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Dominus Fatali
Nox Aeterna Security
327
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Posted - 2013.10.05 17:28:00 -
[1] - Quote
If I remember correctly, Submachine Guns take 3 seconds, and Scrambler and Flaylock Pistols both take 2.53 seconds to reload. I request that the reload time be reduced to 2.7 seconds for the former, and 2.2 seconds for the latter. This would help to strengthen them as a back up weapon, in addition to making them feel more 'side-army' (a super scientific description, but I feel that quick reload is a common trait of sidearms). |
Joel II X
AHPA
8
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Posted - 2013.10.05 18:04:00 -
[2] - Quote
Nah, that makes too much sense.
Seriously though, if that were to happen, you would see people running around with the SMG more often and the forum being flooded with anti-SMG posts. I think they're good where they are now in terms of reload speeds.
The only one that needs tweaking is the Nova Knife. |
Dominus Fatali
Nox Aeterna Security
331
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Posted - 2013.10.06 02:31:00 -
[3] - Quote
Joel II X wrote:Nah, that makes too much sense.
Seriously though, if that were to happen, you would see people running around with the SMG more often and the forum being flooded with anti-SMG posts. I think they're good where they are now in terms of reload speeds.
The only one that needs tweaking is the Nova Knife. True, it would be terrible if they were to be nerfed to uselessness, as they are the only weapon I have Skill Points put into. |
Dominus Fatali
Nox Aeterna Security
361
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Posted - 2013.10.14 14:02:00 -
[4] - Quote
Bump. |
843 nerfnut96
BurgezzE.T.F Public Disorder.
80
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Posted - 2013.10.14 17:19:00 -
[5] - Quote
Joel II X wrote:Nah, that makes too much sense.
Seriously though, if that were to happen, you would see people running around with the SMG more often and the forum being flooded with anti-SMG posts. I think they're good where they are now in terms of reload speeds.
The only one that needs tweaking is the Nova Knife.
Yeah those Nova Knives need a BIG nerf .
JK i would like to see the knives fixed so i can play my scout more. |
Dominus Fatali
Nox Aeterna Security
365
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Posted - 2013.10.16 17:00:00 -
[6] - Quote
Bonk. |
Dominus Fatali
Nox Aeterna Security
465
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Posted - 2013.10.22 04:27:00 -
[7] - Quote
Bump. |
Dominus Fatali
Nox Aeterna Security
545
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Posted - 2013.11.01 18:11:00 -
[8] - Quote
Bonk.
Long Live Freedom; Long Live the Federation.
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Matticus Monk
Ordus Trismegistus
630
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Posted - 2013.11.01 18:39:00 -
[9] - Quote
Dominus Fatali wrote:If I remember correctly, Submachine Guns take 3 seconds, and Scrambler and Flaylock Pistols both take 2.53 seconds to reload. I request that the reload time be reduced to 2.7 seconds for the former, and 2.25 seconds for the latter. This would help to strengthen them as a back up weapon, in addition to making them feel more 'side-army' (a super scientific description, but I feel that quick reload is a common trait of sidearms).
I think this is a cool idea.
Sidarms are disadvantaged in terms of range or damage output (which is how they are supposed to be). They can be lethal in the right hands, especially at proto level, but proto light weapons still have the upper hand in my experience. I 10% reduction to reload time seems very reasonable to me.
I'm pretty sure it wouldn't make very much of difference to a large amount of players who only use sidearms as a last resort, but to those that run sidearms as primary weapons, or those that skill into upper level sidearms it would sweeten the pot a bit which would be nice. Maybe the reduction should be based on the skill level of the sidearm, with a 5% reduction to ADV sidearms and another 5% reduction to PRO. |
Dominus Fatali
Nox Aeterna Security
547
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Posted - 2013.11.01 21:54:00 -
[10] - Quote
Matticus Monk wrote:Dominus Fatali wrote:If I remember correctly, Submachine Guns take 3 seconds, and Scrambler and Flaylock Pistols both take 2.53 seconds to reload. I request that the reload time be reduced to 2.7 seconds for the former, and 2.25 seconds for the latter. This would help to strengthen them as a back up weapon, in addition to making them feel more 'side-army' (a super scientific description, but I feel that quick reload is a common trait of sidearms). I think this is a cool idea. Sidarms are disadvantaged in terms of range or damage output (which is how they are supposed to be). They can be lethal in the right hands, especially at proto level, but proto light weapons still have the upper hand in my experience. I 10% reduction to reload time seems very reasonable to me. I'm pretty sure it wouldn't make very much of difference to a large amount of players who only use sidearms as a last resort, but to those that run sidearms as primary weapons, or those that skill into upper level sidearms it would sweeten the pot a bit which would be nice. Maybe the reduction should be based on the skill level of the sidearm, with a 5% reduction to ADV sidearms and another 5% reduction to PRO. Yeah, this could be a feasible option, as the Militia to Standard (for Submachine Guns) is 3.5 to 3 seconds. However, this might diminish the usefulness of the Reload skill for the given weapon.
