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321. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: Meee One wrote: i have mentioned this idea before but... Is it possible to have a non-combat variety of logistics? Drawbacks: -no weapon -no grenade -no res or proxies -no melee But its draws would be: -sent eHP -scout r...
- by Meee One - at 2014.09.20 09:01:00
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322. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Logistics killing things is the problem CCP has shown interest in stopping. If i'm holding an equipment running away trying not to die,i'm not killing am i? If i'm repping,and get damage resist i'm encouraged to rep more seeing as it aids in my o...
- by Meee One - at 2014.09.20 08:49:00
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323. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
zzZaXxx wrote: 1. Logis need more EHP. 2. Logis need scouts to lose the 2nd equipment slot. 3. Adv Cal and Gal logis need a 6th slot. 4. Logis need more EHP. eHP encourages players to stay and brawl,instead of flee. Just look at Cal and Gal ...
- by Meee One - at 2014.09.20 03:53:00
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324. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
el OPERATOR wrote: Sooo.... Logis need speed buffs Logis need eHP buffs Logis need repair/recharge/delay buffs Logis need their sidearms back Logis need to be Dropsuit Command level 5 Logis need scouts to lose that 2nd equipment slot Logis ne...
- by Meee One - at 2014.09.20 02:49:00
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325. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I've noticed a terrible trend regarding support. In particular,rep tools. Weapons,as they increase in level do not endanger their users. 1 they can kill to insure their safety. the user gets offense. 2 their range never gets lower. 3 they are eas...
- by Meee One - at 2014.09.19 00:22:00
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326. Helping new berries: getting competitive - in Feedback/Requests [original thread]
Alena Ventrallis wrote: All sp gains, both passive and active, and the weekly cap are doubled between 500,000 lifetime sp to 5 million lifetime sp modified by boosters (ie: a brand new character would gain 48,000 passive so per week, an omega b...
- by Meee One - at 2014.09.18 10:22:00
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327. 1.9 Idea List - Dust Community to add on to this list - in Feedback/Requests [original thread]
Apocalyptic Destroyer wrote: Vehicle Locking Mechanism such as ; you get in the vehicle, press triangle and select 3 Options:
Lock to: 1. Self 2. Squad 3. Team ADS / DS ramming impossible, they bump into each other.
Bolas Piloting Fix...
- by Meee One - at 2014.09.18 10:09:00
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328. What about projectiles damage profile? - in Feedback/Requests [original thread]
shaman oga wrote: I've not seen any thread on it, how would you change it? I hope not -20 / +20, it would be a little too radical imo, -5 / +5 or -10 / +10 would be more acceptable. Even if the best would be 0/0, no penalties, but no bonus too...
- by Meee One - at 2014.09.18 10:05:00
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329. Is MU showed somewhere in game? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Meee One wrote: CCP Rattati wrote: Breakin Stuff wrote: Instead of Mu showing or telling us the calculation what about showing tier rank. Alpha: top tier Beta: next Charlie: next lower Etc. No further information...
- by Meee One - at 2014.09.18 10:01:00
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330. Tiered Compact Nanohives - in Feedback/Requests [original thread]
voidfaction wrote: Meee One wrote: Right-wing Extremist wrote: Meee One wrote: You forgot scanners! But i agree 100% this idea is brilliant. But seriously,no. Logistics should remain the best with all equipment,and everyone else shoul...
- by Meee One - at 2014.09.18 08:54:00
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331. Is MU showed somewhere in game? - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: Instead of Mu showing or telling us the calculation what about showing tier rank. Alpha: top tier Beta: next Charlie: next lower Etc. No further information should be provided. Basically a merc rank...
- by Meee One - at 2014.09.18 08:35:00
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332. derp - in Feedback/Requests [original thread]
Tectonic Fusion wrote: move on No,herp.
- by Meee One - at 2014.09.18 06:51:00
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333. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: Meee One wrote: Any updates? I've noticed a lack of CPM responses,and 0 Dev responses... (GèÖn++GèÖG£+) I have had an incredibly hectic time IRL lately and so my time has been pretty thin. (Meetings with CCP are on going o...
- by Meee One - at 2014.09.18 06:45:00
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334. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I just had a crazy idea... would it be OP to buff logistics walking speed to match their base running speed So logistics would move at a constant rate, or could equip kincats to run faster. This would be a boon to us non tanking rep tool users.
- by Meee One - at 2014.09.18 05:50:00
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335. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Another way to buff support is to make them needed. For example,if you go into a serious PC without logistics you're going to lose. Pubs and FW? Not so much. How can logistics importance be stressed? -disable suit swapping at supply depots. No in...
- by Meee One - at 2014.09.18 05:38:00
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336. Tiered Compact Nanohives - in Feedback/Requests [original thread]
Right-wing Extremist wrote: Meee One wrote: You forgot scanners! But i agree 100% this idea is brilliant. But seriously,no. Logistics should remain the best with all equipment,and everyone else should either befriend a logi,or suffer withou...
- by Meee One - at 2014.09.18 05:15:00
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337. Matchmaking feedback - in Feedback/Requests [original thread]
PO0KY wrote: I'm pretty unimpressed with the matchmaking update. It seems every game I've been in, the enemy just crumbles. Look at this cringe-worthy game for example. http://i.imgur.com/Em2gw18.jpg What gives? How have your games been g...
- by Meee One - at 2014.09.18 05:01:00
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338. Alright tankers lets get serious. What do we want? [Feedback] AV gtf... - in Feedback/Requests [original thread]
To all vehicle users,you are being deceived. All this "what do we want" is a waste. CCP has AV counters already. http://games.chruker.dk/eve_online/item.php?type_id=365361 -Advanced Countermeasure "Countermeasures are employed to explicitly th...
- by Meee One - at 2014.09.17 23:22:00
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339. Something you all need to see! NOW! - in Feedback/Requests [original thread]
The True Inferno wrote: http://games.chruker.dk/eve_online/inventory.php?category_id=350001 Go here, and learn of all the content that CCP has not givin us! Learn of pilot suits and black ops HAVs! Learn of small installations and seeker fla...
- by Meee One - at 2014.09.17 23:02:00
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340. Scout vs assault vs heavy: don't make no sense - in Feedback/Requests [original thread]
CharacterNameWasTaken wrote: Bright Steel wrote: So my commando gives up quite a bit of armor and slots to fit two light weapons (I don't think the heavy weapon and sidearm are that much lighter but ok I'll go with it) Then take the medium ...
- by Meee One - at 2014.09.17 22:42:00
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