Pages: 1 2 3 [4] 5 6 7 8 9 10 20 30 |
61. Triple SP Week from April 16th to April 23th - in General Discussions [original thread]
I don't get where the number 970k comes from... With a normal booster you don't get that much, while with an omega you'd get even more.
- by Marc Rime - at 2014.04.09 14:43:00
|
62. remove friendly fire for fw - in General Discussions [original thread]
I wish there were non-FW battles with FF activated. I used to play FW *because of* active FF, but the rewards are too poor and the wait is too long. It's more fun when you have make sure you're shooting blues or running in their line of fire.
- by Marc Rime - at 2014.04.08 20:32:00
|
63. What the hell Quafe? - in General Discussions [original thread]
Joseph Ridgeson wrote: That's like Coca Cola attacking Pablo Escobar. ...which wouldn't necessarily be all that strange. There is (well, was) a reason the name of the drink contains the word "coca" ;).
- by Marc Rime - at 2014.04.07 17:36:00
|
64. yeah ... what is this? - in General Discussions [original thread]
da GAND wrote: ... This is a lobby shooter right now, you and many others are lying to yourselves when you call this an MMO or an MMO-FPS. Its not even close to being what it's suppose to be, an MMO-FPS. They aren't *entirely* wrong in doing...
- by Marc Rime - at 2014.04.07 12:49:00
|
65. Can we get Gallente Rail weaponry and Caldari Blaster weaponry? - in General Discussions [original thread]
I'd rather they didn't have any suit bonuses that only applies to weapons of a specific race. Many alternatives > fewer alternatives.
- by Marc Rime - at 2014.04.06 16:05:00
|
66. Is this scout fit OP? - in General Discussions [original thread]
The mere fact that you can even ask that question regarding a proto suit with that low EHP suggests that OP no longer means "over powered", but rather something along the lines of "anything that killed me".
- by Marc Rime - at 2014.04.06 11:28:00
|
67. Something about the Cal Scout... - in General Discussions [original thread]
Could have something to do with who happens to be playing that HMG heavy. Against some people, I'm dead the moment they turn around, while against others I... well, I'm not. I was going to say I stand a fair chance, but TBH all HMG heavies are blo...
- by Marc Rime - at 2014.04.04 07:47:00
|
68. combat rifle and rail is the best weapon on 1.8 - in General Discussions [original thread]
Vitharr Foebane wrote: My Laz0r Rifle would like to respectfully disagree If only they'd adjust the sensitivity when ADS. It's far too sensitive. ...yeah, I know there's a setting where you can lower it yourself, but that would mess up the...
- by Marc Rime - at 2014.04.03 19:55:00
|
69. Cloak for Scout only! - in Feedback/Requests [original thread]
I'd rather they lowered the fitting requirements for it and adjusted the scout bonus accordingly. Or, instead of having insane requirements for non-scouts, they could cut the duration by a factor of maybe 5, and give scouts a bonus that increases...
- by Marc Rime - at 2014.04.03 16:13:00
|
70. CLOAKS - Pls Read - in General Discussions [original thread]
KING CHECKMATE wrote: G֪ an audible noise when decloaking Doesn't that exist already? Since cloaking muffles sound I can't really tell when using it myself, but I remember thinking "what was that sound, could it be someone cloaking or de-c...
- by Marc Rime - at 2014.04.02 23:41:00
|
71. Need Advice: Catching cloaks with Medium frames - in General Discussions [original thread]
Tesfa Alem wrote: while scouts sacrifice nothing to becom invisible There are *some* sacrifices. Firstly, even with the bonus at max skill, cloaks do take up a fair bit of CPU/PG. On proto suits it's no problem to squeeze in a STD or (in mo...
- by Marc Rime - at 2014.04.02 20:54:00
|
72. so i tried the 'true scout' - in General Discussions [original thread]
DTOracle wrote: The only thing that's different is that it's much easier to close the distance on your target & not get pumped full of aim assisted, stacked damage modded, rifle plasma from 60m away. I find the cloak is mainly useful for ...
- by Marc Rime - at 2014.04.02 20:14:00
|
73. so i just had the best idea to fix cloak swap - in General Discussions [original thread]
Alena Ventrallis wrote: Or how about you can't fire until the decloak animation is done. You mean so the cloaker, if spotted, has absolutely no chance of fighting back before getting killed? Not having your weapon out when someone opens fire...
- by Marc Rime - at 2014.04.02 20:00:00
|
74. So Dust is getting boring again..... - in General Discussions [original thread]
da GAND wrote: I hope so, I wouldn't want all the time I've spent playing Dust to be wasted. Any time you spend playing video games is wasted ;).
- by Marc Rime - at 2014.04.02 19:45:00
|
75. So Dust is getting boring again..... - in General Discussions [original thread]
Adell Shinzumakami wrote: What this game really needs is...... *Drumroll* Challenges & Daily Challenges!!! Get awarded for your accomplishments! Like... "Kill 50,000 clones with Mass Driver! Reward 100,000 SP" As for daily challenges...
- by Marc Rime - at 2014.04.02 19:37:00
|
76. Adjust the cloak visibility - in Feedback/Requests [original thread]
Kn1qht wrote: What is this .. It depends on the skill and the type of cloak , the first one is hell'a visible , the second kinda visible , the third hard to see etc. Interesting, this is not something I'm aware of. Must have missed it, but I ...
- by Marc Rime - at 2014.04.02 13:53:00
|
77. Adjust the cloak visibility - in Feedback/Requests [original thread]
- The degree to which the cloak is visible seems to depend far too much on the present lighting conditions. While a cloaked player is often quite easy to spot (if you only look in their direction ;)) in some games the lighting makes them essentia...
- by Marc Rime - at 2014.04.02 13:15:00
|
78. Plc - in General Discussions [original thread]
I think he's saying that the plasma cannon sucks. Can't argue with that.
- by Marc Rime - at 2014.04.02 12:35:00
|
79. Why do scouts get 2 weapon slots? - in General Discussions [original thread]
Meee One wrote: stuff What problem are you trying to solve? I mean, other than "a scout killed me so I'll try to come up with ways to nerf them"? Removing the sidearm would do nothing to counteract the, as far as I can tell, most common comp...
- by Marc Rime - at 2014.04.02 12:25:00
|
80. Wohooo! STD Gal slot layout scout fixed. - in General Discussions [original thread]
Spectral Clone wrote: So, was the dragonfly fixed? Yeah, but I kinda liked the 2/2/2 layout on it.
- by Marc Rime - at 2014.04.01 12:33:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |