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41. Since we can't play IRL: Progress the Story with 6 Words - in General Discussions [original thread]
Squagga wrote: Shut the **** up now ***** You just mad about the knives...
- by Mahal Daj - at 2015.07.16 17:22:00
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42. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in General Discussions [original thread]
Times like these always remind me of this chronicle for some reason: https://wiki.eveonline.com/en/wiki/Extinction_Burst_ (Chronicle)
- by Mahal Daj - at 2015.07.15 22:03:00
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43. Since we can't play IRL: Progress the Story with 6 Words - in General Discussions [original thread]
...Just a stutter, then the dropship...
- by Mahal Daj - at 2015.07.15 18:21:00
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44. Since we can't play IRL: Progress the Story with 6 Words - in General Discussions [original thread]
Running haplessly forward in my expensive...
- by Mahal Daj - at 2015.07.15 18:18:00
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45. Social skills for FW - in General Discussions [original thread]
Lac Nokomis wrote: We already have that. It's called GFW getting smashed until they rally behind leadership like the State did. ... Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our ...
- by Mahal Daj - at 2015.07.15 15:55:00
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46. Great FW matches last night - in General Discussions [original thread]
I agree! FW has had some of the tightest and most challenging games in a long time!
- by Mahal Daj - at 2015.07.15 15:48:00
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47. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in General Discussions [original thread]
Maybe tranquility is really just running adobe flash and that new issue thingy has got it all atwitter?
- by Mahal Daj - at 2015.07.15 15:44:00
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48. scammers - in General Discussions [original thread]
Be careful what you wish for... When the space gods control the marketplace, you'll wish all you had to worry about was the chat-trade-scammers!
- by Mahal Daj - at 2015.07.15 15:33:00
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49. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in General Discussions [original thread]
Floor Manager wrote: CCP, I want to thank you guys for a game I play almost every single day. If there are a few hiccups along the way because you guys are constantly giving us updates and building the game into something even more fun/frustrat...
- by Mahal Daj - at 2015.07.15 15:29:00
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50. lets talk about sockets - in General Discussions [original thread]
CCP Rattati wrote: This is true, it was a beautiful fevre dream that doesn't deliver enough value for the technical cost. . Speaking as an fps player I prefer to learn my maps, and have those maps designed so there is not a single "win" strateg...
- by Mahal Daj - at 2015.07.09 18:04:00
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51. The Sniper Rifle is Obsolete - in General Discussions [original thread]
Don't forget that many players begin as snipers... some of them may not have had FPS experience before. or... we could round out the weapon special weapon types for each race: Sniper: Cal : Sniper Rifle - Gal: Tactical AR? - Min: Rockets? Amr:...
- by Mahal Daj - at 2015.07.08 19:22:00
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52. [Suggestion] Squad Member Marking Tags - in General Discussions [original thread]
Melchiah ARANeAE wrote: As cool as this concept sounds, how on earth would it be implemented without being incredibly awkward to use? It would be difficult, but that's because it's meant to be deep and allow for procedural outcomes (sorry, I...
- by Mahal Daj - at 2015.05.29 19:48:00
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53. Grab your tinfoil hats! - in General Discussions [original thread]
Jonny D Buelle wrote: Stop the search! It will lead to destruction and the end of the world! Heed my warning! Ban me and take us on to the next world... I've figured it out... Dreis is Rattati. The Red Herring is so obvious.
- by Mahal Daj - at 2015.05.29 19:45:00
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54. [Suggestion] Squad Member Marking Tags - in General Discussions [original thread]
It would be nice if members of the squad could give meaningful information; presenting a more complete and useful tac-net, especially to players that are not using Voice. I have heard players say regarding playing with a good squad leader, it's m...
- by Mahal Daj - at 2015.05.22 21:17:00
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55. How to turn a CQC Gal Assault into a female dog - in General Discussions [original thread]
Aeon Amadi wrote: 70m Lifetime SP PC combat veteran Been playing Dust 514 since June 1st, 2012 All proto Gallente Assault with Assault Rifle and Ion Pistol's completely max specced (all skills level 5) Combat scenario: Me versus a handful ofAm...
- by Mahal Daj - at 2015.05.22 21:02:00
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56. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
A story! I got into a good fight with a gentleman (who's name I can't remember) over a CRU. There was a portal exit within 75m of this CRU. We were both in heavily dampened scout suits. On a map where I had taken the rear CRU, and would have expe...
- by Mahal Daj - at 2015.05.22 20:59:00
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57. Need Quick Explanation - in General Discussions [original thread]
So, to use an example from the Tech 3 Strategic Cruisers and/or rigging in Eve... What if each suit was a basic suit, then you could add to a mid-slot or power core slot attribute-changing elements, so that instead of a fixed number of powercores...
- by Mahal Daj - at 2015.05.22 14:59:00
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58. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
CCP Rattati wrote: 1) Having the Exit invisible - will check 2) Don't like "skyspawning", easier to be camped after landing 3) Give exit point a strong scan and precision to avoid straight camping, won't work against railtanks 200 m away so pla...
- by Mahal Daj - at 2015.05.21 17:41:00
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59. Could the AR's Poor Performance just be due to the Iron Sights? - in General Discussions [original thread]
Juno Tristan wrote: and more importantly, is Rattati willing to change it? He changed the Small Blaster Turret
- by Mahal Daj - at 2015.05.11 13:29:00
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60. Could the AR's Poor Performance just be due to the Iron Sights? - in General Discussions [original thread]
perhaps, in the vein of the scrambler rifle's two modes (semi-auto, and charge); the assault (plasma) rifle could have two modes: 1) Normal AR: Low Damage, High ROF = The close-in brawler we all know and love 2) Plasma AR: High Damage, Low ROF ...
- by Mahal Daj - at 2015.05.11 13:21:00
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