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CommanderBolt
A.N.O.N.Y.M.O.U.S.
2
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Posted - 2013.05.06 06:08:00 -
[31] - Quote
**** I had considered speccing into a "Snake" suit, Tactical Espionage Action, and all that. Damn.... |
Rei Shepard
Spectre II
182
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Posted - 2013.05.06 06:13:00 -
[32] - Quote
People who wanna go for EW will actually have a benefit assoiciated with it now, vs everyone having the same radius minus 5 meter. |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
73
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Posted - 2013.05.06 06:15:00 -
[33] - Quote
I actually like this, it was way too easy to know where people were.
@ Ladwar the past couple days you have been laughing at Heavies and giving them grief about them QQing about their nerf now you are going to quit when you are getting nerffed. |
Hunter Junko
Bojo's School of the Trades
82
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Posted - 2013.05.06 06:19:00 -
[34] - Quote
i might spec into scouts first, the extra challenge might suit us more :D |
Vyzion Eyri
The Southern Legion RISE of LEGION
600
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Posted - 2013.05.06 06:21:00 -
[35] - Quote
You will still be able to 'light up' targets if they're visible. Scan radius simply notifies you of people that you walk by who are not doing anything. Actions which cause their profile to spike will probably still be detected on the minimap, not to mention that CRUs and all installations (I think) have their scanners fixed so they detect enemies too, plus the fact that CCP probably wants to encourage the usage of both handheld active scanners and they now fixed vehicle scanners (which have ranges around 50-100m and precisions down to 45dB) would probably mean that this decrease to scan radius is a good thing. |
Hunter Junko
Bojo's School of the Trades
82
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Posted - 2013.05.06 06:23:00 -
[36] - Quote
Vyzion Eyri wrote:You will still be able to 'light up' targets if they're visible. Scan radius simply notifies you of people that you walk by who are not doing anything. Actions which cause their profile to spike will probably still be detected on the minimap, not to mention that CRUs and all installations (I think) have their scanners fixed so they detect enemies too, plus the fact that CCP probably wants to encourage the usage of both handheld active scanners and they now fixed vehicle scanners (which have ranges around 50-100m and precisions down to 45dB) would probably mean that this decrease to scan radius is a good thing.
and another reason to make a dropship a flying scanner? im already thinking of ways to add this to an Assault DS |
THE GREY CARDINAL
PSU GHOST SYNDICATE
56
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Posted - 2013.05.06 07:11:00 -
[37] - Quote
I knew I was going to be respeccing as a dedicated EW logi when I sat down for the advancing the core presentation at FF. :D Can't wait to get more related skills!
I seem to remember CCP saying something about the red dots being just a beta thing so gamers could find and engage each other easier.
In anycase, the QQing is sweet, the tears sweeter...Guess I'll be 'seeing' some of you soon...But not all, my scanner's range won't reach that shallow boring district called CoDville. :D
Just wait till us EW's start mucking with what info you do have on your minimap...muahaha! |
McFurious
BetaMax. CRONOS.
73
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Posted - 2013.05.06 07:35:00 -
[38] - Quote
Good. The current scan radius feels too much like wall-hacking to me anyways. Use your eyes and your wits. Or an active scanner. |
Sontie
Ill Omens EoN.
261
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Posted - 2013.05.06 07:42:00 -
[39] - Quote
5M?? wwwwWHAT?!?! CCP, your breaking my heart man... |
Aythadis Smith
The Generals EoN.
11
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Posted - 2013.05.06 07:54:00 -
[40] - Quote
McFurious wrote:Good. The current scan radius feels too much like wall-hacking to me anyways. Use your eyes and your wits. Or an active scanner. One part sad to see kit go, but on a side, agree. Kinda felt like wall hacking. So being a stealthy roll will be viable again. Plus being able to sneak close range. Having a head set listening to footsteps is viable. |
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Sontie
Ill Omens EoN.
