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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Teresa 'Thunderdome' Iyotte
 Resheph Interstellar Strategy
 Gallente Federation
 
 0
 
 
      | Posted - 2013.05.09 20:45:00 -
          [1] - Quote 
 since scout profile is 45p, i've guessing aiming for something less that 45b would be good? or is there a set standard somewhere? answers please; no "oh this was covered already" links either :P
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        |  Maken Tosch
 Planetary Response Organization
 
 2236
 
 
      | Posted - 2013.05.09 20:50:00 -
          [2] - Quote 
 The lower the number the better.
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        |  Mobius Wyvern
 BetaMax.
 CRONOS.
 
 1462
 
 
      | Posted - 2013.05.09 20:51:00 -
          [3] - Quote 
 
 Teresa 'Thunderdome' Iyotte wrote:since scout profile is 45p, i've guessing aiming for something less that 45b would be good? or is there a set standard somewhere? answers please; no "oh this was covered already" links either :P The idea is that you can't reach zero no matter what you do, but that you can get more than low enough to not be picked up unless the other player has sensor upgrades or an Active Scanner.
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        |  Greasepalms
 Ahrendee Mercenaries
 
 105
 
 
      | Posted - 2013.05.09 21:01:00 -
          [4] - Quote 
 The standard series active scanners detect down to 36dB, if you have lower than that, you should be good.
 
 
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        |  DISGRUNTLEDev
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 18
 
 
      | Posted - 2013.05.09 21:05:00 -
          [5] - Quote 
 For an Assault suit/ Logi to drop below 28 dB (which is going to be the most prevailing active scanner range), it takes profile dampening lvl 5, a Complex Profile Dampener, and a Enhanced Profile Dampener.
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        |  Spademan
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 54
 
 
      | Posted - 2013.05.09 21:07:00 -
          [6] - Quote 
 Dont stop 'till you hit 0
 
 Speaking of which, it'd be nice if there was an indication of the profile in dropsuit fitting screens (or did I miss it?)
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        |  DISGRUNTLEDev
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 18
 
 
      | Posted - 2013.05.09 21:14:00 -
          [7] - Quote 
 The best proto active scanner reaches 28 dB and highlights redberries for 25 seconds. That's the one you have to hide from. There is *one* that gets to 15 dB, but it takes 5 seconds to active and only highlights for 5 seconds. That's the only one that gets below 28 dB.
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        |  Sontie
 Ill Omens
 EoN.
 
 280
 
 
      | Posted - 2013.05.09 21:24:00 -
          [8] - Quote 
 They nerfed passive scanning and changed the way that people are spotted. It is now easy for anyone to flank undetected if the enemy does not have an active scanner.
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        |  Garrett Blacknova
 Codex Troopers
 
 2886
 
 
      | Posted - 2013.05.09 21:36:00 -
          [9] - Quote 
 If possible, aim below 15, because as mentioned, there is ONE scanner capable of detecting you down to that point. If you can't drop that low without compromising other aspects of your fitting, then try to break the 28 mark to beat the scanners most likely to be prevalent.
 
 Also, when an enemy uses an active scanner, there's an on-screen "you have been scanned" message - watch for it and be prepared to change tactics if it happens.
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        |  Dominus Fatali
 Nox Aeterna Security
 
 70
 
 
      | Posted - 2013.05.09 21:39:00 -
          [10] - Quote 
 What I'm wondering is how it will work if you have 4 Complex Dampeners 9-25% x 4) on a Proto Scout, full skills (-25%), full Dampening skill (-10%). If you strictly add the percentages, it is a 135% reduction, but I don't think this is how it is calculated.
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        |  Seraph Prime
 New Eden's Most Wanted
 Gentlemen's Agreement
 
 2
 
 
      | Posted - 2013.05.09 21:41:00 -
          [11] - Quote 
 The whole TACNET system itself is so vague. I really have no clue how it functions. I sent in a support ticket to CCP to tell me how exactly their system works with all the stats but Ive yet to recieve a response...
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        |  ladwar
 Dead Six Initiative
 Lokun Listamenn
 
 356
 
 
      | Posted - 2013.05.09 21:43:00 -
          [12] - Quote 
 aim for lower then 28, lower than 15 is meh as that scanner has a 30 second cooldown and likely not to be as highly used.
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        |  ladwar
 Dead Six Initiative
 Lokun Listamenn
 
 356
 
 
      | Posted - 2013.05.09 21:46:00 -
          [13] - Quote 
 
 Dominus Fatali wrote:What I'm wondering is how it will work if you have 4 Complex Dampeners 9-25% x 4) on a Proto Scout, full skills (-25%), full Dampening skill (-10%). If you strictly add the percentages, it is a 135% reduction, but I don't think this is how it is calculated. they have a stacking penalty like damage mods do. so look that up and do the math for yourself.
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        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 765
 
 
      | Posted - 2013.05.09 21:48:00 -
          [14] - Quote 
 
 Dominus Fatali wrote:What I'm wondering is how it will work if you have 4 Complex Dampeners 9-25% x 4) on a Proto Scout, full skills (-25%), full Dampening skill (-10%). If you strictly add the percentages, it is a 135% reduction, but I don't think this is how it is calculated. 
 Stacking penalties...same for every percentage based module in the game...
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        |  Marc Rime
 Zumari Force Projection
 Caldari State
 
