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41. [Request] Federation LP Rail Turrets - in Feedback/Requests [original thread]
A logical request with a lore tie-in.... I strongly second! (sign me up for the Caldari research facility infiltration mission as well.)
- by Matticus Monk - at 2013.12.17 19:31:00
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42. [Suggestion] - Combine Precision Enhancers with Range Amplifiers - in Feedback/Requests [original thread]
I like the idea as long as it's implemented in a way so that we don't find medium suits with range/precision as good as scouts after slapping on a few modules. The medium frames have so many more slots to spare!! I'd like to see scouts get their ...
- by Matticus Monk - at 2013.12.14 11:52:00
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43. [REQUEST] Add SP awards at specific levels of war points - in Feedback/Requests [original thread]
Slag Emberforge wrote: Shameless self bump- nothing guys? I think you need to give people more time than an hour and a half when posting your initial request for feedback. After all, you did post in the morning, on a day that for a lot of p...
- by Matticus Monk - at 2013.11.28 19:23:00
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44. (Feedback) Fitting Kinetic Catalyzers on a Matari scout - in Feedback/Requests [original thread]
Definitely, I'd be happy with a fitting cost reduction for light frames..... or more cpu/pg.
- by Matticus Monk - at 2013.11.21 02:48:00
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45. [Request] Kinetic limits, for game balance - in Feedback/Requests [original thread]
Having biotics be light frame only does make sense, but I'd rather not go too far down the road of reducing the ways players can customize and specialize their fits. I would like to see more inefficiency when it comes to medium/heavy frames making...
- by Matticus Monk - at 2013.11.20 02:09:00
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46. 15 min match ban for quitting an unfinished battle please - in Feedback/Requests [original thread]
I'm not in favor of this. I'm done being proto-stomped. I'm all for a challenging battle but when I'm facing two full squads of proto bears using proto weapons and calling in tons of vehicles.... no thanks. If they are not interested in a challeng...
- by Matticus Monk - at 2013.11.16 10:15:00
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47. [request] Return the Black Eagle Scout Suit to its former sexy glory! - in Feedback/Requests [original thread]
I agree.... I'd like my scout Tuxedo back. -Thanks
- by Matticus Monk - at 2013.11.16 10:03:00
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48. [Feedback] I don't even care about Triple SP Week anymore. - in Feedback/Requests [original thread]
Lynn Beck wrote: 200k... And damn i thought i played this religiously. I've got a friend that capped 2 characters already. ._.' Wow.... THAT is impressive, to say the least! I'm about 200k away and I'm burned out on dust for a bit.... I ag...
- by Matticus Monk - at 2013.11.13 01:32:00
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49. CCP, please, explain these numbers. - in Feedback/Requests [original thread]
Eskel Bondfree wrote: Keri Starlight wrote: It should be a competitive weapon even though if it's a variant, with the downsides of a much higher ISK cost (77.000 instead of 47.000 on PRO tier) and a more intensive SP sink (level 4 for the f...
- by Matticus Monk - at 2013.11.11 18:55:00
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50. [request] give installations scan persicion! - in Feedback/Requests [original thread]
Krom Ganesh wrote: 40 dB. Otherwise light suits could just put a few points in Dampening. Edit: But yes, Allow my scout to actually be stealthy around enemy objectives. +1 I definitely agree with this. Whatever it is now in terms of CRU /...
- by Matticus Monk - at 2013.11.11 18:38:00
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51. [Suggestion] Dealing with TTK - Nerfing the AR - in Feedback/Requests [original thread]
I would like TTK to be increased as soon as feasible. I don't think that the AR should be singled out specifically, however now with improved hit detection and the aim assist feature, Dust is a different game. If this is currently how the game is ...
- by Matticus Monk - at 2013.11.11 17:45:00
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52. Remove message of "Some margin of error" - in Feedback/Requests [original thread]
I'd also like to see this message removed. It just doesn't make any sense to me.... please take it out.
- by Matticus Monk - at 2013.11.10 09:21:00
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53. [Request] Reduce Base Reload Time of all Sidearms. - in Feedback/Requests [original thread]
Dominus Fatali wrote: Alena Ventrallis wrote: I agree with this, and would add that shot dispersion be increased on sidearms as well. Light weapons should definitely beat sidearms in a straight up fight, all things being equal. But reloading...
- by Matticus Monk - at 2013.11.10 07:56:00
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54. [REQUEST] A different kind of request... - in Feedback/Requests [original thread]
I like the ability to lay down (with a suitable delay as posted above, and restriction to vehicle entry). And definitely vaulting and hanging. I think this could be that kind of game, and I think that it should be. Given we are wearing a futuris...
- by Matticus Monk - at 2013.11.08 12:40:00
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55. [Feedback] Limit Standard Battles to Meta Level 6 - in Feedback/Requests [original thread]
I'd really like an idea like this implemented. I think there needs to be a place to run even lower gear as well, though; some sort of buffer area using standard and below gear. Someplace between the Academy and the ADV playground you describe. I...
- by Matticus Monk - at 2013.11.08 12:13:00
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56. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
I like this idea as well, and definitely think it's appropriate that the value of the scan precision modifier scales with the tier of the scanner. I would like it so that to detect a proto scout with no dampening modules you need to use at least...
- by Matticus Monk - at 2013.11.08 12:02:00
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57. [request] Scan Profiles. - in Feedback/Requests [original thread]
I agree w/ Keri. And I don't use a scanner, but I am a scout. The suits have identical stats as tiers progress, with the exception of CPU/PG and slot count so I don't think it would make much sense. It would be a nice bonus, no doubt, but with th...
- by Matticus Monk - at 2013.11.08 11:51:00
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58. [Request] Reduce Base Reload Time of all Sidearms. - in Feedback/Requests [original thread]
Dominus Fatali wrote: Yeah, this could be a feasible option, as the Militia to Standard (for Submachine Guns) is 3.5 to 3 seconds. However, this might diminish the usefulness of the Reload skill for the given weapon. I for one would love this...
- by Matticus Monk - at 2013.11.01 22:17:00
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59. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
Wombat in combat wrote: I'm currently in the process of acquiring my second prototype dropsuit (non-basic). It absolutely sucks. Grinding SP for 2 months just to have another suit for marginal differences is bonkers. I'd suggest reducing the mu...
- by Matticus Monk - at 2013.11.01 22:11:00
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60. [Request] Reduce Base Reload Time of all Sidearms. - in Feedback/Requests [original thread]
Dominus Fatali wrote: If I remember correctly, Submachine Guns take 3 seconds, and Scrambler and Flaylock Pistols both take 2.53 seconds to reload. I request that the reload time be reduced to 2.7 seconds for the former, and 2.25 seconds for th...
- by Matticus Monk - at 2013.11.01 18:39:00
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