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121. If av is doing its job too well. - in General Discussions [original thread]
300k/420k for the derpship hulls if I remember correctly.
- by Mahal Daj - at 2014.11.07 17:18:00
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122. 1.9 - A round of Cheers, to the Investors - in General Discussions [original thread]
Here's to all of us that have bought our fair cut of the game! You're welcome scrubs, trollolol.
- by Mahal Daj - at 2014.11.05 21:21:00
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123. An old, bitter vet's message to CCP Rattati - in General Discussions [original thread]
OP: **** yes! PS: don't forget squadding from the ****-fest channel!
- by Mahal Daj - at 2014.11.05 21:18:00
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124. Conspiracy Theory... - in General Discussions [original thread]
18 players by 3 teams would be amazing!
- by Mahal Daj - at 2014.11.05 20:14:00
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125. Mr High Uplink Deployer - in General Discussions [original thread]
Might be time to discuss the merits of the 'clamber' mechanic again?
- by Mahal Daj - at 2014.11.05 19:37:00
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126. Conspiracy Theory... - in General Discussions [original thread]
Could it be that the new framerate and improvements are designed with the intention to increase the number of players per match? 64? 128? more than 2 teams? methinks... mehopes... -daj
- by Mahal Daj - at 2014.11.05 19:33:00
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127. What is the number 1 aspect you like about Dust 514? - in General Discussions [original thread]
The consequences! The feeling that you must protect what you have earned, and that you know you scored a victory when you take some else's shiny. Everyone here pointed out some great other points. I'd add another that I think we all love... the ...
- by Mahal Daj - at 2014.11.05 19:22:00
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128. 1.9 is a huge success... - in General Discussions [original thread]
Dare I suggest... What if crouching has the effect of a single dampener? This would allow stealth at the cost of mobility, seems fair in light of the recent game developments. -daj
- by Mahal Daj - at 2014.11.05 14:53:00
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129. New Player Here - in General Discussions [original thread]
Save your SP Fly (use) what you can afford to lose Stay close to blues Join Squads Find something in which to specialize, then branch out again No one actually needs you to give them money The passive Ewar skills and the fitting skills help a lot ...
- by Mahal Daj - at 2014.10.26 17:08:00
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130. What's your ace in the hole for scouts? - in General Discussions [original thread]
Ion Pistol
- by Mahal Daj - at 2014.10.26 16:59:00
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131. BAN PROTO FOR A WEEK - in General Discussions [original thread]
IMO: Coordination/Strategy > player skill > character skill > equipment When you experience 'proto-stomping' you're only seeing the shadow of the actual events in game. If it feels like: getting popped by a proto before you know anythin...
- by Mahal Daj - at 2014.10.26 16:57:00
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132. Voice won't work. - in General Discussions [original thread]
I had that issue, then after a few months, hardcrashes started. They got worse to unplayable over about 4 more months. The post in my sig has *every* solution (that I know of) in order of easy to difficult. Best of luck. *try clearing your in-gam...
- by Mahal Daj - at 2014.10.26 16:51:00
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133. So who here tea bags and why? - in General Discussions [original thread]
I'll teabag teamkillers and the occasional hopper if I feel like I really waxed them.
- by Mahal Daj - at 2014.10.26 16:43:00
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134. BAN PROTO FOR A WEEK - in General Discussions [original thread]
Consider this... If you lose 12 basic suits and kill 1 prototype (based on isk-trade off) you've still won in the end. Consider re-prioritizing your definition of success, and you'll find that you may be more successful than you realized.
- by Mahal Daj - at 2014.10.24 13:23:00
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135. Sidearms Only Scout - in General Discussions [original thread]
What if we make the cloak a light weapon module?
- by Mahal Daj - at 2014.10.24 13:20:00
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136. Im really sick and tired of this crap. We are. - in General Discussions [original thread]
Please consider this in relation to your excellent point OP: https://forums.dust514.com/default.aspx?g=posts&t=178418&find=unread -daj
- by Mahal Daj - at 2014.10.23 17:44:00
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137. [Consensus] Twitch = FOTM: Its effects on the long-term balance pass... - in General Discussions [original thread]
First, Dust514 is a game of subtlety, strategy, position, and specialization. In my experience of playing nearly daily for over a year, I've seen the FOTM change between what it is now, what it was, and back to what it is now... it was just a lon...
- by Mahal Daj - at 2014.10.23 17:34:00
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138. Closing the gap - in General Discussions [original thread]
I think we are experiencing something strange here... I think that the maps we play on were balanced to the 'old stuff' and the 'new stuff' is 'too powerful' for the maps. EDIT: the assault rifle used to be the 'default range of engagement' and ...
- by Mahal Daj - at 2014.10.23 17:12:00
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139. Lore Question to Devs. Gal and Cal weapons. - in General Discussions [original thread]
I think the lore is related to two things: the development of technology, and the arms race (related to dropsuits) In concept, the Dust dropsuits are all an order of magnitude more capable than a human, which 1) reduced the effectiveness of exist...
- by Mahal Daj - at 2014.10.21 15:11:00
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140. Possible Performance Enhancement As Suggested By IWS - in General Discussions [original thread]
I have experience hard crashes related to these issues recently (5.7GB client), and you can take a look at a large number of helpful ideas here: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361 best of luck!
- by Mahal Daj - at 2014.10.21 14:54:00
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