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161. Scouts are 2 slots away from perfection - in Feedback/Requests [original thread]
Cass Barr wrote: If your team is dumb enough to leave one person to guard an objective and you get jumped by 6 people, failing to defend the objective is not a failure of the heavy suit's design. The failure is your team's. Seriously if a hea...
- by Master Jaraiya - at 2013.06.18 12:43:00
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162. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: I need to do a real read of this whole thread, but while I'm getting to that I do want to make one statement out of the gate. Reactive plates should be moved to a High Power Slot this instantly breaks the deadlock between ...
- by Master Jaraiya - at 2013.06.18 12:24:00
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163. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Sinboto Simmons wrote: If we're making the heavys more powerfull I want 3 things 1:for cost to be increased more power=more isk 2:for scouts to be looked at as well because scouts got screwed over just as hard 3:for the heavy to not be able ...
- by Master Jaraiya - at 2013.06.18 05:25:00
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164. Extend HMG range - in Feedback/Requests [original thread]
GVGMODE wrote: Real life HMG should be allowed to be used by other dropsuits if they have the strenght. Heavy dropsuit should have 20 slots (5High, 5Low, 5 weapon and 5 equipment) I mean it should be "too big to fail" -1 to obvious Troll
- by Master Jaraiya - at 2013.06.18 05:11:00
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165. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: The range of the AR is the only thing that lets it fight heavies unless they flank or the heavy is awful at aiming. Most of the time if the AR user is firing head on there is another flanking. While this is good tac...
- by Master Jaraiya - at 2013.06.18 04:59:00
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166. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Korvin Lomont wrote: Honestly these suggestions would not balance the HMG against the AR . These changes would make the HMG just stupidly overpowerd. If you want a similar damage and range for the HMG you would need a similar ROF as well, tha...
- by Master Jaraiya - at 2013.06.18 04:53:00
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167. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Stile451 wrote: -Heavies have already been nerfed so nothing needs to be done, although making tuba noises when they walk would be funny. This is OP everyone would die laughing.
- by Master Jaraiya - at 2013.06.17 18:40:00
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168. Are HAV's overpowered? - in Feedback/Requests [original thread]
Yea dude seriously, it is a TANK it isn't supposed to be easy to take out. To me this is just [un]common sense.
- by Master Jaraiya - at 2013.06.17 16:08:00
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169. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
ZDub 303 wrote: We absolutely need a Gallente racial passive that reduces armor speed penalty by ~15% per level. This is pretty much the only way you can truly balance armor tanking. The shield vs. armor disparity effects all races and class...
- by Master Jaraiya - at 2013.06.17 15:29:00
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170. Scouts are 2 slots away from perfection - in Feedback/Requests [original thread]
Shotty GoBang wrote: Thanks for the response, Jaraiya. I'd like to respond to a few of your points; not for the sake of argument, rather for simple consideration: Likewise Shotty GoBang wrote: A shotgun scout or nova ninja should win...
- by Master Jaraiya - at 2013.06.17 14:10:00
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171. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Italian dude 93 wrote: Give Logistics two side arm slots and give assaults two light weapon slots. terrible idea, besides, there is the Commando Suit coming in July. If you want to run 2 Light weapons I suggest you save SP for it.
- by Master Jaraiya - at 2013.06.17 03:45:00
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172. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Tankin Tarkus wrote: that would lower their survivability its only the caldari logi that outdoes its assault counterpart in hp So why not change the Logi bonus to something better suiting a logistics player such as a percentage to efficacy o...
- by Master Jaraiya - at 2013.06.17 03:34:00
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173. Scouts are 2 slots away from perfection - in Feedback/Requests [original thread]
True Adamance wrote: And what do the other classes get. I can see Logi not needing anything, the heavies and assaults should get something. infact I would be incredibly happy if assaults got a second grenade slot to balance this out. I thin...
- by Master Jaraiya - at 2013.06.17 03:29:00
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174. [feedback/Request] never ending nerf war, needs to stop! - in Feedback/Requests [original thread]
Wolfica wrote: :1 more low slot, impossible to shield tank with current lay out. don't you mean 1 more high slot. Shield Ext. and Shield Rechargers are high slot modules.
- by Master Jaraiya - at 2013.06.17 03:25:00
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175. Scouts are 2 slots away from perfection - in Feedback/Requests [original thread]
Shotty GoBang wrote: Mai Deek wrote: mollerz wrote: Master Jaraiya wrote: I could get behind this but only if all Heavy Suits receive 1H, 1L and more CPU/PG as well This is not a negotiation. GTFO whit your phat ass. funny, but ...
- by Master Jaraiya - at 2013.06.17 02:34:00
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176. (request) making meters meters - in Feedback/Requests [original thread]
I've noticed this because any time you are hit by an LAV the distance says 3 meters. Seems like from a bumper to the driver seat should be quite a bit less than 3 meters. Maybe it is simply reduced to make up for the small environment sizes.
- by Master Jaraiya - at 2013.06.17 01:53:00
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177. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
I'm no logi, but what if you simply took 1H and 1L and gave an additional Equip. Slot to all logis.
- by Master Jaraiya - at 2013.06.17 01:48:00
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178. [Request]Write access to forum is OP nerf it... - in Feedback/Requests [original thread]
I agree with dday3six, and would add that any promotion of any other game should = ban. This is not constructive at all, and is a lame attempt to decrease playerbase.
- by Master Jaraiya - at 2013.06.17 01:40:00
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179. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
D legendary hero wrote: Arkena Wyrnspire wrote: Whoops, missed unit 10. This has now been corrected. where is the preface? i read the entire thread (yes the whole thing). but, what was going through my mind (and i couldnt help think it)...
- by Master Jaraiya - at 2013.06.17 00:51:00
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180. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Post a link on social media Tell all ppl you play with of its existence
- by Master Jaraiya - at 2013.06.17 00:18:00
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