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81. Possible way to buff Scout dropsuits - in Feedback/Requests [original thread]
I really agree with the two above comments. I'd much prefer scout-type skills and dropsuit bonuses.... even to the point of having the Gal ADV scout having a 1:3 config to more apty bring the user to the PRO config of 1:4 in terms of High/Low slot...
- by Matticus Monk - at 2013.08.29 02:54:00
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82. [Request] Change Kinetic Catalyzers to High Slots. - in Feedback/Requests [original thread]
Spec Ops Cipher wrote: It would only benefit gallente scouts, making them even faster than they are now. It would cripple the supposedly faster Minmitar scouts, meaning they would have to sacrifice shields to increase sprint speed. It's my ...
- by Matticus Monk - at 2013.08.24 16:54:00
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83. [Suggestion] Flaylock Pistol Varient - in Feedback/Requests [original thread]
Spademan wrote: I see your point. Thing with grenades, you only get 3 of them, whereas with the flaylock you get a total of about 20 rockets, something like that, so you could use this more times, with only two shots before reloading to preve...
- by Matticus Monk - at 2013.08.23 19:17:00
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84. [Suggestion] Flaylock Pistol Varient - in Feedback/Requests [original thread]
This is an interesting concept. I have to wonder, though - what do you see as the advantage of using a weapon like this instead of a grenade? Would it not serve the same purpose, but be less efficient? The basic grenade does 400 damage I think and...
- by Matticus Monk - at 2013.08.21 17:06:00
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85. Widen Speed Gaps Between Frames - in Feedback/Requests [original thread]
Solid post. The Gallente scout does feel incredibly slow. I know that unless I am running at least an enhanced kin/cat I don't even feel like a scout. Given the stamina delay, the minimal increased speed relative to the medium frames, and the odd...
- by Matticus Monk - at 2013.08.21 16:54:00
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86. how about an ACTUAL SCOUT suit - in Feedback/Requests [original thread]
I could definitely get behind this! It would be a challenging playstyle, rewarding stealth, tactics, intelligence.... it would be a LOT of fun, and of course, quite dangerous. Having a sidearm only would really provide an incentive for non-combat ...
- by Matticus Monk - at 2013.08.19 05:08:00
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87. Can you please fix scouts for 1.4? - in Feedback/Requests [original thread]
So.... another few months worth of bleeding ISK, wasting clones and paying exorbitant amounts of SP for fractional increases in CPU/PG, Shield and Armor for other 'core' skills so we can fit 2 complex shield extenders, a drop uplink, and maybe an ...
- by Matticus Monk - at 2013.08.15 21:26:00
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88. Idea - Fully customizable suit - in Feedback/Requests [original thread]
I like it. It would be great if we could do something like this....
- by Matticus Monk - at 2013.08.03 12:50:00
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89. CCP nerfing scouts for every single update they do? - in Feedback/Requests [original thread]
Everything you say is true. I'm getting tired of being a scout. I'm getting bitter. It's just not fun. Every ounce of creativity and tactics I can muster can only get me a reasonably good game (10+ kills, less than 2/3 deaths) once every few day...
- by Matticus Monk - at 2013.08.03 10:28:00
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90. Nova knifes need to be nerfed. - in Feedback/Requests [original thread]
Fang 95 wrote: im surrounded by idiots.... You perception is hosed. You are surrounded by people in the know, you just don't realize it. Give knifing a try for yourself if you haven't already, and then let me know what you estimate as the c...
- by Matticus Monk - at 2013.08.03 10:16:00
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91. what do snipers need? - in Feedback/Requests [original thread]
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- by Matticus Monk - at 2013.07.12 08:22:00
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92. what do snipers need? - in Feedback/Requests [original thread]
Bayonette, for those 'oh-****' moments.... Actually, I'd like that for an AR too....
- by Matticus Monk - at 2013.07.12 08:20:00
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93. [Request] Rethinking the Shotgun - in Feedback/Requests [original thread]
+1 Please fix the shotgun. It's somewhat fun using an AR as a scout... but oh do I miss the shotgun. It still gets an occasional kill but it takes a few rounds to even connect. I'd like to see hit detection fixed. It was mentioned that the next...
- by Matticus Monk - at 2013.07.11 14:55:00
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94. 2 Important end of match stats that need tracked - Isk lost/destroyed - in Feedback/Requests [original thread]
+1 I would love to see this metric tracked in-game.
- by Matticus Monk - at 2013.07.08 12:10:00
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95. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
I'm not a fan of restricting Logis to sidearms, as mentioned in many threads this can be problematic when trying to clear the field prior to reviving downed friends. I see your point on the EQ, but I also agree logis need some tank to thrive and ...
- by Matticus Monk - at 2013.07.06 13:07:00
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96. Scouts should have faster hacking speed - in Feedback/Requests [original thread]
A hack-speed bonus would be nice, but I would not want to trade it for the scan profile bonus. I realize at the moment the scan profile doesn't matter much, but I have hopes that one day it will. To me, stealth and speed are king.
- by Matticus Monk - at 2013.07.06 12:58:00
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97. [Request]pÇÇChanging the BPOs of the mercenary pack - in Feedback/Requests [original thread]
SAIRAX SIS wrote: Mercenary pack is advantageous. Active booster and BPOs are included in addition to the AUR. I have already purchased a mercenary pack .But I do not feel like want to buy BPOs are the same,many times. Please changing the BP...
- by Matticus Monk - at 2013.07.06 12:52:00
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98. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Krom Ganesh wrote: Matticus Monk wrote: - Increase base scan range to 15m Only beneficial to CQC scouts. Caldari and Amarr are theorized to have a more ranged focus - Add 15-20 CPU per suit tier (this assumes no extra modules) - Add .2 or...
- by Matticus Monk - at 2013.07.06 08:43:00
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99. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Here is my preference (cut and pasted from another thread). It expands on my original post in this thread, which only mentioned speed and ability to reload on the run, and charge novas on the run. - Increase base scan range to 15m - Add 15-20 CPU...
- by Matticus Monk - at 2013.07.05 09:44:00
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100. [Request] Bonus SP Remaining - in Feedback/Requests [original thread]
I totally agree, and would say that if this were to show up on the initial screen where you make a character selection after logging into dust it could help those that have alternate characters they are managing.
- by Matticus Monk - at 2013.07.05 09:33:00
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