Pages: 1 2 [3] 4 5 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
![Sgt Kirk Sgt Kirk](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Sgt Kirk
SyNergy Gaming EoN.
583
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:23:00 -
[61] - Quote
ChromeBreaker wrote:WAIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Please please dont say its a blanket +10% !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Tactical AR's dont need it. Forge guns dont need it Grenades dont need it!!!!!!!!!!!!!
PLEASE be careful with this! HMG i can understand but 10% might mess with everything else Yeah seriously not every weapon needs it, think about what you do before you do it CCP, you''ve been acting like my teenage friends with the not fully processed actions you've been doing lately. |
![KalOfTheRathi KalOfTheRathi](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
KalOfTheRathi
Talon Strike Force LTD Orion Empire
426
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:25:00 -
[62] - Quote
ChromeBreaker wrote: -- snip wailing against making the game more playable --
Well, I am afraid that you are wrong regarding this.
I have a list of people* that think the game, as it stands, is not worth playing. ARs don't hit and targeting in general is broken. It takes nearly a clip to take anything down. Heavies can require a team. We have no ammo. The militia Hive will not refill an AR plus grenades. Which means players are running away from fights to get more ammo.
You need to read his post a little closer. The reason for the 10% boost is the time to make a kill has increased not because players are complaining. Which means their ammo Nerf is more dramatic than even They thought it would be.
* one to the point of selling his PS3, not coming back now regardless of hot fixes or patches.
|
![KEROSIINI-TERO KEROSIINI-TERO](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
340
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:25:00 -
[63] - Quote
ChromeBreaker wrote:WAIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Please please dont say its a blanket +10% !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Tactical AR's dont need it. Forge guns dont need it Grenades dont need it!!!!!!!!!!!!!
PLEASE be careful with this! HMG i can understand but 10% might mess with everything else
@ChromeBreaker, Bolsh Lee:
While you are true in those weapons being powerful atm, this hotfix of "bringing back the chromosome tank-vs-dps -balance" is meant to address different thing.
The balancing of weapons between each other is another job and I'm sure CCP will have a look at it after general field balance is at acceptable level. Then, going back deep into specific weapons and their performance, which is no small thing. |
![Sontie Sontie](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Sontie
Ill Omens EoN.
281
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:25:00 -
[64] - Quote
Bravo!
Though I'm scared now that AR's might actually be able to hurt my scout suit :( |
![ChromeBreaker ChromeBreaker](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
ChromeBreaker
SVER True Blood Unclaimed.
448
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:27:00 -
[65] - Quote
Right good, the realisation is coming
10% dmg blanket increase... because of a pevious build!?!?! I thought you balanced the hp of the new suits to the nnew numbers?? The HMG was broken, we all agree. But your effecting EVERYTHING with a blanket buff. Firefights will be shorter/ more one sided.
An effective 10% decrease on all suit HP |
![KalOfTheRathi KalOfTheRathi](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
KalOfTheRathi
Talon Strike Force LTD Orion Empire
426
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:28:00 -
[66] - Quote
Otoky wrote:Why dont you give back weaponary skill bonus? Code. This solution requires no code changes thus no extensive QA. Quick, simple and reduces time to kill back to design parameters. ![Straight](https://forums.dust514.com/Images/Emoticons/ccp_straight.png) |
![Cat Merc Cat Merc](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Cat Merc
BetaMax. CRONOS.
961
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:29:00 -
[67] - Quote
ChromeBreaker wrote:WAIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Please please dont say its a blanket +10% !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Tactical AR's dont need it. Forge guns dont need it Grenades dont need it!!!!!!!!!!!!!
PLEASE be careful with this! HMG i can understand but 10% might mess with everything else Think of it like in Chromosome, it will feel the same. Everyone and their mother had weaponry maxed out, so that means everyone and their mother had +10%. Also, HMG's problems isn't really the damage and CCP said so themselves. They will be having more tweaks in the future. |
![Rurouni Kenshin Rurouni Kenshin](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Rurouni Kenshin
Mannar Focused Warfare Gallente Federation
4
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:30:00 -
[68] - Quote
I sense that the people pushing for the 10% weaponry skill damage back are those that did not read the skill description and pumped their SP to lvl 5 weaponry.
Hahahahahahahaha |
![Monsku Kifini Monsku Kifini](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Monsku Kifini
Rautaleijona
10
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:30:00 -
[69] - Quote
Weapon range changes are step to the right direction. Dont know if 10% dmg buff to all weapons is good (grenades, forgeguns, swarms???), for anti-infantry weapons it should be ok.
