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41. BRING BACK FREE LAV'S - in Feedback/Requests [original thread]
This hasn't stopped them. I was in a match earlier where I got ran over by an Onikuma Impact LAV while I was waddling my fat ass through an open field trying to gain a foothold in the complex because I couldn't afford to call in an LAV to haul my...
- by Master Jaraiya - at 2013.07.19 07:10:00
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42. Vehicle loss prevention/LAV spam alleviation - in Feedback/Requests [original thread]
Gorra Snell wrote: I suspect the explosion of unattended vehicles is to prevent trolling your own team by calling in the max vehicle quota in cheap crap in the redline...and I think it's a decent solution to that problem. Other than that, sound...
- by Master Jaraiya - at 2013.07.18 13:04:00
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43. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
Aeon Amadi wrote: This seems too wellbalanced imo. Perfect balance isnt same stats in different areas and honestly this idea just sounds like a massive blow to Gallente Scouts as damn near everything kills armor and putting plates on a Scout is...
- by Master Jaraiya - at 2013.07.18 03:40:00
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44. Logi Love - in Feedback/Requests [original thread]
This is a good idea. CCP you should track stats for all types of team support. Team Spawns Nano Hives Exhausted Nanite Injections Armor Repaired (from repair tool and triage hives) Objective Hacks Turret Hacks CRU Hacks Supply Depot Hacks Kill A...
- by Master Jaraiya - at 2013.07.17 20:49:00
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45. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Buster Friently wrote: Master Jaraiya wrote: Buster Friently wrote: Go AR or go home. Hail AR 514. Hey man, I understand your frustration, but comments like that have no place in a thread about bugged hit detection for the HMG. Try to...
- by Master Jaraiya - at 2013.07.17 18:01:00
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46. ARs, and why you have a problem with them. - in Feedback/Requests [original thread]
Buster Friently wrote: There is an actual problem with the AR being OP, and more importantly with every weapon, no matter light, sidearm or heavy, that approaches the AR getting nerfed. The AR is supposed to be a generalist weapon, but not th...
- by Master Jaraiya - at 2013.07.17 17:34:00
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47. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Buster Friently wrote: Go AR or go home. Hail AR 514. Hey man, I understand your frustration, but comments like that have no place in a thread about bugged hit detection for the HMG. Try to keep some level of maturity with your posting and ...
- by Master Jaraiya - at 2013.07.17 17:25:00
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48. FlayLock Pistol NOT OP - in Feedback/Requests [original thread]
Buster Friently wrote: Master Jaraiya wrote: Yes it is, but you knew that. After all, that is [probably] why you specced into it in the first place. Now your mad because you feel like you may have wasted all of that SP. That's what you g...
- by Master Jaraiya - at 2013.07.17 17:14:00
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49. CCP Cmdr Wang you posted a wrong link. - in Feedback/Requests [original thread]
This link still has not been fixed.
- by Master Jaraiya - at 2013.07.17 16:26:00
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50. FlayLock Pistol NOT OP - in Feedback/Requests [original thread]
Buster Friently wrote: CaoticFox wrote: ppl really need to PAY ATTENTION to whats killing them... CORE FLAYLOCK PISTOL is PROTOTYPE... which means MAX SPLASH RADIUS... ITS PROTO... its SUPPOSED TO BE POWERFULL Yeah, well beyond that, in ...
- by Master Jaraiya - at 2013.07.17 16:24:00
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51. FlayLock Pistol NOT OP - in Feedback/Requests [original thread]
Yes it is, but you knew that. After all, that is [probably] why you specced into it in the first place. Now your mad because you feel like you may have wasted all of that SP. That's what you get for being a FOTM OP weapon user whose only goal ...
- by Master Jaraiya - at 2013.07.17 16:20:00
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52. Please Nerf any non AR weapons - in Feedback/Requests [original thread]
Buster Friently wrote: All non AR weapons are OP. Please see all the other threads for details as to why. Just suffice it to say that if an alternate weapon can kill an AR user, even if they must actually use tactics to do so, the alternate wea...
- by Master Jaraiya - at 2013.07.17 16:05:00
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53. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Recieved a response to my support ticket i filed yesterday from GM Murasaki. It basically Thanked me for reporting the problem, and stated that the issue is now under investigation, and that the DEV team is working hard to find a way to resolve t...
- by Master Jaraiya - at 2013.07.17 14:32:00
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54. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
PAs Capone wrote: Heard back from GM Vegas. He told me that they "appreciate the time and effort that you have put in to finding and reporting issues within the game and for the time taken to provide such in depth feedback" but that the support...
- by Master Jaraiya - at 2013.07.17 14:20:00
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55. CCP Cmdr Wang you posted a wrong link. - in Feedback/Requests [original thread]
bump
- by Master Jaraiya - at 2013.07.17 00:21:00
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56. Operating vehicle delay - in Feedback/Requests [original thread]
no /thread
- by Master Jaraiya - at 2013.07.17 00:18:00
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57. [Reuest] Increase Heavy Suits' Slot Layouts - in Feedback/Requests [original thread]
lithkul devant wrote: Heavies were supposed to be the infintry version of a tank, to literally be able to stand up against a tank and repell them or hold them at bay, they currently can not do such a thing. Now I know we do not want to make hea...
- by Master Jaraiya - at 2013.07.16 23:47:00
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58. Why can't we go prone ? - in Feedback/Requests [original thread]
Probably for the same reason we cannot vault over low obstacles.
- by Master Jaraiya - at 2013.07.16 20:29:00
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59. Racial Neocom (That holographic screen on your forearm) - in Feedback/Requests [original thread]
Cat Merc wrote: Then how to out strafe a heavy and beat the crap out of him. I was under the impression this was an inherent trait present in all cloned mercs.
- by Master Jaraiya - at 2013.07.16 20:28:00
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60. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
N1ck Comeau wrote: I shot at a wall, and that at one of my friends, this is not the case. the bullets disperse in this circle, thats why shooting longer is more accurate. Shooting at a wall reveals nothing. Sure you can see the bullets hitt...
- by Master Jaraiya - at 2013.07.16 19:54:00
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