I for one would love this, as the only weapon that I have skillpoints in is SMG.
Long Live Freedom; Long Live the Federation.
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Matticus Monk
Ordus Trismegistus
633
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Posted - 2013.11.01 22:17:00 -
[11] - Quote
Dominus Fatali wrote: Yeah, this could be a feasible option, as the Militia to Standard (for Submachine Guns) is 3.5 to 3 seconds. However, this might diminish the usefulness of the Reload skill for the given weapon.
I for one would love this, as the only weapon that I have skillpoints in is SMG.
True, but the reduction being a straight 10% or a staggered 5% at ADV, and another 5% at PRO in both cases would diminish the usefullness of the rapid reload skill.
However, that being said the rapid reload would still give you that extra edge in intense combat, and we are only talking additional tenths of seconds here....
As a pistol user for primary and secondary, I would definitely like as much rapid reload as I can get, and an extra 10% I don't feel is too much given the disadvantages of sidearms in general.
Surely others must have an opinion and it's not just two sidearm specialists talking to eachother.....?
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Dominus Fatali
Nox Aeterna Security
550
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Posted - 2013.11.01 22:59:00 -
[12] - Quote
Matticus Monk wrote:Dominus Fatali wrote: Yeah, this could be a feasible option, as the Militia to Standard (for Submachine Guns) is 3.5 to 3 seconds. However, this might diminish the usefulness of the Reload skill for the given weapon.
I for one would love this, as the only weapon that I have skillpoints in is SMG.
True, but the reduction being a straight 10% or a staggered 5% at ADV, and another 5% at PRO in both cases would diminish the usefullness of the rapid reload skill. However, that being said the rapid reload would still give you that extra edge in intense combat, and we are only talking additional tenths of seconds here.... As a pistol user for primary and secondary, I would definitely like as much rapid reload as I can get, and an extra 10% I don't feel is too much given the disadvantages of sidearms in general. Surely others must have an opinion and it's not just two sidearm specialists talking to eachother.....? Nah, they're too busy worrying about their fancy 'Light Weapons' and such.
Long Live Freedom; Long Live the Federation.
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zibathy numbertwo
Nox Aeterna Security
250
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Posted - 2013.11.02 01:09:00 -
[13] - Quote
A sidearm like an SMG or pistol would be made with the idea of speedy reloads in mind. They use smaller ammunition, so even the clips are inherently lighter and faster to jam into your gun, with easier unloading mechanisms (e.g. i'm able to just press one button with one hand with a pistol and the clip falls out which allows me to prepare the next clip and jam it in before the first clip hits the ground). It just makes sense for them to reload faster. Especially smgs in comparisons to assault rifles.
Long Live Freedom; Long Live the Federation.
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Dominus Fatali
Nox Aeterna Security
554
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Posted - 2013.11.02 01:11:00 -
[14] - Quote
zibathy numbertwo wrote:A sidearm like an SMG or pistol would be made with the idea of speedy reloads in mind. They use smaller ammunition, so even the clips are inherently lighter and faster to jam into your gun, with easier unloading mechanisms (e.g. i'm able to just press one button with one hand with a pistol and the clip falls out which allows me to prepare the next clip and jam it in before the first clip hits the ground). It just makes sense for them to reload faster. Especially smgs in comparisons to assault rifles. Exactly.
Long Live Freedom; Long Live the Federation.
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Dominus Fatali
Nox Aeterna Security
603
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Posted - 2013.11.04 17:43:00 -
[15] - Quote
Bump.
Long Live Freedom; Long Live the Federation.
