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541. What do you do after you hit Cap? - in General Discussions [original thread]
If I feel like playing I play, capped or not (and when I don't feel like it I do something else). People are too obsessed with SP, I play games if/because I enjoy them. If you're minded to take up a second job my advice would be to pick one with ...
- by Marc Rime - at 2013.04.26 09:42:00
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542. DUST 514 Mercenary Pack EU not findable in playstation store - in General Discussions [original thread]
CCP Eterne wrote: Hey guys, we've contacted Sony about the issue. Hopefully it will be restored soon! Good to hear ;). Please let us know if/when you get information from Sony on when it will reappear.
- by Marc Rime - at 2013.04.19 13:57:00
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543. I want a pony at launch! - in General Discussions [original thread]
"General Discussion" appears to be the correct forum for this kind of issue. When Dust 514 is launched, CCP should give me a pony. I would very much like to have a pony and it is my firm belief that they owe me one! I also demand a confirmation f...
- by Marc Rime - at 2013.04.16 10:54:00
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544. Queued for fifty (50) minutes: 'No battle available'... - in General Discussions [original thread]
Sounds like the being-in-battle-when-dt-hits bug.
- by Marc Rime - at 2013.04.14 23:00:00
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545. Is there anyway to get my perment drop suits to move to another character - in General Discussions [original thread]
Garrett Blacknova wrote: How exactly will tradable BPOs result in lost revenue? People won't buy a new BPO to sell for ISK, they'll sell the ones they no longer use. Eventually there will be enough BPOs in circulation to satisfy demand and no...
- by Marc Rime - at 2013.04.11 20:21:00
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546. Is there anyway to get my perment drop suits to move to another character - in General Discussions [original thread]
Calgoth Reborn wrote: You will be able to sell anything you have be it aurum item's or permanent BPO's Do you have a verifiable source for this? I've looked but not found anything.
- by Marc Rime - at 2013.04.11 19:48:00
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547. DUST 411: Mercenary Pack Refund Update - in General Discussions [original thread]
I hope people realise that blog is not an official source. In my view the only "reliable" information is that you filed a petition, and they replied that they are working on some kind of solution. Without the original source there's no way we can ...
- by Marc Rime - at 2013.04.11 19:39:00
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548. Dust514's Tackle Frigate? - in General Discussions [original thread]
Something that's affordable for new players and doesn't require tons of SP... I'd say the dust equivalent is standard infantry. No need for a specialized noob build, at least not yet (just like frigates were perfectly viable for general use in the...
- by Marc Rime - at 2013.04.11 16:07:00
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549. Is there anyway to get my perment drop suits to move to another character - in General Discussions [original thread]
I wouldn't count on ever being able to trade BPOs. Not even when they eventually add the market. Trading normal consumable AUR items is one thing but every trade of a permanent item is essentially lost revenue for CCP. It simply makes no sense to ...
- by Marc Rime - at 2013.04.11 15:18:00
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550. Viziam With x4 DMG Mods - in General Discussions [original thread]
Viziam LR may or may not be OP, but that's not something you can really tell from this video. We're seeing a player wearing a proto suit stacked full of proto damage mods and wielding a proto weapon kill a bunch of starter and militia suits (ok, ...
- by Marc Rime - at 2013.04.09 13:59:00
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551. [Need Clarification] Booster not taking me beyond 190K SP - in Technical Support/Bugs [original thread]
Passive SP: Without booster: 1pt every 3.6 seconds = 1000 sp / hour With booster: 1pt every 2.4 seconds = 1500 sp / hour
- by Marc Rime - at 2013.04.08 20:27:00
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552. [Need Clarification] Booster not taking me beyond 190K SP - in Technical Support/Bugs [original thread]
AFAIK the active booster doesn't actually raise the cap, but neither do the extra SP it gives doesn't count towards the cap. This means that if you've already capped before activating the booster it'll only increase the post-cap SP by 50%. Active ...
- by Marc Rime - at 2013.04.05 23:30:00
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553. Aurum refund? o.O - in General Discussions [original thread]
KryptixX wrote: Because they said you would upon release. ...honestly, how can it not be obvious that when they changed their plan from "full reset at release" to "no more resets" it also meant "no more refunds"? Anyway (IIRC) the wording wa...
- by Marc Rime - at 2013.04.05 19:38:00
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554. Why Meters? - in General Discussions [original thread]
I'd rather they used met re s. ;)
- by Marc Rime - at 2013.03.27 10:42:00
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555. Holy S**T SP Refund possible horaaaaaay :) - in General Discussions [original thread]
I think you're reading too much into that comment. Firstly, they're not saying SP respecs will happen, only that they weren't saying it won't. Secondly, from context my guess is it's only in case they rework the skill tree, and even then only affe...
- by Marc Rime - at 2013.03.27 10:32:00
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556. SP Cap TS/Bug question - in Technical Support/Bugs [original thread]
Active and passive SP are calculated separately. Sjem'Tolk wrote: I found your page: https://forums.dust514.com/default.aspx?g=posts&t=50021&find=unread We used to have a daily cap on active SP, this is the announcement for the old...
- by Marc Rime - at 2013.03.27 10:10:00
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557. Possible solution to AFK players. - in General Discussions [original thread]
Laheon wrote: An easier solution is that if nothing is recorded after five minutes of playing, kick them off the match. For example, I get into a match, I don't kill, don't die, don't hack anything. I have no WP. After five minutes, I get kicke...
- by Marc Rime - at 2013.03.26 23:17:00
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558. [bug] Everything gets less fluid and more choppy the longer you play - in Technical Support/Bugs [original thread]
After playing for a while the game gets less fluid and more choppy (both graphics and audio). I believe the degrading is gradual so I couldn't say if it's caused by certain maps, lots of tanks, phase of the moon or merely the amount of time played...
- by Marc Rime - at 2013.03.21 16:32:00
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559. Assault or logi - in Rookie Training Grounds [original thread]
If you want to play your logi more like an assault you really should be looking at the speedier Type-II version. I'd pick it over a Type-I Assault unless I really *needed* a sidearm. Aside from more PG/CPU the Type-II Logi also has more stamina/st...
- by Marc Rime - at 2013.03.21 15:44:00
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560. Strafing speed -- the same for all suits of the same type? - in Rookie Training Grounds [original thread]
I had my alt dump some SP into logi suits: - Logi Type-II has a higher strafing speed than Type-I. - The difference is higher than that between Scout Type-I and Type-II. This makes sense since the difference in movement-speed is larger for the l...
- by Marc Rime - at 2013.03.21 14:57:00
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