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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Unholy HateGore
F.T.U. IMMORTAL REGIME
5
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Posted - 2014.03.22 19:49:00 -
[241] - Quote
Zyanic wrote:Did any1 else get promised player marketing? Or get the idea that tanks would be nerfed. Because its not like we don't play the game everyday to see that these things need to be added and fixed, like..... where are the proto tankers that are happy to see tht proto AV grenades have been lowered from 3 to 2. I guess we patient soldiers will have to wait till 2.0 to see a change in how the simple basis of this game needs to be changed before buffs and reductions to simple stuff like LRs and a snapshot active scanner. Like, who cares bout tht? I wanna sell these pointless Thales for 200K ISK or maybe to trade it in for a Krin Sin. I'm just raging on how I don't see anything in this patch except new weapons and dropsuits, should be tasked before overpowered tanks and ambush being a den for COD bums and proto idiots. Once they fix those issues before 2.0, I'll be sure text Logibro and all of CCP a hood letter saying, "Now we have a true MMORPG". If they don't, then I guess I'll keep playing this and COD till I get Destiny or my new gaming computer.
Agreed, am waiting for Destiny Beta to be released myself and have the game pre-ordered. Getting tired of the way things are going here. Seems CCP sides with the whiners and the rest of us struggling and trying to level the hard way by grinding matches get screwed. I guess a crying tanker gets heard faster than the thousands of footmen out there. |
Canis Ferox
Ultramarine Corp
13
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Posted - 2014.03.23 10:42:00 -
[242] - Quote
And so the Buff - Nerf cycle spins again. And they're already nerfing Rail and Combat rifle. I bet you my bottom dollar that the Mag-sec will be over-powered as hot fudge over Megan Fox's buttocks, and then will be nerfed again by 1.9. I CANNOT BE BOTHERED to earn that many skill points each month. |
ONE-OF-THE-FALLEN
Corporacion Lince
12
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Posted - 2014.03.24 07:48:00 -
[243] - Quote
QUEREMOS SOPORTE EN ESPA+æOL, CCP!
MECAGOEN!
>ONE-OF-THE-FALLEN<
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Maken Tosch
DUST University Ivy League
7619
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Posted - 2014.03.24 23:09:00 -
[244] - Quote
Canis Ferox wrote:And so the Buff - Nerf cycle spins again. And they're already nerfing Rail and Combat rifle. I bet you my bottom dollar that the Mag-sec will be over-powered as hot fudge over Megan Fox's buttocks, and then will be nerfed again by 1.9. I CANNOT BE BOTHERED to earn that many skill points each month.
So you're a fudge packer?
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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843-Vika
BurgezzE.T.F General Tso's Alliance
11
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Posted - 2014.03.25 03:30:00 -
[245] - Quote
Planetary Conquest
* Locking a district will now ensure the attacker loses clones and ISK when there is no battle.
Ok is this seriously correct? Is it fair to make it so that if the defending corp does not show up that the attackers get punished for it. If the defenders dont show up for what ever reason it should not give a penelity to the attackers. If anything it should just cancel the battle and send the clones back to where ever they came from |
Gavr1Io Pr1nc1p
282
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Posted - 2014.03.25 03:44:00 -
[246] - Quote
Takahiro Kashuken wrote:Great patch notes says the tanker who enjoys invulnerability to just about everything
Kills-Archduke Ferdinand
Balance!
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Scott Knight
Osmon Surveillance Caldari State
52
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Posted - 2014.03.25 04:45:00 -
[247] - Quote
Tanks are not overpowered. AV is fine at the moment. The problem is not with individual tanks. Two dedicated AV can handle almost any tank in the game right now.
What is a problem is when foot soldiers follow the tank or the tanker gets out of the tank to gun you down. More importantly the absolute problem with tanks is when more than 3 get into play and a rail gun tank locks the other side down from bringing in tanks.