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Alena Ventrallis
Osmon Surveillance Caldari State
126
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Posted - 2013.11.04 20:04:00 -
[16] - Quote
I agree with this, and would add that shot dispersion be increased on sidearms as well. Light weapons should definitely beat sidearms in a straight up fight, all things being equal. But reloading should be how sidearms compete with light weapons. Light has accuracy, which means more applied DPs. Sidearms can reload and fire faster, thus their DPs is through sheer volume. |
ALPHA DECRIPTER
Dragon-Empire
605
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Posted - 2013.11.04 21:47:00 -
[17] - Quote
You guys trying to buff my SMG!? HELLZ YEA! I like that the buff is small to prevent QQ. Nice touch
Scout Tactician
"You have been Scanned"
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Dominus Fatali
Nox Aeterna Security
629
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Posted - 2013.11.09 17:17:00 -
[18] - Quote
ALPHA DECRIPTER wrote:You guys trying to buff my SMG!? HELLZ YEA! I like that the buff is small to prevent QQ. Nice touch SMG users unite!
Long Live Freedom; Long Live the Federation.
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Dominus Fatali
Nox Aeterna Security
631
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Posted - 2013.11.09 17:20:00 -
[19] - Quote
Alena Ventrallis wrote:I agree with this, and would add that shot dispersion be increased on sidearms as well. Light weapons should definitely beat sidearms in a straight up fight, all things being equal. But reloading should be how sidearms compete with light weapons. Light has accuracy, which means more applied DPs. Sidearms can reload and fire faster, thus their DPs is through sheer volume. I think the dispersion is fine where it is at currently. Light weapons have the damage and range advantage currently, and it takes a large amount of SP and Skill Points to be an effective sidearm specialist.
Long Live Freedom; Long Live the Federation.
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Matticus Monk
Ordus Trismegistus
679
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Posted - 2013.11.10 07:56:00 -
[20] - Quote
Dominus Fatali wrote:Alena Ventrallis wrote:I agree with this, and would add that shot dispersion be increased on sidearms as well. Light weapons should definitely beat sidearms in a straight up fight, all things being equal. But reloading should be how sidearms compete with light weapons. Light has accuracy, which means more applied DPs. Sidearms can reload and fire faster, thus their DPs is through sheer volume. I think the dispersion is fine where it is at currently. Light weapons have the damage and range advantage currently, and it takes a large amount of SP and Skill Points to be an effective sidearm specialist.
Yeah, I agree with this. Light weapons are already superior to sidearms in many ways, I don't think additional handicaps are needed to keep sidearms below light weapons in terms of battlefield usefulness and flexibility. A slight reduction in reload time will not tip the balance such that sidearms = light weapons in term of effectiveness. Sidearms will still be handicapped in terms of range and DPS when it comes to facing off against a light weapon of the same tier.
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Dominus Fatali
Nox Aeterna Security
668
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Posted - 2013.11.16 15:58:00 -
[21] - Quote
Bump.
Long Live Freedom; Long Live the Federation.
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Dominus Fatali
Nox Aeterna Security
668
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Posted - 2013.11.24 18:09:00 -
[22] - Quote
Bump.
Long Live Freedom; Long Live the Federation.
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Dominus Fatali
Nox Aeterna Security
677
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Posted - 2013.12.04 19:37:00 -
[23] - Quote
Bump.
Long Live Freedom; Long Live the Federation.
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Dominus Fatali
Nox Aeterna Security
679
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Posted - 2013.12.13 19:34:00 -
[24] - Quote
Upwards.
Long Live Freedom; Long Live the Federation.
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Dominus Fatali
Nox Aeterna Security
701
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Posted - 2013.12.19 02:42:00 -
[25] - Quote
Please CCP?
Long Live Freedom; Long Live the Federation.
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Ulysses Knapse
Knapse and Co. Mercenary FIrm
796
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Posted - 2013.12.19 05:21:00 -
[26] - Quote
Sidearms should be small clip, fast reload weapons. And heavy weapons should be large clip, slow reload weapons.
Pure genius ideas right there, folks.
But damn, this level of bumping is disgraceful. I'm disappointed!
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1867
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Posted - 2013.12.19 06:25:00 -
[27] - Quote
Holy **** this is an old thread.
But I actually have something to say about this subject now, so here goes.
Sidearms should not be by default faster to reload (excpet the CR/SMG relationship because :lore:) but instead the reload skills should be upped for side arms - 10% for sidearms as opposed to 5%.
Try to kill it all you want CCP, I still <3 my laser.
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