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kiarbanor
S.e.V.e.N.
456
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Posted - 2015.02.25 16:26:00 -
[1] - Quote
Sorry for the longwinded post, but take this as your warning that IGÇÖm going to take my time explaining what I recently experienced.
After being part of this game since closed betaGÇöI think November 2011GÇöI decided to create three new characters and enter the academy. I wanted to see what the NPE was like and get back to the GÇ£rootsGÇ¥ of this game. What occurred opened my eyes to some positives and negatives of this game.
First, the NPE (in the academy) was a very fun experience. It was a breath of fresh air to know that matchmaking actually worked and that everyone was on the same level of all-time war points. I didnGÇÖt experience any lag issues, hit detection issues, GÇ£weird things,GÇ¥ or spamming of any sort. Everyone ran Frontline suits or some of the MK-II stuff that Dust gives you when you first start. I only ran Frontline, and I did not put my SP toward anything.
My first observation was around the quality of gameplay in the sense there were no frame rate problems, hit detection issues, etc. My second observation was that I was truly playing against new players. I thought the academy was going to be filled with people like me that just wanted to get back and witnessGÇöfirst handGÇöwhat the NPE is about. Nope. Situational awareness does not exist in the academy. These players had no idea how to read their mini-maps. I wasnGÇÖt cloaked, again no skills put into anything, but these mercs would run right by me without thinking twice. Because of this, I went 76-13 with one character. I felt bad after a while, and even let some enemies run right by me without engaging them.
This, of course, continued until I was kicked out of the academy. I still did not put any SP toward anything and entered my first GÇ£realGÇ¥ match. Well, as everyone can guess, I was slaughtered. The character that went 76-13 in the academy went 1-16 outside. Not only that, I experienced all the game issues that werenGÇÖt there in the academy, like bad hit detection, GÇ£weird things,GÇ¥ and plenty of spamming.
The first game was actually a pretty interesting experience where a couple players from a well-known PC corp red lined us and then proceeded to run into our red line and kill everyone. LetGÇÖs be clear, I could care less about all of that. I have experienced that from the very beginning, and itGÇÖs like water off a duckGÇÖs back. What is worrisome is that I know truly brand new players, just coming out of the academy, experience the exact same thing. I donGÇÖt think I would ever come back, and IGÇÖm going to make a wild guess that there are plenty of people that try this game and feel the same way after a couple of GÇ£realGÇ¥ matches.
All of this is well and good, and IGÇÖm positive CCP knows that the NPE needs fixed. So, my idea is this: we need a better game mode for those coming out of the academy. My idea is that we create a new post-academy and open it up to veterans as well as new players. During this mode, your skills are not applied. Your suits are not there. You get nothing except Frontline outfits. No vehicles. Nothing. Everyone is on the same page. The payout and salvage should be less than regular pubs, of course, but this will be a good place for new players to learn the game even more so than the academy. Not only that, they can interact and squad with veterans and will have the chance to hold their own without getting smashed by high SP mercs.
Whenever they want to dip their toe into a real match, they have the ability to do so and get stomped. But, they then have the chance to go back to this other game mode and get better. IGÇÖm sure there are plenty of veterans that would love this new game mode, too, because it eliminates everything except FPS skill.
The truth is that this game will never survive without an influx of new players, and right nowGÇöafter walking in their shoesGÇöthere is no way weGÇÖre going to keep the majority of them when all they do is come into the real matches and die. I highly suggest that a lot of you veterans do what I did and play with a character that has no SP. DonGÇÖt change the Frontline suits; donGÇÖt apply any SP; and just play a regular match. You will then witness what a lot of new players go through.
Let me know your thoughts, ask any questions you want, and as always, Happy Gaming!!!
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Ripley Riley
Incorruptibles
7926
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Posted - 2015.02.25 16:37:00 -
[2] - Quote
kiarbanor wrote:My idea is that we create a new post-academy and open it up to veterans as well as new players. During this mode, your skills are not applied. Your suits are not there. You get nothing except Frontline outfits. No vehicles. Nothing. Everyone is on the same page. The payout and salvage should be less than regular pubs, of course, but this will be a good place for new players to learn the game even more so than the academy. Not only that, they can interact and squad with veterans and will have the chance to hold their own without getting smashed by high SP mercs.
Whenever they want to dip their toe into a real match, they have the ability to do so and get stomped. But, they then have the chance to go back to this other game mode and get better. IGÇÖm sure there are plenty of veterans that would love this new game mode, too, because it eliminates everything except FPS skill. Well written and well thought out. I think this new "Pure FPS" gamemode you are proposing is interesting and I would like to know other's opinions of it. As a veteran I probably would probably not participate in this gamemode because I like having a large variety of fittings, weapons, dropsuits, and vehicles causing chaos on the field, but I can see the appeal in it.
I'm going to shamelessly plug tiericide again. This might help to bridge the gap between new players and veterans. In the meantime, something like what you are proposing could be helpful.
"You don't want McSyphilis. Don't nobody want McSyphilis." - One Eyed King
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emm kay
Direct Action Resources
268
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Posted - 2015.02.25 16:43:00 -
[3] - Quote
I posteda while ago about banning squadsin pub matches. i know that ccp hatesthe idea, but it is the quickest way to fix pubmatches. Also, make it so you cannot back out once in deployment. make the game an investment, not a choice.
There is a reason you never see me in battle.
it's because I see you first.
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Ripley Riley
Incorruptibles
7929
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Posted - 2015.02.25 16:46:00 -
[4] - Quote
emm kay wrote:I posteda while ago about banning squads in pub matches. i know that ccp hates the idea, but it is the quickest way to fix pubmatches. Squads can be just as much of a benefit to a new player as a means to protostomp. That's probably why CCP is against it.
An optional gamemode where squads are disabled would be an alternative... if we had a healthy enough playerbase to attempt such a thing.
"You don't want McSyphilis. Don't nobody want McSyphilis." - One Eyed King
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kiarbanor
S.e.V.e.N.
459
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Posted - 2015.02.25 16:48:00 -
[5] - Quote
Yeah, Rip, I thought about your point while writing this post out. CCP actually does a good job of giving you different Frontline suits to choose from as a new player. It's not like our current main characters that only get Frontline of the race we picked. They get Frontline of some sort for every race. I think that's a great move. Let people experiment and decide where their SP should go.
I think this new game mode should expand on that philosophy and give you even more options to pick from. You still lose the complete free will of building a suit, which I love, but it increases your knowledge and immersion in the game, which--therefore--hopefully assists you sticking with the game.
And even if these are BPO suits and the initial thought is that people won't buy Aur (or needed income for CCP), I think the easy answer is that the more people that stick with the game, the more chances CCP has at people spending money on it. |
kiarbanor
S.e.V.e.N.
460
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Posted - 2015.02.25 16:51:00 -
[6] - Quote
emm kay wrote:I posteda while ago about banning squadsin pub matches. i know that ccp hatesthe idea, but it is the quickest way to fix pubmatches. Also, make it so you cannot back out once in deployment. make the game an investment, not a choice.
I would actually suggest the opposite, emm. The one thing I love about Planetside 2 on PS4 is that it automatically puts you in a squad. I think the academy should do the same thing to get these new players getting together right away. You always have the option to leave the squad, but in my mind, the only reason to do that is to start your own squad with friends.
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emm kay
Direct Action Resources
268
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Posted - 2015.02.25 16:54:00 -
[7] - Quote
Ripley Riley wrote:emm kay wrote:I posteda while ago about banning squads in pub matches. i know that ccp hates the idea, but it is the quickest way to fix pubmatches. Squads can be just as much of a benefit to a new player as a means to protostomp. That's probably why CCP is against it. An optional gamemode where squads are disabled would be an alternative... if we had a healthy enough playerbase to attempt such a thing. i disagree. squads in general hinder the players more than they help. the goal here isn't to seethe newbie live longer. i don't know where people get this idea. the idea is to have them PARTICIPATE in this battle. if a squad is against a newbie they spend more time respawning, selecting suits, etc. not participating in the team. if a squad is For the newbie, then the squad destroyes everything, and the newbie gets little to no role in the battle flow.
There is a reason you never see me in battle.
it's because I see you first.
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6119
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Posted - 2015.02.25 17:00:00 -
[8] - Quote
Ripley Riley wrote:emm kay wrote:I posteda while ago about banning squads in pub matches. i know that ccp hates the idea, but it is the quickest way to fix pubmatches. Squads can be just as much of a benefit to a new player as a means to protostomp. That's probably why CCP is against it. An optional gamemode where squads are disabled would be an alternative... if we had a healthy enough playerbase to attempt such a thing.
I think regular ambush should have a STD suit and below, no squad variant. That should be it. The payouts should be low.
Then autosquading for the other regular pubs. With push to talk on by default.
Squads are good for newbros.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Ripley Riley
Incorruptibles
7929
|
Posted - 2015.02.25 17:00:00 -
[9] - Quote
emm kay wrote:i disagree. Squads in general hinder the players more than they help. The goal here isn't to see the newbie live longer. i don't know where people get this idea. the idea is to have them PARTICIPATE in this battle. if a squad is against a newbie they spend more time respawning, selecting suits, etc. not participating in the team. if a squad is For the newbie then the squad destroys everything, and the newbie gets little to no role in the battle flow. You are looking at this from the wrong perspective, I think. When I said squads help newbies, I meant that the players in the squads can communicate with one another; veterans can share fitting suggestions, strategy, map knowledge, etc over comms. I've taught more than one new player little tricks and tips over the course of my Dust lifetime.
Those players continued playing for months and months. Now imagine what would have happened to them if I didn't explain scan profile vs. scan precision or how nanohives distribute ammo or the best time to start firing on an ADS with a swarm launcher or how ScP deal extra damage on headshots or any number of little tidbits of information.
Right now we do not have a comprehensive tutorial for Dust 514. Veterans can be that tutorial, but if new players are barred from joining squads in the most commonly played gamemade (pubs) then that tutorial gets crippled in a big way.
"You don't want McSyphilis. Don't nobody want McSyphilis." - One Eyed King
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6119
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Posted - 2015.02.25 17:04:00 -
[10] - Quote
emm kay wrote:Ripley Riley wrote:emm kay wrote:I posteda while ago about banning squads in pub matches. i know that ccp hates the idea, but it is the quickest way to fix pubmatches. Squads can be just as much of a benefit to a new player as a means to protostomp. That's probably why CCP is against it. An optional gamemode where squads are disabled would be an alternative... if we had a healthy enough playerbase to attempt such a thing. i disagree. squads in general hinder the players more than they help. the goal here isn't to seethe newbie live longer. i don't know where people get this idea. the idea is to have them PARTICIPATE in this battle. if a squad is against a newbie they spend more time respawning, selecting suits, etc. not participating in the team. if a squad is For the newbie, then the squad destroyes everything, and the newbie gets little to no role in the battle flow.
This defies literally all the logic.
Even if newbros are getting nothing but kill assists they are hearing about the nuances of the game. They see orders being thrown around. They see OBs getting dropped in conjunction with scans for more effect. They learn that grouping up to make a coordinated movement is vital to success.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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emm kay
Direct Action Resources
268
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Posted - 2015.02.25 17:06:00 -
[11] - Quote
Ripley Riley wrote:emm kay wrote:i disagree. Squads in general hinder the players more than they help. The goal here isn't to see the newbie live longer. i don't know where people get this idea. the idea is to have them PARTICIPATE in this battle. if a squad is against a newbie they spend more time respawning, selecting suits, etc. not participating in the team. if a squad is For the newbie then the squad destroys everything, and the newbie gets little to no role in the battle flow. You are looking at this from the wrong perspective, I think. When I said squads help newbies, I meant that the players in the squads can communicate with one another; veterans can share fitting suggestions, strategy, map knowledge, etc over comms. I've taught more than one new player little tricks and tips over the course of my Dust lifetime. Those players continued playing for months and months. Now imagine what would have happened to them if I didn't explain scan profile vs. scan precision or how nanohives distribute ammo or the best time to start firing on an ADS with a swarm launcher or how ScP deal extra damage on headshots or any number of little tidbits of information. Right now we do not have a comprehensive tutorial for Dust 514. Veterans can be that tutorial, but if new players are barred from joining squads in the most commonly played gamemade (pubs) then that tutorial gets crippled in a big way. don't know about you, but i did not learn how to use squadfinder or invites until well after the normal person would have quit. and furthermore what pubstomping squad invites newbies onto their squad. it's almost unheard of. i used to do exactly as you say, but now i have trouble getting them to respond into an in game mail.
There is a reason you never see me in battle.
it's because I see you first.
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kiarbanor
S.e.V.e.N.
461
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Posted - 2015.02.25 17:09:00 -
[12] - Quote
emm kay wrote:Ripley Riley wrote:emm kay wrote:i disagree. Squads in general hinder the players more than they help. The goal here isn't to see the newbie live longer. i don't know where people get this idea. the idea is to have them PARTICIPATE in this battle. if a squad is against a newbie they spend more time respawning, selecting suits, etc. not participating in the team. if a squad is For the newbie then the squad destroys everything, and the newbie gets little to no role in the battle flow. You are looking at this from the wrong perspective, I think. When I said squads help newbies, I meant that the players in the squads can communicate with one another; veterans can share fitting suggestions, strategy, map knowledge, etc over comms. I've taught more than one new player little tricks and tips over the course of my Dust lifetime. Those players continued playing for months and months. Now imagine what would have happened to them if I didn't explain scan profile vs. scan precision or how nanohives distribute ammo or the best time to start firing on an ADS with a swarm launcher or how ScP deal extra damage on headshots or any number of little tidbits of information. Right now we do not have a comprehensive tutorial for Dust 514. Veterans can be that tutorial, but if new players are barred from joining squads in the most commonly played gamemade (pubs) then that tutorial gets crippled in a big way. don't know about you, but i did not learn how to use squadfinder or invites until well after the normal person would have quit. and furthermore what pubstomping squad invites bewbies onto their squad. it's almost unheard of. i used to do exactly as you say, but now i have trouble getting them to respond into an in game mail.
Maybe that's something we could put into this new game mode, emm. Automatic squading. If you're a veteran and want to run in this game mode, you're automatically put in with people. No locking. I know, from my perspective, I would love to do that and play with new people and help them out, all while playing on a level field with everyone else. |
Thor Odinson42
Negative-Feedback. Negative-Feedback
6119
|
Posted - 2015.02.25 17:11:00 -
[13] - Quote
kiarbanor wrote:emm kay wrote:I posteda while ago about banning squadsin pub matches. i know that ccp hatesthe idea, but it is the quickest way to fix pubmatches. Also, make it so you cannot back out once in deployment. make the game an investment, not a choice. I would actually suggest the opposite, emm. The one thing I love about Planetside 2 on PS4 is that it automatically puts you in a squad. I think the academy should do the same thing to get these new players getting together right away. You always have the option to leave the squad, but in my mind, the only reason to do that is to start your own squad with friends.
Autosquading is/was the best NPE Dust has ever had.
The problem is that there's never been an entry level team play mode. CCP has continually kicked it's biggest asset down the road. The ability for veterans to play persistently as a team of their choosing would relieve most of the tension from pubs and given new players more room to learn the game.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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kiarbanor
S.e.V.e.N.
461
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Posted - 2015.02.25 17:12:00 -
[14] - Quote
Oh, and Rip, I just thought of this: what if your options for suits mimicked the Apex suits. However, they are only Standard suits with Standard gear/weapons.
You have all the options to choose from. That would give a wide array of options, wouldn't it?
It would allow new players to try all sorts of different weapons, suits, and gear. |
emm kay
Direct Action Resources
268
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Posted - 2015.02.25 17:14:00 -
[15] - Quote
Thor Odinson42 wrote:emm kay wrote:Ripley Riley wrote:emm kay wrote:I posteda while ago about banning squads in pub matches. i know that ccp hates the idea, but it is the quickest way to fix pubmatches. Squads can be just as much of a benefit to a new player as a means to protostomp. That's probably why CCP is against it. An optional gamemode where squads are disabled would be an alternative... if we had a healthy enough playerbase to attempt such a thing. i disagree. squads in general hinder the players more than they help. the goal here isn't to seethe newbie live longer. i don't know where people get this idea. the idea is to have them PARTICIPATE in this battle. if a squad is against a newbie they spend more time respawning, selecting suits, etc. not participating in the team. if a squad is For the newbie, then the squad destroyes everything, and the newbie gets little to no role in the battle flow. This defies literally all the logic. Even if newbros are getting nothing but kill assists they are hearing about the nuances of the game. They see orders being thrown around. They see OBs getting dropped in conjunction with scans for more effect. They learn that grouping up to make a coordinated movement is vital to success. sadly, the don't see any orders, they don't know that equipment is used to scan enemies. they only know their rifle, and if they are smart, some of them correlate the dots on their tacnet to specific timings, and they get to see the battle. this isnot what we want. new players need to participate, and if i did everything you just posted as a noob, the game would be extremely boring, mand have little to no incentive to keep playing
There is a reason you never see me in battle.
it's because I see you first.
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6119
|
Posted - 2015.02.25 17:20:00 -
[16] - Quote
emm kay wrote:Thor Odinson42 wrote:emm kay wrote:Ripley Riley wrote:emm kay wrote:I posteda while ago about banning squads in pub matches. i know that ccp hates the idea, but it is the quickest way to fix pubmatches. Squads can be just as much of a benefit to a new player as a means to protostomp. That's probably why CCP is against it. An optional gamemode where squads are disabled would be an alternative... if we had a healthy enough playerbase to attempt such a thing. i disagree. squads in general hinder the players more than they help. the goal here isn't to seethe newbie live longer. i don't know where people get this idea. the idea is to have them PARTICIPATE in this battle. if a squad is against a newbie they spend more time respawning, selecting suits, etc. not participating in the team. if a squad is For the newbie, then the squad destroyes everything, and the newbie gets little to no role in the battle flow. This defies literally all the logic. Even if newbros are getting nothing but kill assists they are hearing about the nuances of the game. They see orders being thrown around. They see OBs getting dropped in conjunction with scans for more effect. They learn that grouping up to make a coordinated movement is vital to success. sadly, the don't see any orders, they don't know that equipment is used to scan enemies. they only know their rifle, and if they are smart, some of them correlate the dots on their tacnet to specific timings, and they get to see the battle. this isnot what we want. new players need to participate, and if i did everything you just posted as a noob, the game would be extremely boring, mand have little to no incentive to keep playing So playing solo, not having a clue, and getting stomped is the better option?
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Ripley Riley
Incorruptibles
7929
|
Posted - 2015.02.25 17:28:00 -
[17] - Quote
Emm, you keep saying you want new players to participate. In a squad we can give a new player guidance, and yes, a little protection. Soloing provides neither of those things. Plus, squads are more fun; you hangout with some in-game friends for a while. Soloing is a lonely playstyle. Lonely players quit more often than players with in-game friends.
"You don't want McSyphilis. Don't nobody want McSyphilis." - One Eyed King
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Talos Vagheitan
Ancient Exiles.
1035
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Posted - 2015.02.25 18:07:00 -
[18] - Quote
NPE needs a lot of things. It might be late in the game to implement this stuff now, but some good lessons can be learned for when Dust/Legion rests on a new platform.
Here's what Dust should have had for a while now to make NPE much better
- Better tutorial system. - Better matchmaking - Ambush with 4 player squad cap - Much more polish (frequent crashes and clunky gameplay turned away many players who probably would have stuck through the tough learning curve) - Be given a free respec after Graduating the Academy. - Be started out with a few boosters (Accelerate SP in the early days, and get players hooked on boosters. Win-win) - Better in-game community discussion. Corporate advertising, and a chat that recent Academy Graduates are automatically placed into. - Auto-squadding in the academy
etc.
Who cares what some sniper has to say.
CCP, let's push for the license of Dust/Legion on both current Gen consoles!
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DDx77
The Exemplars RISE of LEGION
143
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Posted - 2015.02.25 19:43:00 -
[19] - Quote
kiarbanor wrote:Sorry for the longwinded post, but take this as your warning that IGÇÖm going to take my time explaining what I recently experienced.
After being part of this game since closed betaGÇöI think November 2011GÇöI decided to create three new characters and enter the academy. I wanted to see what the NPE was like and get back to the GÇ£rootsGÇ¥ of this game. What occurred opened my eyes to some positives and negatives of this game.
First, the NPE (in the academy) was a very fun experience. It was a breath of fresh air to know that matchmaking actually worked and that everyone was on the same level of all-time war points. I didnGÇÖt experience any lag issues, hit detection issues, GÇ£weird things,GÇ¥ or spamming of any sort. Everyone ran Frontline suits or some of the MK-II stuff that Dust gives you when you first start. I only ran Frontline, and I did not put my SP toward anything.
My first observation was around the quality of gameplay in the sense there were no frame rate problems, hit detection issues, etc. My second observation was that I was truly playing against new players. I thought the academy was going to be filled with people like me that just wanted to get back and witnessGÇöfirst handGÇöwhat the NPE is about. Nope. Situational awareness does not exist in the academy. These players had no idea how to read their mini-maps. I wasnGÇÖt cloaked, again no skills put into anything, but these mercs would run right by me without thinking twice. Because of this, I went 76-13 with one character. I felt bad after a while, and even let some enemies run right by me without engaging them.
This, of course, continued until I was kicked out of the academy. I still did not put any SP toward anything and entered my first GÇ£realGÇ¥ match. Well, as everyone can guess, I was slaughtered. The character that went 76-13 in the academy went 1-16 outside. Not only that, I experienced all the game issues that werenGÇÖt there in the academy, like bad hit detection, GÇ£weird things,GÇ¥ and plenty of spamming.
The first game was actually a pretty interesting experience where a couple players from a well-known PC corp red lined us and then proceeded to run into our red line and kill everyone. LetGÇÖs be clear, I could care less about all of that. I have experienced that from the very beginning, and itGÇÖs like water off a duckGÇÖs back. What is worrisome is that I know truly brand new players, just coming out of the academy, experience the exact same thing. I donGÇÖt think I would ever come back, and IGÇÖm going to make a wild guess that there are plenty of people that try this game and feel the same way after a couple of GÇ£realGÇ¥ matches.
All of this is well and good, and IGÇÖm positive CCP knows that the NPE needs fixed. So, my idea is this: we need a better game mode for those coming out of the academy. My idea is that we create a new post-academy and open it up to veterans as well as new players. During this mode, your skills are not applied. Your suits are not there. You get nothing except Frontline outfits. No vehicles. Nothing. Everyone is on the same page. The payout and salvage should be less than regular pubs, of course, but this will be a good place for new players to learn the game even more so than the academy. Not only that, they can interact and squad with veterans and will have the chance to hold their own without getting smashed by high SP mercs.
Whenever they want to dip their toe into a real match, they have the ability to do so and get stomped. But, they then have the chance to go back to this other game mode and get better. IGÇÖm sure there are plenty of veterans that would love this new game mode, too, because it eliminates everything except FPS skill.
The truth is that this game will never survive without an influx of new players, and right nowGÇöafter walking in their shoesGÇöthere is no way weGÇÖre going to keep the majority of them when all they do is come into the real matches and die. I highly suggest that a lot of you veterans do what I did and play with a character that has no SP. DonGÇÖt change the Frontline suits; donGÇÖt apply any SP; and just play a regular match. You will then witness what a lot of new players go through.
Let me know your thoughts, ask any questions you want, and as always, Happy Gaming!!!
--- This has been my experience when I made my other two alts.
You could tell who the vets were (I went something like 30/10)
My biggest surprise was how much fun this game mode was. Being on equal footing I wasn't worried about scouts or proto gear or any other legit but frustrating tactics
There should be a "frontline/militia" only mode. It still won't be as easy for new players because vets will still have an experience and gameplay advantage but at least they can compete with their low skills and learn without getting their face smashed in.
Militia Bolt Pistol - Cause that fourth shot is just a waste of time
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kiarbanor
S.e.V.e.N.
464
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Posted - 2015.02.25 19:58:00 -
[20] - Quote
DDx77 wrote:kiarbanor wrote:Sorry for the longwinded post, but take this as your warning that IGÇÖm going to take my time explaining what I recently experienced.
After being part of this game since closed betaGÇöI think November 2011GÇöI decided to create three new characters and enter the academy. I wanted to see what the NPE was like and get back to the GÇ£rootsGÇ¥ of this game. What occurred opened my eyes to some positives and negatives of this game.
First, the NPE (in the academy) was a very fun experience. It was a breath of fresh air to know that matchmaking actually worked and that everyone was on the same level of all-time war points. I didnGÇÖt experience any lag issues, hit detection issues, GÇ£weird things,GÇ¥ or spamming of any sort. Everyone ran Frontline suits or some of the MK-II stuff that Dust gives you when you first start. I only ran Frontline, and I did not put my SP toward anything.
My first observation was around the quality of gameplay in the sense there were no frame rate problems, hit detection issues, etc. My second observation was that I was truly playing against new players. I thought the academy was going to be filled with people like me that just wanted to get back and witnessGÇöfirst handGÇöwhat the NPE is about. Nope. Situational awareness does not exist in the academy. These players had no idea how to read their mini-maps. I wasnGÇÖt cloaked, again no skills put into anything, but these mercs would run right by me without thinking twice. Because of this, I went 76-13 with one character. I felt bad after a while, and even let some enemies run right by me without engaging them.
This, of course, continued until I was kicked out of the academy. I still did not put any SP toward anything and entered my first GÇ£realGÇ¥ match. Well, as everyone can guess, I was slaughtered. The character that went 76-13 in the academy went 1-16 outside. Not only that, I experienced all the game issues that werenGÇÖt there in the academy, like bad hit detection, GÇ£weird things,GÇ¥ and plenty of spamming.
The first game was actually a pretty interesting experience where a couple players from a well-known PC corp red lined us and then proceeded to run into our red line and kill everyone. LetGÇÖs be clear, I could care less about all of that. I have experienced that from the very beginning, and itGÇÖs like water off a duckGÇÖs back. What is worrisome is that I know truly brand new players, just coming out of the academy, experience the exact same thing. I donGÇÖt think I would ever come back, and IGÇÖm going to make a wild guess that there are plenty of people that try this game and feel the same way after a couple of GÇ£realGÇ¥ matches.
All of this is well and good, and IGÇÖm positive CCP knows that the NPE needs fixed. So, my idea is this: we need a better game mode for those coming out of the academy. My idea is that we create a new post-academy and open it up to veterans as well as new players. During this mode, your skills are not applied. Your suits are not there. You get nothing except Frontline outfits. No vehicles. Nothing. Everyone is on the same page. The payout and salvage should be less than regular pubs, of course, but this will be a good place for new players to learn the game even more so than the academy. Not only that, they can interact and squad with veterans and will have the chance to hold their own without getting smashed by high SP mercs.
Whenever they want to dip their toe into a real match, they have the ability to do so and get stomped. But, they then have the chance to go back to this other game mode and get better. IGÇÖm sure there are plenty of veterans that would love this new game mode, too, because it eliminates everything except FPS skill.
The truth is that this game will never survive without an influx of new players, and right nowGÇöafter walking in their shoesGÇöthere is no way weGÇÖre going to keep the majority of them when all they do is come into the real matches and die. I highly suggest that a lot of you veterans do what I did and play with a character that has no SP. DonGÇÖt change the Frontline suits; donGÇÖt apply any SP; and just play a regular match. You will then witness what a lot of new players go through.
Let me know your thoughts, ask any questions you want, and as always, Happy Gaming!!!
--- This has been my experience when I made my other two alts. You could tell who the vets were (I went something like 30/10) My biggest surprise was how much fun this game mode was. Being on equal footing I wasn't worried about scouts or proto gear or any other legit but frustrating tactics There should be a "frontline/militia" only mode. It still won't be as easy for new players because vets will still have an experience and gameplay advantage but at least they can compete with their low skills and learn without getting their face smashed in.
Agreed, DD. It was very surprising to me how much fun it actually was. I never once got frustrated or mad, which is rare with Dust. And I can honestly say it had nothing to do with my k/d. It had everything to do with the fact everyone was equal...well, as equal as can be in this game.
Another thing that was very noticeable that I forgot to mention is the lack of strafing. |
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Balamob
Amarr Templars Amarr Empire
47
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Posted - 2015.02.25 20:17:00 -
[21] - Quote
kiarbanor wrote:Sorry for the longwinded post, but take this as your warning that IGÇÖm going to take my time explaining what I recently experienced.
After being part of this game since closed betaGÇöI think November 2011GÇöI decided to create three new characters and enter the academy. I wanted to see what the NPE was like and get back to the GÇ£rootsGÇ¥ of this game. What occurred opened my eyes to some positives and negatives of this game. ..................................
The truth is that this game will never survive without an influx of new players, and right nowGÇöafter walking in their shoesGÇöthere is no way weGÇÖre going to keep the majority of them when all they do is come into the real matches and die. I highly suggest that a lot of you veterans do what I did and play with a character that has no SP. DonGÇÖt change the Frontline suits; donGÇÖt apply any SP; and just play a regular match. You will then witness what a lot of new players go through.
Let me know your thoughts, ask any questions you want, and as always, Happy Gaming!!!
I actually likes the idea, just the starter fits matches (something like CONCORD sports like matches) but i think the passives skills should be applied, so new players can notice if their investments are rewarding their gameplay, the veterans will have an advantage but the difference is not that big with just passives and also new players would invest first on passives which in the long term they will invest on anyway. About the squads, new players should familiarize with that mechanic.
exMAG vet.
Sver faction
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
614
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Posted - 2015.02.25 21:20:00 -
[22] - Quote
One point in favor of having a mode without squads: Orbital strikes
I have no idea why the hell they even work like they do. It's one of the worst slippery slope mechanics in the game, on level with spawn camped drop uplinks in Ambush. |
Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
90
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Posted - 2015.02.26 09:17:00 -
[23] - Quote
I agree with others that this is an incredibly well thought out post. That said, Iddon't particularly care for the idea of a "pure fps" game mode. I've said it many times before, but for a game that was intended as a mmo/fps blend and a "boots-on-the-ground" companion to eve with strategy and RPG elements (supposedly) making up the other half, a lot seems to have been done to attract your RPG/strategy types, but once you're here, you get left out in the cold and its quickly explained that this is not an mmo, not a strategy game, eve link doesn't matter because "this isn't eve" and "you want an mmo? Buy a PCand go play eve" and even rattata cries out"this isn't eve. That's not what hilmar veigar told us, but its something you quickly learn. The law of the land is "shooter or go home" and many of us don'thave fps skill because we came here for something more. Some of us stick around in the hopes that it will grow to something more. I see great potential in this game, but not by making it more uninviting to anybody not accustomed to shooters. For my part I love games like tenchu or MGS and I'm great at them, so a minja was a clear choice for me after testing it out, but once cloaks came out the minja became largely obsolete and I got beat down with corps that would have begged me to join before there were cloaks but instead the new message for a minja was "shooter or go home" and I had to start playing assaults to keep in the game. This never has been addressed, and makes dust ever more unwelcoming, even for those of us who remember before combat rifles, and indeed before the scout had a minmatar counterpart. more fps isnt a good solution i think when this game is already too little mmo/strategy. I think instead of being a lobby shooter like it is, there should be more options available to those of us who aren't good at the point and shoot stuff. I'd like to take a space elevator to a planet and explore, treasure hunting or questing. I'd like to pilot a mobile command center, a rapid deployment vehicle, or place turrets where desired.II'd like to see the non-fps elements added in or put back in rather than see this game become even more of a shooter. Maybe nobody would care, but with how every update in the past year has made this game more shooter and less anything else, or otherwise just worked on improving the shooter aspects... If this game became even more of a pure fps and less anything else that was advertised to us... Maybe it would be good riddance for a lot of the playerbase, but I'd probably leave dust for good
Sebiestor scout, MTAC pilot, Merc w/ a face
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We are 138
TRUE TEA BAGGERS
757
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Posted - 2015.02.26 09:51:00 -
[24] - Quote
+1 op. Those of us that have been here from the beginning don't remember what it was like. We had the chance to get stronger with our opposition. The way dust is right now is a niche game at best with limited survability. We need that fresh blood so the game can continue to grow.
Hello? any one there?
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7367
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Posted - 2015.02.26 10:48:00 -
[25] - Quote
Academy was fun when I ran it.
It lasted for all of three matches but it was fun.
I didn't even use the militia fatties, opting for amssaults, galssaults, etc.
Honestly I wasn't paying attention to the lag when I was making my spy alts. But I remember the academy experience being fairly smooth and fun.
AV
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
432
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Posted - 2015.02.26 11:12:00 -
[26] - Quote
+1 Had the exact same idea in mind. All militia racial suits, sp has no effect and accesible to all, 5k sp pay+100k isk, along with no leaderboard gains Would discourage stompers from joining |
Mad Syringe
ReDust Inc.
473
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Posted - 2015.02.26 11:50:00 -
[27] - Quote
+1 to the OP.
I had the same experience recently with 3 new alts.
I would recommend a different aproach to post academy newb handling though. Give new players a highsec gamemode. This would be as follows, after graduating they would get the possibilllity to join all matches, but they would have an exclusive gamemode (Academy 2.0) which allows only gear up to meta 3, and it would be restricted to toons up to a lifetime SP of 5mil.
After this, they would get a third Academy stage (Senior class) with better possible gear and restriction to 10-15mil lifetime SP.
This would make it possible for them to try running with the vets, but if that gets to frustrating, they always can switch back to gamemodes where they just meet players with similar SP. It would be like in EVE, where you can stay in highsec, but if you want you can duke it out with the pirates in null (with pretty obvious results...).
This might not give them the support by vets, but it would give them a chance to learn the game without being stomped into oblivion. I also think it would not be good to put vets into these gamemodes, since a player with maxed core skills would still anihilate newbs in mlt gear. Also they need to be able to try their new shiny stuff they just skilled into, since that's one of the most important parts of the Dust experience. If vets want to help the newbs, they can just make alts to join the new players... |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
3147
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Posted - 2015.02.26 13:33:00 -
[28] - Quote
Nice post.
I can only begin to imagine the numbers of players that have tried dust, probably enjoyed the game in the academy and then proceeded to quit after their first match or two of the 'real game'.
Not everyone is going to like the nature of the game, granted. However I do think we are losing way more new players than we should be. They just need a break in the early days so they learn the game and get settled in.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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kiarbanor
S.e.V.e.N.
472
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Posted - 2015.02.27 18:06:00 -
[29] - Quote
Greiv Rabbah wrote:I agree with others that this is an incredibly well thought out post. That said, Iddon't particularly care for the idea of a "pure fps" game mode. I've said it many times before, but for a game that was intended as a mmo/fps blend and a "boots-on-the-ground" companion to eve with strategy and RPG elements (supposedly) making up the other half, a lot seems to have been done to attract your RPG/strategy types, but once you're here, you get left out in the cold and its quickly explained that this is not an mmo, not a strategy game, eve link doesn't matter because "this isn't eve" and "you want an mmo? Buy a PCand go play eve" and even rattata cries out"this isn't eve. That's not what hilmar veigar told us, but its something you quickly learn. The law of the land is "shooter or go home" and many of us don'thave fps skill because we came here for something more. Some of us stick around in the hopes that it will grow to something more. I see great potential in this game, but not by making it more uninviting to anybody not accustomed to shooters. For my part I love games like tenchu or MGS and I'm great at them, so a minja was a clear choice for me after testing it out, but once cloaks came out the minja became largely obsolete and I got beat down with corps that would have begged me to join before there were cloaks but instead the new message for a minja was "shooter or go home" and I had to start playing assaults to keep in the game. This never has been addressed, and makes dust ever more unwelcoming, even for those of us who remember before combat rifles, and indeed before the scout had a minmatar counterpart. more fps isnt a good solution i think when this game is already too little mmo/strategy. I think instead of being a lobby shooter like it is, there should be more options available to those of us who aren't good at the point and shoot stuff. I'd like to take a space elevator to a planet and explore, treasure hunting or questing. I'd like to pilot a mobile command center, a rapid deployment vehicle, or place turrets where desired.II'd like to see the non-fps elements added in or put back in rather than see this game become even more of a shooter. Maybe nobody would care, but with how every update in the past year has made this game more shooter and less anything else, or otherwise just worked on improving the shooter aspects... If this game became even more of a pure fps and less anything else that was advertised to us... Maybe it would be good riddance for a lot of the playerbase, but I'd probably leave dust for good
Greiv, you bring up great points that I continuously forget about. I didn't come to Dust because of the mmo aspect. I moved from the Battlefield series over here because Dust was a FREE FPS. Granted, I had never heard of EvE, CCP, or anything of the sort.
