 2, assaults, 2 logis, a scout, and a partridge and a pear tree spawn in within 2 seconds, that is going to be such a huge advantage that I can't see how to balance it out with negativity. Even an ewar profile of 100 while it's on won't help because before someone can react and try and come after you, there are 10 people next to you pushing back. How about about if the summoned in allies came in damaged?
It wouldn't be as 'stable' as a unmoving uplink,and being thrown into battle without that stabilization causes excess wear on those using it to spawn.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.30 20:36:00 -
[69] - Quote
Devadander wrote:Thokk Nightshade wrote:.... I turn this on, 5 heavies 2, assaults, 2 logis, a scout, and a partridge and a pear tree spawn in within 2 seconds..... Made me lol so hard Seriously, it has to be UP and tweaked up, or it will be stupid OP.
Again tying spawning to an actual merc on the field has way more drawbacks than a fire-and-forget spawn pad that gets thrown in every nook and cranny.
Again, it seems that the argument isn't whether or not the mechanic should exist, but more about the particulars of the form it would take.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Haerr
3
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Posted - 2015.07.30 20:45:00 -
[70] - Quote
Thokk Nightshade wrote:.... I turn this on, 5 heavies 2, assaults, 2 logis, a scout, and alan partridge and a pear tree spawn in within 2 seconds..... Hmmm... |
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Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.30 21:53:00 -
[71] - Quote
I would love to get a blue tag on this to see if there is any possibility of this happening. Or, vote Kain for CPM and let him bring it up on my behalf. Lol
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.30 21:58:00 -
[72] - Quote
Kain Spero wrote:Devadander wrote:Thokk Nightshade wrote:.... I turn this on, 5 heavies 2, assaults, 2 logis, a scout, and a partridge and a pear tree spawn in within 2 seconds..... Made me lol so hard Seriously, it has to be UP and tweaked up, or it will be stupid OP. Again tying spawning to an actual merc on the field has way more drawbacks than a fire-and-forget spawn pad that gets thrown in every nook and cranny. Again, it seems that the argument isn't whether or not the mechanic should exist, but more about the particulars of the form it would take.
Since you have a lot more experience with this game , what style of implementation/ mechanics do you think would work most efficiently. Sgt. Kirk, that is for you as well. I respect both your opinions and always enjoy your input.
Thokk Kill. Thokk Crush. Thokk Smash.
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Devadander
Woodgrain Atari
488
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Posted - 2015.07.30 23:44:00 -
[73] - Quote
So far I like it as a non-handheld, high bandwidth, high cost pg cpu, logi specialty item.
I would like to see other classes use it, but badly compared to any tier logi. ( cost reduction and spawn time modifiers to role skills )
I like it as a sprinkle or wear option, with adv/pro logi being able to at least toss a few hives maybe one or two links. ( more for crupack fallback spawn than anything )
I really prefer it to be a mobile cru timing, one at a time, thing than having one guy turn into a whole team. Bad enough the first to spawn on a scout with one crammed on it will always be a heavy. (PC......)
Please god no sound. If we must... make it a soft soothing yet recognizable one. Please.
I'd like to see required resources keep the user from becoming a 1000 ehp uplink that can jump... ( no amount of flux will stop that roof party )
And more than anything, I'd like to see the lore be a 5th party like ORE or something that manufactures it.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.31 00:02:00 -
[74] - Quote
Devadander wrote:So far I like it as a non-handheld, high bandwidth, high cost pg cpu, logi specialty item.
I would like to see other classes use it, but badly compared to any tier logi. ( cost reduction and spawn time modifiers to role skills )
I like it as a sprinkle or wear option, with adv/pro logi being able to at least toss a few hives maybe one or two links. ( more for crupack fallback spawn than anything )
I really prefer it to be a mobile cru timing, one at a time, thing than having one guy turn into a whole team. Bad enough the first to spawn on a scout with one crammed on it will always be a heavy. (PC......)
Please god no sound. If we must... make it a soft soothing yet recognizable one. Please.
I'd like to see required resources keep the user from becoming a 1000 ehp uplink that can jump... ( no amount of flux will stop that roof party )
And more than anything, I'd like to see the lore be a 5th party like ORE or something that manufactures it.
You are basically in lockstep with my thoughts on this. I don't know about anyone being able to use it but if a scout or assault wants to waste a slot on it, they can, but at double the spawn timer.
I would also prefer two seperate models (a la the regular and triage nanohive). 1 is on all the time and the other can be switched off and on. I like the idea about the capacitor in addition as a drawback. you can spawn in x people then there is something like a cool down time (like the cloak) while it recharges to allow more people to spawn in.
I really dislike the multi-spawning at once. It needs to be 1 per/ x seconds or something like that..
Sound... ugh.That is going to be brutal to have that buzzing in your ear the entire time it is active.
As for the resources, I don't really know HOW we would prevent a commando from using this on his lone slot unless the bandwidth is high enough to restrict it to Logis and proto assaults.
BTW, I gave you one of my votes for CPM. I know anonymous and all but I like your suggestions and willingness to discuss things for the betterment of the game.
Thokk Kill. Thokk Crush. Thokk Smash.
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Kierkegaard Soren
Eridani Light Horse Battalion
888
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Posted - 2015.07.31 08:54:00 -
[75] - Quote
Uplinks - limited spawn count, static deployment, available for whole team.
