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61. Vehicle loss prevention/LAV spam alleviation - in Feedback/Requests [original thread]
A very simple way to solve this would be to implement a "lock vehicle" feature similar to how the "flip vehicle", "enter vehicle", and "recall vehicle" work. Simply add a "lock vehicle" option assigned to the triangle button when approaching your ...
- by Master Jaraiya - at 2013.07.16 19:23:00
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62. Vehicle locks - in Feedback/Requests [original thread]
A very simple way to solve this would be to implement a "lock vehicle" feature similar to how the "flip vehicle", "enter vehicle", and "recall vehicle" work. Simply add a "lock vehicle" option assigned to the triangle button when approaching your ...
- by Master Jaraiya - at 2013.07.16 19:21:00
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63. Give us the keys to our vehicles!! - in Feedback/Requests [original thread]
A very simple way to solve this would be to implement a "lock/unlock vehicle" feature similar to how the "flip vehicle", "enter vehicle", and "recall vehicle" work. Simply add a "lock/unlock vehicle" option assigned to the triangle button when app...
- by Master Jaraiya - at 2013.07.16 19:20:00
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64. STOP ASKING FOR MORE NERFS - in Feedback/Requests [original thread]
CLONE117 wrote: hmg needs its rpm lowered... dont know what is rpm is since i havnt looked at its rpm stats but i can tell u it shoots to fast to be effective.. it seems like a player goes through have the clip to kill a single player... low...
- by Master Jaraiya - at 2013.07.16 17:37:00
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65. Starter fits - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Master Jaraiya wrote: EXASTRA INVICTAS wrote: Obsidian Rex wrote: I would be ok with trading out the current Assault suits for one of each of the spec suits, BUT! Make it to where you cannot edit them, make it to ...
- by Master Jaraiya - at 2013.07.16 16:45:00
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66. Converter Modules - in Feedback/Requests [original thread]
/signed
- by Master Jaraiya - at 2013.07.16 16:14:00
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67. CCP Cmdr Wang you posted a wrong link. - in Feedback/Requests [original thread]
Here The link for: [FEEDBACK] Strafing oddities in 1.2 actually takes you to this thread: [FEEDBACK] A day (or two) as a commando Could you please fix? Thank you.
- by Master Jaraiya - at 2013.07.16 15:52:00
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68. Starter fits - in Feedback/Requests [original thread]
Would any one else like to see this happen? I sure would.
- by Master Jaraiya - at 2013.07.16 15:42:00
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69. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Bump
- by Master Jaraiya - at 2013.07.16 15:40:00
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70. [Reuest] Increase Heavy Suits' Slot Layouts - in Feedback/Requests [original thread]
Reno Pechieu wrote: HeavyGÇÖs not good enough? Really? In what games? Because they are doing pretty good in Instant battle Skirmish IGÇÖm not sure how well they are versus something on their own tech-tier, but they are doing pretty well agains...
- by Master Jaraiya - at 2013.07.16 05:17:00
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71. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Just submitted a support ticket. I hope for the best, but I'm prepared for nothing
- by Master Jaraiya - at 2013.07.15 21:35:00
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72. [Reuest] Increase Heavy Suits' Slot Layouts - in Feedback/Requests [original thread]
Yea a lot of people stopped playing. I was on this morning and out of the 3 matches I was in my team was outnumbered and pitted against proto stompers. Sad really.
- by Master Jaraiya - at 2013.07.15 18:56:00
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73. [Reuest] Increase Heavy Suits' Slot Layouts - in Feedback/Requests [original thread]
Arc-08 wrote: heavies are pretty good right now, what i propose is instead of more slots, give them a resistance to certain weapons and weakness to others. this way a nerf hammer isn't needed for weapons that don't need it like the AR. but make...
- by Master Jaraiya - at 2013.07.15 18:28:00
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74. [Reuest] Increase Heavy Suits' Slot Layouts - in Feedback/Requests [original thread]
Where are my fellow heavies at. C'mon I need back up over here!
- by Master Jaraiya - at 2013.07.15 18:14:00
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75. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
bump I really need a response to this from CCP.
- by Master Jaraiya - at 2013.07.15 18:06:00
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76. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
I'm just going to leave this here.
- by Master Jaraiya - at 2013.07.15 16:36:00
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77. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Bump
- by Master Jaraiya - at 2013.07.15 13:43:00
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78. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Really would like a DEV response on this indicating if this is broken or working as intended. If broken could this be hot fixed or would it have to wait for 1.4? If indeed working as intended this seems counter intuitive. Could an explanation be...
- by Master Jaraiya - at 2013.07.15 12:13:00
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79. [Reuest] Increase Heavy Suits' Slot Layouts - in Feedback/Requests [original thread]
Everyone knows the Heavy in general is underpowered. There have been many recommendations for ways to fix the problem. I haven't really seen the issue of the very limited slot layouts on the Entire Heavy Class discussed very much. Here are my pro...
- by Master Jaraiya - at 2013.07.15 12:05:00
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80. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: part of the problem is that what many people perceive as balance breaks functionality for specialist weapons. This is because everyone who doesn't use the specialist weapon wants it balanced to their general purpose w...
- by Master Jaraiya - at 2013.07.15 06:32:00
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