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81. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
There seems to be something wrong with the hit detection for the HMG. Absolutely no bullets seem to be registering unless I keep the tiny dot in the center of the Reticule on an infantry target. Sometimes it seems I must keep the dot on the cent...
- by Master Jaraiya - at 2013.07.15 06:06:00
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82. Flaylock Balancing Idea - in Feedback/Requests [original thread]
Core Flaylock Pistol deals nearly the same amount of splash damage as a Wiyrkomi Breach Forge Gun. Core Flaylock has a larger blast radius than the Wiyrkomi Breach Forge even before calculating the bonus from Flaylock Operation. Core Flaylock is...
- by Master Jaraiya - at 2013.07.11 01:52:00
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83. [Request] Heavys - in Feedback/Requests [original thread]
Unfortunately, I've already been informed that this is on the back burner for the launch of 1.2 and the duration of the rapid fire updates following it.
- by Master Jaraiya - at 2013.06.30 01:35:00
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84. [Request] Move shield regulators to high slots - in Feedback/Requests [original thread]
I used to be of the impression that moving shield regulators to highs would help silver the armor/shield imbalance, but after experimenting with different types of fittings i have changed my stance.
- by Master Jaraiya - at 2013.06.30 01:15:00
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85. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
Krom Ganesh wrote: For the overall racial bonus, the bonuses you listed in the cultural tree would work if the cultural tree is not implemented or at least not implemented at the same time as a skill tree reorganization. The numbers do need som...
- by Master Jaraiya - at 2013.06.29 19:41:00
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86. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
Echoist wrote: Bhavesh Prajapat wrote: +1 Also newbies need more instructions, all they want to do is kill (I'm not going to lie, they can't). And they haven't even considered the importance of a NULL Cannon. The Academy needs to be more...
- by Master Jaraiya - at 2013.06.29 10:46:00
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87. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
Just a thought here...what we are doing now could spark a revolution in Amarr/Minmatar relations in New Eden
- by Master Jaraiya - at 2013.06.29 02:57:00
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88. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
3% sounds good. I do like the reduction to heat build up for Amarr though. What if we change my Khanid Bloodline skill to that instead of reduction in weapon feedback damage. BTW if you want you can make one of your nice looking node Skill Tree ...
- by Master Jaraiya - at 2013.06.29 02:54:00
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89. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
Ok if you look on the Dropsuit Skill page of my Spreadsheet in the box under the tree are suggested static suit bonuses. These could become the Racial Assault Specialty bonuses. These would compliment the skills under the Merc Culture Training v...
- by Master Jaraiya - at 2013.06.29 02:08:00
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90. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
I don't have access to my computer atm so I can't tinker with my our models to find a way to merge them effectively.
- by Master Jaraiya - at 2013.06.29 01:48:00
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91. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
Are the current Role and Racial Role bonuses completely passive abilities or must you be wearing the Racial Specialty suit for them to be active.
- by Master Jaraiya - at 2013.06.29 01:14:00
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92. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
I have heard somewhere that the Pilot Role has to do with controlling Drones. If this is indeed the case, profile dampening would surely be beneficial as these "drone pilots" would be extremely vulnerable. I based the Role bonus for Pilot Suits o...
- by Master Jaraiya - at 2013.06.29 00:54:00
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93. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
Yes you may have noticed I tried to stick with those themes for the Race and Bloodline bonuses. When it came to role bonuses, instead of having a different Logistics Bonus for Each race, which would indicate that the Amarr Logi serves a different ...
- by Master Jaraiya - at 2013.06.28 22:32:00
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94. Rework all Militia Gear - in Feedback/Requests [original thread]
Daedric Lothar wrote: Master Jaraiya wrote: Where would that leave those of us who do not have their desired choice of racial gear to choose from? You know, us heavies, scouts, and vehicle pilots? I guess we should absolutely be forced to...
- by Master Jaraiya - at 2013.06.28 20:29:00
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95. Rework all Militia Gear - in Feedback/Requests [original thread]
Where would that leave those of us who do not have their desired choice of racial gear to choose from? You know, us heavies, scouts, and vehicle pilots? I guess we should absolutely be forced to spec Amarr suits without even a hint of a respec ...
- by Master Jaraiya - at 2013.06.28 20:15:00
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96. [Request] Permanent Squad Orders - in Feedback/Requests [original thread]
+1 I had this same exact thought while playing earlier.
- by Master Jaraiya - at 2013.06.28 19:53:00
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97. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
I particularly love the idea of the MERC Cultural Tree. It would add so much to the RPG aspect of Dust. I also really like bthe role bonuses in my idea. By making the multiplier and initial investment significant ennough it would be a very very l...
- by Master Jaraiya - at 2013.06.28 19:42:00
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98. [PROPOSITION] Depth and Immersion. - in Feedback/Requests [original thread]
Krom Ganesh wrote: You're right, our ideas are similar. Though I do like idea of the Merc Cultural tree, I'm afraid that by allowing so many bonuses that apply at all times might give rise to a race of super-supersoldiers that no new player w...
- by Master Jaraiya - at 2013.06.28 19:40:00
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99. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
You do realize I proposed nearly the exact same thing in my thread . Mine doesn't look quite as nice, but does go into much more depth. Check ot the spreadsheets and tell me what you think. Maybe we can combine our ideas into one.
- by Master Jaraiya - at 2013.06.28 18:27:00
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100. [PROPOSITION] Depth and Immersion. - in Feedback/Requests [original thread]
Daedric Lothar wrote: Master Jaraiya wrote: I don't really consider my "picture" as being very in depth and immersive character development. It's has no bearing on functionality whatsoever. In my proposal you would be able to train into the ...
- by Master Jaraiya - at 2013.06.28 18:13:00
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