261
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Posted - 2013.05.06 08:01:00 -
[41] - Quote
no suit can avoid the scan equipment. With my current scout with lvl 4 everything in scanning, running 1 adv module of every type, there are still some people I can't find. I liked the way it is...was |
ladwar
Dead Six Initiative Lokun Listamenn
327
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Posted - 2013.05.06 08:02:00 -
[42] - Quote
Hunter Junko wrote:Vyzion Eyri wrote:You will still be able to 'light up' targets if they're visible. Scan radius simply notifies you of people that you walk by who are not doing anything. Actions which cause their profile to spike will probably still be detected on the minimap, not to mention that CRUs and all installations (I think) have their scanners fixed so they detect enemies too, plus the fact that CCP probably wants to encourage the usage of both handheld active scanners and they now fixed vehicle scanners (which have ranges around 50-100m and precisions down to 45dB) would probably mean that this decrease to scan radius is a good thing. and another reason to make a dropship a flying scanner? im already thinking of ways to add this to an Assault DS you know most of you scanners range is going to be lost by your height |
Sontie
Ill Omens EoN.
261
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Posted - 2013.05.06 08:04:00 -
[43] - Quote
But now it's not a "scout". What role is it supposed to have on the battlefield other than the initial push for the objective?
I am very sad |
ladwar
Dead Six Initiative Lokun Listamenn
327
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Posted - 2013.05.06 08:04:00 -
[44] - Quote
Aythadis Smith wrote:McFurious wrote:Good. The current scan radius feels too much like wall-hacking to me anyways. Use your eyes and your wits. Or an active scanner. One part sad to see kit go, but on a side, agree. Kinda felt like wall hacking. So being a stealthy roll will be viable again. Plus being able to sneak close range. Having a head set listening to footsteps is viable. but it is not viable in this game. |
Radioship
Algintal Core Gallente Federation
57
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Posted - 2013.05.06 08:04:00 -
[45] - Quote
lol, you are forgetting that in propper games (WCG capable, like CS) theres no ability to display enemies on minimap. Thank CCP for atleast giving you 2/5m display range (even as base), instead of just removing it. This looks like proper implimentation of signature radius/scan range. Also, you are forgetting that SR is not only based on range, but on Signature Radius, which is quite big on shield-tanked dropsuits. So this change is more: buff of snipers, buff of EW, buff of Armor. Thanks CCP, realy nice move. P.S.: Seeing people on minimap that 30m away from me (my optimal +/-) is ridiculous. P.S.2: People that played EVE are familiar with Signature mechanics and its vital characteristic in EVE, so get used :) |
IRuby Heart
DIOS EX.
661
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Posted - 2013.05.06 08:07:00 -
[46] - Quote
Vin Vicious wrote:good now instead of sucking on the tit of game mechanics to locate reds, you actually have to SEE THEM for you to actually SEE THEM
Why did it take so long for someone to say this? You sir, deserve a cookie. |
ladwar
Dead Six Initiative Lokun Listamenn
327
|
Posted - 2013.05.06 08:09:00 -
[47] - Quote
McFurious wrote:Good. The current scan radius feels too much like wall-hacking to me anyways. Use your eyes and your wits. Or an active scanner. if I can see them then they can see me, that's bad. wit.. lol. active scanner as the sole piece of equipment that everyone can have. face it, its a huge nerf to scouts and how scout can be played limiting their role to running slightly faster then everyone else which let face it isn't that great to actually pick this class because there are better ways to go faster. |
ladwar
Dead Six Initiative Lokun Listamenn
327
|
Posted - 2013.05.06 08:14:00 -
[48] - Quote
Radioship wrote:lol, you are forgetting that in propper games (WCG capable, like CS) theres no ability to display enemies on minimap. Thank CCP for atleast giving you 2/5m display range (even as base), instead of just removing it. This looks like proper implimentation of signature radius/scan range. Also, you are forgetting that SR is not only based on range, but on Signature Radius, which is quite big on shield-tanked dropsuits. So this change is more: buff of snipers, buff of EW, buff of Armor. Thanks CCP, realy nice move. P.S.: Seeing people on minimap that 30m away from me (my optimal +/-) is ridiculous. P.S.2: People that played EVE are familiar with Signature mechanics and its vital characteristic in EVE, so get used :) wait, what? this is in way a buff to snipers, pointing at something and having it show up has nothing to do with signature radius. you sir do not know what you are talking about. |
Marc Rime
Zumari Force Projection Caldari State
63
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Posted - 2013.05.06 08:22:00 -
[49] - Quote
Without knowing the game mechanics for the scanner it's kinda hard to tell what effect this will have. Maybe that's the 360-¦ range and there's a hidden multiplier for, say, ~90-¦ in the direction you're facing? Or not, who knows... My experience is that the chromosome scanner wouldn't pick up people behind me unless they got *really* close, and that was with maxed skills.