CRU Backpack - unlimited spawns tempered by longer spawn time modifier, carried by logis, available for squads that logi deploys with, similar to squad deploy from Battlefield series.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Devadander
Woodgrain Atari
488
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Posted - 2015.07.31 13:03:00 -
[76] - Quote
Medal of Honor series, one could spawn on the furthest forward trooper.
Don't want to limit it to squads.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.31 13:33:00 -
[77] - Quote
Kierkegaard Soren wrote:Uplinks - limited spawn count, static deployment, available for whole team.
CRU Backpack - unlimited spawns tempered by longer spawn time modifier, carried by logis, available for squads that logi deploys with, similar to squad deploy from Battlefield series.
If it was for squads only, the incentive to run it is really diminished, especially in Pubs. Logis use equipment (for the most part) to help their team and gain WP. If only 3 people can use it, I would suspect people will choose other pieces of equopment that can assist the whole team instead of 3 people.
I run solo a lot aince I am also normally watching my daughter. I would NEVER be able to use this piece of equipment.
Thokk Kill. Thokk Crush. Thokk Smash.
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Devadander
Woodgrain Atari
489
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Posted - 2015.07.31 19:26:00 -
[78] - Quote
Thokk Nightshade wrote:Kierkegaard Soren wrote:Uplinks - limited spawn count, static deployment, available for whole team.
CRU Backpack - unlimited spawns tempered by longer spawn time modifier, carried by logis, available for squads that logi deploys with, similar to squad deploy from Battlefield series. If it was for squads only, the incentive to run it is really diminished, especially in Pubs. Logis use equipment (for the most part) to help their team and gain WP. If only 3 people can use it, I would suspect people will choose other pieces of equopment that can assist the whole team instead of 3 people. I run solo a lot aince I am also normally watching my daughter. I would NEVER be able to use this piece of equipment.
Feel free to join my pub chat, its on my CPM post. We're extremely casual and fine with random breaks. Give us a chance to bounce ideas real-time and assemble one mean post.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.31 20:45:00 -
[79] - Quote
Devadander wrote:Thokk Nightshade wrote:Kierkegaard Soren wrote:Uplinks - limited spawn count, static deployment, available for whole team.
CRU Backpack - unlimited spawns tempered by longer spawn time modifier, carried by logis, available for squads that logi deploys with, similar to squad deploy from Battlefield series. If it was for squads only, the incentive to run it is really diminished, especially in Pubs. Logis use equipment (for the most part) to help their team and gain WP. If only 3 people can use it, I would suspect people will choose other pieces of equopment that can assist the whole team instead of 3 people. I run solo a lot aince I am also normally watching my daughter. I would NEVER be able to use this piece of equipment. Feel free to join my pub chat, its on my CPM post. We're extremely casual and fine with random breaks. Give us a chance to bounce ideas real-time and assemble one mean post.
Good deal. I don't use my mic to often since I am normally watching the baby girl but if I get a chance to turn it on I'd love to have some realtime chats.
Thokk Kill. Thokk Crush. Thokk Smash.
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Devadander
Woodgrain Atari
489
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Posted - 2015.07.31 22:03:00 -
[80] - Quote
I'm just afraid for it to be a reality, and be super OP upon release, then get nerfed into uselessness.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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deezy dabest
2
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Posted - 2015.07.31 22:45:00 -
[81] - Quote
Megaman Trigger wrote:Isn't there a glitch that does this already? I swear I've seen an Uplink stick to a merc before.
You are exactly right. It has become far more rare but it still happens. Nothing is more fun than running around with a link on your back meaning you always have reinforcements. I would venture into the area of calling it a little OP but if it were function and not a glitch balancing would come into play.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.31 23:19:00 -
[82] - Quote
deezy dabest wrote:Megaman Trigger wrote:Isn't there a glitch that does this already? I swear I've seen an Uplink stick to a merc before. You are exactly right. It has become far more rare but it still happens. Nothing is more fun than running around with a link on your back meaning you always have reinforcements. I would venture into the area of calling it a little OP but if it were function and not a glitch balancing would come into play.
I have tried to do it before just to see if I could. Never been able to. I did, somehow, however, get a nanohive stuck to a fattie with an HMG. That was pretty comical. The only time it has ever happened.
And I agree. If it was a thing, there would be balancing put into place beforehand.
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.31 23:21:00 -
[83] - Quote
Devadander wrote:I'm just afraid for it to be a reality, and be super OP upon release, then get nerfed into uselessness.
Before Rattati, I would be worried about that. Rattati seems for the most part to err on the side of caution with a new item release (other than the cloaks but that is a different issue) so I would think he'd be cautious with it. I am thinking the shield threshold starting at 6 instead of something outrageous. Then after playtesting and seeing it life, he can adjust it up and down as necessary to make it worthwhile without being OP.
Thokk Kill. Thokk Crush. Thokk Smash.
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Devadander
Woodgrain Atari
535
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Posted - 2015.08.08 15:32:00 -
[84] - Quote
If a CPM or a blue tag wanted to grace this thread, that would be amazing.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.08 16:26:00 -
[85] - Quote
I would want the weaker to have some sort of indicator, so reds know to target him.
CPM Platform
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Devadander
Woodgrain Atari
537
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Posted - 2015.08.08 16:38:00 -
[86] - Quote
Talos Vagheitan wrote:I would want the weaker to have some sort of indicator, so reds know to target him.
It's a long thread but that's in here, possibly an insane profile, or a humming sound or effect.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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