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21. Get Ready to Troll... - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Master Jaraiya wrote: KING CHECKMATE wrote: Again as a forge gunner, i wouldn't mind a reduction in splash damage OR splash damage AREA. But i insist its not needed. No way. As I explained in another thread, t...
- by Master Jaraiya - at 2013.08.29 19:51:00
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22. [Request] Please immediately lock or delete... - in Feedback/Requests [original thread]
Den-tredje Baron wrote: Yes let us make the range on the forge gun less first and then we can talk about deleting all forge gun ranting. That or add in jetpacks for scouts as equipment so they can go up and counter rooftop ******* forge gunner...
- by Master Jaraiya - at 2013.08.29 19:41:00
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23. [Request] Please immediately lock or delete... - in Feedback/Requests [original thread]
...every nerf the Forge Gun thread that exists now, and any that may arise in the future. Warm Regards, Master Jaraiya
- by Master Jaraiya - at 2013.08.29 19:31:00
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24. Get Ready to Troll... - in Feedback/Requests [original thread]
NoxMort3m wrote: the forge gun in general is overpowered, it should not do the same damage to drop suits that it does to vehicles , its crazy ,the first forge gun to the highest point wins, make it single shot like the poor plasma cannon and ma...
- by Master Jaraiya - at 2013.08.29 19:28:00
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25. Get Ready to Troll... - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Again as a forge gunner, i wouldn't mind a reduction in splash damage OR splash damage AREA. But i insist its not needed. No way. As I explained in another thread, the Splash Damage on the FG is there to scatter Vehi...
- by Master Jaraiya - at 2013.08.29 19:23:00
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26. Get Ready to Troll... - in Feedback/Requests [original thread]
Reasons why the Forge Guns are NOT overpowered
- by Master Jaraiya - at 2013.08.29 19:17:00
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27. [REQUEST] Tabs in the Fitting Selection Menus - in Feedback/Requests [original thread]
Very simple really. Because I have so many different fittings, it becomes very tedious to find which fitting I want to switch to. A very simple solution would be to have the fittings menus set up in a Tabs Format Add a Light/Medium/Heavy Tab un...
- by Master Jaraiya - at 2013.08.27 22:09:00
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28. [Request] Friendly fire with consequences - in Feedback/Requests [original thread]
IceShifter Childhaspawn wrote: Other than trolls and idiots... no complaints. Turn on Friendly fire. Make it a breach of contract and kick out of the battle if they kill more than 10 of their own teammates. 10 because I can see this number goin...
- by Master Jaraiya - at 2013.08.09 04:47:00
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29. [Request] Friendly fire with consequences - in Feedback/Requests [original thread]
Vicious Minotaur wrote: As much as I want to say "Yes," I just can't do it unless a number of problems are addressed. Off the top of my head: 1) What happens when somebody steps in front of you while you are firing and dies? Would, say, a HMG ...
- by Master Jaraiya - at 2013.08.09 04:44:00
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30. REQUEST: On screen compass or something similar - in Feedback/Requests [original thread]
it would, however, be beneficial to include a compass on the spawn screen/overhead map.
- by Master Jaraiya - at 2013.08.09 04:23:00
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31. [Request] Friendly fire with consequences - in Feedback/Requests [original thread]
Very simple really. Turn on friendly fire. Make it so that if you team kill, then the cost of the fitting you destroyed is automatically transferred from your wallet to the team member you killed. Also make it so that team kill stats are tracke...
- by Master Jaraiya - at 2013.08.09 04:20:00
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32. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Summ Dude wrote: "Master Jaraiya" wrote: I don't understand why you say these percentages are to high. The rounds disperse inside the cone right? So if 100% of the rounds are inside the cone, and I have 25% of the cone on a target, then it...
- by Master Jaraiya - at 2013.08.09 03:48:00
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33. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Justine Oma-Lyndel wrote: Master Jaraiya wrote: D legendary hero wrote: you should move this to technical issues and bugs, because this isn't a suggetion or feed back on a game mechanic, this is an error that another team should be workin...
- by Master Jaraiya - at 2013.08.09 02:13:00
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34. Kills vs Kill Assists. - in Feedback/Requests [original thread]
ZDub 303 wrote: How do you account for regeneration? Lets say I come along and deal 40% damage to a target before he escapes to regen. Lets say he recharges 20% of his HP before my team mate flanks and kills the target. My team mate has the...
- by Master Jaraiya - at 2013.08.08 23:15:00
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35. Kills vs Kill Assists. - in Feedback/Requests [original thread]
Currently, the way War Points are rewarded for kills and kill assists do not reward players very evenly. (50/kill 25/assist) While this seems like a good system on paper, more often than not, the player who does the most damage or works the most ...
- by Master Jaraiya - at 2013.08.08 21:22:00
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36. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
D legendary hero wrote: you should move this to technical issues and bugs, because this isn't a suggetion or feed back on a game mechanic, this is an error that another team should be working on. Yea, lol. When I made the original post I was...
- by Master Jaraiya - at 2013.08.08 20:58:00
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37. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Wow guys, thanks for all of the information you are providing in this thread. I only hope CCP will take notice sooner, rather than later, and get this fixed. After all for us Heavies this is a major problem.
- by Master Jaraiya - at 2013.08.08 20:24:00
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38. Griefing - in Feedback/Requests [original thread]
Had this same type of behavior perpetrated on me a few times. The guy would ram me and pin me against a wall push me out into a group of reds and back off leaving me to be shredded to bits. Pull out in front of my line of fire allowing my target t...
- by Master Jaraiya - at 2013.07.19 11:41:00
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39. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Yea I agree the Heavies are broken as a class. The 5% Resistance to Small Arms Fire for a Sentinel bonus would definitely be a welcomed adjustment, but first things first. CCP needs to start small with things like fixing the Broken HMG Hit Detec...
- by Master Jaraiya - at 2013.07.19 07:25:00
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40. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
D legendary hero wrote: my proto hmg still gets out gunned by adv ARs It doesn't help that we have to be Sniper accurate with our Aim on a High Dispersion lolHigh Damage lolCQC suppression weapon because the HMG Hit Detection is messed up .
- by Master Jaraiya - at 2013.07.19 07:16:00
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