Can't help but wonder what good the low sig of a scout will do if everyone is undetectable so lets hope that won't be the case :P. |
Radioship
Algintal Core Gallente Federation
57
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Posted - 2013.05.06 08:23:00 -
[50] - Quote
ladwar wrote: wait, what? this is in way a buff to snipers, pointing at something and having it show up has nothing to do with signature radius. you sir do not know what you are talking about.
Lol, so you are pointing your shotgun at guy that 250m away, and it shows his name? Are you seriously thinking it will work that way in Uprising? What purpose of signature radius in your opinion than? What disadvantages of using a shield rather than armor? What advantages using scout suit but extra movement speed? Do you think that CCP, that already implemented such mechanics in other game, wont do it in this game, when all attributes and stuff already in it? |
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Sontie
Ill Omens EoN.
261
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Posted - 2013.05.06 08:25:00 -
[51] - Quote
And I only get 1 equipment slot on my scout suit, and I will need that for nanohives to resupply myself (because I'm often behind enemy lines with a shotty or using the ammo sucking MD). This build looks like it should be renamed The Rise of the Logi, since it can do everything all the other suits thought they were designed for, better. |
Sontie
Ill Omens EoN.
261
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Posted - 2013.05.06 08:26:00 -
[52] - Quote
what ladwar is talking about is that sig radius does not effect whether someone will show up when you point in their direction or not, that is a range thing only. From the mouth of a dev. |
Radioship
Algintal Core Gallente Federation
57
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Posted - 2013.05.06 08:27:00 -
[53] - Quote
zbs |
Sontie
Ill Omens EoN.
261
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Posted - 2013.05.06 08:28:00 -
[54] - Quote
Marc Rime wrote:Without knowing the game mechanics for the scanner it's kinda hard to tell what effect this will have. Maybe that's the 360-¦ range and there's a hidden multiplier for, say, ~90-¦ in the direction you're facing? Or not, who knows... My experience is that the chromosome scanner wouldn't pick up people behind me unless they got *really* close, and that was with maxed skills.
Can't help but wonder what good the low sig of a scout will do if everyone is undetectable so lets hope that won't be the case :P. The proto scan equipment has a scan precision of 15... No suit can avoid detection now... |
Ric Barlom
On The Brink CRONOS.
66
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Posted - 2013.05.06 08:28:00 -
[55] - Quote
You know what guys when they made the new scan radius values public just a short time ago, guys, I was as shocked as many of you guys were. I mean as a scout player I was complaining to the dudes about this whole thing, and the thing is, it doesn't like sound like much of an advantage, guys, when you think about it you know. Scout with a 5 meters vs Assault's 2 meter radius. It does make sense though cause when I started to think about it, guys,I came to the exact same conclusion as the guy who kills me way too much on a weekly basis: Rei Shepard. Now Rei argues that these changes make it actually worthwhile for speccing into an EW role and I've got to agree with that statement and let me explain this from a scouts point of view as I've seen a few disgruntled scouts around the forums lately.