What is the situation with aiming? for me its the biggest issue together with hit detection in this current build (ds3 user). It doesnt matter if aim assistant is on or off, game still tries to move my aim off from targets making tracking allmost impossible. Also sensitivity options dont seem to work because aiming is either very slow or too fast.. no way to get "natural" feel for aiming atm. dont wanna talk about cqb aiming its impossible atm.. spray and pray!
Overall I'm happy that you dev guys are posting here. transparency ftw! |
![ChromeBreaker ChromeBreaker](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
ChromeBreaker
SVER True Blood Unclaimed.
448
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:31:00 -
[70] - Quote
KalOfTheRathi wrote:ChromeBreaker wrote: -- snip wailing against making the game more playable --
Well, I am afraid that you are wrong regarding this. I have a list of people* that think the game, as it stands, is not worth playing. ARs don't hit and targeting in general is broken. It takes nearly a clip to take anything down. Heavies can require a team. We have no ammo. The militia Hive will not refill an AR plus grenades. Which means players are running away from fights to get more ammo. You need to read his post a little closer. The reason for the 10% boost is the time to make a kill has increased not because players are complaining. Which means their ammo Nerf is more dramatic than even They thought it would be. * one to the point of selling his PS3, not coming back now regardless of hot fixes or patches.
That isnt damage, thats tracking and aiming which is also being looked at!
all your problems will be improved just by improving your hit ratio. you want to balance something by changing both? no you change one and then see if the other is needed.
Fix aiming first, then see if you need more dmg ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
And if your friend rage quit because of a new patch before it can be adressed then lol |
|
![ChromeBreaker ChromeBreaker](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
ChromeBreaker
SVER True Blood Unclaimed.
448
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:34:00 -
[71] - Quote
Cat Merc wrote:ChromeBreaker wrote:WAIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Please please dont say its a blanket +10% !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Tactical AR's dont need it. Forge guns dont need it Grenades dont need it!!!!!!!!!!!!!
PLEASE be careful with this! HMG i can understand but 10% might mess with everything else Think of it like in Chromosome, it will feel the same. Everyone and their mother had weaponry maxed out, so that means everyone and their mother had +10%. Also, HMG's problems isn't really the damage and CCP said so themselves. They will be having more tweaks in the future.
Not as easy as that as the dropsuit hp values have changed to the new dmg numbers.
The HMG needed a fix, wether this is whats needed needs to be tested |
![Ten Wolves Ten Wolves](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Ten Wolves
D3LTA FORC3 Orion Empire
9
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:37:00 -
[72] - Quote
Good to hear your going to be working on the range. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
![CrotchGrab 360 CrotchGrab 360](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
CrotchGrab 360
Better Hide R Die
32
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:39:00 -
[73] - Quote
Thank you!
Although I won't be playing this game until aiming has been fixed. The damage is just changing a value so I understand how that can be applied as or to a hot-fix and also that the aiming will take some more time.
You mention that the range won't be fixed in this hot-fix so is range more than changing a value?
Either way if aiming (and everything therein i.e: hit detection), range and damage are fixed by the 14th then you will once again have my custom. |
![Ferocitan Ferocitan](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Ferocitan
Planetary Response Organization
7
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:42:00 -
[74] - Quote
Watermelon Bandit wrote:Why not just make Weaponry 2% per level again? It would make a lot more sense. Now you're just giving away the 10% without actually having to skill into anything. I think people can agree on that skills that only lock up stuff at 1, 3 and 5 without any mentionable bonus is not rewarding enough. I can live with 100k+ xp to get to lvl 3, but the 500k-1,5 mill xp to get to 5 after that takes the fun out of it. Meaning Those skill could just be a 3 rank skill. |
![DJINN leukoplast DJINN leukoplast](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
DJINN leukoplast
Hellstorm Inc League of Infamy
423
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:43:00 -
[75] - Quote
Too many heavy buffs... one step at a time please, CCP. Heavies only needed a tiny nudge, that's it. Let those fat turkeys learn how to play their role properly (support) before buffing them due to mass QQ in forums.
And +10% damage to all players? Why? It was nice not insta-dying in 1/16th a second. Now it's going back to being insta-killed if exposed for a split second.