 65
 
 
      | Posted - 2013.05.09 22:02:00 -
          [15] - Quote 
 I have maxed scanner skills and wear light suits, the suit scanner doesn't seem to pick up anyone unless I get them in my LoS. No need to lower your profile unless you're trying to hide from someone using an active scanner.
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        |  Garrett Blacknova
 Codex Troopers
 
 2888
 
 
      | Posted - 2013.05.09 22:06:00 -
          [16] - Quote 
 
 Dominus Fatali wrote:What I'm wondering is how it will work if you have 4 Complex Dampeners 9-25% x 4) on a Proto Scout, full skills (-25%), full Dampening skill (-10%). If you strictly add the percentages, it is a 135% reduction, but I don't think this is how it is calculated. It applies the skills sequentially, then the mods apply along with the relevant stacking penalties.
 
 So you get a 25% reduction (45 - 25% = 33.75)
 Then you apply the 10% reduction (33.75 - 25% = 25.3125)
 Then you stack on the Dampeners in the same way, but apply the relevant stacking penalty for each one as you go.
 
 Looks like you can beat most Scanners just by maxing out Profile and Scout skills.
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        |  Ryder Azorria
 Amarr Templars
 Amarr Empire
 
 298
 
 
      | Posted - 2013.05.09 22:20:00 -
          [17] - Quote 
 
 Garrett Blacknova wrote:Dominus Fatali wrote:What I'm wondering is how it will work if you have 4 Complex Dampeners 9-25% x 4) on a Proto Scout, full skills (-25%), full Dampening skill (-10%). If you strictly add the percentages, it is a 135% reduction, but I don't think this is how it is calculated. It applies the skills sequentially, then the mods apply along with the relevant stacking penalties. So you get a 25% reduction (45 - 25% = 33.75) Then you apply the 10% reduction (33.75 - 25% = 25.3125) Then you stack on the Dampeners in the same way, but apply the relevant stacking penalty for each one as you go. Looks like you can beat most Scanners just by maxing out Profile and Scout skills. You subtracted 25% twice instead of 25% and 10%, so you can't quite beat everything with skills alone - but even if you could, scouts are meant to be sneaky bastards so I'd be fine with it.
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        |  DISGRUNTLEDev
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 18
 
 
      | Posted - 2013.05.09 22:22:00 -
          [18] - Quote 
 From my testing, its not a percentage stacking penalty per say, but they stack one after another, giving diminishing returns.
 
 50 * .9 (for profile dampening -10%) = 45
 45 * .75 (for complex profile dampener - 25%) = 33.75
 33.75 * .80 (for enhanced profile dampener -20%) = 27
 
 
 Edit: Calculating for Assaults and Logis
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        |  Garrett Blacknova
 Codex Troopers
 
 2888
 
 
      | Posted - 2013.05.09 22:32:00 -
          [19] - Quote 
 
 Ryder Azorria wrote:Garrett Blacknova wrote:Dominus Fatali wrote:What I'm wondering is how it will work if you have 4 Complex Dampeners 9-25% x 4) on a Proto Scout, full skills (-25%), full Dampening skill (-10%). If you strictly add the percentages, it is a 135% reduction, but I don't think this is how it is calculated. It applies the skills sequentially, then the mods apply along with the relevant stacking penalties. So you get a 25% reduction (45 - 25% = 33.75) Then you apply the 10% reduction (33.75 - 25% = 25.3125) Then you stack on the Dampeners in the same way, but apply the relevant stacking penalty for each one as you go. Looks like you can beat most Scanners just by maxing out Profile and Scout skills. You subtracted 25% twice instead of 25% and 10%, so you can't quite beat everything with skills alone - but even if you could, scouts are meant to be sneaky bastards so I'd be fine with it. I think I'm going to go to bed now. It's very late for me (10:30am). That was a derp moment.
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        |  Cenex Langly
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 10
 
 
      | Posted - 2013.05.09 23:06:00 -
          [20] - Quote 
 
 DISGRUNTLEDev wrote:For an Assault suit/ Logi to drop below 28 dB (which is going to be the most prevailing active scanner range), it takes profile dampening lvl 5, a Complex Profile Dampener, and a Enhanced Profile Dampener.  
 
 So basically what you're saying is, unless we're staring at them on the screen, we can't see them in the radar?! "Dang.."
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        |  DISGRUNTLEDev
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 18
 
 
      | Posted - 2013.05.09 23:27:00 -
          [21] - Quote 
 
 Cenex Langly wrote:So basically what you're saying is, unless we're staring at them on the screen, we can't see them in the radar?! "Dang.."
 
 It was a blast last build, when everyone was so dependent on the radar. What sniper expects a assault suit with complex shields in all the highs and whatever weapon to sneak up on you? Flanking actually worked.
 
 This build however, the radar is useless, so profile dampeners are basically useless because everyone ignores the radar now.
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        |  Spy Mouse
 Sinq Laison Gendarmes
 Gallente Federation
 
 41
 
 
      | Posted - 2013.05.09 23:43:00 -
          [22] - Quote 
 
 Greasepalms wrote:The standard series active scanners detect down to 36dB, if you have lower than that, you should be good.
 
 The standard active scanner is actually 46dB and the standard vehicle active scanners are 45dB.
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