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121. Seems they deployed a fix for the mauler rewards today - in General Discussions [original thread]
...which was nice ;).
- by Marc Rime - at 2014.03.21 16:06:00
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122. goodbye to our Russia players? - in General Discussions [original thread]
Surprised to see this thread still here. Shouldn't it at least have been moved to the locker room by now?
- by Marc Rime - at 2014.03.21 15:24:00
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123. anyone else wonder why infantry weapon mods get axed but tanks remai... - in General Discussions [original thread]
calisk galern wrote: infantry mods go from 5-10% to 3-5% meanwhile in happy tank land weapon mods go from 40%-40% and remain the same. Have you any idea of the level of QQ we'd have to put up with if tankers got their crutch taken away? I mi...
- by Marc Rime - at 2014.03.21 14:18:00
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124. Supply depots? - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: I have a problem with anything that falls from the sky in Dust. Don't worry, they won't kill you. Not even if they land right on top of you... well, unless you're really low on shield and armour. Yes, I have tested ...
- by Marc Rime - at 2014.03.21 14:11:00
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125. Heavy Suits shouldn't be allowed to drive. - in General Discussions [original thread]
This thread is funny. Driving a death taxi is also funny. It is, however, silly when players magically pop in and out of vehicles. That should be changed. For all suit types.
- by Marc Rime - at 2014.03.21 14:06:00
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126. goodbye to our Russia players? - in General Discussions [original thread]
Villanor Aquarius wrote: The sanctions currently in place and the only ones likely to happen are against individuals in Russia and certain companies. Sanctions on the level of "no company may do business with Russian citizens" are not going to ...
- by Marc Rime - at 2014.03.21 13:24:00
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127. LR stats - in General Discussions [original thread]
So the effective range seems to have been bumped from 90 to 110m. No idea if it's even possible to figure out the range profile from the SDE. Absolute range doesn't tell you much, most weapons seem to have 250m. Besides, LR damage takes a sharp ...
- by Marc Rime - at 2014.03.20 11:24:00
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128. WHY IS THIS HAPPENING - in General Discussions [original thread]
The problem isn't that glass cannon rail tanks can destroy tanks easily, it's that nothing else can. ...although they might be a tad too effective at it should alternative means for fighting tanks become available.
- by Marc Rime - at 2014.03.13 14:15:00
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129. Let's Generally Discuss - in General Discussions [original thread]
DUST Fiend wrote: DUST 514. I'm curious what we can and can not discuss on the DUST 514 General Discussion forums, so, I ask you all: What do you feel about DUST 514, right now. When you turn on the game, or look at upcoming updates, what tho...
- by Marc Rime - at 2014.03.12 18:02:00
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130. Gallente Suit HP Regen - in General Discussions [original thread]
Same as shield regen, isn't it?. Scouts have really quick regen to make up for their low hp.
- by Marc Rime - at 2014.03.12 17:39:00
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131. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
I see minmatar assault lost its 1hp/sec armour repair. Has there been any word on why? Or what it gets instead?
- by Marc Rime - at 2014.03.12 17:25:00
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132. 'Templar' Scout? - in General Discussions [original thread]
Maybe we could start a campaign, spamming threads where we demand a free BPO because we wan... I mean because they owe us one? I mean, it worked quite well for the respec crowd! (sorry, couldn't resist ;))
- by Marc Rime - at 2014.03.12 17:05:00
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133. Caldari Heavy 1.8 - in General Discussions [original thread]
Jack Boost wrote: So.. 1 sec depleted shield .. stays... CCP stated before that it is .. .mistake... and this stays. There is no way that ppl take another heavy suit (if anyone are aware of it) Wasn't what they said (I forget who) more along...
- by Marc Rime - at 2014.03.12 17:02:00
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134. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
IgniteableAura wrote: Most people have been forced to focus on a single role. Forced, really? Only by their desire to get proto ASAP. IgniteableAura wrote: Especially since day one, they have been told to focus on a single role to get com...
- by Marc Rime - at 2014.03.12 16:52:00
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135. lolcpm - Not representing the community since it began - in General Discussions [original thread]
This community: http://fashionablepeople.files.wordpress.com/2011/02/a-pony-next-time-youll-buy-me-one.jpg Did you honestly think you'd get your damn pony? You got a puppy, be happy with it.
- by Marc Rime - at 2014.03.12 16:41:00
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136. Character Recycling - as much isk is generated as PC matches - in General Discussions [original thread]
Interesting read. Thanks :). ...only thing I don't understand is why on earth anyone would bother doing that. Unless it's fully automated (kind hard on the PS3, I would think?) it sounds horribly boring. Is there enough demand for dust ISK that s...
- by Marc Rime - at 2014.03.12 16:09:00
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137. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Minor bug: gallente scout gets both the old (10%/level) and new (5%/level) bonus to scan range.
- by Marc Rime - at 2014.03.10 21:22:00
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138. Logistics Vs Assaults - in General Discussions [original thread]
Meee One wrote: I'ld say based on workload the answer is obvious as to which suit deserves the most slots,and cpu/pg. If that's the best reason you can come up with, I'd say it proves logis have too many slots ;).
- by Marc Rime - at 2014.03.10 16:03:00
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139. AV Weapons in 1.8 - in General Discussions [original thread]
SPESHULz wrote: It used to take 2 people to kill a tank unless they screwed up pre 1.7. the problem is there are 3 times more tanks. With limited team sizes, I'd rather say that the problem is it only takes one person to operate a tank, while...
- by Marc Rime - at 2014.03.10 14:46:00
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140. The dual tanking conundrum - What is it, problems, and how to solve ... - in General Discussions [original thread]
Cat Merc wrote: Marc Rime wrote: Is the ability to dual tank really a problem? It's a fairly recent phenomenon despite being possible (and viable) since beta. To me that suggests the rise in popularity of dual tanks is a mere symptom of some...
- by Marc Rime - at 2014.03.10 13:17:00
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