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161. Shotguns are underpowered - in General Discussions [original thread]
JP Acuna wrote: Scout Registry wrote: Jolly's also a beast with a Rail Rifle. Good players are good players. "Look at so-and-so" isn't a measure of balance. Which means you need skill to be good with a shotgun, not the shotgun be good f...
- by Marc Rime - at 2014.02.27 17:52:00
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162. so it took 3 guys to kill my 70k militia tank. - in General Discussions [original thread]
DUST Fiend wrote: All one has to do is look at the efficiency of MLT HAVs to see the damage this causes. Making someone use standard gear in a match as opposed to MLT isn't going to hurt them much. How about MLT weapons, dropsuits, equipmen...
- by Marc Rime - at 2014.02.27 17:33:00
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163. [Observation] Who ever has the worse Blue Berries looses? - in General Discussions [original thread]
Thor Odinson42 wrote: There is no incentive to win matches at all. Adding incentives to win may also create incentives to only play games your team is winning. It'd be better if there was some alternative for those who want SP/ISK but don't ...
- by Marc Rime - at 2014.02.27 17:07:00
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164. so it took 3 guys to kill my 70k militia tank. - in General Discussions [original thread]
DUST Fiend wrote: Marc Rime wrote: DUST Fiend wrote: MLT gear and vehicles need to go. Nothing wrong with militia gear/vehicles. You do realise that STD tanks are even harder to take down, don't you? If even a poorly fit militia tank i...
- by Marc Rime - at 2014.02.27 16:57:00
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165. so it took 3 guys to kill my 70k militia tank. - in General Discussions [original thread]
Zekain K wrote: ..stuff.. Yeah, it's silly. When 1.7 was rolled out I played around with tanks a bit, partly to get an idea of how to fight them, and partly to see if the few vehicle BPOs I had left could be of any use... My aim is utter crap...
- by Marc Rime - at 2014.02.27 16:30:00
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166. so it took 3 guys to kill my 70k militia tank. - in General Discussions [original thread]
DUST Fiend wrote: MLT gear and vehicles need to go. Nothing wrong with militia gear/vehicles. You do realise that STD tanks are even harder to take down, don't you? If even a poorly fit militia tank is OP it suggests STD tanks with lolharden...
- by Marc Rime - at 2014.02.27 16:13:00
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167. Who ever said........ - in General Discussions [original thread]
Sinboto Simmons wrote: Sgt Buttscratch wrote: Passive scans don't tell the enemy you're coming But unless you're a gal scout you need proto before they're worth anything. IMO you need both range incr. and gallente scout at level 5 before...
- by Marc Rime - at 2014.02.27 11:01:00
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168. laser rifle buff in 1.8 details - in General Discussions [original thread]
Thanks, hadn't noticed that second blue post. Wish he'd have said what the new numbers will be, but some information is better than no information ;).
- by Marc Rime - at 2014.02.27 06:21:00
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169. These next few months will decide everything!!! - in General Discussions [original thread]
The next few months or the next build or whatever has supposedly decided everything for over a year already. However, if that had been the case, the game would either be a huge success or dead and abandoned by now, which it isn't. There's no reas...
- by Marc Rime - at 2014.02.27 06:08:00
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170. Dont be afraid to make suggestions or ideas - in General Discussions [original thread]
You forgot the most important: Suggestions and ideas should go in the correct sub-forum. ...then again, I've gotten the impression that there's a better chance for a bluetag if you post it here in general discussions. Go figure.
- by Marc Rime - at 2014.02.26 20:05:00
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171. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
Cody Sietz wrote: Marc Rime wrote: (...) Maybe they should just remove the penalties on both shield and armor, might make it easier to keep the two balanced. Meh, removing the penalty for extenders would be nothing compared to removing the...
- by Marc Rime - at 2014.02.26 20:01:00
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172. Actual Cat Merc footage captured during a match - in General Discussions [original thread]
Cat Merc wrote: Marc Rime wrote: What game is that? Those screenshots look awesome. Wish we could have that level of detail in dust. Photoshop514 No, I didn't mean the cat faces, I meant the original screenshots.
- by Marc Rime - at 2014.02.26 19:58:00
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173. Actual Cat Merc footage captured during a match - in General Discussions [original thread]
What game is that? Those screenshots look awesome. Wish we could have that level of detail in dust.
- by Marc Rime - at 2014.02.26 18:34:00
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174. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
Beren Hurin wrote: Cat Merc wrote: I think it should be 5/5/5. Complex plates are never used lawl You are saying increase the speed penalty to all of them so that it incentivizes using the heavier plates? Would you then make the case tha...
- by Marc Rime - at 2014.02.26 18:30:00
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175. Not enough zap, too much yellow shots, too much LAME! - in General Discussions [original thread]
Remember back when dust went into open beta, there were reviews saying they didn't fancy the dark, gloomy atmosphere. Well, CCP took that seriously, they took the colours out of the weapons-effects and tacked them onto the backgrounds and textures...
- by Marc Rime - at 2014.02.26 18:24:00
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176. Rollover SP - in General Discussions [original thread]
TheAmazing FlyingPig wrote: What can CCP do to monetize rollover SP without adding a pay-to-win scheme? This one is obvious. Suggestion: Available active SP ticks, just like passive SP. Active boosters increase the rate at which it accumul...
- by Marc Rime - at 2014.02.26 13:07:00
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177. When is Player Market. - in General Discussions [original thread]
My guess is fanfest, no matter how broken it is at that point (or how polished it is at this point, should that be the case).
- by Marc Rime - at 2014.02.26 12:57:00
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178. Things i like to see in 1.8 - in General Discussions [original thread]
Funny how almost all of those are issues I'd expect to see in a beta MMO (back in the day, all MMO:s used to be beta quality when they released). Guess calling dust a MMOFPS suddenly makes sense, huh? ;)
- by Marc Rime - at 2014.02.26 12:55:00
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179. Shotguns are underpowered - in General Discussions [original thread]
Medical Crash wrote: Frost Kitty wrote: Shotguns are fine. If you need tips on "How to Shotgun" feel free to message me in game. =^_^= No. The aiming is NOT fine. Shotguns are NOT fine. They need more damage, and DUST needs faster aiming. ...
- by Marc Rime - at 2014.02.26 10:52:00
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180. Hey CCP double check those numbers for 1.8 build - in General Discussions [original thread]
Spkr4theDead wrote: You don't adapt to a damn thing. You all still rely on swarms to do everything for you. Don't be silly, everybody knows swarms can't kill anything (well, maybe they could kill infantry if they happen to be hit by a few o...
- by Marc Rime - at 2014.02.26 10:42:00
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