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201. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
Generally seems like improvements. Please do not compromise on the high barriers-to-entry that even us regular players had to overcome. The range reduction on Turrets and quantity reduction on Grenades are my two biggest complaints. I am getting ...
- by Mahal Daj - at 2014.03.27 20:08:00
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202. Scouts and builds advice 1.8 - in General Discussions [original thread]
I don't always use Nova Knives, but when I do, I bring a Mass Driver and call it The Terror. Welcome, fellow scout! join chat channel: Scouts United
- by Mahal Daj - at 2014.03.20 20:37:00
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203. JLAV's needs to go - in General Discussions [original thread]
scrub strategy for scrub blues! idea, what if placing RE's on a blue hull auto-starts the self-destruct timer. Don't make JLAV impossible, but make it less than very-easy.
- by Mahal Daj - at 2014.03.20 20:34:00
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204. Advice to CCP about events - in General Discussions [original thread]
We are in "special times" right now, so these events are exciting, but they are exhausting so close together. ...and the day after each event is only the hardcore because the bloobs are tired, blueberries beware.
- by Mahal Daj - at 2014.03.20 20:10:00
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205. Shields are Jazz while Armor is Rock & Roll - in General Discussions [original thread]
I logged in to 'like' this one. Beautiful analogy.
- by Mahal Daj - at 2014.03.20 17:36:00
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206. "1.8 will ruin this game" - in General Discussions [original thread]
We welcome the CryHards, the QQ, and the noobs to New Eden. Evolve or Die!
- by Mahal Daj - at 2014.03.06 19:48:00
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207. Is the Crusader Suit Still Viable? - in General Discussions [original thread]
My ideas for Commander/Crusader/Squad Leader Suit Module-Types: 1) Stop/weaken shield regen (balance against armor repair tools) 2) Decoy/Sensor Scrambler (would create 'ghosts' on the enemies minimap that would clear if caught Line-of-sight) 3) ...
- by Mahal Daj - at 2014.02.27 21:36:00
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208. Why Gallente rock - in General Discussions [original thread]
Recently I fought with the Amarr (FW, love those AScram's) and came into the battle late. The field was held entirely by the Minmatar-controlled mercenaries of Nyain San. A traitor had infiltrated the ranks wearing gallente livery, a Logi gk.0 sui...
- by Mahal Daj - at 2014.02.27 19:56:00
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209. Blaster tanks are horribly unbalanced and the chief source of Infantry frustration. - in General Discussions [original thread]
I respect Tankers, their role, and their SP sink into the ability to perform their role effectively. What I believe we are seeing is a proliferation of MLT tanks being misrepresented as "OP Tanks" My suggestion: remove the "light weapon damage re...
- by Mahal Daj - at 2014.02.18 17:05:00
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210. "The Ad" Giveaway [3x 100mil ISK] #1 (The Storyboard) - in General Discussions [original thread]
Woot! That's awesome. Good luck with future events.
- by Mahal Daj - at 2014.02.12 13:06:00
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211. Let's talk dust: Mass Drivers. - in General Discussions [original thread]
I don't always Mass Driver, but when I do I bring my knives and call it the Terror.
- by Mahal Daj - at 2014.01.25 14:46:00
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212. "The Ad" Giveaway [3x 100mil ISK] #1 (The Storyboard) - in General Discussions [original thread]
Music: Nightcall by Kavinsky http://www.youtube.com/watch?v=MV_3Dpw-BRY or Midnight City by M83 http://www.youtube.com/watch?v=9aZFcosBTaQ (my preference) Character Voices: Narrator Command Pointman Rattlesnake Scorpion Opens with a sniper ...
- by Mahal Daj - at 2014.01.24 16:01:00
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213. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
I think that glass cannons, brawlers, whatever are fine... if they had a counter that was better than the nerfed AV fits. I propose: implementing droppable/placeable turrets (OMS) style that would allow infantry to call down some needed firepower...
- by Mahal Daj - at 2014.01.18 19:59:00
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214. Cathum Assault Scrambler Pistol = Boss - in General Discussions [original thread]
Bojo The Mighty wrote: Using a Carthum is tryhard material. Real men use the KLO-1, it proves a better point. TY-5 whoooo, that thing wrecks heavies. But yeah never make a pistol thread again Real men use the 'Dren' :)
- by Mahal Daj - at 2014.01.08 19:05:00
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215. remove wp from unclaimed turrerts - in General Discussions [original thread]
Please remove WP for neutral turret kills. If tankers want to kill them as a strategy, that's fine... but I see a lot of people call in a tank, shoot the yellows, recall the tank and proceed. Or you can add WP for repairs (the kind you are suppo...
- by Mahal Daj - at 2014.01.08 16:46:00
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216. The problem is not the game... - in General Discussions [original thread]
Lonewolf Heavy wrote: Munin-Frey wrote: Proto pub stomping is not fun for new players New players won't like getting tank spammed and won't have enough ISK to learn in tanks. Poor match making isn't fun for new players. All very true...
- by Mahal Daj - at 2013.12.28 14:48:00
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217. New Scout Suits, Respecs, and Scout Exodus (Part III) - in General Discussions [original thread]
Sorry I missed this Shotty! I'll always be a scout (except when I MUST logi), what other suit can you fit a TacSR and knives on; and not look absolutely ridiculous? +you can't parkour with a fatman.
- by Mahal Daj - at 2013.12.18 20:16:00
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218. The 5K FF limit and the philosophy of the disposable soldier - in General Discussions [original thread]
Had a similarly confusing issue in FW. I was driving a tank while others on my team had 2-3 more active tanks around me. We had redlined the other team and was fighting their AV from their MCC area. The red AV caused evasive maneuvers by blue tank...
- by Mahal Daj - at 2013.12.18 15:35:00
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219. how does everyone see scouts? (how they SHOULD be) - in General Discussions [original thread]
Bolt2, I like your concept of shaping the battlefield. I feel like I can see tangible effects on the battlefield (especially when I run with a strong corp squad) when I am acting deliberately to cause the changes. As for your question of scouts...
- by Mahal Daj - at 2013.09.21 17:58:00
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220. Why is it so expensive SP-wise to run a scout suit - in General Discussions [original thread]
Zedra: I would certainly give up some grenade damage for extra grenades (smoke grenades?)! I think this conversation is hilarious, because it wags the tail of the this-isn't-fair-COD. If you are having a problem with making a scout suit a capable...
- by Mahal Daj - at 2013.08.22 14:16:00
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