Right now no changes need to be done to tanks. |
Will Driver
Eyniletti Rangers Minmatar Republic
18
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Posted - 2014.03.25 05:54:00 -
[248] - Quote
Wrong on all accounts.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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IMMORTAL WAR HERO
NECROM0NGERS Caps and Mercs
117
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Posted - 2014.03.25 07:59:00 -
[249] - Quote
CCP Logibro wrote:To be deployed on 2014-03-25
Please note: A full refund of all skill points and ISK spent on skillbooks in the Dropsuit Command skill tree will take place when the patch is deployed.
Path to Game and Overall UI * Inline skill book purchasing added back to the marketplace.
Gameplay * War Point rewards for vehicle damage have been reintroduced.
Dropsuits * Added Caldari, Gallente and Minmatar Heavy Frames. This includes Basic, Sentinel and Commando roles for each faction. * Added Caldari and Amarr Light Frames. This includes Basic and Scout roles for each faction. * Base stats have been adjusted for all Medium Frames. This includes Basic, Assault and Logistics roles. * For full details of the dropsuit changes, please see the dev blogs available on the DUST 514 website.
Weapons * Added Caldari Magsec SMG. * Added Caldari Bolt Pistol. * Added Gallente Ion Pistol. * Mass Driver: - Increased base direct/splash damage from 242/116 to 300/145. * Laser Rifle: - Increased effective range and increased damage at short range, reduced heat cost at ADV and PRO tiers. - Improved zoom FOV. * Time-to-kill (TTK) improvements: - Proficiency skills of handheld weapons now grant 3% damage per level to either armor or shields (depending on the relevant weaponGÇÖs profile) rather than a flat increase to both. - Damage mods have been reduced to 3%/4%/5% bonus to weapon damage from 3%/5%/10% previously. - Base damage has been reduced on the following weapons: Assault Rifle, Scrambler Rifle, Combat Rifle, Rail Rifle, Submachine Gun. - Grenade count has been reduced by 1 for all grenade types.
Modules/Equipment * Added Cloak Field equipment. * Altered stats of existing equipment: - Active scanner cooldown times increased. Scanner functionality changed to now perform "snapshot" scans in order to stop 360 degree spins. - Range on repair tools reduced. - Drop uplink spawn times increased. - Nanohive nanite supply reduced.
Skills * Altered existing skills for Assault, Scout, Sentinel, Commando and Logistics roles:
* Assault [5% reduction to PG/CPU cost of light/sidearm weapons per level] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
* Logistics [5% reduction to PG/CPU cost of equipment per level] - Caldari Logistics: +10% to nanohive maximum nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to maximum spawn count per level.
* Sentinel [+5% damage resistance to splash damage per level] - Caldari Sentinel: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons per level. - Gallente Sentinel: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons per level. - Minmatar Sentinel: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons per level. - Amarr Sentinel: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - railgun weapons per level.
* Commando [5% reduction to reload speed of light/sidearm weapons per level] - Caldari Commando: +2% damage to light hybrid GÇô railgun weapons per level. - Gallente Commando: +2% damage to light hybrid GÇô blaster weapons per level. - Minmatar Commando: +2% damage to light projectile and explosive weapons per level. - Amarr Commando: +2% damage to light laser weapons per level.
* Scout [+15% reduction to PG/CPU cost of cloak field per level] - Caldari Scout: +5% bonus to dropsuit scan radius and scan precision per level. - Gallente Scout: +5% bonus to dropsuit scan radius and 5% reduction to scan profile per level. - Minmatar Scout: 5% bonus to hacking speed and Nova Knife damage per level. - Amarr Scout: +5% bonus to stamina regen and maximum stamina per level.
Planetary Conquest * Locking a district will now ensure the attacker loses clones and ISK when there is no battle.
Factional Warfare * Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control.