Dust needs to be more of an arcade shooter, and letting everybody kill eachother 10% faster is not the right choice. |
![Athena Omega III Athena Omega III](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Athena Omega III
OMEGA-SECTOR DARKSTAR ARMY
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:46:00 -
[76] - Quote
For the "Good, Bad, and the Ugly" of it (with the pros and cons of today's hot-fix), I'm glad that something at least is being done and addressed with the issues that came up with the Uprising Build. Most of us were hit with a curve ball of sorts and in the immortal words of Yoda, we had to "unlearn what 'we' had learned" to a certain degree.
After playing for a few days, I'm beginning to adapt and adjust to some of these changes although it's safe to admit that yes, certain things do need to be fixed per se.
I applaud the diligence of the devs, et al. Keep rolling out these fixes between now and the kick-off on the 14th and beyond to make an already fantastic game to be really epic. |
![martinofski martinofski](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
martinofski
Rebelles A Quebec Orion Empire
82
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:48:00 -
[77] - Quote
So now a AR can use only lvl 3 in weaponry and get 10% dmg buff, while we are stuck to use lvl 5 for the same 10%
this is a 242,000 sp difference.
Some at CCP say it is understandable that we should earn more wp when investing more SP. This show otherwise, since we can't do anything else than killing.
Not to forget the HMG doesn't have any skill that reduced the dispersion...but has the most uncontrolable bullet spread of all guns.
|
![ChromeBreaker ChromeBreaker](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
ChromeBreaker
SVER True Blood Unclaimed.
448
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:49:00 -
[78] - Quote
DJINN leukoplast wrote:Too many heavy buffs... one step at a time please, CCP. Heavies only needed a tiny nudge, that's it. Let those fat turkeys learn how to play their role properly (support) before buffing them due to mass QQ in forums.
And +10% damage to all players? Why? It was nice not insta-dying in 1/16th a second. Now it's going back to being insta-killed if exposed for a split second.
Dust needs to be more of an arcade shooter, and letting everybody kill eachother 10% faster is not the right choice.
? how would you like them to support ?
Sitting back at a taken objective (mmm sounds fun) Or helping the front line shooting marshmellows at the enemy?
the 10% bit is right on.
|
![Ferocitan Ferocitan](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Ferocitan
Planetary Response Organization
7
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:50:00 -
[79] - Quote
KalOfTheRathi wrote:ChromeBreaker wrote: -- snip wailing against making the game more playable --
Well, I am afraid that you are wrong regarding this. I have a list of people* that think the game, as it stands, is not worth playing. ARs don't hit and targeting in general is broken. It takes nearly a clip to take anything down. Heavies can require a team. We have no ammo. The militia Hive will not refill an AR plus grenades. Which means players are running away from fights to get more ammo. You need to read his post a little closer. The reason for the 10% boost is the time to make a kill has increased not because players are complaining. Which means their ammo Nerf is more dramatic than even They thought it would be. * one to the point of selling his PS3, not coming back now regardless of hot fixes or patches.
I'd have an offer on ebay right away when he would sell it underpriced because he is pissed off. |
![REDRUM JACK REDRUM JACK](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
REDRUM JACK
Shining Flame Amarr Empire
9
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:50:00 -
[80] - Quote
Certainly the right step forward CCP. My fingers are crossed that this brings back the true presence of Heavies back into the game. Good. |
|
![Torr Wrath Torr Wrath](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Torr Wrath
Subdreddit Test Alliance Please Ignore
219
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:51:00 -
[81] - Quote
+1 |
![Musta Tornius Musta Tornius](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Musta Tornius
BetaMax. CRONOS.
333
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:53:00 -
[82] - Quote
General Tiberius1 wrote:Musta Tornius wrote:General Tiberius1 wrote:StarCrash II wrote:Good call ccp but just one question are you going to put the ranges in the list of stats on each gun coz it would be nice to know what my opt and fall off ranges are when i look to see which gun i want to use on the map. this, this is needed, we have it in eve, lets us set up our prefered engagment range, guestimating in dust though is NOT fun Here you go guys: https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unreadExcuse the unfinished update after uprising, not enough sp to test everything, more ppl needed for giving a helping hand! holy hell....well done man, well done request linked thread be stickied if numbers are correct
Damnit, forums ate my post.
GM Unicorn stickied the weapon range thread in rookie section half a year ago already :P
CCP Wolfman confirmed some of the numbers in IRC during Chromosome build so I think I got them quite spot on.
