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521. Was movement really this sluggish in Chromosome? - in General Discussions [original thread]
Slight clarification: I'm talking about the responsiveness when strafing, especially when changing the direction (since that affects aiming quite a lot). Quote: Movement was about 50% faster across the board. I've been complaining about this ...
- by Marc Rime - at 2013.05.19 18:06:00
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522. Was movement really this sluggish in Chromosome? - in General Discussions [original thread]
Supposedly the aiming issues are more or less fixed for DS3-users but controls still feel off to me. Has movement always been this sluggish? If not, that might explain why aiming still feels "wrong" even though the right-stick is more responsive ...
- by Marc Rime - at 2013.05.19 17:01:00
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523. CCP-Where is the SP-roll-over system what you promised in January!!!! - in General Discussions [original thread]
Road Hawk wrote: In Eve never was active SP Actually in the very early days there was, kind of. Flying around with certain modules equipped would give you extra SP for relevant skills. It was removed shortly after launch.
- by Marc Rime - at 2013.05.19 16:00:00
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524. Status on Uprising-introduced issues? - in General Discussions [original thread]
LXicon wrote: updates will be in this thread, i should think. : https://forums.dust514.com/default.aspx?g=posts&t=72735&find=unread I'd have thought so too, but it's not been updated since "launch" -- that's three days ago... So eit...
- by Marc Rime - at 2013.05.17 20:48:00
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525. Status on Uprising-introduced issues? - in General Discussions [original thread]
Has there been any communication on what they believe is fixed and what's still in the pipeline? Would be good to know 1) if they believe something is fixed even though I still feel it's broken and 2) when it's time to bring up the non-critical i...
- by Marc Rime - at 2013.05.17 20:06:00
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526. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread]
I have to admit that sometimes (very rarely though) a red dot lights up on my scanner without any blues around to spot it (could have been a sniper or something ofc). This is not to say they aren't broken, they are, but in a staged test under perf...
- by Marc Rime - at 2013.05.17 18:48:00
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527. Sticky:Instant Battle Academy - in General Discussions [original thread]
Thought about using WP as a criteria: Griefers have been know to put tremendous effort into their chosen style of play. Should it be possible to keep your WP below the limit by nullifying the +50 from kills through, for example, penalties from te...
- by Marc Rime - at 2013.05.10 13:21:00
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528. Sticky:Instant Battle Academy - in General Discussions [original thread]
Nice. Just one thing: CCP Nullarbor wrote: New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest b...
- by Marc Rime - at 2013.05.10 13:06:00
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529. Possible mistake in light dropsuit/scout slot layouts? - in Feedback/Requests [original thread]
Hope no one minds that I bump this, apparently it only had time to catch 15 views (and zero answers) before dropping all the way to page 7 :P.
- by Marc Rime - at 2013.05.10 12:23:00
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530. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Sounds good ;). Only one thing that doesn't make sense: CCP Cmdr Wang wrote: In Chromosome, the Weaponry skill gave an across the board 2% damage bonus to handheld weapons per level. Given the low SP cost of the skill (and the fact that itGÇÖ...
- by Marc Rime - at 2013.05.10 11:58:00
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531. New Mercenary Pack(s): Mecenary, Veteran, Elite! - in General Discussions [original thread]
Maybe these new BPOs will be usable without any skills, same as the dragonfly scout, toxin smg, daemon shotty and exile AR. Would explain the massive increase in SP required for the old tribute suit BPOs... (Yeah yeah, it could also be that no on...
- by Marc Rime - at 2013.05.10 11:36:00
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532. how much profile dampening is "enough"? - in General Discussions [original thread]
I have maxed scanner skills and wear light suits, the suit scanner doesn't seem to pick up anyone unless I get them in my LoS. No need to lower your profile unless you're trying to hide from someone using an active scanner.
- by Marc Rime - at 2013.05.09 22:02:00
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533. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread]
Ric Barlom wrote: Hey, Marc, I know how you feel. I have no clue if someone's behind me, but I also have no clue if someone's behind a wall just a few meters away from me and directly in front of me. You mentioned that you cannot detect anyone ...
- by Marc Rime - at 2013.05.09 21:49:00
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534. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread]
Delirium Inferno wrote: I played scout in Chromosome and I believe it only scans what is in the "cone" directly in front of you, as portrayed on your radar. And the scanner appeared to work in pulses. True, it seemed to be more effective in t...
- by Marc Rime - at 2013.05.09 14:20:00
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535. Possible mistake in light dropsuit/scout slot layouts? - in Feedback/Requests [original thread]
Saw the update about slot layouts on AUR suits, is it possible there's been some mistake regarding light/scout too? Standard and advanced have the old slot layouts (1/2 and 2/2) for both Gallente and Minmatar while the proto versions are 1/4 and ...
- by Marc Rime - at 2013.05.09 14:12:00
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536. input lag needs to be fixed - in Feedback/Requests [original thread]
/agree
- by Marc Rime - at 2013.05.08 19:17:00
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537. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread]
Maxed skills, complex range module on a light suit. Nothing on the scanner and then someone kills me at point blank range. Seems broken.
- by Marc Rime - at 2013.05.08 17:28:00
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538. Uprising scan radius? WTH - in General Discussions [original thread]
Sontie wrote: The proto scan equipment has a scan precision of 15... No suit can avoid detection now... Yeah, I meant undetectable without the active scanner. I don't see the point of even having sig values if the passive won't pick up anyon...
- by Marc Rime - at 2013.05.06 08:40:00
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539. Uprising scan radius? WTH - in General Discussions [original thread]
Without knowing the game mechanics for the scanner it's kinda hard to tell what effect this will have. Maybe that's the 360-¦ range and there's a hidden multiplier for, say, ~90-¦ in the direction you're facing? Or not, who knows... My experience ...
- by Marc Rime - at 2013.05.06 08:22:00
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540. somebody please talk me out of this idea.... - in General Discussions [original thread]
Where did you find information about the module slots?
- by Marc Rime - at 2013.05.05 12:27:00
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