Other * Improved performance on certain maps that had a high installation count. * To ensure parity with EVE Online support, customer support for DUST 514 will now only be offered in the following languages: English, Russian, Japanese, and German.
i deal 594 melee dmg without knives will i be able to punch while cloaked
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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ZB DeLong
Nyain Chan
0
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Posted - 2014.03.25 11:25:00 -
[250] - Quote
I'm downloading 1.8 atm and I'm xcited about the... Hmph. Can someone help me with this sentence? Grenades are gettin -1? Really? When I throw my AV grenades I'm only taking out its shields and a littl armor now? 1.8 just seems like CCP wants Dust 514 to no longer be an infantry based game. I play this for the bunker battles now. Who's better, my decked out combat rifle against that rail rifle-- WTF?? A tank just rolled on us, and it's duna! He knocks me down to 12 armor, and that dumb rail rifle just stole duna's kill. C'mon. Nerf tanks in 1.9 please. |
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Vapor Forseti
THE-TITANS
239
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Posted - 2014.03.25 11:39:00 -
[251] - Quote
ZB DeLong wrote:I'm downloading 1.8 atm and I'm xcited about the... Hmph. Can someone help me with this sentence? Grenades are gettin -1? Really? When I throw my AV grenades I'm only taking out its shields and a littl armor now? 1.8 just seems like CCP wants Dust 514 to no longer be an infantry based game. I play this for the bunker battles now. Who's better, my decked out combat rifle against that rail rifle-- WTF?? A tank just rolled on us, and it's duna! He knocks me down to 12 armor, and that dumb rail rifle just stole duna's kill. C'mon. Nerf tanks in 1.9 please. I honestly have no idea as to why CCP even reduced the amount of grenades carried. No one even cried about nades being OP.
>CCP Saberwing: "NERF EVERYTHING!!!"
THE-TITANS Director
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IgniteableAura
Pro Hic Immortalis
741
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Posted - 2014.03.25 14:23:00 -
[252] - Quote
Contaminator Aquarius wrote:IgniteableAura wrote: You'll find that the loss is from the assets side, specifically in R&D, which took a hit between 2012 and 2013. You'll find that on page 5. Without that, CCP had a positive year, 10 million more revenue in 2013 compared to 2012.
Om page 22, you'll find CCP taking a ~20 million "derecognition" loss, which means "that a portion of these assets would likely not have future economic benefits" Which basically means CCP no longer regards this code as an asset and writes it off as a loss.
Now I realize that CCP has other R&D projects, but considering the time frame and that no other products are really "losing money" the writing on the wall is quite clear; you just have to LOOK
Found this some what disturbing when I read your post. Then I went in and looked at the parts you pointed out. There are several problems in your reasoning. First the "derecognition loss" paragraph on page 22 that you quote from says nothing specifically about Dust 514. Your assumption is that this report references Dust 514 in that "portion of these assets would likely not have future economic benefits." that by no means spells out that CCP has ditched Dust. Secondly, Unless you have some other knowledge as to the nature of what is being worked on in ALL of the R&D department it could have been some other project or element of a project that is no longer viable, desirable, or profitable. You acknowledged you know there are other R&D projects, but say those cant possibly be loosing money. It very well could have been another project we have heard nothing about they decided to ditch because of less than desirable projected consumer base. The problem is we just don't have enough specific information. Hell, they could have ditched another project to ensure that Dust gets more attention/funding. While I am concerned because I love this game (despite its problems), I would hardly say that "the writing is on the wall."
CCP has not ditched dust and they likely won't. I am not eluding to that. I am saying that CCP no longer considers dust a "large money maker" and are writing it off their books so they don't have to claim it on taxes (which is smart). I know that CCP has multiple things going on in their R&D department, but the timelines given are too convenient to discount DUST as being part of the derecognition loss. The 20 million is very likely multiple different side projects, rather than a single large loss.
Most importantly, a code has to be capitalized on (code that goes from being worked on, to code that is finished product) in order to be derecognized. What projects would that include. EVE, DUST, Valkyrie. Well EVE is making plenty of money and Valkyrie is a huge hit, considered a "game changer" and already confirmed for PS4 AND PC. Dust however, seems to be the redheaded stepchild.
Remember this "loss" is "future gains" not current. Don't get me wrong, dust is making CCP money, just not as much as they had "projected"; which is why I state they need to treat their customers better.
PHI Recruitment
or PHIsh Tank in game
Youtube
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Bradric Banewolf
D3ATH CARD
159
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Posted - 2014.03.25 15:02:00 -
[253] - Quote
vehicle dmg wp's is the biggest plus! nerf of the rifle group is also a plus. pc fix isn't going to change the issue all that much. overall though it is a better patch than 1.7! hopefully the vehicle wp dmg will cause a shift in the amount of tanks used indiscriminately. I think it will make them use tanks, dropships, and lav's more sparingly for fear of orbital strikes! don't wanna give away too many points! the weapons nerfs and buffs are good. we shall see how TTK fairs now. Can't wait to get off work to check this out! My armor and shields will actually count for something for a change lol! Kudos ccp!
"Anybody order chaos?"
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Timtron Victory
Tech Guard RISE of LEGION
65
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Posted - 2014.03.25 15:25:00 -
[254] - Quote
Bradric Banewolf wrote:vehicle dmg wp's is the biggest plus! nerf of the rifle group is also a plus. pc fix isn't going to change the issue all that much. overall though it is a better patch than 1.7! hopefully the vehicle wp dmg will cause a shift in the amount of tanks used indiscriminately. I think it will make them use tanks, dropships, and lav's more sparingly for fear of orbital strikes! don't wanna give away too many points! the weapons nerfs and buffs are good. we shall see how TTK fairs now. Can't wait to get off work to check this out! My armor and shields will actually count for something for a change lol! Kudos ccp!
TTK is the real big plus in my book, also vehicle WP damage means that tankers will not hog all the WP anymore. No matter how many kills they get, I just need to do a lot more damage and Orbital strike them haha, If only I get use Orbital strikes for once lol
Proud Christian
Jesus Loves You
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Frank Olson Usul
BLACK-GUARD Die Fremdenlegion
72
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Posted - 2014.03.25 19:35:00 -
[255] - Quote
Was the standard button for chat channel windows changed from T to J? Why isn't this in the patchnotes? |
Skullmiser Vulcansu
the third day Galactic Skyfleet Empire
27
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Posted - 2014.03.25 22:35:00 -
[256] - Quote
Why is there no mention of what was done to the scrambler pistol? The rate of fire decrease huge, and game changing, and instantly apparent to anyone who uses this weapon.
CCP Logibro wrote: Weapons * Added Caldari Magsec SMG. * Added Caldari Bolt Pistol. * Added Gallente Ion Pistol. * Mass Driver: - Increased base direct/splash damage from 242/116 to 300/145. * Laser Rifle: - Increased effective range and increased damage at short range, reduced heat cost at ADV and PRO tiers. - Improved zoom FOV. * Time-to-kill (TTK) improvements: - Proficiency skills of handheld weapons now grant 3% damage per level to either armor or shields (depending on the relevant weaponGÇÖs profile) rather than a flat increase to both. - Damage mods have been reduced to 3%/4%/5% bonus to weapon damage from 3%/5%/10% previously. - Base damage has been reduced on the following weapons: Assault Rifle, Scrambler Rifle, Combat Rifle, Rail Rifle, Submachine Gun. - Grenade count has been reduced by 1 for all grenade types.
If this game was fun, I wouldn't be playing it.
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Nticip8
The dyst0pian Corporation Zero-Day
6
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Posted - 2014.03.26 03:24:00 -
[257] - Quote
KatanaPT wrote:AV is doomed... Nothing on Tanks, tankbushes or gamemodes regarding the abuse of tankstomping.
At least a reduction in the max number of HAV deployed on the battlefield per side at one time. 2 tanks is manageable, 3 sucks, but 4 is ridiculous. This seems like it would be an easy patch to do.
I may die, but I will die trying.
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Nticip8
The dyst0pian Corporation Zero-Day
6
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Posted - 2014.03.26 03:30:00 -
[258] - Quote
Scott Knight wrote:Tanks are not overpowered. AV is fine at the moment. The problem is not with individual tanks. Two dedicated AV can handle almost any tank in the game right now.
What is a problem is when foot soldiers follow the tank or the tanker gets out of the tank to gun you down. More importantly the absolute problem with tanks is when more than 3 get into play and a rail gun tank locks the other side down from bringing in tanks.
Right now no changes need to be done to tanks.
You MUST be a tanker... How many pub matches do you go into where there are "Two dedicated AV"? I run AV fits and count myself lucky to get 1 tank in a match that isn't milita. Hell my scout suit with level 1 remotes is more effective than my Proto swarms and nades.