The devs did state a reason why weapon ranges weren't in info, something to do with different optimals for different ppl and whatever else, can't remember exactly. Hopefully when we get the new weapon ranges system the ranges will also be included in the info window. |
![ORI Clone 2731 ORI Clone 2731](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
ORI Clone 2731
ORI Ground Forces
4
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:54:00 -
[83] - Quote
This seems to address alot of the things I find myself bitching about lately. Hope it turns out as well as it sounds.
Now if only we could customize the key mappings, and get the draw distance turned up I think we'd be on the way to a great game. |
![Mobius Wyvern Mobius Wyvern](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Mobius Wyvern
BetaMax. CRONOS.
1466
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:57:00 -
[84] - Quote
Good ****! Can't wait to see all these implemented! |
![Marc Rime Marc Rime](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Marc Rime
Zumari Force Projection Caldari State
65
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 11:58:00 -
[85] - Quote
Sounds good ;).
Only one thing that doesn't make sense:
CCP Cmdr Wang wrote:In Chromosome, the Weaponry skill gave an across the board 2% damage bonus to handheld weapons per level. Given the low SP cost of the skill (and the fact that itGÇÖs a pre-req for every weapon in the game) the majority of players would just skill straight to level 5 making the skill pretty pointless. So, in Uprising we removed the skill bonus. The side effect of this, of course, is that time-to-kill has increased. Why retain a skill you felt was pointless even before you removed its bonus? You more or less turned a pretty pointless "mandatory skill" into a pure SP sink. |
![SirManBoy SirManBoy](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
SirManBoy
Planetary Response Organization
35
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 12:04:00 -
[86] - Quote
The mass driver needs some serious TLC. Some arbitrary 10% buff isn't going to adequately address its extensive list of new shortcomings, including its damage (it needs far more than a 10% buff), its splash area, and its aiming. In its current state, the mass driver is a hot mess that no longer commands any respect on the battlefield, which means all of its tactical value is gone. This is especially true for logi bros who used it to enhance their support role. A mass driver used to scare people away long enough to make revives, throw down nanos, and make repairs. This is no longer the case. |
![Master Jaraiya Master Jaraiya](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Master Jaraiya
Ultramarine Corp Orion Empire
31
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 12:05:00 -
[87] - Quote
Musta Tornius wrote: The devs did state a reason why weapon ranges weren't in info, something to do with different optimals for different ppl and whatever else, can't remember exactly. Hopefully when we get the new weapon ranges system the ranges will also be included in the info window.
That is true...but it is true of almost every single other weapon attribute as well (accuracy, ammo capacity, damage, etc.). I just think it would be nice to see the base stat for range of each weapon listed in the attribute tab. |
![DJINN leukoplast DJINN leukoplast](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
DJINN leukoplast
Hellstorm Inc League of Infamy
423
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 12:10:00 -
[88] - Quote
ChromeBreaker wrote:DJINN leukoplast wrote:Too many heavy buffs... one step at a time please, CCP. Heavies only needed a tiny nudge, that's it. Let those fat turkeys learn how to play their role properly (support) before buffing them due to mass QQ in forums.
And +10% damage to all players? Why? It was nice not insta-dying in 1/16th a second. Now it's going back to being insta-killed if exposed for a split second.
Dust needs to be more of an arcade shooter, and letting everybody kill eachother 10% faster is not the right choice. ? how would you like them to support ? Sitting back at a taken objective (mmm sounds fun) Or helping the front line shooting marshmellows at the enemy? the 10% bit is right on.
Let's see, how about supporting your fellow logi, assault, and even scout shotgun players? You fatboys arent meant to be one-man slayers that can take on anybody and everybody. You are supposed to backup all other classes by laying down blankets of cover fire with your massive amount of of health to distract and injure the enemy player, while the rest of us do our jobs (or actually go AV as you were designed for, but obviously nobody in Dust expects heavies to go AV .. that's like hell, and some place freezing over ).
Fatties need to play their roles correctly and stop QQing on the forums to get buffs they don't need or deserve.
|
![hartnixn hartnixn](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
hartnixn
Planetary Response Organization
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 12:17:00 -
[89] - Quote
Awsome, thanks for listning to us |
![hiddendephs hiddendephs](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
hiddendephs
Love Squad Confederation of xXPIZZAXx
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 12:19:00 -
[90] - Quote
LOVE THIS! :D |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |