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101. pilot suits the right way - in Feedback/Requests [original thread]
DaemonVok wrote: Spkr4theDead wrote: Adipem Nothi wrote: Should it come with the Scout's fitting reduction to cloak? Thinking in terms of sneaking off to somewhere safe before calling in a bird or tank. I don't care about slots, as long...
- by Mad Syringe - at 2015.03.01 10:38:00
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102. Nerf FW AFKing - in Feedback/Requests [original thread]
It just needs the same mechanic as in pubs, wp related payouts done. No payouts if you have less then 150 wp.
- by Mad Syringe - at 2015.03.01 10:31:00
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103. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Maybe we should put the scout discussion somewhere else, but I think right now, the scouts are not recon, but infiltration units. For that I've proposed a special EQ for them: Stealth Uplinks, they'd have 5 spawns and would be undetectable by any ...
- by Mad Syringe - at 2015.03.01 10:23:00
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104. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Buff the survivability, and give logis the same amount of EQ slots for all tiers. It's highly annoying, that you can't run the same assortment of EQ (with lovwer guality) than you can on a pro suit. That makes it very difficult to run a similar s...
- by Mad Syringe - at 2015.02.28 10:50:00
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105. Incentive to win Dom - in Feedback/Requests [original thread]
I think the best way to avoid stomps is just to leave everytime you see a stacked team or a full squad from a top corp. It's not worth to fight those games. And honestly I don't give a damn if a squad of NF AE FA OH or whoever has fun in the game...
- by Mad Syringe - at 2015.02.26 21:32:00
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106. My Experience with New Player Experience - in Feedback/Requests [original thread]
+1 to the OP. I had the same experience recently with 3 new alts. I would recommend a different aproach to post academy newb handling though. Give new players a highsec gamemode. This would be as follows, after graduating they would get the poss...
- by Mad Syringe - at 2015.02.26 11:50:00
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107. @ Rattati- dont end the jihad LAV's with pilot suit - in Feedback/Requests [original thread]
Pilot suits should be mandatory for all covered seats in vehicles, where you can't be shot! This means, all tank seats and the pilot seat of a Derpship. LAVs however should be usable for all suits. One might be discussing if heavy suits should b...
- by Mad Syringe - at 2015.02.26 10:52:00
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108. To Rattati: Assault Swarms and ADS - in Feedback/Requests [original thread]
Just NO! You can't balance swarms atm, because any nerf to help the Incubus, will make the Python god mode! If you want to help armor vehicles, you need to look into buffing them and not nerfing swarms. I'd sugest buffing armor hardeners to hel...
- by Mad Syringe - at 2015.02.26 10:44:00
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109. pilot suits the right way - in Feedback/Requests [original thread]
I hope pilot suits become mandatory for all closed vehicle seats. So all seats in a Tank and the Pilot seat in a DS. If you want to move your heavy ass around, use an LAV or ask a DS buddy. The bonuses seem reasonable, and will be tweaked anyway ...
- by Mad Syringe - at 2015.02.25 21:00:00
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110. Pilot Suits: I Give In - in Feedback/Requests [original thread]
DUST Fiend wrote: Mad Syringe wrote: There will never be balance, somebody will always complain. CCP said that they want vehicles to have windows of opportunities and that's what we have now, at least for shielded vehicles. You guys want v...
- by Mad Syringe - at 2015.02.25 20:44:00
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111. Pilot Suits: I Give In - in Feedback/Requests [original thread]
There will never be balance, somebody will always complain. CCP said that they want vehicles to have windows of opportunities and that's what we have now, at least for shielded vehicles. You guys want vehicle V vehicle warfare and not be bothere...
- by Mad Syringe - at 2015.02.25 15:49:00
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112. Pilot Suits: I Give In - in Feedback/Requests [original thread]
Poison Diego wrote: The swarmlauncher is, and is always made to powerful. With 1.7 I saw actual hope for vehicle pilots but it doesn't seem like CCP can stand on their own feet and tell the population when enough is enough. As soon as people n...
- by Mad Syringe - at 2015.02.25 14:52:00
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113. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
I think one of the biggest problems for the matchmaking system is to predict if that 60mil SP guy is pulling proto and push the objectives or if he is just having a casual game in an APEX or maybe is even on the hunt for those dreaded installation...
- by Mad Syringe - at 2015.02.25 14:38:00
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114. Any ideas on commando to be competitive? - in Feedback/Requests [original thread]
+1 slot, better regen, and a slight increase in cpu pg (+ the compensation for the additional slot). Done
- by Mad Syringe - at 2015.02.24 20:47:00
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115. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: One Eyed King wrote: @Meee One. Logis were overperforming as slayers, that is what got them into trouble, not that they were killing anyone at all. All suits should have some viability with shooting other players. A balance...
- by Mad Syringe - at 2015.02.24 13:53:00
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116. [Feedback] How to Fix Ambush - in Feedback/Requests [original thread]
The stomps happen because one side pulls more proto from the start, and after the first bloody noses, the opponents switch back to lower tier gear. The only thing that can stop that, is tiered match making. Pubs should be either basic or advance...
- by Mad Syringe - at 2015.02.24 12:57:00
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117. [Petition] Assault DropShips - in Feedback/Requests [original thread]
CarlitoX Jojooojo wrote: Please CCP, increase Caldari ADS shield. . Swarms and forge gunners destroy easily the ADS, that weapons are OP. -1 have a lol...
- by Mad Syringe - at 2015.02.23 16:22:00
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118. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Mister Goo wrote: Mad Syringe wrote: My point is the uselessness of the reptool in certain situations. And do you really think that reptool is making a difference for your heavy when he has to counter two incoming burst HMGs that know wh...
- by Mad Syringe - at 2015.02.23 14:24:00
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119. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Mister Goo wrote: Mad Syringe wrote: Well, I proposed a relatively long period of constant repping (1min) that should be enough to fight of several incoing mercs (more than 2-3). If you play the overheated tool right, you would have even bet...
- by Mad Syringe - at 2015.02.23 13:13:00
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120. Pilot Suits: I Give In - in Feedback/Requests [original thread]
Pilot suit: Has modules and bonuses that relate to VEHICLES. Has only a sidearm (and 1%damage bonus to it per level) Has barely any hitpoints (less than scouts) Can not stack shields or armor Is the only suit that can be inside a closed vehicle ...
- by Mad Syringe - at 2015.02.23 13:01:00
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