I may die, but I will die trying.
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Nticip8
The dyst0pian Corporation Zero-Day
6
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Posted - 2014.03.26 03:36:00 -
[259] - Quote
Timtron Victory wrote:Bradric Banewolf wrote:vehicle dmg wp's is the biggest plus! nerf of the rifle group is also a plus. pc fix isn't going to change the issue all that much. overall though it is a better patch than 1.7! hopefully the vehicle wp dmg will cause a shift in the amount of tanks used indiscriminately. I think it will make them use tanks, dropships, and lav's more sparingly for fear of orbital strikes! don't wanna give away too many points! the weapons nerfs and buffs are good. we shall see how TTK fairs now. Can't wait to get off work to check this out! My armor and shields will actually count for something for a change lol! Kudos ccp! TTK is the real big plus in my book, also vehicle WP damage means that tankers will not hog all the WP anymore. No matter how many kills they get, I just need to do a lot more damage and Orbital strike them haha, If only I get use Orbital strikes for once lol
If the tanker has ANY skill they just drive strait out of the OB. The best way to OB a tank is to go RDV hunting. Save your OB until the last third of the match. Then the guy who sucks at infantry and is pissed that his team is losing will call in his OP tank cause he thinks there wont be enough time for it to get destroyed before the end of the match. Zoom in the OB and watch your killfeed light up. LOL
I may die, but I will die trying.
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
80
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Posted - 2014.03.26 04:24:00 -
[260] - Quote
Nticip8 wrote:Timtron Victory wrote:Bradric Banewolf wrote:vehicle dmg wp's is the biggest plus! nerf of the rifle group is also a plus. pc fix isn't going to change the issue all that much. overall though it is a better patch than 1.7! hopefully the vehicle wp dmg will cause a shift in the amount of tanks used indiscriminately. I think it will make them use tanks, dropships, and lav's more sparingly for fear of orbital strikes! don't wanna give away too many points! the weapons nerfs and buffs are good. we shall see how TTK fairs now. Can't wait to get off work to check this out! My armor and shields will actually count for something for a change lol! Kudos ccp! TTK is the real big plus in my book, also vehicle WP damage means that tankers will not hog all the WP anymore. No matter how many kills they get, I just need to do a lot more damage and Orbital strike them haha, If only I get use Orbital strikes for once lol If the tanker has ANY skill they just drive strait out of the OB. The best way to OB a tank is to go RDV hunting. Save your OB until the last third of the match. Then the guy who sucks at infantry and is pissed that his team is losing will call in his OP tank cause he thinks there wont be enough time for it to get destroyed before the end of the match. Zoom in the OB and watch your killfeed light up. LOL Aw you. |
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Spectre-M
The Generals General Tso's Alliance
346
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Posted - 2014.03.26 19:02:00 -
[261] - Quote
Apparently voice chat was fixed too, although I didn't see it in the notes. No need to re log to get voice and all the chat bubbles work.
Loving every new addition too. Lots more variety showing up on the killfeed and not just heavies and medium suits running around with RR and CRs.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
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Tom Hamp
the third day Galactic Skyfleet Empire
11
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Posted - 2014.03.26 21:22:00 -
[262] - Quote
Skullmiser Vulcansu wrote:Why is there no mention of what was done to the scrambler pistol? The rate of fire decrease huge, and game changing, and instantly apparent to anyone who uses this weapon. CCP Logibro wrote: Weapons * Added Caldari Magsec SMG. * Added Caldari Bolt Pistol. * Added Gallente Ion Pistol. * Mass Driver: - Increased base direct/splash damage from 242/116 to 300/145. * Laser Rifle: - Increased effective range and increased damage at short range, reduced heat cost at ADV and PRO tiers. - Improved zoom FOV. * Time-to-kill (TTK) improvements: - Proficiency skills of handheld weapons now grant 3% damage per level to either armor or shields (depending on the relevant weaponGÇÖs profile) rather than a flat increase to both. - Damage mods have been reduced to 3%/4%/5% bonus to weapon damage from 3%/5%/10% previously. - Base damage has been reduced on the following weapons: Assault Rifle, Scrambler Rifle, Combat Rifle, Rail Rifle, Submachine Gun. - Grenade count has been reduced by 1 for all grenade types.
heres your answer they want us to actually use the new side arms your not the only one pissed about it. its disappointing and sickening ever heard of manufacturing rivalry geez I hope ccp has realized the wrong if not well don't expect very cash flow from me to them not even for their boosters.
The state sniper is watching if you see me you are in range.
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DROW-50
FQU C C P
0
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Posted - 2014.03.27 08:40:00 -
[263] - Quote
Jadek Menaheim wrote:Aero Yassavi wrote:Castor Crave wrote:A bit underwhelming, after 3 1/2 months none of the issues introduced with 1.7 were addressed I am sure we are going to have some fun with the new toys but I am sure the patch will introduce stuff that's OP/broken. And I guess you won't have time until after Fanfest to address those either You can't really say "none of the issues." The rail rifle and combat rifle are getting nerfed a little harder than the rest. But still disappointing to see really nothing besides WP on the vehicle front. Cloaks...all I need to say in regards to vehicles. RE and Superhack speeds will become vehicle opperators' nightmares. Super hack speed and reps was what i had till they screwed my whole character skill tree with this f up
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Michael Epic
The Neutral Zone
274
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Posted - 2014.03.27 16:26:00 -
[264] - Quote
So tanks still going to be able to drive 70,000mph? Seriously? |
Mahal Daj
Mahal Tactical Enterprises
39
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Posted - 2014.03.27 20:08:00 -
[265] - Quote
Generally seems like improvements. Please do not compromise on the high barriers-to-entry that even us regular players had to overcome. The range reduction on Turrets and quantity reduction on Grenades are my two biggest complaints.
I am getting stuck on clipping planes, which has also been commented about in the appropriate location.
Carry on!
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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Hansei Kaizen
The Jackson Five
64
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Posted - 2014.03.28 21:07:00 -
[266] - Quote
Michael Epic wrote:So tanks still going to be able to drive 70,000mph? Seriously? Hey, its the future after all.
I like the update. Hope PvE will hit soon, so there is a place for us casual gamers to go. Until then youll find me sniping or hiding behind some rock (literally).
Cheers, keep up the good work. |
rayakalj9
Opus Arcana Covert Intervention
1
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Posted - 2014.03.29 22:22:00 -
[267] - Quote
thats why some of ya that talking about the cloak is op an its not...... look how many time i use cloak and half percent of the time enemy like heavy etc still pin point where i am if you wanna counter a cloak person use a precision and dampeners |
Cardio Therapy
Tech Guard RISE of LEGION
4
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Posted - 2014.03.30 06:52:00 -
[268] - Quote
When the changes to 1.8 were announced I decided not to play again. It looked terrible. I play gallente and AR looked totally screwed. Anyway I decided to give it a try and now I can say it is great improvement. The game play is really improved. The cloak is not op. I don't use it as I am logi, but it it is a team play game. Just get in your squad a scout , gal logi with scanner, tank. I killed many cloaked scouts with my proto scanner. Many times they also killed me. I really thing 1.8 is a step forward. still needs to be fixed: terrain sticking while running. Small stones or edges are blocking the movement. FPS is bad. The game needs to be more fluid and the movement a bit more free. Sometimes with the commando I can't jump over a small platform or rock. |
Thang Bausch
Pierrot Le Fou Industries
95
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Posted - 2014.04.14 05:30:00 -
[269] - Quote
Where can I find the stats on all the suits? |
KalOfTheRathi
Nec Tributis
1188
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Posted - 2014.04.14 11:14:00 -
[270] - Quote
Frank Olson Usul wrote:Was the standard button for chat channel windows changed from T to J? Why isn't this in the patchnotes? Look into the technical support bugs forum. They have a sticky for what the hell is wrong with 1.8 and oddly enough the J vs T is considered a bug. I would love to hear how it happened. The coding expertise shown would certainly be a revelation.
Possibly even humorous.
And so it goes.
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