As a Gallente scout I feel pretty good about these changes because first of all I get that 50% increase on the scan radius. Now that combined with that scanning skill that gives me another 50% of scan radius when maxed gives me a scan radius of 10 meters. Not bad. Now compare that to an assault who's gonna have a scan radius of 3 meters with the skill maxed out and it starts sounding like a significant advantage if you ask me. You combine that with the natural advantages we scouts have on the on the scan profile, scan precision and speed and I feel very confident that we scouts can serve a role in the battlefield on any level, I don't care if it's public matches or planetary conquest, guys.
Now some angry scout's gonna say "But Ric, Logi's are just as good at this scanning stuff as scouts and maybe even better! They're faster too!" More power to them I say! I mean if a logi wants to use all those extra modules to be better at something I'm good at, that's all well and good, that's what makes this game beautiful. I mean if they wanna specialise into something hard, which they can with all those extra slots, they're gonna be weaker in some other aspects at the same time. Just because a suit can stack modules and be better at some particular aspect than the other doesn't make it better at a specific role. I mean as a Gallente scout I can probably stack more armor than an Amarr assault: Who gives a ****! |
Radioship
Algintal Core Gallente Federation
57
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Posted - 2013.05.06 08:28:00 -
[56] - Quote
Sontie wrote:what ladwar is talking about is that sig radius does not effect whether someone will show up when you point in their direction or not, that is a range thing only. From the mouth of a dev. This defo should be fixed (if its not in Uprising), but i am pretty sure it will be, its totaly wrong. |
ladwar
Dead Six Initiative Lokun Listamenn
328
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Posted - 2013.05.06 08:30:00 -
[57] - Quote
Radioship wrote:ladwar wrote: wait, what? this is in way a buff to snipers, pointing at something and having it show up has nothing to do with signature radius. you sir do not know what you are talking about.
Lol, so you are pointing your shotgun at guy that 250m away, and it shows his name? Are you seriously thinking it will work that way in Uprising? What purpose of signature radius in your opinion than? What disadvantages of using a shield rather than armor? What advantages using scout suit but extra movement speed? Do you think that CCP, that already implemented such mechanics in other game, wont do it in this game, when all attributes and stuff already in it? I love how your changing the words(classy)... btw what sniper have a shotgun, would love to know. if your weapon doesn't have range it won't show but that have nothing to with sig radius. I love how you still don't even know what your talking about still and try to use tricks to make it seem like you do. |
Sontie
Ill Omens EoN.
261
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Posted - 2013.05.06 08:34:00 -
[58] - Quote
This is the way they want the scout to run.
Minmatar scout runs nova knives and shotgun/submachine gun. equipment slot is scanner. Low slots speed modules and profile dampeners(maybe not even that). high slots shield extenders and melee damage modules.
He uses his speed to run from cover to cover, scans out his prey, and goes for the knife. shotgun/smg is used only when he fails to kill the guy in a slash or two.
Gallente scout also runs scan equipment, but instead puts range modules on his low slots and (assuming the bonus effects the scanner too), hangs close to the main pack, scanning for threats on the regular, using the gallente AR to engage enemies between scans. He might have a scan range of like 200m.... |
Sontie
Ill Omens EoN.
261
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Posted - 2013.05.06 08:38:00 -
[59] - Quote
10 m after ~10+ sp is tiny. you realize the inside ring on your radar is 25? 10 m is like the shotgun sweetspot. 5 m wont do you any good. You wont even see the high profile heavy sneak up on you with a nova knife in time to react. |
Marc Rime
Zumari Force Projection Caldari State
63
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Posted - 2013.05.06 08:40:00 -
[60] - Quote
Sontie wrote:The proto scan equipment has a scan precision of 15... No suit can avoid detection now... Yeah, I meant undetectable without the active scanner.
I don't see the point of even having sig values if the passive won't pick up anyone not close enough to tap you on the shoulder while the active picks up everyone at range... sure hope that's not how it'll work ;). |
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