But let me ask you this: do you think CCP would garner more players on PS3 and Dust 514 if they expanded the FPS model or the MMO model? Let's take into account that they can't do both at the same time, which is the obvious best choice in my mind.
Again, I'm not from an MMO background. So, in my opinion--on the PS3--I think they will attract and keep more players by making Dust a better FPS. Then, after they get a solid foundation there, they can move on to expand the MMO aspects. A lot of people disagree with this thought process because Dust 514 was sold as a direct link to EvE; some even bought PS3s just to play it.
My opinion is that we have to forget what we were sold in the very beginning. We need to move forward from where we currently sit, and that is a poor FPS with no MMO. Where do we go from here? I say we put everything into making the FPS aspect better, especially from a NPE. That's the key. Attract and retain new players so that the game will generate more money, which will then allow CCP to hire more people, which will then allow them to focus on more aspects of the game, which will then make a better experience for everyone; that includes FPS and MMO seeking individuals. |
Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
96
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Posted - 2015.02.27 21:25:00 -
[30] - Quote
kiarbanor wrote: Greiv, you bring up great points that I continuously forget about. I didn't come to Dust because of the mmo aspect. I moved from the Battlefield series over here because Dust was a FREE FPS. Granted, I had never heard of EvE, CCP, or anything of the sort.
But let me ask you this: do you think CCP would garner more players on PS3 and Dust 514 if they expanded the FPS model or the MMO model? Let's take into account that they can't do both at the same time, which is the obvious best choice in my mind.
Again, I'm not from an MMO background. So, in my opinion--on the PS3--I think they will attract and keep more players by making Dust a better FPS. Then, after they get a solid foundation there, they can move on to expand the MMO aspects. A lot of people disagree with this thought process because Dust 514 was sold as a direct link to EvE; some even bought PS3s just to play it.
My opinion is that we have to forget what we were sold in the very beginning. We need to move forward from where we currently sit, and that is a poor FPS with no MMO. Where do we go from here? I say we put everything into making the FPS aspect better, especially from a NPE. That's the key. Attract and retain new players so that the game will generate more money, which will then allow CCP to hire more people, which will then allow them to focus on more aspects of the game, which will then make a better experience for everyone; that includes FPS and MMO seeking individuals.
I hate to say this, but right now one of the worst game breaking things in dust is the lack of development and backtracking that occurs on the mmo end. If you want it to be a perfectly stable free fps, and you want it quickly, just remove tranquility from the equation. Lag, glitches and all are caused by your contacts, your mail, your chat channels, everything that causes the game to communicate with tranquility while you're live on the battle cluster. Add 31 people with the same things impeding smooth gameplay and you wind up with the wrecked post-academy situation we have.
For this reason i suggest that the way development has progressed in terms of "fix the shooter, then add back or start adding mmo/RTS elements" is exactly what prevents the game from being stable. In other words, optimize the code that communicates between tq and tue battle clusters and the fps gameplay becomes stable and balanced. Never going to happen bc ppl keep puching for fps improvements first. As a game engine programmer, i cant even help but laugh at this point that this is still the direction were going when the answer is right under everyones noses. You ask which is the obvious best choice to work on, but it seems that whats obvious to you and whats obvious to me are very different. And yes, some of us did buy a ps3 for this "free" game. And when it broke that ps3, sone of us bought another because the game we were promised was coming "soon(tm)". Some of us are among the greatest investors in this game. And i hope you can see why that makes it so frustrating to see this game become less and less playable despite that theyre adding things like missions and expanding the loyalty store etc. The new player experience can be improved by straightening up cmunication with tranquility(the backbone of our mmo setting), matchmaking with meta level lockout, and adding pve (combine RDV movement ai, aggressive turret ai, and the existing sleeper drone models for basic pve).
In other words, improve the mmo experience and the fps experience will get better. Keep going the way we're going and people will continue to think others are hacking or lagswitching bc of problems that are partially caused by their own characters. This is especially a bittervet problem bc the instant a new bro gets near a bittervet squad, their comms, emails, etc start kinking up the match for the new bro that happened to get too close without knowing anything about it. But nobody will listen. What does a programmer know about coding, after all
Sebiestor scout, MTAC pilot, Merc w/ a face
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